... arquivos: Program.cs – Game1.run Game1.cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) Trang ... Trang 1XNA Game Studio ExpressAula 4 Alexandre Santos Lobão contato@AlexandreLobao.com Trang 2Agenda: Aula 4Revisão - Desenho de objetos 2D Revisão - Input Revisão - Audio ... gameTime) Draw(GameTime gameTime) Trang 5Desenho de objetos 2DNa classe game 1: private Texture2D textura; private SpriteBatch Renderizador2D; Trang 6Tratamento de input do usuárioTrang 7Uso de Audio
Ngày tải lên: 22/03/2014, 15:21
... Trang 23D Graphics with XNA Game Studio 4.0Create attractive 3D graphics and visuals in your XNA games Trang 33D Graphics with XNA Game Studio 4.0Copyright © 2010 Packt Publishing ... the GraphicsDevice is cleared: Matrix view = Matrix.CreateLookAt( new Vector3(200, 300, 900), new Vector3(0, 50, 0), Vector3.Up); There are some exceptions, but usually we calculate the projection ... Vector3(300, 300, -1800), Vector3.Zero, GraphicsDevice); We need to update the camera in the Update() method: // Called when the game should update itself protected override void Update(GameTime gameTime)
Ngày tải lên: 10/12/2013, 14:16
Microsoft XNA Game Studio Creator’s Guide- P9 doc
... Keyboard.GetState(); GamePadState gp = GamePad.GetState(PlayerIndex.One); int middleX = Window.ClientBounds.Width/2; int middleY = Window.ClientBounds.Height/2; Vector2 change = new Vector2(0.0f, 0.0f); if ... Matrix.Identity; const float WHEELRADIUS = 0.126f; const float FRONT_MAX_X = 0.23f; const float FRONT_MAX_Z = 0.251f; const float BACK_MAX_X = 0.24f; const float BACK_MAX_Z = -0.29f; Trang 14// 3: build cumulative ... gameTime.ElapsedGameTime.Milliseconds/170.0f; // game pad connected - car not moving forward or reverse if (gp.ThumbSticks.Left.Y == 0.0f && gp.IsConnected) return 0.0f; // don't Spin wheels // game
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... A.M11 = 0.0f; A.M12 = 0.0f; A.M13 = 0.0f; A.M14 = 0.0f; A.M21 = 1.0f; A.M22 = 4.0f; A.M23 = 0.0f; A.M24 = 0.0f; A.M31 = 4.0f; A.M32 = 2.0f; A.M33 = 0.0f; A.M34 = 0.0f; A.M41 = 0.0f; A.M42 = 0.0f; ... A.M11 = 2.0f; A.M12 = 1.0f; A.M13 = 0.0f; A.M14 = 0.0f; A.M21 =-1.0f; A.M22 =-2.0f; A.M23 = 0.0f; A.M24 = 0.0f; A.M31 = 3.0f; A.M32 = 1.0f; A.M33 = 0.0f; A.M34 = 0.0f; A.M41 =-3.0f; A.M42 = 2.0f; ... size), you can use the follow-ing matrix equation: | 0 0 0 0 | X | 2 0 0 0 | | 1 4 0 0 | | 0 2 0 0 | | 4 2 0 0 | | 0 0 2 0 | | 0 0 0 0 | | 0 0 0 1 | By looking at the scaling matrix—and without
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P11 pptx
... angle = degrees * MathHelper.Pi/180.0f; float sin = (float)Math.Sin(angle/2.0f); // create the quaternion. Vector4 quaternion = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); quaternion.X = axis.X * sin; ... { // exit if no change to view if (X == 0 && Y == 0) return; float rotationX, rotationY; const float SCALEX = 50.0f; const float SCALEY = 2000.0f; Vector3 look = view - position; // ... to calculate the change in view: devia-Vector2 ChangeView(GameTime gameTime){ const float SENSITIVITY = 250.0f; const float VERTICAL_INVERSION =-1.0f; // vertical view control // negate to reverse
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P12 potx
... border exceeded on X or Zif (position.Z > 2.0f * boundary || position.X > 2.0f * boundary || position.Z <-2.0f * boundary || position.X <-2.0f * boundary) active = false; } TheProjectileclass ... UpdateProjectile(GameTime gameTime){ previousPosition = position; // archive last position position += speed // update current position * (float)gameTime.ElapsedGameTime.Milliseconds/90.0f; SetDirectionMatrix(); ... // zero matrix position.M14 = 1.0f; // set W to 1 so you can transform it // move to tip of launcher orbitTranslate = Matrix.CreateTranslation(0.0f, 0.0f, -0.85f); // use same direction as
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P13 pptx
... ranges from 0% to 100%) bezier[0] * (1.0f - fraction) * (1.0f - fraction) * (1.0f - fraction) + bezier[1] * 3.0f * fraction * (1.0f - fraction) * (1.0f - fraction) + bezier[2] * 3.0f * fraction ... Vector3( END+5.0f, 0.4f, -5.0f); // end // 2nd line between Bezier curves (4th route) lineB[0] = new Vector3( END+5.0f, 0.4f, -5.0f); // start lineB[1] = new Vector3( END+5.0f, 0.4f, 5.0f); // end ... bezierA[0] = new Vector3( END+5.0f, 0.4f, 5.0f); // start bezierA[1] = new Vector3( END+5.0f, 2.4f, 3.0f*END); // ctrl 1 bezierA[2] = new Vector3(-END-5.0f, 4.4f, 3.0f*END); // ctrl 2 bezierA[3]
