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Tài liệu IE675 Game Theory - Lecture Note Set 2 ppt

Tài liệu IE675 Game Theory - Lecture Note Set 2 ppt

... ≥ a i2,j2 b i1,j1 ≥ b i2,j2and one of the above inequalities is strict. Definition 2.4. The pure strategy pair (i1, j1) strongly dominates (i2, j2) if and only if a i1,j1 > a i2,j2 b i1,j1 ... 2.2.2 Properties of Nash strategies 5 Thanks to Esra E Aleisa for this question. Trang 18Definition 2.3. The pure strategy pair (i1, j1) weakly dominates (i2, j2) if andonly if a i1,j1 ≥ a i2,j2 ... Question 2.5. Can the LP problem in section (4) of Theorem 2.5 have alternate optimal solutions If so, how does that affect the choice of (x ∗ , y ∗)?4 2.2 Two-Person General-Sum Games 2.2.1 Basic

Ngày tải lên: 12/12/2013, 21:16

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Advanced 3D Game Programming with DirectX - phần 2 doc

Advanced 3D Game Programming with DirectX - phần 2 doc

... for it This appears in Listing 2.12 * copyright (c) 2003 by Peter A Walsh and Adrian Perez * See license.txt for modification and distribution information Trang 24 // Structure to hold information ... color for the pixel Color = D3DCOLOR_XRGB( rand()%255, rand()%255, rand()%255 ); // Set the pixel at x,y to the color pData[ Pitch32*y+x]= Color; // Create a random sized rectangle ... rand()%479, rand()%639, rand()%479 ); Trang 26 // Get a random rectangle color Color = D3DCOLOR_XRGB( rand()%255, rand()%255, rand()%255 ); // Draw the rectangle (i.e., clear a

Ngày tải lên: 08/08/2014, 23:20

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LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps

LightWave 3D 8 Lighting Wordware game and graphics library phần 2 pps

... nondimensional point sources, 2) all light sources havelimited dimension and cannot, therefore, emit the same parallel beams inthe same direction regardless of your position in space, and 3) no lightsources ... The higher the value, the more image information is reflected in the texture Very simple. Trang 22surfaces have some measure of diffuse value Even the surface of thesun has a diffuse value, but ... 4imperceptible Some see the sun as an area source In other words, theysee the sun as a flat disc in space, the whole surface of which is emittinglight omnidirectionally Area sources behave as diffused

Ngày tải lên: 09/08/2014, 11:21

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Game Programming All in One 2 nd Edition phần 2 pps

Game Programming All in One 2 nd Edition phần 2 pps

... Windows is mingw32, so go ahead and open thatfolder If you have compiledAllegro for mingw32 youshould see two files inside— libaldat.a and liballeg.a (seeFigure 2.22) Figure 2.21 The Parameters ... code shown in Figure 2.26.If you run the program by pressing F9, you should see the program run full-screen withthe message “Hello World” displayed (see Figure 2.27) Figure 2.25 Creating a new Allegro ... Allegro version = Allegro 4.0.3, MinGW32 Operating system = Windows 2000 OS version = 5.0 Trang 19Multitasking = YesDesktop resolution = 1280 x 1024 Color depth = 32 bits Processor vendor = AuthenticAMD

Ngày tải lên: 12/08/2014, 19:20

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Game Programming All in One 2 nd Edition phần 3 pps

Game Programming All in One 2 nd Edition phần 3 pps

... SCREEN_W/2-50, 1, 2, Trang 16int speed = tanks[num].speed;if (checkpath(x-16, y-20, x, y-20, x+16, y-20)) tanks[num].speed = 0; } else //if reverse dir, check south if (checkpath(x-16, y+20, x, y+20, ... west if (checkpath(x-20, y-16, x-20, y, x-20, y+16)) tanks[num].speed = 0; break; //check pixels south case 2: if (speed > 0) { if (checkpath(x-16, y+20, x, y+20, x+16, y+20 )) tanks[num].speed ... Trang 21x = BLOCKSIZE + rand() % (SCREEN_W-BLOCKSIZE*2);y = BLOCKSIZE + rand() % (SCREEN_H-BLOCKSIZE*2); size = (10 + rand() % BLOCKSIZE)/2; color = makecol(rand()%255, rand()%255, rand()%255);

