Figure 8.1 A live model could not hold this pose for more than a fraction of a second.... Figure 8.1shows a pose taken from a model in Figure Artist that would be impossiblefor a live mo
Trang 1Figure 8.1 A live model could not hold this pose for more than a fraction of a second.
Trang 2D y n a m i c F i g u r e D r a w i n g
Figure Artist bringsa whole new dimension to posing a figure that
would be nearly impossible in real life With Figure Artist, the ability
to catch an action pose is limitless In real-life situations, about the best
an artist can do is ask the model to perform an action and then try to capturethe action with a camera, which is a haphazard approach at best Figure 8.1shows a pose taken from a model in Figure Artist that would be impossiblefor a live model to hold for more than a fraction of a second
This chapter deals with creating dynamic figure poses that would not be sible with live models My hope is that it will help you to unlock a world ofpossibilities that goes beyond those available in a life-drawing situation
pos-Limitations of a Live Model
Although a live model is always the preferred situation for drawing the figure,there are limitations to what you can have a model do Live models are humanswho live in a real world They get tired Even a relaxed pose can’t be held indefi-nitely The following are just a few limitations you will find when posing a livemodel:
✎ Gravity affects everything in life, including a model, causingfatigue Some poses are easier to hold than others for longperiods of time Out of respect and compassion for the livemodel, most figure-drawing situations tend to be poses thatthe model can hold without a great deal of difficulty Dynamicposes are often short, giving the artist little time to fully
Trang 3✎ Some poses, such as
running or jumping,
can’t be held at all
because they happen in
the air Again, gravity is
the problem I guess if
there were a
life-mod-eling class on the space
station the model could
hold an action pose,
but until artists can
work in the
weightless-ness of space, a live
model can only hold a
pose when planted on
the ground Even
rig-ging a harness to
sus-pend the model doesn’t
work very well because
of the distortions and
view obstructions the
harness causes
✎ Viewing the live model
is usually limited to a
range near eye level
Not often can an artist
view the model from
directly above because
most studios or classes
are not equipped with
catwalks or other
over-head platforms for
drawing Likewise,
drawing from directly
below the figure is
impossible because of
a thing we call the
floor I guess it would
be possible to put themodel on an overheadglass platform, but Ihaven’t seen too many
of those
✎ Time is also a limitationfor live models Notonly is there the prob-lem of fatigue men-tioned a moment ago,but there is also thefact that models can’talways be aroundwhen you want them
They have lives of theirown, so drawing timehas to be scheduledwell in advance Thus,
if you have a great ideafor a drawing, youmight have to waitbefore you can pose amodel
✎ Another limitation of alive model is the factthat there is usually anexpense involved inhiring the model Fewmodels work for free
Modeling is work, andthe models deserve to
be paid for the timeand effort involved inmodeling for artists
✎ Models are people, andbecause they are peo-ple, they come in avariety of shapes andsizes You might not beable to find just theright person for yourdrawings In addition,the person you findmight not be able toperform the requiredposes because of lack
of training or ability.For example, youmight want to havesomeone pose for agraceful ballet pose,but you might not beable to locate a quali-fied model in yourarea
✎ A living person willtend to move even if it
is only a little bit.Holding a pose is hard,and often the modelwill shift or lean a littlewhile posing When themodel takes a breakand then tries to reas-sume a pose, he or shewill never be in exactlythe same pose asbefore
Trang 4Figure Artist does not solve every
limitation of live models, but it
does go a long way toward solving
many problems A model in Figure
Artist can hold a pose indefinitely,
no matter how difficult the pose
Holding a pose indefinitely is a
great advantage because the artist
can study the figure in detail
What’s more, when a model from
Figure Artist is posed, it doesn’t
move at all If you come back a
year later and load the pose, it will
be exactly the same
Figure 8.2 shows a pose of a acter in the act of jumping in theair This is a good example of apose that could not be held by alive model, but can be held by avirtual model
char-The virtual model can hold thisaction pose for as long as the artist
needs it as reference What ismore, the artist can adjust the pose
as needed to fine-tune the action.Figure 8.3 shows another suchpose
You can see from these examplesthat dynamics of figure movementthat go beyond the sedate, staticposes of the life-drawing class arenow available to the artist throughFigure Artist
Figure 8.2 The virtual model can hold a pose
indefi-nitely.
Figure 8.3 This is an example of an action pose.
