Roll = d20 + Combat Alchemist level + Intelligence modifier Mixture List All currently known alchemical mixtures are listed here by level and type.. Those mixtures that can be categoriz
Trang 1Normally, creating mixtures provokes an
attack of opportunity However, that attack can
be prevented if the alchemist makes a successful
Defensive Mixing check Essentially this is
the same as making a concentration check for
defensive casting of spells (DC 15 + double the
level of the mixture) In order to do this you must
first determine how many points you are going to
spend on a particular mixture This is simple if
there is no experimentation involved If the roll
is successful you complete the mixture without
provoking attacks of opportunity If you fail the
roll, you lose the number of points you would
have spent as you spill and scatter your ingredients
across the floor (Roll = d20 + Combat Alchemist
level + Intelligence modifier)
Mixture List
All currently known alchemical mixtures are
listed here by level and type Those mixtures
that can be categorized as more than one type
are listed under the first type listed in their description
1st-Level Mixtures
Dusts
Aniseed Dust: Ruins the scent ability for 1d6
hours
Grenades
Thunder Clap: Creates a deafening blast of
sound
Quick Stick: Creates a sticky substance that
can immobilize an opponent
Oils
Quicksilver: Affected object is considered a
silver weapon
Potions
Strength Potion: +2 alchemical bonus to
Strength
Salves
Healing Salve, Minor: Heals 1d6 damage
+1 per 2 levels (+5 max)
Vapor
Fog Veil: Fills an area with harmless fog.
2nd-Level Mixtures
Dusts:
Dust of Drowsiness: Affected creatures fall
asleep for 2d6 rounds
Grenades
Blinding Flash: Creates a flash of bright light
that blinds onlookers
Oil Slick: Creates a slippery surface, causing
those moving in the affected area to fall
Oils
Fire Oil: Affected weapon does +1d4 fire
damage for the duration of the effect
Potions
Pheromones: +6 alchemical bonus to
Charisma for 1 race
Salves
Embalming Salve: Prevents decay of an
affected undead creature or corpse
Vapors
Calming Vapor: Negates moral bonuses and
calms affected creatures
3rd-Level Mixtures
Dusts
Revealing Dust: Reveals invisible creatures
and objects
Grenades
Blast Bomb: Bull rushes a 10’ radius and
inflicts 2d6 bludgeoning damage
Fire Bomb, Lesser: Inflicts 2d6 fire damage
and 1d6 bludgeoning damage to a 10 ft radius
Oils
Frost Oil: Affected weapon inflicts +1d4 cold
damage for the duration of the effect
Potions
Anti-Venom: Allows additional save with a +4
bonus
Catnip Cocktail: +4 alchemical bonus to
Dexterity and +1 to Initiative
Salves
Healing Salve, Lesser: Heals 2d6 damage +1
per 2 levels (max +7)
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