Ngày tải lên: 12/08/2014, 19:20

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Game Programming All in One 2 nd Edition phần 4 ppt

Game Programming All in One 2 nd Edition phần 4 ppt

... this game simple but addictive was made to appeal to younger players, but also to almost any age genre, especially hardcore arcade gamers A Sample Game Design: Space Invaders 211 Trang 20Game ... Dealing with Bitmaps 225 Table 7.1 Natively Supported Graphics File Formats Windows / OS/2 Bitmap BMP 8, 24 Truevision Targa TGA 8, 16, 24, 32 Z-Soft’s PC Paintbrush PCX 8, 24 Deluxe Paint / Amiga ... onthe current game Empowering the Engine Consider the game Unreal, by Epic Games (As an aside, Epic Games was once called Epic Megagames, and they produced some very cool shareware games.) The

Ngày tải lên: 12/08/2014, 19:20

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Game Programming All in One 2 nd Edition phần 5 pps

Game Programming All in One 2 nd Edition phần 5 pps

... 0, 20, WHITE, “x,y,xspeed,yspeed: %2d,%2d,%2d,%2d”, ball->x, ball->y, ball->xspeed, ball->yspeed); textprintf(screen, font, 0, 30, WHITE, “xcount,ycount,framecount,animdir: %2d,%2d,%2d,%2d”, ... rand() % (SCREEN_H - ballimg[0]->h); textprintf(screen, font, 0, 20, WHITE, “x,y,xspeed,yspeed: %2d,%2d,%2d,%2d”, Trang 25ball->x, ball->y, ball->xspeed, ball->yspeed);textprintf(screen, ... WHITE makecol(255,255,255) Trang 21//define the sprite structuretypedef struct SPRITE Figure 9.4 The SpriteHandler program demonstrates a full-featured animated sprite handler Trang 22void erasesprite(BITMAP

Ngày tải lên: 12/08/2014, 19:20

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Game Programming All in One 2 nd Edition phần 6 docx

Game Programming All in One 2 nd Edition phần 6 docx

... TAN makecol(255,242,169) #define BURST makecol(255,189,73) #define BLACK makecol(0,0,0) #define WHITE makecol(255,255,255) #define GRAY makecol(128,128,128) #define GREEN makecol(0,255,0) //define ... Trang 21int scrollx[2], scrolly[2];int startx[2], starty[2]; int tilex, tiley, n; int radarx, radary; //sprite bitmaps BITMAP *tank_bmp[2][8]; BITMAP *bullet_bmp; BITMAP *explode_bmp; //the game ... control tank 2Game Setup Functions The game setup functions are easily the most complicated functions of the entire game, so it is a good thing that they are run only once when the game starts

Ngày tải lên: 12/08/2014, 19:20

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Game Programming All in One 2 nd Edition phần 7 pot

Game Programming All in One 2 nd Edition phần 7 pot

... 32, 32, 0, 0, 8, anim); //rotate image to generate all 8 directions for (n=1; n<8; n++) { tank_bmp[1][anim][n] = create_bitmap(32, 32); clear_to_color(tank_bmp[1][anim][n], makecol(255,0,255)); ... isometric) Creating the Game World 431 Figure 12.1 Mappy is a simple and unassuming map editor. Figure 12.2 You can use the New Map dialog box to configure a new game level Figure 12.3 Changing the ... (n=0; n<2; n++) rect(buffer,radarx+scrollx[n]/10, radary+scrolly[n]/12, radarx+scrollx[n]/10+SCROLLW/10, radary+scrolly[n]/12+SCROLLH/12, GRAY); //display score for (n=0; n<2; n++) Trang

