microsoft xna game studio 4 0 book

3D Graphics With XNA Game Studio 4.0

3D Graphics With XNA Game Studio 4.0

... Trang 23D Graphics with XNA Game Studio 4.0Create attractive 3D graphics and visuals in your XNA games Trang 33D Graphics with XNA Game Studio 4.0Copyright © 2010 Packt Publishing All rights ... In 2007, George's book XNA PC and Xbox360 C# Game Programming was published in Taiwan and promoted by Microsoft Taiwan George was also invited to translate the book Game Programming Gems 4 that ... 35 this.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), aspectRatio, 0.1f, 1000000.0f); } public virtual void Update() { } } Creating a target camera Now that we

Ngày tải lên: 10/12/2013, 14:16

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Microsoft XNA Game Studio Creator’s Guide- P11 pptx

Microsoft XNA Game Studio Creator’s Guide- P11 pptx

... MathHelper.Pi/180.0f; float sin = (float)Math.Sin(angle/2.0f); // create the quaternion. Vector4 quaternion = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); quaternion.X = axis.X * sin; quaternion.Y = axis.Y ... Vector4 RotationQuaternion(float degrees, Vector3 direction){ Vector4 unitAxis = Vector4.Zero; Vector4 axis = new Vector4(direction, 0.0f); // only normalize if necessary if ((axis.X != 0 && ... { // exit if no change to view if (X == 0 && Y == 0) return; float rotationX, rotationY; const float SCALEX = 50.0f; const float SCALEY = 2000.0f; Vector3 look = view - position; //

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P12 potx

Microsoft XNA Game Studio Creator’s Guide- P12 potx

... Matrix(); // zero matrix position.M14 = 1.0f; // set W to 1 so you can transform it // move to tip of launcher orbitTranslate = Matrix.CreateTranslation(0.0f, 0.0f, -0.85f); // use same direction ... UpdateProjectile(GameTime gameTime){ previousPosition = position; // archive last position position += speed // update current position * (float)gameTime.ElapsedGameTime.Milliseconds/90.0f; SetDirectionMatrix(); ... #endif gamepad = GamePad.GetState(PlayerIndex.One); // launch rocket for right trigger and left click events if (gamepad.Triggers.Right > 0 && gamepadPrevious.Triggers.Right == 0 #if

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P13 pptx

Microsoft XNA Game Studio Creator’s Guide- P13 pptx

... Vector3( END+5.0f, 0.4f, -5.0f); // end // 2nd line between Bezier curves (4th route) lineB[0] = new Vector3( END+5.0f, 0.4f, -5.0f); // start lineB[1] = new Vector3( END+5.0f, 0.4f, 5.0f); // end ... (1st route) bezierA[0] = new Vector3( END+5.0f, 0.4f, 5.0f); // start bezierA[1] = new Vector3( END+5.0f, 2.4f, 3.0f*END); // ctrl 1 bezierA[2] = new Vector3(-END-5.0f, 4.4f, 3.0f*END); // ctrl ... route) bezierB[0] = new Vector3(-END-5.0f, 5.4f, -5.0f); // start bezierB[1] = new Vector3(-END-5.0f, 4.4f, -3.0f*END); // ctrl 1 bezierB[2] = new Vector3( END+5.0f, 2.4f, -3.0f*END); // ctrl

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P14 potx

Microsoft XNA Game Studio Creator’s Guide- P14 potx

... the light with the camera inDrawIndexedGrid(): lightEffectPosition.SetValue(new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); When you run this version of the code, you will still see the point light It will ... controllers connected to your Xbox 360, theGamePadStateobject is of-ten declared as an array with a size of four: private GamePadState[] gamePadState = new GamePadState[4]; Although the array has room ... GamePad.GetState(PlayerIndex.One); gamePadState[1] = GamePad.GetState(PlayerIndex.Two); gamePadState[2] = GamePad.GetState(PlayerIndex.Three); gamePadState[3] = GamePad.GetState(PlayerIndex.Four);

