1. Trang chủ
  2. » Thể loại khác

Campaign setting credits lead designer a 173

1 4 0

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Định dạng
Số trang 1
Dung lượng 223,25 KB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

Prerequisite: Experimentation as a class ability.. Benefit: Choose 1 type of alchemical mixture.. Duster Alchemy You enjoy tinkering with the small details and creative aspects of alche

Trang 1

It is incredibly difficult to survive in the harsh

environment that surrounds Illuria’s capital city

Yet you have managed it You have learned to

survive through instinct, skill and judgment

Prerequisite: Must have spent a significant

amount of time (months) in the Wastelands of

Illuria without normal supplies

Benefit: +2 to all Survival skill checks in

wasteland terrains and +2 to all saving throws

versus fear spells and effects If you have 10 or

more ranks in the Survival skill the skill bonus

increases to +4

Special: This feat can only be selected at 1st

level

Creative Experimentation (Alchemy)

You are always seeking ways to improve upon

existing mixtures

Prerequisite: Experimentation as a class

ability

Benefit: Choose 1 type of alchemical mixture

When mixing that type you gain 1 free mixture

point to use for experimentation only

Defensive Mixing (Alchemy)

You have learned to duck, dodge and weave

in the midst of combat while preparing your

mixtures while being careful not to spill a drop

Prerequisites: Quick Craft class ability.

Benefit: +4 to any rolls to mix defensively.

Duster (Alchemy)

You enjoy tinkering with the small details and

creative aspects of alchemy, particularly those

mixtures of the dust type

Prerequisite: Experimentation as a class

ability

Benefit: For any alchemical mixture of the

Dust type, you are able to spend an additional 2

mixture points (increasing the maximum possible

points spent) while experimenting

Focused Chastisement (General)

You have developed the ability to focus your

power over the spirits towards a single target,

dealing devastating damage as you wrack it with

spiritual power

Prerequisites: Chastise Spirit as a class ability Benefit: You can use one of your daily uses of

the Chastise Spirit ability and focus it on a single target The damage inflicted is your normal Chastise Spirit damage +2d6 but affects only a single target instead of an area

Forge Umbristine (Craft)

You have learned the secret arts of manipulating umbristine

Prerequisites: Umbral, Craft (metal-related) 6

ranks

Benefit: The character can use his crafting

skills to manipulate umbristine metal into any form the character has the skill to create (i.e fulfills the craft skill requirements for this feat.) For example character with ranks in Craft (weaponsmithing) could craft an umbristine sword but could not make armor or jewelry out

of the metal

Normal: Umbristine becomes gaseous and

incorporeal when any attempt to forge or manipulate it is made

Grand Incantation (Metamagic)

You have learned that you can use extra time in the casting of a spell in order to summon more energy and thus make the spell that much more potent

Benefit: The caster can add up to 2 rounds to

the casting time of any spell that has verbal and somatic components For each round added, the effective caster level of the spell increases by 2 (for a maximum of +4) This increase in caster level effects all variables of the spell (such as damage, duration, range, etc.), as well as any caster level checks required for the spell to break through spell resistance

Grenadier (Alchemy)

You enjoy tinkering with the more volatile aspects of alchemy, particularly those mixtures

of the grenade type

Prerequisite: Experimentation as a class

ability

Benefit: For any alchemical mixture of the

Grenade type, you are able to spend an additional

2 mixture points (increasing the maximum possible points spent) while experimenting

172

Ngày đăng: 21/10/2022, 11:24

TÀI LIỆU CÙNG NGƯỜI DÙNG

  • Đang cập nhật ...

TÀI LIỆU LIÊN QUAN