Trang 5Posing the
Dynamic Figure
Dynamic figure poses are different
from other poses in that they push
the envelope of human movement
In other words, dynamic figure
poses are at the extremes of the
motion that the human body is
capable of performing
Extreme
Movement
Dynamic figure posing really has
two main components that the
artist needs to work with to be
suc-cessful The first is exploring the
extremes of human motion
with-out going beyond the physical
restraints of the body The second
is establishing a strong action line
that conveys a consistent
momen-tum within the figure
The joints of the body have natural
limits to movement The arm, for
example, only bends at the elbow
in one direction Contortionists
may defy the natural limitations of
the human body, but drawing a
limb that is pushed way beyond its
natural limits will often result in a
drawing that looks odd or
disturb-ing rather than dynamic Some
exaggeration is okay when posingdynamic figures, but overdoing itmight push your drawing fromdynamic to grotesque To create agood dynamic pose, you need topush the limits of human move-ment, but not break them
For years comic book artists andanimators have known that theextremes of movement are themost dynamic depictions of human
action These art forms have sistently pushed the human figureinto more and more extreme move-ment to add drama and suspense
con-to art Take a look at the three ure poses shown in Figure 8.4.You can see from these picturesthat the beginning and end of anaction are more dynamic than thepose that is partway through thepunch
fig-Figure 8.4 The beginning or end of an action holds the most dynamic pose.
Trang 6The Action Line
Now let’s take this example even
further and push the dynamics a
little Take a look at Figure 8.5 and
notice how making the action
extreme increases the feeling of
drama and power
If you remember from Chapter 5, a
pose that has a strong action line is
more dynamic than one that
does-n’t Figure 8.6 shows the action
lines superimposed over the figure
pose Even the lines seem dynamic
Figure 8.5 This punch seems more dramatic. Figure 8.6 The action lines seem dynamic.
All good dynamic poses start with
a good dynamic action line Theaction line is the unifying elementthat ties the figure to a consistentmotion A good, strong action linewill give a figure a sense of finesseand grace Try to think of the fig-ure as a single line Look at the line
to see whether it conveys thedynamic quality that you want tohave in your drawing If the under-lying action line does not express astrong sense of dynamic motion,the overlaying figure won’t either
You don’t necessarily have to drawthe action line first, but you doneed to see it in the pose of yourfigure A good way to work withthe virtual models in Figure Artist
is to create the pose and then draw
an action line over the model, likethe lines drawn over the model inFigure 8.6 You should be able tosee readily whether your model has
a strong action line If it does not,you can then work on the posesome more to get a better line
Trang 7After you have a strong action line,
drawing the dynamic figure
becomes easier Figure 8.7 shows a
drawing of the figure from the
action pose
Figure Artist comes with a number
of poses for both the male and
female models These poses range
from relaxed, mundane actions to
dynamic comic book–style poses
To help you learn how to increase
the drama in your own poses, I
suggest that you load a few of the
poses and adjust them See
whether you can make the poses
more dynamic Work on the action
lines and see whether you can
cre-ate some expressive dynamic poses
for your drawing from the poses
that come with the software
Figure 8.7 After establishing the action line, the figure is then drawn.
Trang 8Posing Multiple
Figures
Posing one figure is a challenge,
but often the artist will want more
than a single figure in the drawing
Sometimes multiple figures can
cause problems for the artist
because they have to be drawn in
relation to each other
You can set up scenes with live
models to have multiple figures,
but two models usually cost twice
as much as one model With
Figure Artist you can add as many
figures as you like, and they don’t
cost any more than the purchase
price of the software
Let’s take a look at the punch pose
again What good is a punch if it
doesn’t actually hit anything?
Figure 8.8 shows a virtual model
punching and another virtual
model getting punched
Figure 8.8 This punch landed.
Trang 9A great advantage of Figure Artist
is that the models are to scale,
which helps to keep the figures in
your scenes in scale with each
other The perspective in Figure
Artist is automatic
Now let’s try a more dynamic posefor our two models Instead of thelight tap that our models used, let’ssee some real action and reaction.Take a look at Figure 8.9 One ofour virtual models has just finished
a powerful punch, and the othermodel is feeling the effect
Are you starting to see how moving
a pose to the extreme of its motionenhances the action in the pose?
N O T E
These poses are other ples of poses that would bedifficult to achieve in a livemodeling session Not toomany models will be willing
exam-to have their jaw dislocatedjust so the artist can get agood look at a fight scene
However, the virtual modeldoesn’t really feel pain, so youcan beat him up as much asyou like, and he will stillcome back for more
Figure 8.9 Now that is a powerful punch.