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P14 potx
... the light with the camera inDrawIndexedGrid(): lightEffectPosition.SetValue(new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); When you run this version of the code, you will still see the point light It will ... C H A P T E R 2 2 Trang 9This page intentionally left blank Trang 10CHAPTER 23Input Devices Trang 11Nowa-days, this means that you need to support the keyboard, mouse, Xbox 360 gamecontroller, ... have up tofour game controllers connected to your Xbox 360, theGamePadStateobject is of-ten declared as an array with a size of four: private GamePadState[] gamePadState = new GamePadState[4];
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P15 ppsx
... dimensions public int NUM_ROWS = 257; public int NUM_COLS = 257; public float worldWidth = 16.0f; public float worldHeight = 16.0f; public float heightScale = 0.0104f; // constructor for raw data ... delays to yourgame launch However, if you use a custom content processor to decompress and or-ganize your md2 data in an intermediate format, your game will not read from the *.md2 file again ... made from pixels in raw file public void setCellDimensions(){ cellWidth = 2.0f*worldWidth/(NUM_COLS - 1); cellHeight = 2.0f*worldHeight/(NUM_ROWS - 1); } // generate X, Y, and Z position data where
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P16 ppt
... in the game class to not only move the ship on X and Z but also Y to match the height of the terrain below: void UpdateShipPosition(GameTime gameTime){ const float HOVER_DISTANCE = 0.04f; // ... directionScalar){ float weight = 0.0f; float startWeight = 0.0f; float totalSteps = (float)numCells; Vector3 nextPosition; Vector3 cumulativeNormal = Vector3.Zero; for (int i = 0; i <= numCells; i++) ... = difference.Length(); if(lengthToNewCell==0) // prevent divide by zero return 0.0f; // weighted distance in current cell relative to the entire 430 Trang 4// distance to projected position return
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P17 docx
... changes between 0 and 1 Two control points define the graph initially FIGURE 27-5 Cue instance variable 469 Adding Audio to Your Game C H A P T E R 470 MICROSOFT XNA GAME STUDIO CREATOR’S ... Adding Audio to Your Game C H A P T E R 472 MICROSOFT XNA GAME STUDIO CREATOR’S FIGURE 27-8 Runtime Parameter Control settings to adjust volume with distance FIGURE 27-9 RPC preset with ... bool Timer(GameTime gameTime){... ship0Cue.Play(); } } } else{ if (!soundEngine.IsDisposed){ #if !XBOX // update mouse state 481 Adding Audio to Your Game C H A P T E R 482 MICROSOFT XNA mousePrevious
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P18 potx
... new Vector3( 0.5f, 0.9f, BOUNDARY - 0.5f); view = new Vector3( 0.5f, 0.7f, BOUNDARY - 1.0f); cam[0] = new Camera(position, view); position = new Vector3(-0.5f, 0.9f,-BOUNDARY + 0.5f); view ... show 80% of the window Vector2 start = new Vector2(); // starting pixel X & Y const float UNSAFEAREA = 0.2f; // 80% not visible on // Xbox 360 start.X = windowWidth * UNSAFEAREA/2.0f; start.Y ... (totalControllers <2 && player == 0) useMouse = true; // when 2 controllers connected use 2nd controller for 2nd player else if (totalControllers == 2 && player == 1) gp = GamePad.GetState(PlayerIndex.Two);
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P19 pot
... file, 213, 216Far clip planes, 270.fbx format, 202–203, 207, 212–213Field of view, 270 Fighter jet example, 345–351Filters for textures, 123, 128Find method, 508 Finite audio loops, 467–468Fire ... 97GamePadState classinput, 494, 497Quake II animation, 453states, 41, 380–381, 390GamerEnded event, 508GamerJoined event, 508–509GamerJoinEvent method, 509, 512,521–522 GamerLeft event, 508GamerServices ... Controllers Game pad buttons, 391–392Game stats fonts for, 193–198frames-per-second count,198–199 Game Studio projects, 8Game windows, 22closing, 26drawing and updating, 25–26example, 26–28 game foundation,
Ngày tải lên: 02/07/2014, 06:20
Nghiên cứu, đánh giá ứng dụng phần mềm Vilis Express 2.0 xây dựng hồ sơ địa chính dạng số tại xã Vân Hội huyện Tam Dương tỉnh Vĩnh Phúc (Khóa luận tốt nghiệp)