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

... thumbstick Y DrawFonts("ThumbSticks.Left.X", ++line); DrawFonts("= " + X.ToString(), ++line); DrawFonts("ThumbSticks.Left.Y", ++line); DrawFonts("= " + Y.ToString(), ... DrawFonts("DPad.Left: pressed", ++line); else DrawFonts("DPad.Left: released", ++line); if (zunePad.DPad.Right == ButtonState.Pressed) // Right DrawFonts("DPad.Right: pressed", ... 1DrawFonts("DPad.Up: released", ++line);if (zunePad.DPad.Down == ButtonState.Pressed) // Down DrawFonts("DPad.Down: pressed", ++line); else DrawFonts("DPad.Down: released", ++line);

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P16 ppt

Microsoft XNA Game Studio Creator’s Guide- P16 ppt

... difference.Length(); if(lengthToNewCell==0) // prevent divide by zero return 0.0f; // weighted distance in current cell relative to the entire 430 Trang 4// distance to projected position return ... also Y to match the height of the terrain below: void UpdateShipPosition(GameTime gameTime){ const float HOVER_DISTANCE = 0.04f; // ship's X, Y, Z position without hover distance above the ground ... directionScalar){ float weight = 0.0f; float startWeight = 0.0f; float totalSteps = (float)numCells; Vector3 nextPosition; Vector3 cumulativeNormal = Vector3.Zero; for (int i = 0; i <= numCells; i++)

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P18 potx

Microsoft XNA Game Studio Creator’s Guide- P18 potx

... new Vector3( 0.5f, 0.9f, BOUNDARY - 0.5f); view = new Vector3( 0.5f, 0.7f, BOUNDARY - 1.0f); cam[0] = new Camera(position, view); position = new Vector3(-0.5f, 0.9f,-BOUNDARY + 0.5f); view ... Matrix.CreateScale(0.5f, 0.5f, 0.5f); translation = Matrix.CreateTranslation(Vector3.Zero); rotationY = Matrix.CreateRotationY(MathHelper.Pi); translationOrbit = Matrix.CreateTranslation(0.0f, 0.0f, 1.0f); ... show 80% of the window Vector2 start = new Vector2(); // starting pixel X & Y const float UNSAFEAREA = 0.2f; // 80% not visible on // Xbox 360 start.X = windowWidth * UNSAFEAREA/2.0f; start.Y

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P19 pot

Microsoft XNA Game Studio Creator’s Guide- P19 pot

... 406–407GetAccelerationVolume method,480–481 GetCue method, 463–464, 479, 482GetPositionOnCurve method, 348GetPositionOnLine method, 348GetRuntimeReader method, 403,408–409 GetRuntimeType method, 403, 408GetState method ... 97GamePadState classinput, 494, 497Quake II animation, 453states, 41, 380–381, 390GamerEnded event, 508GamerJoined event, 508–509GamerJoinEvent method, 509, 512,521–522 GamerLeft event, 508GamerServices ... property, 446Content node, 34 Content pipeline and processors, 402ContentImporter, 403ContentTypeReader, 404example, 404–417images, 34overview, 33Content Pipeline Extensionprojects, 405 ContentImporter

Ngày tải lên: 02/07/2014, 06:20

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XNA Game Studio Express Aula 4 pptx

XNA Game Studio Express Aula 4 pptx

... arquivos: Program.cs – Game1.run Game1.cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) Trang ... Trang 1XNA Game Studio ExpressAula 4 Alexandre Santos Lobão contato@AlexandreLobao.com Trang 2Agenda: Aula 4Revisão - Desenho de objetos 2D Revisão - Input ... com XACT Uso de Fontes no XNA Trang 3Revisão: XNA FrameworkApplication Model Content PipelineStarter Kits Código Conteúdo Componentes Trang 4Arquitetura de um programa XNAAo se criar um projeto,

Ngày tải lên: 22/03/2014, 15:21

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Xây dựng giáo trình điện tử trực quan dạng Video với Camtasia Studio 4.0

