1. Trang chủ
  2. » Công Nghệ Thông Tin

Tài liệu Understanding Multiple Timelines doc

2 232 0
Tài liệu đã được kiểm tra trùng lặp

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Tiêu đề Understanding multiple timelines
Định dạng
Số trang 2
Dung lượng 13,06 KB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

Therefore, a single project can have many separate timelines, all of which can act independently, with their own variables, properties, objects, and functions.. Timelines are considered

Trang 1

< Day Day Up >

< Day Day Up >

Understanding Multiple Timelines

Every project includes a main timeline But projects also include movie clip instances that have timelines of their own You can use the loadMovie() action to add external SWFs to a project, thereby adding even more timelines Therefore, a single project can have many separate timelines, all of which can act independently, with their own

variables, properties, objects, and functions

However, these timelines can also work together: one timeline can control another In fact, any timeline present in a scene can tell another present timeline to do something (Timelines are considered present as long as they exist in the Player movie window If a movie clip instance appears in your movie for 40 frames, it's considered present—and targetable—only during those 40 frames.)

The communication lines for these movie elements are provided by target paths—

addresses to objects (movie clip instances, for example) that describe the overall area in which the object exists and narrow that area with each subsequent level To better

understand this concept, take a look at the following example The target path to one of your authors would look something like this:

This target path contains four levels, separated by dots, with each subsequent level

smaller in size and scope until you reach the target: Derek Franklin This is what's known

as an absolute path—the complete and absolute location of Derek Franklin here on Earth

If someone in Australia wanted to communicate with Derek (using a hypothetical

communication system), he or she would use this absolute address

Trang 2

< Day Day Up >

In addition to absolute target paths, there are also relative target paths—a slightly trickier concept to understand, so let's consider an example If someone in Bloomington wanted

to communicate with Derek (who is also in Bloomington), a lot of the information

included in the absolute path would be unnecessary (country, state, city) because both people exist in a position relative to one another: Bloomington The following relative path would suffice:

DerekFranklin

Relative paths are powerful because they enable you to script a "chunk" of timelines to work together, in a unique way, based on their relationship As long as these timelines' relative relationship remains the same, they'll continue to work together—even if you move them to another location in your project, or to another project altogether

Think of a Flash project as a hierarchy of movies, where timelines exist within other timelines and where the main, or root, movie serves as the starting point (see the section titled "Targeting the Main Movie" on page 114) When timelines exist in a hierarchical structure, as they do in Flash projects, it is critical that you understand how to address, or target, a timeline using target paths

You will use target paths not only to alter timelines but to access their data, functions, objects, and so on

< Day Day Up >

Ngày đăng: 14/12/2013, 22:15

w