Ngày tải lên: 12/08/2014, 19:20

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Game Programming All in One 2 nd Edition phần 8 doc

Game Programming All in One 2 nd Edition phần 8 doc

... Scrolling Pl atform Games chapter 14 Everyone has his own opinion of the greatest games ever made Many games are found on bestseller lists or gamer polls, but there are only a few games that stand ... Understanding horizontal scrolling games I Developing a scrolling platform game Trang 2Chapter 14 I Horizontal Scrolling Platform Games490 Understanding Horizontal Scrolling Games I’m sure you have played ... information about tileblocks? Trang 22Welcome to Part III of Game Programming All in One, 2nd Edition Part IIIincludes six chapters that push the boundaries of your game development skills to the

Ngày tải lên: 12/08/2014, 19:20

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Game Programming All in One 2 nd Edition phần 9 docx

Game Programming All in One 2 nd Edition phần 9 docx

... Equation 19.25 Vectors 597 Equation 19.23 Equation 19.24 Equation 19.25 Trang 36double vector2d_perpdotproduct(vector2d first, vector2d second){ return vector2d_dotproduct(vector2d_perpendicular(first), ... combiningEquations 19.22 and 19.23, you can get the equation to find the smallest angle of two vec-tors (see Equation 19.24) Chapter 19 I The Mathematical Side of Games 596 Equation 19.21 Equation 19.22 Trang ... vector by its total length, as shown in Equation 19.20 vector2d vector2d_normalize(vector2d vect) { vector2d newvector = vect; double length = vector2d_length(vect); Finding the perpendicular of a

Ngày tải lên: 12/08/2014, 19:20

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Game Programming All in One 2 nd Edition phần 10 ppsx

Game Programming All in One 2 nd Edition phần 10 ppsx

... Illustrated History of Electronic Games Rusel DeMaria and Johnny L Wilson; McGraw-Hill/Osborne; ISBN 0-07-222428-2 This is a gem of a book that covers the entire video game industry, including arcade ... your game and the play experience.”game-3D Game Programming All in One Kenneth Finney; Premier Press; ISBN 1-59200-136-X An introduction to programming 3D games using the Torque engine by GarageGames ... creating a new game? D Play other games to engender some inspiration 2 What types of games are full of creativity and interesting technology that PC gamers often fail to notice? A Console games 3 What

Ngày tải lên: 12/08/2014, 19:20

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microsoft visual basic game programming with directx phần 2 potx

microsoft visual basic game programming with directx phần 2 potx

... ClsGameField.SquareSize + 12 Me.LblNextBlock.Left = ClsGameField.Width * ClsGameField.SquareSize + 12 Me.lblScore.Left = ClsGameField.Width * ClsGameField.SquareSize + 12 Me.lblScoreValue.Left = ClsGameField.Width ... Me.PicBackground.Height = ClsGameField.Height * ClsGameField.SquareSize + 4 Me.PicBackground.Width = ClsGameField.Width * ClsGameField.SquareSize + 4 Me.PicNextBlock.Left = ClsGameField.Width * ClsGameField.SquareSize ... Table 2-2, and can evolve according tothe results of each turn in the game Table 2-2: Starting Values for an Adaptable Percentage Table Divide the soldiers in small groups and attack in waves 20

Ngày tải lên: 12/08/2014, 20:22

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microsoft visual basic game programming for teens phần 2 ppt

microsoft visual basic game programming for teens phần 2 ppt

... Basic Game Programming with DirectX That book uses OOP extensively in every chapter and builds a complete game library out of classes that you can use to create 2D or 3D games (and many sample gamesare ... vari-able definitions: ‘ -‘ Visual Basic Game Programming for Teens ‘ Chapter 2 - LoadBitmap program ‘ -Loading and Displaying a Bitmap File 31 Figure 2.2 TheLoadBitmapprogram demonstrates how ... is just as good for making 2D games (like Age of Mythology and Civilization III) as it is for 3D games (like Doom 3) Before you get started working on a role-playing game, you need to start with

