Components can be customized using ActionScript in two ways: • You add components to a project manually by dragging them onto the stage within Flash's authoring environment, via the Pro
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Components: A Scripting Primer
Because the focus of this book is ActionScript, our discussion in this lesson largely
centers on how to work with and use Flash components from a scripting standpoint For a more thorough overview of components, consult the documentation that comes with Flash
A component is usually nothing more than a movie clip with some built-in functionality Components can be customized using ActionScript in two ways:
• You add components to a project manually by dragging them onto the stage within Flash's authoring environment, via the Property Inspector or Component Inspector
• You add components to a project dynamically using ActionScript while the movie plays
When a component is added by either technique, you're actually placing an instance of that component type/class into your project For example, if you drag and drop a
CheckBox component onto the stage in the authoring environment, that object is
considered to be a CheckBox component instance As when using other object instances, you assign names to component instances; the instance name can be used in your scripts
to communicate with that component instance
Trang 2A number of user interface components ship with Flash These components allow you to create forms and menus, or to display information and visual content in interactive ways
Flash also ships with data components and media components Data components provide
a relatively easy way of working with the data in your application, especially sending and retrieving external data Media components enable you to display and control the
playback of media elements such as video and MP3 files The primary focus of this
lesson involves using and working with user interface components You'll learn about media element component types in later lessons
As you learn throughout this lesson, most components share some common
functionalities and capabilities As a result, the common ActionScript syntax works in the same way no matter what component instance you're scripting At the same time, each type of component is built to be used for a specific purpose; thus, each type of component has some unique ActionScript commands
Using ActionScript, you can do any of the following:
• Configure a component instance while your movie plays
Trang 3• Tell the component instance to react to a specific event
• Retrieve data from a component instance
• Change the appearance of a component instance
In the exercises in this lesson, you'll implement each of these types of interactivity in the creation of a URL manager, which is used as a mini-database for Web, FTP, and email addresses The result will be a highly interactive application, requiring relatively little scripting to make it work
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