... thumbstick Y DrawFonts("ThumbSticks.Left.X", ++line); DrawFonts("= " + X.ToString(), ++line); DrawFonts("ThumbSticks.Left.Y", ++line); DrawFonts("= " + Y.ToString(), ... DrawFonts("DPad.Left: pressed", ++line); else DrawFonts("DPad.Left: released", ++line); if (zunePad.DPad.Right == ButtonState.Pressed) // Right DrawFonts("DPad.Right: pressed", ... 1DrawFonts("DPad.Up: released", ++line);if (zunePad.DPad.Down == ButtonState.Pressed) // Down DrawFonts("DPad.Down: pressed", ++line); else DrawFonts("DPad.Down: released", ++line);
Ngày tải lên: 02/07/2014, 06:20
... difference.Length(); if(lengthToNewCell==0) // prevent divide by zero return 0.0f; // weighted distance in current cell relative to the entire 430 Trang 4// distance to projected position return ... also Y to match the height of the terrain below: void UpdateShipPosition(GameTime gameTime){ const float HOVER_DISTANCE = 0.04f; // ship's X, Y, Z position without hover distance above the ground ... directionScalar){ float weight = 0.0f; float startWeight = 0.0f; float totalSteps = (float)numCells; Vector3 nextPosition; Vector3 cumulativeNormal = Vector3.Zero; for (int i = 0; i <= numCells; i++)
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P17 docx
... the game class to store, transform, and draw the model: Model ship0Model, ship1Model; Matrix[] ship1Matrix, ship0Matrix; 473 Adding Audio to Your Game C H A P T E R 474 MICROSOFT XNA GAME ... bool Timer(GameTime gameTime){... ship0Cue.Play(); } } } else{ if (!soundEngine.IsDisposed){ #if !XBOX // update mouse state 481 Adding Audio to Your Game C H A P T E R 482 MICROSOFT XNA mousePrevious ... gpPrevious.Triggers.Right==0.0f #if !Xbox || mouseCurrent.LeftButton == ButtonState.Pressed && mousePrevious.LeftButton != ButtonState.Pressed #endif 479 Adding Audio to Your Game C H A P T E R 480 MICROSOFT XNA
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P18 potx
... new Vector3( 0.5f, 0.9f, BOUNDARY - 0.5f); view = new Vector3( 0.5f, 0.7f, BOUNDARY - 1.0f); cam[0] = new Camera(position, view); position = new Vector3(-0.5f, 0.9f,-BOUNDARY + 0.5f); view ... Matrix.CreateScale(0.5f, 0.5f, 0.5f); translation = Matrix.CreateTranslation(Vector3.Zero); rotationY = Matrix.CreateRotationY(MathHelper.Pi); translationOrbit = Matrix.CreateTranslation(0.0f, 0.0f, 1.0f); ... show 80% of the window Vector2 start = new Vector2(); // starting pixel X & Y const float UNSAFEAREA = 0.2f; // 80% not visible on // Xbox 360 start.X = windowWidth * UNSAFEAREA/2.0f; start.Y
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P19 pot
... 406–407GetAccelerationVolume method,480–481 GetCue method, 463–464, 479, 482GetPositionOnCurve method, 348GetPositionOnLine method, 348GetRuntimeReader method, 403,408–409 GetRuntimeType method, 403, 408GetState method ... 97GamePadState classinput, 494, 497Quake II animation, 453states, 41, 380–381, 390GamerEnded event, 508GamerJoined event, 508–509GamerJoinEvent method, 509, 512,521–522 GamerLeft event, 508GamerServices ... property, 446Content node, 34 Content pipeline and processors, 402ContentImporter, 403ContentTypeReader, 404example, 404–417images, 34overview, 33Content Pipeline Extensionprojects, 405 ContentImporter
Ngày tải lên: 02/07/2014, 06:20
XNA Game Studio Express Aula 4 pptx
... arquivos: Program.cs – Game1.run Game1.cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) Trang ... Trang 1XNA Game Studio ExpressAula 4 Alexandre Santos Lobão contato@AlexandreLobao.com Trang 2Agenda: Aula 4Revisão - Desenho de objetos 2D Revisão - Input ... com XACT Uso de Fontes no XNA Trang 3Revisão: XNA FrameworkApplication Model Content PipelineStarter Kits Código Conteúdo Componentes Trang 4Arquitetura de um programa XNAAo se criar um projeto,
Ngày tải lên: 22/03/2014, 15:21
Xây dựng giáo trình điện tử trực quan dạng Video với Camtasia Studio 4.0
... Trang 1XÂY DỰNG GIÁO TRÌNH ĐIỆN TỬ TRỰC QUAN DẠNG VIDEO VỚICAMTASIA STUDIO 4.0 Ngày gửi bài: 06/11/2007 Số lượt đọc: 1937 Có nhiều người cho rằng để tạo được những đoạn Video Multemedia ... tiết thắc mắc về bài viết hãy liên lạc Trần Đại Minh Trí email: trandaiminhtri2002@yahoo.com, mobile: 0987190690 school@net (Theo Tạp chí Tin học và Nhà trường) ... thát: Đầu tiên để có thể khai thát tốt Camtasia Studio 4 (CS4) bạn hãy kết nối tai nghe – microphone hay webcam đúng cách vào hệ thống Khởi động CS4 trên máy tính, trên hộp thoại Welcome bạn chọn
