1. Trang chủ
  2. » Thể loại khác

Sandy petersens cthulhu mythos (1) 134

1 0 0

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Định dạng
Số trang 1
Dung lượng 291,01 KB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

If a ritual allows the participation of secondary casters often called “acolytes”, the ritual's components line includes "SC" "secondary casters" as an entry, immediately followed by a p

Trang 1

Magic V

127

In addition, some rituals have a locational

component (“L”) or a temporal component (“T”)

Each includes a description for its component, which

might be very specific (such as one particular hill) or

general (such as “open to the sky” or “an underground

chamber”) Temporal components are often astrological

and require one or more stars or planets to be visible

If these temporal or locational components are not

provided, the ritual simply fails

If a ritual allows the participation of secondary

casters (often called “acolytes”), the ritual's components

line includes "SC" ("secondary casters") as an entry,

immediately followed by a parenthetical that details any

maximum or minimum number of secondary casters

required to cast the ritual If a ritual description has

no secondary caster entry, that ritual does not permit

the assistance of secondary casters While secondary

casters can help by attempting the skill checks the

primary caster assigns them, their chief purpose is to

aid in the ritual's casting Unless stated otherwise in

the ritual description, secondary casters must be within

100 feet and line of effect of the primary caster and

each other during the entirety of a ritual's casting

A ritual automatically fails when enough of the

casters are incapacitated, killed, or moved more than

100 feet from (or out of line of effect of) all other

casters to reduce the number below the minimum

number of casters

Skill Checks: Since it is possible for those lacking

the ability to cast arcane, divine, or psychic spells to

cast rituals, variables that would normally rely on

caster level (such as range and spell resistance) use the

character level or total Hit Dice of the primary caster

instead This is the case even for a ritual caster who

has the ability to cast spells Characters with a caster

level gain a +1 bonus on skill checks to cast a ritual,

and this bonus increases by 1 for every 5 caster levels

they possess (to a maximum of +5 at caster level 20th)

as their understanding of the fundamentals of magic grows

It's surprisingly difficult to disrupt a ritual

Participation in casting a ritual does not provoke attacks of opportunity, and the casters can pause the ritual to engage in combat or take other actions—

though not without consequences For each round a ritual is paused in this way, the DCs of all the ritual's subsequent skill checks increase by 1 The ritual's casting time does not continue to elapse while paused

If all the skill checks for a ritual are successful, the ritual succeeds, and the primary caster (and the secondary casters, if specified) experiences the ritual's backlash before the ritual's effect occurs If the casters fail any of the skill checks required for a ritual, or the ritual fails for another reason, the ritual ends In this case, the casters also experience the ritual’s backlash, and the failure consequences occur (though only some rituals have these properties) The consequences of failure, if any, are detailed in each ritual's description

The skill checks must be attempted in the order listed, generally starting with the diagram skill check (if any), but the GM rolls for the checks and tracks the progress

of the ritual casting in secret

Mythos Taint: Any caster who has been tainted by

cosmic forces gains a bonus on any skill check to cast

a ritual, except for the diagram phase skill check The bonus is proportional to the severity of the taint The

GM makes the final ruling on the severity of the taint, but as a general guideline, having a distant aberration ancestor or any fear condition caused by Mythos phenomena gives a +2 circumstance bonus Belonging

to a race linked to one of the Great Old Ones or other cosmic forces or having an insanity caused by Mythos phenomena gives a +4 circumstance bonus Being a chosen vessel of a Great Old One or other cosmic forces

Ngày đăng: 24/10/2022, 15:46

🧩 Sản phẩm bạn có thể quan tâm