... frames per second is also added to the game class The count you see in the window is actually the total generated in the previous 1-second interval: public String FramesPerSecond(GameTime gameTime){ ... theframe count in 1-second intervals A value of 1000 milliseconds is assigned for the in-terval to ensure that the timer returns atruevalue for every second bool Timer(GameTime gameTime){ bool resetInterval ... the game window Trang 6F ONT EXAMPLE: DISPLAYING TEXT IN THEGAME WINDOW This example explains the steps to display the string “Score Tracking and Game Stats” in the top-left corner of the game
Ngày tải lên: 02/07/2014, 06:20
... private void UpdateKeyframeAnimation(GameTime gameTime){ // update total trip time, use modulus to prevent variable overflow tripTime += (gameTime.ElapsedGameTime.Milliseconds/1000.0f); tripTime = ... the location of a game object based on the pected time of arrival at the destination For example, if the time between the startingframe and ending frame of an object is 10 seconds, and the object ... then interpolation can be used toestimate the object’s location at any time between 0 and 10 seconds At 4 seconds, in-terpolation would project the object to be at X = 2 and Z = 4 When mapping out
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P14 potx
... for each game pad are retrieved with theGetState() method andPlayerIndexattribute to identify the controller: gamePadState[0] = GamePad.GetState(PlayerIndex.One); gamePadState[1] = GamePad.GetState(PlayerIndex.Two); ... GamePad.GetState(PlayerIndex.Two); gamePadState[2] = GamePad.GetState(PlayerIndex.Three); gamePadState[3] = GamePad.GetState(PlayerIndex.Four); Handling Pressed and Released States Most of the controls on the game controller ... controllers connected to your Xbox 360, theGamePadStateobject is of-ten declared as an array with a size of four: private GamePadState[] gamePadState = new GamePadState[4]; Although the array has
Ngày tải lên: 02/07/2014, 06:20
3D Graphics With XNA Game Studio 4.0
... step in any game is to set up the XNA game project in Visual Studio. 1 To begin with, ensure that XNA and Visual Studio are installed by following the guide available at creators.xna.com and ... Trang 23D Graphics with XNA Game Studio 4.0Create attractive 3D graphics and visuals in your XNA games Trang 33D Graphics with XNA Game Studio 4.0Copyright © 2010 Packt Publishing ... the base Game class, ensuring that the game runs correctly. base.Draw(gameTime); The complete code for the Game1 class is now as follows: public class Game1 : Microsoft.Xna.Framework.Game //
Ngày tải lên: 10/12/2013, 14:16
Industrial Control Wiring Guide Second edition docx
... Trang 1Wiring GuideTrang 3Wiring GuideSecond edition Bob Mercer Trang 4An imprint of Butterworth-HeinemannLinacre House, Jordan ... swarf in your eye because you didn’t wear eye protection Trang 111.2 Building safe equipmentThe second aspect of safety concerns the requirement to: design, construct and use electrical equipment ... whether it is earthed, doubleinsulated or uses a safe, low voltage supply Part 2 is a more detailed guide to the requirements ofthe various classes as defined in Part 1 BS 7452: Specification for
Ngày tải lên: 05/03/2014, 17:20
XNA Game Studio Express Aula 4 pptx
... arquivos: Program.cs – Game1.run Game1.cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) Trang ... com XACT Uso de Fontes no XNA Trang 3Revisão: XNA FrameworkApplication Model Content PipelineStarter Kits Código Conteúdo Componentes Trang 4Arquitetura de um programa XNAAo se criar um projeto, ... Trang 1XNA Game Studio ExpressAula 4 Alexandre Santos Lobão contato@AlexandreLobao.com Trang 2Agenda: Aula
Ngày tải lên: 22/03/2014, 15:21
iPhone OS Enterprise Deployment Guide Second Edition phần 2 pot
... iPhone Guided Tour at www.apple.com/iphone/guidedtour/  iPod touch User Guide, available for download at www.apple.com/support/ipodtouch; view the guide on iPod touch, tap the iPod touch User Guide ...  iPod touch Guided Tour at www.apple.com/ipodtouch/guidedtour/  iPad User Guide, available for download at www.apple.com/support/ipad; view the guide on iPad, tap the iPad User Guide in Safari ... www.cisco.com/en/US/docs/security/vpn_client/cisco_vpn_client/iPhone/2.0/ connectivity/guide/iphone.html  iPhone User Guide, available for download at www.apple.com/support/iphone/; view the guide on iPhone, tap the iPhone User Guide bookmark in Safari
Ngày tải lên: 13/08/2014, 18:20
iPhone OS Enterprise Deployment Guide Second Edition phần 3 potx
... Trang 1If you use Microsoft Exchange, you can also supplement your EAS policies by using configuration policies This can provide access to policies that aren’t available in Microsoft Exchange ... Some VPN and Wi-Fi settings can only be set using a configuration profile, and if you’re not using Microsoft Exchange, you’ll need to use a configuration profile to set device passcode policies Configuration ... many benefits to users They can be used to authenticate access to key enterprise services, such as Microsoft Exchange ActiveSync, WPA2 Enterprise wireless networks, and corporate VPN connections
Ngày tải lên: 13/08/2014, 18:20
ccnp 642 811 bcmsn exam certification guide second edition phần 1 pdf
... audience of networking professionals Cisco Press will present study guides on existing and future exams through these Exam Certification Guides to help achieve Cisco Internet Learning Solutions Group’s ... arguments for which you supply actual values Trang 24 xxiiiForeword CCNP BCMSN Exam Certification Guide is a complete study tool for the CCNP BCMSN exam, allowing you to assess your knowledge, ... Configuration 477 Configure the Private VLANs 477 Associate Ports with Private VLANs 477 Associate Secondary VLANs to a Primary VLAN SVI 479 Switch Port Monitoring 480 Local SPAN and VSPAN 481 Local
Ngày tải lên: 14/08/2014, 04:21
ccnp 642 811 bcmsn exam certification guide second edition phần 2 pot
... situation provides a fault-tolerant environment, where access layer connectivity is preserved on a secondary link if the primary link fails In fact, because Layer 3 devices are used in the distribution ... switch uplinks can be used at any time ■ When Layer 2 uplinks go down, the STP can take several seconds to unblock redundant links, causing downtime ■ Access VLANs can propagate from one end of