Ngày tải lên: 18/09/2013, 04:10
Tài liệu Supporting & Maintaining a Microsoft Windows NT Server 4.0 Network pdf
... blue screen error message may be displayed: STOP: C0000244 {Audit Failed} An attempt to generate a security audit failed. 070 - 244 Leading the way in IT testing and certification ... Thursday at 5:00 P.M., during a week when almost everyone in the company has been working longer than usual, your PDC fails and displays the following stop error: STOP: C0000244 (Audit Failed) ... 070 - 244 Leading the way in IT testing and certification tools, www.testking.com - 1 - 070-244 Supporting
Ngày tải lên: 24/01/2014, 09:20
Programming C# 4.0 phần 7 pdf
... feedStm = client.OpenRead("http://feeds.feedburner.com/oreilly/news"); XDocument feedXml = XDocument.Load(feedStm); string ns = "http://www.w3.org/2005/Atom"; var entries = from entryElement ... 13-14 Example 13-14 Changing the user agent header with HttpWebRequest HttpWebRequest req = (HttpWebRequest) WebRequest.Create("http://oreilly.com/"); req.UserAgent = "Mozilla/5.0 (iPod; ... It could be worse See http://www.neopoleon.com/home/blogs/neo/archive/2003/09/29/5458 .aspx. Trang 7doesn’t make this problem any easier to solve, of course, but it makes it less likely forchanges
Ngày tải lên: 06/08/2014, 09:20
Programming C# 4.0 phần 10 pdf
... Width="100" Height="50" /> <TextBlock Text="Text and graphics" FontSize="45" /> <Ellipse Fill="Green" Width="100" Height="50" ... Fill="Green" Width="100" Height="50" /> <TextBlock Text="Click me!" FontSize="45" /> <Ellipse Fill="Green" Width="100" Height="50" ... StartPoint="0,0" EndPoint="0,1"> <GradientStop Offset="0" Color="Black" /> <GradientStop Offset="0.5" Color="White" /> <GradientStop
Ngày tải lên: 06/08/2014, 09:20
Building your First Mobile Game using XNA 4.0 docx
... 101Fields 101 Update 103 Scene Implementation 104Path 104Fields 105 Initialize 105 Update 105 Scene implementation 106 Fields and properties 107 Initialize 108 RandomizeButtons method 108 Update 109 ... our game XNA Game Studio 4.0—the development environment for XNA—is part of the Windows Phone SDK This toolset is an extension for Visual Studio 2010, and is available for free Using XNA Game Studio ... the GameSprite class 24Fields 37 Initialize 37 Update 37Result 38 Trang 12Mixing 2D and 3D 44Properties 46 Constructor 46 Methods 46 Fields 48 Constructor 48 Methods 48 Fields 49 Initialize 49
Ngày tải lên: 16/03/2014, 07:20
microsoft xna game studio 4 0 learn programming now
... Visual Studio 201 0 C# Express Edition for Windows Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 Professional Edition, or Visual Studio 201 0 Team Suite ■ To test your games on ... Live Gamer Tag You can find membership details at http://create.msdn.com XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 3 60 and the XNA Game Studio ... actually have to create an XNA Game Studio project To create a project, first start XNA Game Studio if it is not already running Do this by s electing Microsoft Visual Studio 201 0 for Windows Phone...
Ngày tải lên: 05/05/2014, 15:09
3D Graphics With XNA Game Studio 4.0
... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... [ iii ] 182 1 90 193 195 200 203 206 208 212 2 14 218 225 229 231 233 237 2 40 246 2 50 251 2 54 261 266 267 268 Preface XNA is a very powerful API using which it's easy to make great games, especially ... Graphics with XNA Game Studio 4. 0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI 3D Graphics with XNA Game Studio 4. 0 Copyright © 201 0 Packt Publishing...
Ngày tải lên: 10/12/2013, 14:16
XNA Game Studio 4.0 Programming ppt
... 44 0 www.it-ebooks.info Contents 17 Using Media in XNA Game Studio What Is Media? 44 1 Playing a Song MediaPlayer 44 1 44 2 Songs and Metadata Media Enumeration Media Library Video 44 1 44 3 44 4 44 4 ... version of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone device Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number of components.The XNA Framework consists ... of XNA Game Studio This book covers XNA Game Studio 4. 0, and it has been quite a journey to get to this fourth release XNA Game Studio 4. 0 naturally builds on previous versions of XNA Game Studio, ...
