... 3D Graphics with XNA Game Studio 4 .0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI D ownload from Wow! eBook <www.woweb o o k . c o m > 3D ... support. In 200 7, George's book XNA PC and Xbox3 60 C# Game Programming was published in Taiwan and promoted by Microsoft Taiwan. George was also invited to translate the book Game Programming ... information. First published: December 201 0 Production Reference: 107 12 10 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-8496 90- 04-1 www.packtpub.com Cover Image
Ngày tải lên: 10/12/2013, 14:16
... angle = degrees * MathHelper.Pi/1 80. 0f; float sin = (float)Math.Sin(angle/2.0f); // create the quaternion. Vector4 quaternion = new Vector4 (0. 0f, 0. 0f, 0. 0f, 0. 0f); quaternion.X = axis.X * sin; ... (X == 0 && Y == 0) return; float rotationX, rotationY; const float SCALEX = 50. 0f; const float SCALEY = 200 0.0f; Vector3 look = view - position; // tilt camera up and down Vector3 right ... float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds/ 100 .0f; float scaleX = (float) gameTime.ElapsedGameTime.Milliseconds/ 400 .0f; // get cursor position mouse = Mouse.GetState();
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P12 potx
... Matrix.CreateScale (0. 002 f, 0. 002 f, 0. 002 f); translation = Matrix.CreateTranslation(cam.position.X, BASE_HEIGHT, cam.position.Z); MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 31 4 FIGURE 19-4 Rocket ... Vector3 Look = position - previousPosition; Look.Normalize(); Vector3 Up = new Vector3 (0. 0f, 1.0f, 0. 0f); // fake Up to get Vector3 Right = Vector3.Cross(Up, Look); Right.Normalize(); Up = Vector3.Cross(Look, ... there would be insufficient energy to launch MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 30 8 FIGURE 19 -3 Considering the effect of gravity over time 30 9 the projectile into the air. However, over
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P13 pptx
... bezierA [0] = new Vector3( END+5.0f, 0. 4f, 5.0f); // start bezierA[1] = new Vector3( END+5.0f, 2.4f, 3. 0f*END); // ctrl 1 bezierA[2] = new Vector3(-END-5.0f, 4.4f, 3. 0f*END); // ctrl 2 bezierA [3] = ... MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE = new Vector3 (0. 5f, 0. 5f, 0 .37 f); // rgb range 0 to 1 basicEffect.DirectionalLight0.Direction // set normalized = Vector3.Normalize(new Vector3 (0. 0f,-1.0f,-1.0f));// ... bezierB [3] = new Vector3( END+5.0f, 0. 4f, -5.0f); // end // 2nd line between Bezier curves (4th route) lineB [0] = new Vector3( END+5.0f, 0. 4f, -5.0f); // start lineB[1] = new Vector3( END+5.0f, 0. 4f,
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P14 potx
... Matrix.CreateTranslation (0. 0f, -3. 6f, 0. 0f); scale = Matrix.CreateScale (0. 8f, 0. 8f, 0. 8f); rotateY = Matrix.CreateRotationY (0. 0f); rotateX = Matrix.CreateRotationX (0. 0f); if (surfaceName == "wall"){ ... the game controller... handles events for the game controller The game controller itself provides several options to obtain 37 9 Input Devices C H A P T E R 38 0 MICROSOFT XNA GAME STUDIO ... "released"; if (gamePadState [0] .Buttons.A == ButtonState.Pressed) gpA = "pressed"; 39 1 Input Devices C H A P T E R 39 2 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE if (gamePadState [0] .Buttons.Back
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P15 ppsx
