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424 A A iPhone OS class referencemany user controls UIDatePicker UIControl A wheeled date-selection device iPhone itself the event model UIImagePickerController UINavigationController A

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appendix A: iPhone OS class reference

After this book, your main resource for learning more about the iPhone should be the references at developer.apple.com To help you find documents that might interest you, this appendix lists the major classes in the UIKit and Foundation hierarchies that you might want to know more about, excluding classes that only appear as a part of another class

The UIKit framework contains those classes most tightly connected to the iPhone, including all of the graphical classes you use to make up pages A partial listing appears as table A.1 It’s current as of iPhone OS 2.1, and will probably be mostly cor-rect when you read this, but the UIKit does sometimes change between releases

Table A.1 A listing of the most important User Interface classes

options; similar to a

UIAlertView UIActivityIndicatorView UIView An indeterminate progress display

options; similar to a

UIActionSheet UIApplication UIResponder The main source for application

information and control

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424 A A iPhone OS class reference

many user controls

UIDatePicker UIControl A wheeled date-selection device

iPhone itself

the event model

UIImagePickerController UINavigationController A modal controller for image

selection

or more UIImage objects

UINavigationController UIViewController A hierarchical controller; often

linked with a UITableView-Controller to produce hierarchical menus

UIPageControl UIControl A toolbar for navigating among

pages using dots

mecha-nism

UIResponder NSObject An abstract class that defines all

classes that can receive and respond to events

entire screen

mul-tiple pages of content

special-ized for searches

UISegmentedControl UIControl A control for making one of

sev-eral choices

values

Table A.1 A listing of the most important User Interface classes (continued)

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A.2 Foundation framework classes

Foundation framework classes, whose names begin with NS, are almost as important as the UI classes because they represent foundational variable types, like strings and numbers Table A.2 only lists the major classes that have some relevance to the sort of work you’ve done in this book; for more, look at Apple’s developer site under “Core Services” frameworks

values

UITabBarController UIViewController A controller for moving among

multiple screens

UITableViewController UIViewController A controller for displaying tables

of content; often linked with a

UINavigationController UITextField UIControl A control for inputting short text

UITextView UIScrollView A display for text of any size

iPhone’s screen

core of most UIKit objects

UIViewController UIResponder A simple view controller

Table A.2 A listing of the most important Foundation classes

NSAutoreleasePool NSObject A memory-management class

NSBundle NSObject A pointer toward a project’s file system home

NSCharacterSet NSObject Methods for managing characters

NSCountedSet NSMutableSet An unordered collection of elements

NSDictionary NSObject An associative array

Encapsulated error information

Table A.1 A listing of the most important User Interface classes (continued)

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426 A A iPhone OS class reference

The UI and NS classes should contain most of the objects you use when programming We’ve also covered several other frameworks throughout this book, including the Address Book framework (chapter 16), the Address Book UI framework (chapter 16), the Core Location framework (chapter 17), the Core Audio framework (chapter 18), the Media Player framework (chapter 18), the Core Graphics framework (chapters 18 and 19), the Quartz Core framework (chapter 19), the OpenGLES framework (chap-ter 19), and the CFNetwork framework (chapter 20) Finally, you may wish to pay some attention to the Core Foundation framework, which we’ve used (as infrequently as possible) throughout part 4 of this book

NSFileHandler NSObject A methodology for controlling files

NSFileManager NSObject A manager for file system work

NSLog NSObject A very important object for debugging; logs a

formatted string to the system log

NSMutableArray NSArray An array that can be changed

NSMutableCharacterSet NSCharacterSet A character set that can be changed

NSMutableData NSData Data that can be changed

NSMutableDictionary NSDictionary A dictionary that can be changed

NSMutableString NSString A string that can be changed

NSMutableURLRequest NSURLRequest A URL request that can be changed

NSNotificationCenter NSObject A notification manager

NSNumber NSValue A way to encapsulate many types of numbers

NSString NSObject A class for various sorts of string storage and

manipulation

NSURLRequest NSObject A URL plus a cache policy

Table A.2 A listing of the most important Foundation classes (continued)

