This is a useful guide for practice full problems of english, you can easy to learn and understand all of issues of related english full problems. The more you study, the more you like it for sure because if its values.
Trang 1
photocopiable material
Trang 34 Countable and uncountable nouns
5 Personal pronouns: subject and object (1)
6 Personal pronouns: subject and object (2)
7 Possessive adjectives: my, your) his, etc.
8 Possessive t
9 Possessive pronouns: ntine, ))ours, his, etc.
10 be: afftrmative and negative
1l 6e: yes/no questions
12 be: wh- questions
13 this, that, these, those
14 hazte got: affirmative and negative
15 have got: yes/no questions
L6 have got: zllz- questions
17 There zi and There are: affirmative and negative
1 8 I s t h e r e ? a n d A r e t h e r e ?
19 Place prepositions: in, at, under, etc.
20 Imperatives
2l Present simple: affirmative and negative
22 Present simple: yes/no questions
23 Present simple: a;/z- questions
24 some and an1,t
2 5 H o w m u c h 2 a n d H o w m a r y t ?
26 Quantifiers: much, many, a lot of, a few, etc.
27 Frequency adverbs: always, sometimes, etc.
28 Present continuous: affirmative and negative
29 Present continuous: yes/no questions
30 Present continuous wh- questions
3l Present simple or present continuous
32 can and can't
33 rnust) mustn't and needn't
34 was and were
35 Past simple: affirmative and negative
36 Past simple: yes/no questions
37 Past simple: wh- questions
38 Time prepositions: in, eL ort
39 Present continuous with future meaning
8 9 9
Trang 41 About games
A game is an activit-v u'ith rules, a goal and an element
of fun There are tu'o kinds of games: contpetitit'i games
in which pia-vers or teams race to be the first to reach
the goal, and cooperatizrd gamesi in rvhich plavers or
teams work together towards a common goal
Language gamcs can be divided into t\'\:o firrther
categories: lirtguistic games and contrtttnticdtit:c games
In linguistic games, the goal of the game is linguistic
accuracJr: in the case of these grammar games, using
thr-correct grammmatical forms Con]muntcatir,e gatnes
havc a goal or aim that is not linguistic: succcssful
completion of the gan-re involves carrf ing out a task such
as exchanging information, filling in a picture or chart,
or finding trvo matching cards, rather than the correct
production of language Hou'ever, in order to carry out
this task it w,ill be neccssar\r to use language and, b1"
careful construction of the task, it is possible to specifl
in advance what language ll'ill be required
Games can be used at an-v- stage of the iesson once the
target language has been introduced and explained Thcl'
serve both as a memor-v aid and repetition drill, and as a
chance to use language freely and as a means to an end
rather than an end in itself Thev can aiso serve as a
diagnostic tool for the teacher, n'ho can note areas of
difficulty and take appropriate remedial action
2 About grammar
How do students acquire grammatical understanding and
accurac-v? '\ilith difficult-v' is a short answer, but it seems
to me that students adopt tu'o main approaches (u'ith,
ofcourse, all sorts ofvariants and hybrids in between)
There are the anal-vsts and the absorbers -'those who like
to dissect ianguage into little pieces to understand how
it is made, and those who slvaliou'it u'hole in enormous
gulps without worr.ving too much about the recipe
Different t.vpes of grammar practice c-xcrcises reflect
these two sq'les of learning Some, like gap-fi1ling, multiple
choice or u'ord-order exercises, help students
understand and practise grammatical fbrms b-v geming
them to segment language and anal.vse its components
Other exercises, like grammar drills, i.vork by presenting
students with grammatical patterns to repcat and
imitate, to help them absorb the language without pausing
for too long to analvse it Some of the games in this book
function more like thc first t.vpe of practice exerctse,
some more like the second
3 About this book
The games in this book have been designed to practisegrammar, not to introduce or explain it This book assumesthat the class has already met each grammar point, andthat it has been explained in the textbook or course thatthey are following The games are to be used as practiceexercises to help students get used to and remembergrammatical rules and patterns They arc designcd as funactivities to help lighten the load of grammar learning
It is up to you, the teacher, to decide when and ho'uv
to use them, but one suggestion is as light relief at theend of a lesson n'hich has fcrcused on grammar, or after
a session doing more traditional, perhaps written,gramrrlar exercises
Types of gameSome games in the book are what could be called 'choice'games These tend to be more anal.vtic, based on theconscious application of a grammar rule In them theplayers have to choose the correct linguistic form, rather
as in traditional grammar exercise types such as filling, sentence completion, multiple choice, etc Thedifference here is not only that they are in game format,u,hich means they are more fun and lighter-hearted, butalso that in most cases there is a context for the game,whereas most grammar exercises are a collection ofunrelated sentences The context is ver-v often thestudents' own experiences, tastes and preferences since Ibelieve that a personal eiement gives emotional colour to