... row*terrain.NUM_COLS].Y; } 4 13 Content Pipeline Processors C H A P T E R 414 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE When finding an object’s height, the object’s... 408 MICROSOFT XNA GAME STUDIO ... How- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 404 Method Type ReadBoolean() Boolean ReadInt32() Integer ReadSingle() Float Vector3() Vector3 Common methods for reading binary data TABLE 24-1 405 ... processor: using System; using Microsoft. Xna. Framework; using Microsoft. Xna. Framework.Content; using Microsoft. Xna. Framework.Content.Pipeline; using Microsoft. Xna. Framework.Content.Pipeline.Serialization.Compiler;
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P16 ppt
... pivot 1 29 $sequence bowing 30 50 FIGURE 26-5 Side view of keyframes set at frames 30 , 35 , 40, 45, and 50 445 Animated Models C H A P T E R 446 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE ... difference.Length(); if(lengthToNewCell= =0) // prevent divide by zero return 0. 0f; // weighted distance in current cell relative to the entire MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 4 30 431 // distance to projected ... numCells) // end cell weight = (1.0f - startWeight)/totalSteps; else // all cells in between weight = 1.0f/totalSteps; MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 432 433 cumulativeNormal+= weight *
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P17 docx
... private void Apply3DAudio(Audio3DCue cue3D){ if (!cue3D.cue.IsDisposed && !soundBank.IsDisposed 4 83 Adding Audio to Your Game C H A P T E R 484 MICROSOFT && XNA GAME STUDIO CREATOR’S ... the game class to store, transform, and draw the model: Model ship0Model, ship1Model; Matrix[] ship1Matrix, ship0Matrix; 4 73 Adding Audio to Your Game C H A P T E R 474 MICROSOFT XNA GAME ... following four vectors: Vector3 Forward; // direction Vector3 Speed; // direction and magnitude MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 464 Vector3 Position; Vector3 Up; // uprightness The vectors
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P18 potx
... method (in the game class) at the program start: Vector3 position, view; position = new Vector3( 0. 5f, 0. 9f, BOUNDARY - 0. 5f); view = new Vector3( 0. 5f, 0. 7f, BOUNDARY - 1.0f); cam [0] = new Camera(position, ... initialized for each player: public Camera(Vector3 startPosition, Vector3 startView){ position = startPosition; view = startView; up = new Vector3 (0. 0f, 1.0f, 0. 0f); } To initialize the camera for the ... cam [0] = new Camera(position, view); position = new Vector3( -0. 5f, 0. 9f,-BOUNDARY + 0. 5f); view = new Vector3( -0. 5f, 0. 7f,-BOUNDARY + 1.0f); cam[1] = new Camera(position, view); As mentioned earlier
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P19 pot
... 10? ??11 deploying, 14–15 saving, 13 Xbox LIVE Arcade, 32 Xbox36 0Game1 namespace, 23 XNA Creators Club, 3 XNA Game Studio Connect application, 3? ??4, 14 XNA game template wizard, 34 XNANetwork ... Ballistics arcing projectiles, 30 6? ? 30 9 arcing projectiles example, 31 9? ?32 0 linear projectiles, 30 6? ? 30 7 linear projectiles example, 30 9? ?31 9 Bandwidth for networks, 506 – 507 Bank setting for images, ... example, 33 6... 23 new projects, 12, 27 particles, 33 6 projectiles, 31 2 vertices, 97 GamePadState class input, 494, 497 Quake II animation, 4 53 states, 41, 38 0? ? ?38 1, 39 0 GamerEnded event, 508 GamerJoined
Ngày tải lên: 02/07/2014, 06:20
XNA Game Studio Express Aula 4 pptx
