Chapter supplement 3 Project management, after studying this chapter you will be able to: Recognize that project management involves both people skills to coordinate and motivate individuals from a range of disciplines and technical skills to properly plan and schedule a project, explain the role of the project manager in organizing and coordinating all activities performed in a project, introduce critical path scheduling as a tool for identifying activities that require immediate attention,...
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Definition of Project Management
Definition of Project Management
• Project
–Series of related jobs or tasks focused on the
completion of an overall objective.
• Project Management
–Planning, directing, and controlling resources to
meet the technical, cost, and time constraints of the project.
• Program
–Synonym for a project, although it also can
consist of several interrelated projects.
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–A group of activities combined to be assignable
to a single organizational unit.
• Milestones
–Specific events to be reached at points in time.
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Work Breakdown Structure
Work Breakdown Structure
• Work Breakdown Structure
–Method by which a project is divided into tasks
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S3–6 Exhibit S3.1
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• Make them of manageable size.
• Give authority to carry out the program.
• Monitor and measure the program.
• Provide the required measures.
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• Role of the Project Manager
–Using social and technical skills to manage
across traditional functional lines to create a collaborative culture.
• High-Performance Project Teams
–Creating a successful team requires
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Organizational Considerations in Project Management (cont’d)
Organizational Considerations in Project Management (cont’d)
• Barriers to High Team Performance:
–Different points of view
–Role conflicts
–Power struggles
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Project Control
Project Control
• Gantt Chart
–Graphical technique that shows the amount of
time required for each activity and the sequence
in which the activities are to be performed.
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Gantt Chart
Gantt Chart
Exhibit S3.2A
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Total Program Cost Breakdown
Total Program Cost Breakdown
Exhibit S3.2B
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Divisional Breakdown of Costs and Labor Hours
Divisional Breakdown of Costs and Labor Hours
Exhibit S3.2C
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Cost and Performance Tracking Schedule
Cost and Performance Tracking Schedule
Exhibit S3.2D
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Bar/Milestone Chart
Bar/Milestone Chart
Exhibit S3.2E
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–The technique developed by the U.S Navy for
planning the Polaris missile project.
• CPM (Critical Path Method)
–Technique developed by J E Kelly and M
R.Walker to schedule preventative maintenance shutdowns of chemical processing plants.
• Identifies the longest time-consuming path
through a network of tasks required to complete a project (i.e., the shortest time in which the project can be completed).
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–Tasks must be independent of each other.
–Job or tasks are ordered such that each must
follow a particular or given sequence.
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CPM Key Terms
CPM Key Terms
• Slack Time
– The amount of time the starting of an activity
can be delayed without affecting the earliest
completion date of the overall project.
• Early start (ES): the earliest possible time an
activity can begin.
• Early finish time (EF): the early start time plus the
time need to complete the activity.
• Late finish time (LF): the latest time an activity can
end without delaying the project.
• Late start time (LS): the late finish time minus the
time needed to complete the activity.
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CPM with a Single Time Estimate
CPM with a Single Time Estimate
Step 1: Identify all project activities.
Step 2: Sequence activities and construct
network.
Step 3: Determine the critical path.
Step 4: Determine slack times.
Step 4.1: Find the EF and ES for each
activity.
Step 4.2: Find the LS and LF for each
activity.
Step 4.3: Determined the total slack time
for each activity.
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CPM Network for Computer Design Project
CPM Network for Computer Design Project
Exhibit S3.3
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CPM Key Terms (cont’d)
CPM Key Terms (cont’d)
• Early Start Schedule
–The earliest time that each activity in the project
can be started.
• Late Start Schedule
–The latest start time that each activity can be
started without affecting the overall completion time.
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CPM Network for Computer Design Project
CPM Network for Computer Design Project
Exhibit S3.4
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CPM with Three Activity Time Estimates
CPM with Three Activity Time Estimates
Step 1: Identify activities
Step 2: Sequence activities and construct network
Step 3: Determine the three time estimates for
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Typical Beta Curves
Typical Beta Curves
Exhibit S3.5
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a b
Exhibit S3.6
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CPM with Three Activity Time Estimates
CPM with Three Activity Time Estimates
Step 6: Identify all of the paths in the network and their
estimated completion times and variances
Exhibit S3.7
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CPM with Three Activity Time Estimates
CPM with Three Activity Time Estimates
Step 7: Determine the probability of completing the
project by a certain date
p
p
ET
D Z
D = Desired completion date for the project
ETp = Expected completion time for the path
σp = Standard deviation for the path
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Probability of Each Path Being Completed in 39 Weeks or Less
Probability of Each Path Being Completed in 39 Weeks or Less
Exhibit S3.8a
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TimeCost Tradeoff Models
TimeCost Tradeoff Models
• Time-Cost Trade-off Model
–A model that develops the relationship between
direct project costs, indirect costs, and time to complete the project by minimizing the sum of direct and indirect costs.
• Crash Costs
–The additional costs of an activity when time to
complete it is shortened.
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(or crash) each activity
Step 3: Compute the critical path
Step 4: Shorten the critical path at the least cost
Step 5: Plot project direct, indirect, and total-cost curves
and find the minimum-cost schedule
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Plot of Costs and Minimum Cost Schedule
Plot of Costs and Minimum Cost Schedule
Exhibit S3.13