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appendix B:

External sources and references

What follows are web resources that we suggest for continuing your exploration of iPhone development

The Apple Blog http://theappleblog.com General Apple blog, including some iPhone

discussion iPhone Atlas http://www.iphoneatlas.com iPhone news blog

iPhone Dev Forums http://www.iphonedevforums.com Forums for SDK or web discussion

iPhone in Action http://iphoneinaction.manning.com/ The authors’ blog for this book; we’ll keep

you up to date with new links of interest and occasionally cover some of the topics that we didn’t cover in this book

iPhone in Action on

Magnolia

http://ma.gnolia.com/people/

iPhoneInAction/

The authors’ listing of links of note

Apple Developer

Connection

http://developer.apple.com/

webapps/

The official Apple site for developer resources; requires ADC login

iPhoneWebDev http://www.iphonewebdev.com/ The authors’ own site, complete with examples

and webdev discussion list WebKit Open

Source Project

http://webkit.org WebKit home, including the Surfin’ Safari blog

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428 A A External sources and references

Apple Developer Site http://developer.apple.com/

iphone/

The official Apple site for developer resources; requires ADC login

Apple Developer Forums https://devforums.apple.com/

community/iphone

Official Apple forums for SDK dis-cussion, including betas; requires ADC login

Apps Amuck http://www.appsamuck.com/ Thirty-one programs with source

code in 31 days

Cocoa Dev Central http://cocoadevcentral.com/ A hub of Objective-C and Cocoa

information

Cocoa Is My Girlfriend http://www.cimgf.com/ News and tutorial blog

Cocoa Samurai http://cocoasamurai

blogspot.com/

Cocoa and iPhone discussion

Furbo.org http://furbo.org/ General blog that’s mostly iPhone

discussion

iDevKit http://idevkit.com/ Forums and news

iPhone Dev SDK http://www.iphonedevsdk.com/ Forums

iPhone Development http://iphonedevelopment

blogspot.com/

Blog with extensive original content

iPhone Development Central

http://www.iphonedevcen-tral.org/

Online iPhone tutorials

Lap Cat Software Blog http://lapcatsoftware.com/blog/ Coding blog that’s mostly about

iPhone and Cocoa

Mobile Orchard http://www.mobileorchard.com/ A news blog

Safe from the Losing Fight http://www.losingfight.com/blog/ A blog about Macs with some

emphasis on iPhones

JavaScript.com http://www.javascript.com/ A comprehensive JavaScript site

SQLite http://www.sqlite.org/ The official SQLite site

W3C XML http://www.w3.org/XML/ The official XML site

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appendix C: Publishing your SDK program

All of your programming will be for naught if you don’t sign up for the iPhone Developer Program with Apple This is a multistep process that can take quite some time, so make sure to get it all in hand well before you want to upload your pro-gram to the iPhone App Store

To get started, you must register as a developer at developer.apple.com/iphone/ program When you register, you’ll be asked for some basic information about what you’ll be developing and you’ll need to sign Apple’s Terms & Conditions for work-ing with the iPhone You’ve probably already done this step, as it was required to get access to the SDK and the online documentation

Sometime afterward—maybe in a few hours, maybe in a few weeks—you’ll get a call from Apple confirming your signup information and giving you the OK for the program They’ll then send you an email that’ll allow you to finish your registra-tion At this point, expect to pay a fee, currently $100 (standard) or $300 (enter-prise), to become a full-fledged developer The standard program allows for distribution via the iPhone App Store, while the enterprise program allows distribu-tion of in-house applicadistribu-tions to over 500 employees

The first advantage of being a registered iPhone developer is that you’ll be able to compile programs directly to your iPhone This is fairly critical for certain types of testing As we’ve seen in this book, features like altitude detection, volume control, and the accelerometer don’t work correctly when tested in the iPhone Simulator

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430 A A Publishing your SDK program

