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Each item gets a general description which details the items powers as well as each of the following topics, covered in notational form.. Aura: Most of the time, a detect magic spell re

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Table 10-1: Weapons & Equipment

Alchemy Pouch 5 gp 2 lbs

Elven Dagger Harness 15 gp 5 lbs

Whistle Sticks: These 3-foot long shafts of

fi re-hardened wood are as much art as they are

weapons Each whistle stick is drilled through

at various points These holes create sounds of

various pitches as they move through the air

Whistle sticks can be used as a musical instrument

(using the Perform: Whistle Stick skill) or as

weapons The true masters of these weapons

can create incredible melodies as they take down

opponents one after another

Magical Items

Several new magic items are presented in this chapter Each item gets a general description which details the items powers as well as each of the following topics, covered in notational form

Aura: Most of the time, a detect magic spell

reveals the school of magic associated with a magic item and the strength of the aura the item emits This information (when applicable) is given at the beginning of each item’s notational entry

Caster Level (CL): The next item in the

notational entry gives the caster level of the item, indicating its relative power The caster level determines the item’s saving throw bonus, as well

as range and other level-dependent powers of the item (if variable) It also determines the level that must be contended with should the item come

under the effect of a dispel magic spell or similar

situation

Slot: Most magic items can only be utilized if

worn or wielded in their proper slots If the item is stowed or placed elsewhere, it does not function

If the slot lists “none,” the item must be held or otherwise carried to function

Price: This is the cost, in gold pieces, to purchase the item, if it is available for sale Generally speaking, magic items can be sold by PCs for half

of this value

Weight: This is the weight of the item When a

weight fi gure is not given, the item has no weight worth noting for purposes of determining how much of a load a character can carry

Description: This section of a magic item

describes the item’s powers and abilities Some items refer to various spells as part of their description (see the Pathfi nder Roleplaying Game Core Rulebook for spell descriptions)

Construction: With the exception of artifacts,

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