... para criar HUDs (Heads Up Displays)! 9876 5 43 2 10 Combustível = 01 2 34 5 6789 Velocidade = Vidas ou botão ativo (01 ) = 01 9876 5 43 2 10 Energia = 01 2 34 5 6789 Tipos de armas = 18 2 Classe de apoio ... XNA Game Studio Express XNA Game Studio Express Aula 4 Aula 4 Uso de Uso de Fontes Fontes no XNA no XNA Alexandre Santos Lobão Alexandre Santos Lobão contato@AlexandreLobao.com contato@AlexandreLobao.com P P ó ó s s em em Desenvolvimento Desenvolvimento de ... são são gerados gerados dois dois arquivos arquivos : : Program.cs – Game1 .run Game1 .cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) 5 Desenho Desenho de
Ngày tải lên: 22/03/2014, 15:21
Book 3 sojourn free download
... Number: 200 4 106 795 eISBN: 978 -0- 7869-54 03 - 2 U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc Caswell Way P.O Box 707 Newport, Gwent NP9 0YH ... 707 Newport, Gwent NP9 0YH Renton, WA 9 805 7 -07 07 GREAT BRITAIN +1- 800 -32 4-6496 Save this address for your records Visit our web site at www.wizards.com v3 .0 Table of Contents Other Books By This ... Swords THE SELLSWORDS Servant of the Shard Promise of the Witch-King Road of the Patriarch October 200 6 I T IS TIME FOR ME TO ACKNOWLEDGE THE TWO PEOPLE WHOSE BELIEF IN ME AND WHOSE CREATIVE INFLUENCE
Ngày tải lên: 25/03/2019, 09:14
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg 602 2785 30 CHAPTER 2 XNA Game Studio and the Xbox 36 0 to create and maintain two separate ... Game Studio 3. 0 Unleashed x From the Library of Neil Preston ptg 602 2785 24 CHAPTER 2 XNA Game Studio and the Xbox 36 0 FIGURE 2.6 Before and after deploying a game to the Xbox 36 0, XNA Game Studio ... 18 2 XNA Game Studio and the Xbox 36 0 19 Creating an Xbox 36 0 Project 19 Buying the XNA Creators Club Subscription 20 Connecting the Xbox 36 0 to the PC 21 Deploying on the Xbox 36 0 23 Debugging...
Ngày tải lên: 29/03/2014, 02:20
microsoft xna game studio 4 0 learn programming now
... Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 Professional Edition, or Visual Studio 201 0 Team Suite. ■ To test your games on a console, you need an Xbox 36 0 tted with a ... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 36 0 and the XNA Game Studio ... 36 0. 10. The compiler runs your program. 11. The empty project created by XNA Game Studio draws a red screen. 12. It is not possible to use an Xbox 36 0 gamepad on a PC. 13. To write an XNA game...
Ngày tải lên: 05/05/2014, 15:09
XNA Game Studio 4.0 Programming ppt
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 36 0 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... 29 The Game Class 32 Virtual Methods 32 Methods 33 Properties 34 GameTime 34 Game Loop 36 Update and Draw 36 Components 38 GameComponents 38 Summary 40 4 Introduction to 3D Graphics 41 3D Graphics ... Education, Inc Rights and Contracts Department 501 Boylston Street, Suite 900 Boston, MA 02 116 Fax (617) 671 34 47 ISBN- 13: 978 -0- 672 -33 345 -3 ISBN- 10: 0- 672 -33 345-7 Text printed in the United States on...
Ngày tải lên: 08/03/2014, 13:20
Microsoft XNA game studio
... Exercises, 30 4 19 Ballistics 30 5 Linear Projectiles, 30 6 Arcing Projectile, 30 6 Linear Projectiles Example, 30 9 Arcing Projectiles Example, 31 9 Chapter 19 Review Exercises, 32 1 20 Particle Effects 32 3 Point ... Sprites, 32 4 Custom Vertex Declarations, 33 0 Fire Example Using Point Sprites, 33 1 Chapter 20 Review Exercises, 34 1 21 Keyframe Animations 34 3 Interpolation, 34 4 Curves, 34 4 2 THE release of the XNA ... publisher. ISBN: 978 -0- 07-161 407 -8 MHID: 0- 07-161 407 -9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-161 406 -1, MHID: 0- 07-161 406 -0. All trademarks are...
Ngày tải lên: 11/03/2014, 19:44