Ngày tải lên: 14/08/2014, 04:21
ccnp 642 811 bcmsn exam certification guide second edition phần 3 docx
... are sent out every 60 seconds, and all entries received are placed in a cache The cache is updated with new entries, and stale entries are aged out after a hold time of 180 seconds If you suspect ... type, module, and port information is omitted, CDP information from all interfaces is listed The second command displays CDP information about neighboring Cisco devices A specific interface or ... feature set ■ mm denotes the file format: The first letter is m if the image runs in RAM, and the second letter is z if the image is Zip compressed. ■ vvvv represents the IOS version, in the format
Ngày tải lên: 14/08/2014, 04:21
ccnp 642 811 bcmsn exam certification guide second edition phần 4 pptx
... only pps (1 to 4096) frames are tunneled in any 1-second interval After the threshold is reached, additional control frames are dropped until that second has elapsed As a more drastic action, the ... shut down in the errdisable state if more than pps (1 to 4096) control frames are received in a 1-second interval Trang 2Service Provider Tunneling 157Ethernet over MPLS Tunneling A service provider ... BrdgMode Trans1 Trans2 - - - - - - - - - 2 enet 100002 1500 - - - - - 0 0 Primary Secondary Type Ports - - - - Switch# active Gi2/1, Gi2/2, Gi2/3, Gi2/4 Gi4/2, Gi4/3, Gi4/4,
Ngày tải lên: 14/08/2014, 04:21
ccnp 642 811 bcmsn exam certification guide second edition phần 5 ppt
... default Hello Time value of 2 seconds ■ Forward Delay—The time interval that a switch port spends in both the Listening and Learning states The default value is 15 seconds ■ Max (maximum) Age—The ... bridges shorten their bridge table aging times from the default (300 seconds) to only the Forward Delay value (default 15 seconds) This condition causes the learned locations of MAC addresses ... learn MAC addresses Forward Delay timer (15 seconds) Learning Send and receive BPDUs and learn MAC addresses Send or receive data Forward Delay timer (15 seconds) Forwarding Send and receive BPDUs,
Ngày tải lên: 14/08/2014, 04:21
ccnp 642 811 bcmsn exam certification guide second edition phần 6 doc
... port-priority port-priority Set STP Timers spanning-tree mst hello-time seconds spanning-tree mst forward-time seconds spanning-tree mst max-age seconds Trang 17Foundation SummaryThe Foundation Summary is ... port-priority port-priority Set STP Timers spanning-tree mst hello-time seconds spanning-tree mst forward-time seconds spanning-tree mst max-age seconds Trang 19The questions and scenarios in this book are ... Trunk Links VLAN A Topology (Primary Root) X VLAN A Topology (Secondary Root) X VLAN B Topology (Primary Root) X VLAN B Topology (Secondary Root) X Trang 11Notice also that the number of useful
Ngày tải lên: 14/08/2014, 04:21
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... Movement C H A P T E R 114 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Both DrawAirplaneBody() and DrawPropeller() are called from the Draw() method where all drawing for your game application is triggered: ... will have more control over the look and feel of your game Being 117 Character Movement C H A P T E R 118 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE able to control the movement of your vehicles, ... be declared to handle not only position and 123 Texturing Your Game World C H A P T E R 124 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE color but also UV coordinate data The following struct defines...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... Texturing Your Game World C H A P T E R 130 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Texture Example, Part A: Adding the Grass Texture To demonstrate how to load an opaque texture into any 3D game project, ... also needed at the top of the game project: private Texture2D grassTexture; 131 Texturing Your Game World C H A P T E R 132 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE The grass.jpg image will ... Texturing Your Game World C H A P T E R 138 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE your project and is referenced in the Solution Explorer, this file can be loaded in your XNA code using the...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... game class: private Texture2D spriteTexture; 169 Combining Images for Better Visual Effects C H A P T E R 170 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE FIGURE 12-1 An animated sprite in the game ... Visual Effects C H A P T E R 174 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Animated Texture Example The previous example is useful for implementing 2D sprites in the game window This example shows ... milliseconds: bool Timer(GameTime gameTime){ bool resetInterval = false; // add time lapse between frames and keep value between & 500 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds;...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... order, the transformations will also be incorrect 254 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE When matrix calculations are performed in XNA, they are applied using the Right Hand Rule perspective, ... end the game with a keypress event is essential because she will not be able to click the close 275 Building a Graphics Engine Camera C H A P T E R 276 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE ... string with the number of spaces allotted for 249 Matrices C H A P T E R 250 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE each cell Cell() does this by adding extra spaces until the total character...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P11 pptx
... H A P T E R 302 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE with this call statement to also trigger collision checking for the camera: UpdateCamera(gameTime); If you run your game project now, ... Vector2.Zero; GamePadState gp = GamePad.GetState(PlayerIndex.One); if (gp.IsConnected == true) // gamepad on PC / Xbox { float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds/50.0f; ... !XBOX float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds/100.0f; float scaleX = (float) gameTime.ElapsedGameTime.Milliseconds/400.0f; // get cursor position mouse =...
Ngày tải lên: 02/07/2014, 06:20
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