Ngày tải lên: 13/08/2014, 22:21

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Grammar space beginner 2 SB

Grammar space beginner 2 SB

... This / It ) is time for bed. 2 ( There / It ) is raining. 4 What time is ( that / it )? 6 ( It / Is / It’s ) is Ann’s birthday. 1 What time is it? • • It is September 11 2 How’s the weather? • • ... the chart. Fun Facts about the Weather, Date, Day, and Time February 29 today your birthday? Sorry, but your next birthday is in four years Date DayFifty percent of workers are late this morning ... 〔we〕don’t. What do you like? I like baseball. Trang 23• Complete the chart. Grammar in Writing Complete the guessing game When you make a guessing game, you can use present simple questions to ask

Ngày tải lên: 25/08/2016, 05:57

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Grammar space beginner 2 SB keys

Grammar space beginner 2 SB keys

... went to the zoo Past Simple 2: Irregular Verbs 78 You must be quiet Modal Verbs: Must / Have To 82 The cap is mine Possessives 22 He’s a mail carrier The Verb Be 26 There is some water There ... bed 2 ( There / It ) is raining. 4 What time is ( that / it )? 6 ( It / Is / It’s ) is Ann’s birthday. 4 What is today’s date? • • Yes, it is The wind is strong B Yes, It’s time for bed 1. 2. ... May 25. How’s the weather? – It’s sunny. It + The Verb Be Check the correct boxes. 1 It’s three o’clock 2 It’s cloudy and windy 3 It’s Monday 4 It’s October 31 What time is it? It is 12

Ngày tải lên: 25/08/2016, 05:58

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Grammar space beginner 2 TG

Grammar space beginner 2 TG

... Some possible ideas are: a What is a guessing game? b Do you have any guessing games in your country? c Do you like guessing games? Why or why not? 2 Ask several students to describe what they ... start finishing up 2 Before class, print enough unit review tests for all the students from www nebuildandgrow.com (For Teachers → Test Sheets → Grammar → Grammar Space Beginner 2) When everyone ... start finishing up 2 Before class, print enough unit review tests for all the students from www nebuildandgrow.com (For Teachers → Test Sheets → Grammar → Grammar Space Beginner 2) When everyone

Ngày tải lên: 25/08/2016, 05:59

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Grammar space beginner 2 WB

Grammar space beginner 2 WB

... he your 2 f ather? David: Yes, he’s my 3 f ather. He puts out 5 fir es. fir efighter an engineer Trang 5Change and rewrite the sentences with a, an, or the.1 I like swimming in sea. 2 Mr Jones ... Brian: Wow, 7 they astronauts? Ann: No, they 8 They 9 scientists E Ann: No, she 2 isn’t Brian: Oh, really? 5 Is 2 Ther e are Trang 10It + The Verb BeTest Station Choose the correct answers. 1 ... / clean / my room ) 2 ( Lucy / walk / her dog ) 3 ( the students / have / lunch ) 4 ( we / make / a birdhouse ) 5 ( he / answer / the phone ) D Check the correct answers. 2 Is it raining a lot

Ngày tải lên: 25/08/2016, 05:59

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Grammar space beginner 2 WB keys

Grammar space beginner 2 WB keys

... 1 Wo r k b o o k Grammar Trang 2Types of SentencesWrite S (statement), Q (question), I (imperative), or E (exclamation) for each sentence. 1 He knows the answer 2 It’s wonderful! 3 Do you like ... him 1 The boy loves 2 The girl helps 3 The girl laughs at 4 He doesn’t know A Unscramble and write the sentences using plural nouns. 1 watch / Daisy / two / has / 2 some / He / deer / ... NegativeTest Station Choose the correct answers. 2 What day ? a is it b it is c is the day Choose the sentence where it is used differently. 4 a It is December 25 b It is time for lunch c It is my sister’s

Ngày tải lên: 25/08/2016, 06:00

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