Ngày tải lên: 08/03/2014, 13:20
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... 978 -0- 672-3 302 2-3 ISBN- 10: 0- 672-3 302 2-9 Library of Congress Cataloging-in-Publication Data: Carter, Chad Microsoft XNA game studio 3 .0 unleashed / Chad Carter p cm ISBN 978 -0- 672-3 302 2-3 Microsoft ... Microsoft XNA (Computer file) Computer games—Programming Video games I Title QA76.76.C672C425 200 9 7 94. 8’1536—dc22 200 80 545 27 Printed in the United States of America Second Printing July 200 9 Trademarks ... Get Up and Running with XNA Game Studio on Your PC and Xbox 3 60 Introducing the XNA Framework and XNA Game Studio XNA Game Studio and the Xbox 3 60 ...
Ngày tải lên: 29/03/2014, 02:20
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... Z =0: 5 .00 0. 00 0 .00 0. 00 6 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 1 .00 0. 00 0 .00 0. 00 FIGURE 16-1 Translating an object with the translation matrix 255 Matrices C H A P T E R 256 MICROSOFT XNA GAME ... 0. 0f; 0. 0f; 1.0f; When the program is run, the output displays coordinates for the triangle that has been doubled: 0. 00 2 .00 8 .00 0. 00 0 .00 8 .00 4. 00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 ... coordinates—after the rotation—will appear in the product matrix: 0. 00 -2.12 1 .41 0. 00 0 .00 3. 54 4. 24 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 0 .00 0. 00 FIGURE 16-5 Z axis rotation before and after the transformation...
Ngày tải lên: 02/07/2014, 06:20
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx
... 2 24 225 226 228 231 231 2 34 237 237 2 40 2 40 241 241 241 242 242 243 244 244 245 247 247 247 248 248 248 249 249 2 50 2 50 251 251 251 2 54 2 54 2 54 xv ftoc.indd xv 1/31/ 201 1 3:37:57 PM CONTENTS Performing ... Movement Threshold 382 383 383 385 385 386 386 3 94 397 397 40 4 40 5 41 4 41 4 41 7 41 7 42 3 42 4 42 5 42 5 42 5 42 6 42 6 42 6 42 6 Using Location Services in Your Games 42 6 CivicAddress CivicAddressResolver Did ... 45 2 45 3 45 3 45 4 45 5 45 5 45 6 45 6 45 7 45 7 46 0 46 0 46 3 46 3 46 8 46 8 47 0 47 1 47 8 47 9 47 9 48 0 48 1 48 5 48 5 48 8 48 8 49 1 49 2 49 4 49 5 xix ftoc.indd xix 1/31/ 201 1 3:37:58 PM CONTENTS CHAPTER 16: WHERE DO...
Ngày tải lên: 16/02/2014, 00:20
Microsoft XNA game studio
... publisher ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0 All trademarks are ... Exercises, 24 397 399 Content Pipeline Processors Content Processors, 40 1 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building ... Engine, 46 0 46 0 46 1 46 1 Global Settings, 46 2 Wave Banks, 46 2 Sound Banks, 46 2 Space Audio Example: Part A, 46 4 Launching the XACT Authoring Tool, Creating a Wave Bank, Adding a Sound Bank, 46 5 46 5 46 5...
Ngày tải lên: 11/03/2014, 19:44
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... rotation R.X; M.M12=R.Y; M.M13=R.Z; M.M 14= 0. 0f; U.X; M.M22=U.Y; M.M23=U.Z; M.M 24= 0. 0f; L.X; M.M32=L.Y; M.M33=L.Z; M.M 34= 0. 0f; 0. 0f; M.M42 =0. 0f; M.M43 =0. 0f; M.M 44= 1.0f; M; matrix M //RIGHT //UP //LOOK ... M.M41 = = = = R.X; U.X; L.X; 0. 0f; M.M12 M.M22 M.M32 M.M42 = = = = R.Y; U.Y; L.Y; 0. 0f; M.M13 M.M23 M.M33 M.M43 = = = = R.Z; U.Z; L.Z; 0. 0f; M.M 14 M.M 24 M.M 34 M.M 44 = = = = 0. 0f; //Right 0. 0f; ... Vector3( -0. 5f, -0. 05f, 0. 0f);// lower left VertexPositionColor(position, color); Vector3 (0. 5f, 0. 05f, 0. 0f);// top right VertexPositionColor(position, color); Vector3 (0. 5f, -0. 05f, 0. 0f);// lower...
Ngày tải lên: 02/07/2014, 06:20