... cho b 20 Hình 3.5: Gán d li u t nhãn 21 Hình 3.6: K t qu i 22 Hình 3.7: Giao di n s a 22 Hình 3.8: trích l c th t 23 xây d ng CSDL thu c tính 23 Hình 3.10: Chuy n d li u t Excel 25 Hình ... h c c tài 4 2.1.1 nh vi c thành l p và qu n lý H a chính 4 2.1.2 Các n i dung qu c v 5 lý lu n c tài 6 2.2.1 H th ng h a chính 6 2.2.2 Các lo i tài li u v h a chính 7 8 2.2.4 M t s khái ... M t s khái ni m khác 8 2.3 T ng quan m t s ph n m m liên quan t tài 8 2.3.1 Ph n m m Microstation SE 8 2.3.2 Ph n m m Famis 9 2.3.3 Ph n m m Vilis Express 2.0 10 2.4 Tình hình ng d ng công
Ngày tải lên: 08/03/2018, 15:52
Nghiên cứu, đánh giá ứng dụng phần mềm vilis express 2 0 xây dựng hồ sơ địa chính dạng số tại xã vân hội huyện tam dương tỉnh vĩnh phúc
... định 08/2008/QĐ-BTNMT ngày 10/11/2008 của bộ Tài Nguyên và Môi Trường ban hành thành lập bản đồ địa chính tỉ lệ 1:200, 1:500, 1:1000, 1:2000, 1:5000, 1:10000,… 2.1.2 Các nội dung quản lý nhà ... thông tư 17-2010/TT-BTNMT ngày 21 tháng 10 năm 2009, nghị định 88/2009/NĐ-CP ngày 19 tháng 10 năm 2009 về cấpGCN quyền sử dụng đất quyền sở hữu nhà và tài sản khác trên đất, thông tư 20/2010/TT-BTNMT ... Thông tư 09/2007/TT_BTNMT ngày 02/08/2007 của Bộ Tài Nguyên và Môi Trường hướng dẫn việc lập, chỉnh lý, quản lý hồ sơ địa chính - Thông tư liên tịch 14/2008/TTLT-BTC-BTNMT ngày 31/01/2008 của
Ngày tải lên: 08/08/2016, 20:47
Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc
... the code for the sprite creation: mySprite2 = new clsSprite(Content.Load<Texture2D>("xna_thumbnail"), new Vector2(200f, 200f), new Vector2(64f, 64f),graphics.PreferredBackBufferWidth, ... have 800 pixels (each pixel is an independent point onscreen) and the Y axiswill have 600 pixels, as suggested in Figure 2-2 Drawing a Sprite Using XNA Let’s now create a simple example in XNA ... 360 gamepad Using the Xbox 360 Gamepad When you create a new XNA Windows Game project type, theUpdatemethod of theGame1class already includes code for dealing with user input: // Allows the game
Ngày tải lên: 12/08/2014, 09:20
Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt
... SimpleRumblePad(Game game): base(game) {}/// <summary> /// Allows the game component to update itself if (elapsed >= time){ time = 0; Trang 2GamePad.SetVibration(PlayerIndex.One, 0, 0);}}base.Update(gameTime); ... rumblePad.RumblePad(500, 1.0f, 1.0f); Congratulations—you’ve just finished your first game! Modifying and Deploying to the Xbox 360 You know that XNA technology allows you to create games for the PC ... XBOX360 // On the 360, we need be careful about the TV's "safe" area screenBounds = new Rectangle((int)(Game.Window.ClientBounds.Width * 0.03f), (int)(Game.Window.ClientBounds.Height * 0.03f),Game.Window.ClientBounds.Width
Ngày tải lên: 12/08/2014, 09:20
XNA Game Studio 4.0 Programming ppt
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... special version of Visual Studio called Microsoft Visual Studio 20 10 Express for Windows Phone. If you have another version of Visual Studio 20 10 installed, XNA Game Studio 4 .0 is installed into that ... of the product XNA Game Studio 4 .0 and set up your Xbox 3 60 and Windows Phone 7 device. Installing XNA Game Studio 4 .0 XNA Game Studio 4 .0 includes a number of components.The XNA Framework consists of...
Ngày tải lên: 08/03/2014, 13:20
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg6 02 2 785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two separate ... the Library of Neil Preston ptg6 02 2 785 24 CHAPTER 2 XNA Game Studio and the Xbox 3 60 FIGURE 2. 6 Before and after deploying a game to the Xbox 3 60, XNA Game Studio Connect shows that it is waiting ... Platformer 18 2 XNA Game Studio and the Xbox 3 60 19 Creating an Xbox 3 60 Project 19 Buying the XNA Creators Club Subscription 20 Connecting the Xbox 3 60 to the PC 21 Deploying on the Xbox 3 60 23 Debugging...
Ngày tải lên: 29/03/2014, 02:20
microsoft xna game studio 4 0 learn programming now
... XNA games on your PC. ■ Microsoft Windows Vista or Windows 7. ■ Microsoft Visual Studio 20 10 C# Express Edition for Windows Phone, Visual Studio 20 10 Standard Edition, Visual Studio 20 10 ... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 3 60 and the XNA Game Studio ... 3 60. 10. The compiler runs your program. 11. The empty project created by XNA Game Studio draws a red screen. 12. It is not possible to use an Xbox 3 60 gamepad on a PC. 13. To write an XNA game...
Ngày tải lên: 05/05/2014, 15:09