Trang 10Moving the Point
of View
Not only can the pose be dynamic,
but the view can be as well A
static view from the side, such as
the one shown in Figure 8.8, might
not always be the best view of
dynamic action Although the
action lines may be strong, the
pic-ture can look less dramatic because
it is viewed from a perpendicular
angle Poses tend to look more
dynamic if the view is at an angle
other than a flat view of the action
Although it is not as noticeable in
single-character pictures, this
Figure 8.10 Change your point of view to increase
A view in Figure Artist is associatedwith a camera By moving the cam-era, you are moving your point ofview Take a look at Figure 8.10
The only thing that has changed isyour point of view
In Figure 8.10, the action is ing more toward us, making thepicture more dramatic Notice that
head-as you turn the scene, the figuresstart to overlap each other Thediagonal lines in the scene also
become more dramatic This view
of the scene has a lot more dramathan the one shown in Figure 8.9,without changing the poses ofeither model
You should never accept the firstview you come up with of a scene.Always explore different angles tosee whether you might find a bet-ter view Figure 8.11 shows thescene from the back of the punch-ing model Although it has thesame (if not stronger) diagonallines as Figure 8.10, it doesn’t have
as much drama because the action
is going away from the viewer
Trang 11Figure Artist has no restrictions as
to the angles from which you can
view your poses You can even
become creative and view the
action from a sky shot, as shown in
Figure 8.12, or you can look at the
action from below, as shown in
Figure 8.13
Moving your models around cangive you a better view, and it canalso give you an opportunity toview your pose from other angles
to see whether it looks right Thevirtual models simulate a real 3D
environment A pose that mightlook right from one angle oftendoesn’t look as good from anotherunless you pose your model andlook at it from multiple angles
Figure 8.12 You can view the scene from up top. Figure 8.13 You can also view the scene from down
below.
Trang 12Posing with
Objects
When you are drawing figures, you
might want to also add some
objects Figure Artist has a number
of simple objects with which you
can have your virtual models
inter-act These objects are by no means
a complete set of objects for thing you might want to do, butthey do form a basic set of shapesthat you can use For example,Figure 8.14 is using a box objectfrom the available objects as a propwith the figures
any-Figure 8.14 Props can also be added to scenes.
Trang 13Figure 8.15 Changing the view helps to show dimension of the box.
The view of the scene is kind of
static because it is taken from the
side, but you should be able to see
how adding a prop can help with
putting a group of figures together
Figure 8.15 shows a more dramatic
view of the models pulling and
pushing the box
In this scene there are five figures
struggling to move the box From
the amount of effort these guys are
putting into it, the box must be
very heavy An aspect of virtual
models that works very well is that
they can strain at something ashard as you like without ever get-ting tired If these guys were realmodels, fatigue would cause them
to only be able to hold a pose likethis for a few minutes
Virtual models might have thedrawback of not showing theintense muscle strain of individualmuscles, but the models can be set
up to show the overall stress put
on the body with extreme exertion
From the poses with the box, youcan clearly tell that the models are
pushing and pulling a heavyobject The hunched stances andoff-balanced positions of the threepulling imaginary ropes clearlyshow their exertion The two push-ing the box show by their posturethat they are leaning hard againstthe back of the box
With a little work you can haveyour virtual models interact withprops in a very realistic manner Alot depends on how you set upeach pose in relation to the object
Trang 14Adding Clothing
Not all figure drawing is of nude
figures In fact, artists have to deal
with clothed figures more often
than with nude ones The clothing
for the models in Figure Artist is
similar to the props in that there is
not an endless set, but there is
enough to represent a good array
of options for clothed figures
The real benefit of clothing
simula-tion in Figure Artist is that you can
pose your figure, save the file, and
then add the clothing and save the
file again You then have a good
view of the underlying structure of
the body and another of the
over-laying cloth For example, Figure
8.16 shows a scene with two
fig-ures in a dancing pose
N O T E
The clothing in Figure Artist should not be viewed as an exact ence of how cloth hangs off the figure, but rather gives a generalidea of how the figure would look clothed If you are interested ingetting a more accurate simulation of cloth on the human form, youwill need to upgrade from Figure Artist to the full version of Poser.Poser has a very sophisticated cloth simulation system
refer-Figure 8.16 Pose the figures before adding clothing.