Xây dựng giáo trình điện tử trực quan dạng Video với Camtasia Studio 4.0

... Trang 1XÂY DỰNG GIÁO TRÌNH ĐIỆN TỬ TRỰC QUAN DẠNG VIDEO VỚICAMTASIA STUDIO 4.0 Ngày gửi bài: 06/11/2007 Số lượt đọc: 1937 Có nhiều người cho rằng để tạo được những đoạn Video Multemedia ... tiết thắc mắc về bài viết hãy liên lạc Trần Đại Minh Trí email: trandaiminhtri2002@yahoo.com, mobile: 0987190690 school@net (Theo Tạp chí Tin học và Nhà trường) ... thát: Đầu tiên để có thể khai thát tốt Camtasia Studio 4 (CS4) bạn hãy kết nối tai nghe – microphone hay webcam đúng cách vào hệ thống Khởi động CS4 trên máy tính, trên hộp thoại Welcome bạn chọn

Ngày tải lên: 18/09/2013, 04:10

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Tài liệu Supporting & Maintaining a Microsoft Windows NT Server 4.0 Network pdf

Tài liệu Supporting & Maintaining a Microsoft Windows NT Server 4.0 Network pdf

... blue screen error message may be displayed: STOP: C0000244 {Audit Failed} An attempt to generate a security audit failed. 070 - 244 Leading the way in IT testing and certification ... Thursday at 5:00 P.M., during a week when almost everyone in the company has been working longer than usual, your PDC fails and displays the following stop error: STOP: C0000244 (Audit Failed) ... 070 - 244 Leading the way in IT testing and certification tools, www.testking.com - 1 - 070-244 Supporting

Ngày tải lên: 24/01/2014, 09:20

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Building your First Mobile Game using XNA 4.0 docx

Building your First Mobile Game using XNA 4.0 docx

... Result 74 Initialize 87 LoadContent 87 Trang 14Prerequisites 100Background 101Fields 101 Update 103 Scene Implementation 104Path 104Fields 105 Initialize 105 Update 105 Scene implementation 106 Fields ... our game XNA Game Studio 4.0—the development environment for XNA—is part of the Windows Phone SDK This toolset is an extension for Visual Studio 2010, and is available for free Using XNA Game Studio ... we have a device that supports an 800 X 480 resolution In portrait, the x axis will be 480 pixels and the y axis 800 In landscape, x will be 800 pixels and y 480.The orientation will change automatically

Ngày tải lên: 16/03/2014, 07:20

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Fireworks 4.0 Easy learning book

Fireworks 4.0 Easy learning book

... 63 Apply button 50 Artistic 98 B Bas Relief 101 result 101 Before & After 70, 72, 73, 74, 75, 98, 99, 100, 101 Blur 84 Blur Radius 84 Drag 84 Image 84 Bmp 9 Bold 73 ... 100How to Work with Bas Relief 101 Trang 7Creating Fireworks Web Document Welcome to Fireworks 4.0 Easy Learning eBook.Trang 83 Enter a Resolution in pixels per inch or pixels per centimeter 4 ... Trang 4040 How to Work with Crop Tool To Work with Crop Tool Trang 41How to Work with Magic Wand ToolTo Work with Magic Wand Tool !"Click the area of color you want to select !"A marquee

Ngày tải lên: 22/10/2013, 16:15

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Apress Introducing dot NET 4 0 with Visual Studio 2010_3 ppt

Apress Introducing dot NET 4 0 with Visual Studio 2010_3 ppt

... filterName="MatchAllFilter" endpointName="ServiceInstance1" /> <add filterName="MatchAllFilter" endpointName="ServiceInstance2" /> <add filterName="MatchAllFilter" ... <p:Variable x:TypeArguments="CorrelationHandle" Name="handle" /> <p:Variable x:TypeArguments="x:Int32" Name="data" /> </p:Sequence.Variables> ... </p:Sequence.Variables> Trang 5CHAPTER 6  WINDOWS WORKFLOW FOUNDATION 4 <Receive x:Name=" ReferenceID0" DisplayName="ReceiveRequest" 3 As the template service doesn’t do anything apart

