Each item gets a general description which details the items powers as well as each of the following topics, covered in notational form.. Aura: Most of the time, a detect magic spell re
Trang 1Table 10-1: Weapons & Equipment
Alchemy Pouch 5 gp 2 lbs
Elven Dagger Harness 15 gp 5 lbs
Whistle Sticks: These 3-foot long shafts of
fi re-hardened wood are as much art as they are
weapons Each whistle stick is drilled through
at various points These holes create sounds of
various pitches as they move through the air
Whistle sticks can be used as a musical instrument
(using the Perform: Whistle Stick skill) or as
weapons The true masters of these weapons
can create incredible melodies as they take down
opponents one after another
Magical Items
Several new magic items are presented in this chapter Each item gets a general description which details the items powers as well as each of the following topics, covered in notational form
Aura: Most of the time, a detect magic spell
reveals the school of magic associated with a magic item and the strength of the aura the item emits This information (when applicable) is given at the beginning of each item’s notational entry
Caster Level (CL): The next item in the
notational entry gives the caster level of the item, indicating its relative power The caster level determines the item’s saving throw bonus, as well
as range and other level-dependent powers of the item (if variable) It also determines the level that must be contended with should the item come
under the effect of a dispel magic spell or similar
situation
Slot: Most magic items can only be utilized if
worn or wielded in their proper slots If the item is stowed or placed elsewhere, it does not function
If the slot lists “none,” the item must be held or otherwise carried to function
Price: This is the cost, in gold pieces, to purchase the item, if it is available for sale Generally speaking, magic items can be sold by PCs for half
of this value
Weight: This is the weight of the item When a
weight fi gure is not given, the item has no weight worth noting for purposes of determining how much of a load a character can carry
Description: This section of a magic item
describes the item’s powers and abilities Some items refer to various spells as part of their description (see the Pathfi nder Roleplaying Game Core Rulebook for spell descriptions)
Construction: With the exception of artifacts,
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