To compile to an iPhone, you must create a provisioning profile, which is a multi-step process You’ll need to use some new tools that will appear under a Program Por-tal link at the top of developer.apple.com once you’ve finished your signup and paid your fee Apple has a complete “iPhone Developer Program Portal User Guide” that explains how to use everything here, but we’re going to outline the main steps:

1 Add team members (admin) —If you registered as a company, you can add

addi-tional team members under the Team tab The initial creator of a team will be the Team Agent, who has the highest-level powers in the Developer Program; other users will be Team Administrators or Team Members From here, individ-ual members can set themselves up to compile to their iPhones, with some steps requiring interventions from Team Admins

2 Create a certificate signing request (member) —This is the first step required to

gener-ate the certificgener-ate you’ll need to sign (and thus run) applications on your iPhone You create a certificate signing request (CSR) inside Keychain Access

on your Mac and then upload it from the Certificates > Development tab; a Team Admin must then approve it

3 Download a certificate (member) —Once your Admin (who might be you) has

approved your CSR, you can download a certificate From Certificates > Devel-opment, download the WWDR Intermediate Certificate and double-click to install it Afterward, download your developer certificate and double-click to install it

Your certificate will now be permanently installed in your keychain However, if you rebuild your machine or move to a new machine, you’ll lose it To avoid this, be sure you export the private key associated with your developer certificate You can then import it on a different machine, and redownload the two certificates from Apple If you fail to

do this, a Team Admin may need to revoke your certificate so that you can create a new one

4 Add devices (admin) —Add any devices (iPhones or iPods) that you want to build

on using the Devices tab

5 Create an app ID (admin) —Each application needs an app ID, which controls its access to devices For the purposes of testing, you’ll probably just use one gen-eral wildcard ID that you create by appending a wildcard (.*) to your app ID bundle identifier

6 Create a provisioning profile (admin) —A provisioning profile is a unique

combina-tion of multiple developer certificates, multiple iPhone device IDs, and a single app ID It’s what ties your iPhone to your overall development profile and what allows you to actually run programs You create a provisioning profile from the Provisioning > Development tab, at which point you’ll be asked to enter the three elements that make it up

7 Download a provisioning profile (member) —Download the profile from Devices and

drag it your Xcode dock icon or the organizer window of Xcode

WARNING

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Though the setup can be a bit extensive for an admin, once the initial work is done, a member can just create a CSR, download a certificate, and download a provisioning profile From that point, the member can choose to compile onto a device rather than

to the iPhone Simulator by changing the pop-up window at the top-left of Xcode

C.3 Preparing for distribution via the iPhone App Store

Preparing your program for distribution via the iPhone App Store follows much the same process as preparing your programs for testing on iPhones, except that the steps can only be undertaken by the Team Agent

1 Create a certificate (agent) —As before, you must upload a CSR, but here you should create a certificate from the Certificates > Distribution tab, rather than Certificates > Development

2 Create a provisioning profile (agent) —Create a provisioning profile in the

Provi-sioning > Distribution tab It will usually be an App Store profile As before,

drag your new profile to Xcode.

3 Prepare to compile (anyone) —Create a new Distribution configuration that uses

the distribution provisioning profile Update other info in the configuration, update your Info.plist as appropriate, and then build

4 Prepare media (anyone) —Prepare a 57x57 PNG home screen icon, a 512x512 JPG/ TIF large application icon, and a full-screen screenshot, as well as other infor-mation required by the iPhone App Store

5 Upload (agent) —Go to the Distribution tab and run iTunes Connect

6 Wait (everyone) —It’ll take a bit of time for your application to be approved and

go on sale

These procedures may well change over time, but for now, this should be what you need to get your program from your desktop to the iPhone App Store

There are also two alternative ways to distribute your software: enterprise distribu-tion lets you distribute an in-house applicadistribu-tion to employees within your company, and ad hoc distributions let you distribute to up to 100 other iPhone users by email or

a website Both are explained further in Apple’s documentation

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