Ngày tải lên: 18/06/2014, 16:20

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Apress Introducing dot NET 4 0 with Visual Studio 2010_4 ppt

Apress Introducing dot NET 4 0 with Visual Studio 2010_4 ppt

... [Address1] nvarchar(100) NOT NULL, [Address2] nvarchar(100) NOT NULL, [Address3] nvarchar(100) NOT NULL, [City] nvarchar(100) NOT NULL, [PostalCode] nvarchar(100) NOT NULL ); GO Trang 10CHAPTER 8  ... With 4 Add the following inside the previous section: <Function Name="LongFilmDescription" ReturnType="Edm.String"> <Parameter Name="Film" Type="BookModel.Film"> ... [CustomerID] int NOT NULL, [Firstname] nvarchar(100) NOT NULL, [Lastname] nvarchar(100) NOT NULL, [Company] nvarchar(100) NOT NULL, [Phone] nvarchar(100) NOT NULL ); GO Creating table 'Addresses'

Ngày tải lên: 18/06/2014, 16:20

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Apress Introducing dot NET 4 0 with Visual Studio 2010_5 pot

Apress Introducing dot NET 4 0 with Visual Studio 2010_5 pot

... "Alex Mackey", Age: "28" }, { Name: "Sharyn Mackey", Age: "35" }, { Name: "Brett Chaney", Age: "33" }, { Name: "Jenny Chai", Age: "24"}]; ... final release of VS2010): <%@ Register Assembly="System.Web.DataVisualization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" Trang 13CHAPTER 10  ASP.NET The following ... <asp:ListView ID="lstView" runat="server"> ASP.NET 4.0 allows you to do the following: <asp:ListView ID="ListView1" runat="server"> CompareValidator

Ngày tải lên: 18/06/2014, 16:20

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XNA Game Studio 4.0 Programming ppt

XNA Game Studio 4.0 Programming ppt

... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone 7 device. Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number of components.The XNA Framework consists of ... You Want to be a Game Developer? 1 A Brief History of XNA Game Studio 1 What Is Available in Game Studio 4. 0? 3 Why This Book? 4 1 Getting Started 5 Installing XNA Game Studio 4. 0 5 Downloading...

Ngày tải lên: 08/03/2014, 13:20

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Microsoft® XNA™ Game Studio 3.0 Unleashed pot

Microsoft® XNA™ Game Studio 3.0 Unleashed pot

... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg 602 2785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two ... Struct 44 2 Microsoft XNA Game Studio 3 .0 Unleashed x From the Library of Neil Preston ptg 602 2785 24 CHAPTER 2 XNA Game Studio and the Xbox 3 60 FIGURE 2.6 Before and after deploying a game to ... 3 94 Ambient Lighting 397 Directional Lighting 399 Bump Mapping 40 3 Normal Mapping 40 3 Parallax Mapping 40 7 Relief Mapping 41 0 Texture Animation 41 4 20 Special Effects 41 7 Transitions 41 7 Cross-Fade...

Ngày tải lên: 29/03/2014, 02:20

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Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

... 397 GameInfo.cs 397 Adding the Dice Model 40 4 Die.cs 40 5 Creating the MainGame Screen 41 4 MainGame.cs 41 4 Creating the DiceSelect Screen 41 7 DiceSelect.cs 41 7 Enhancing Your Game 42 3 Summary 42 4 CHAPTER ... for everyone. c01.indd 4c01.indd 4 2/12/ 201 1 9 :02 :44 AM2/12/ 201 1 9 :02 :44 AM ffirs.indd iiffirs.indd ii 1/31/ 201 1 3:36: 50 PM1/31/ 201 1 3:36: 50 PM PROFESSIONAL Windows đ Phone 7 Game Development ffirs.indd ... Gestures 44 Tap 47 DoubleTap 47 Hold 48 HorizontalDrag 48 VerticalDrag 48 FreeDrag 48 DragComplete 49 Flick 49 Pinch 49 PinchComplete 50 Seeing Results 50 Custom Gestures 50 Designing for Touch Games...

Ngày tải lên: 16/02/2014, 00:20

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