gap-an exercise gap-and this is a valuable memory aid - if youhave invested something of yourself in an exercise youare less likely to forget it (Besides which, it's fun!)'fhese
are the types of 'choice' game in the book:
matching: e.g matching two '"vords or phrases, matchinghalf-sentences or matching r','ords and pictures
Jinding: e.g finding missing words or finding other words
to make a sentencesorting: e.g sorting
"vords or phrases into categoriesordering: e.g ordcring r.vords to make a sentencecollcctittg: e.g collecting words of a kind, collecting wordsthat collocate, collecting words to make a sentencecontpleting: completing incomplete sentences or questionscontpetitions: e.g see how manSr sentences you can make,how quickly you can unmuddle sentences
card gantes and other familiar game types: e.g lotto, bingo,Pelmanism, happy families, consequences, board games
Trang 5Other games, rvhich could be callcd 'reinforcement'
games, ',vork more like substitution drills or pattern
practice, getting students to internalise rules b-v repcating
patterns These games are designed not only to provide
intensive repetition of a grammatical structure or structures)
but to provide a meaningful context and, since these are
gamcs not drills, the repetition has a purpose: studcnts
are working towards u'inning or completing the game
These are the qpes of 'reinforcement' game in the book:
informatktn gap gdntes: Player t has access to some
information not held b1, Pla.ver 2 P1a-ver 2 must acqulrc
this information to complete a task successfully This typc
of game may be one-sided, or reciprocal (where both
plaSrers have information that they must pool to solve a
common problem) The gamcs may be played in pairs'
or in small groups (ivherc al1 members of the group have
some information)
gttessing ganrcs: a familiar variant on this principle The
player r,r,ith the information deliberately u'ithholds it,
while others guess r"'hat it might be
search gantes: another variant, involving the
"vhole class.
In these games e\reryone in the class has one piece of
information Players must obtain a1l or a large amount of
the information available to fi11 in a chart or picture or
to solve a problem Each student is thus simultaneously
a giver and a collector of information
matching gdnus: these may aiso involve a transfer of
information They involve matching corresponding pairs
of cards or pictures, and may be played as a whole-class
activity, where everyone must circulate until the-v find a
partner rvidr a corresponding card or picture, or a pairu'ork
or small-group activit-v, played as a card game on the
^ ^ ^ ^ , : ^ ; ^ l
-s I r d P P r r r r ! r P r L
exchangitg gdtnes: based on the 'barter' principle Players
have certain articles, cards or ideas which they wish to
exchange for others The aim of the game is to make an
exchange that is satisfactory to both sides
exchanging and collecting ganes: an extension of this
Players have certain articles or cards that they are u'illing
to exchange lbr others in order to complete a set These
may be played as a r'vho1e-class activity, u'here players
circulate freel1,, exchanging articles or cards at randoml
or as a card game on the 'rumm-v' principle
Al1 the above activities may include elements of
role-pla1, or of simulation In role-pla-v games, players are
given the name and some characteristics of a fictional
character These are not role-plays in the true sense,
as the role-pla-v element is aill-ays subordinate to the use
of language The outcome of a game is 'closed': once
cards are distributed it develops in a certain predetermined
way, while role-pla-v proper is open-ended and may develop
in any number of rval's
4 Practical considerations
C l a s s r o o m m a n a g e m e n tThere are three main types of activity in this book:pairwork, invcll"'ing two partners; sma11-group work,involving groups of three or four or morc; and whole-class activities, u'here everyone moves freely around theroom All these activities require some flexibility in theconstitution of groups and organisation of the classroom
It is best to have the desks or tables in a U-shape ifpossible Students can then u'ork u'ith the person sittingnext to thcm for pair'*'ork, and groups of threes and fourscan easilv be formed b.v alternate pairs moving their chairs
to the inner side of the U, opposite another pair class activitics, u,hich involve all the students circulatingfreely, can take place in the empty area in the centre ofthe U-shape If it is not possible to arrange desks in thisway, this need not deter you: the traditional arrangement
Whole-of front-facing desks can be easily adapted to pairwork,with people at adjoining desks working together, whilesmall groups can be formed b-v t'uvo people turning theirchairs round to face the people behind them \fihole-classactivities present a little more of a problem, but oftenthere is a space big enough for the students to movearound in at the front ofthe class, or desks can be pushedback to clcar a space in the centre
Sometimes an alternative small-group version of thewhole-class games in this book has been provided, so thatteachers who experience a great deal of difficulty withthe kind of games that require students to move aroundcan play these games in a more static format
Games are best set up by demonstration rather than
by lengthy explanation The teacher should explain brieflywhat the game involves, hand out the photocopied cards,make sure students have pen and paper if needcd, give
*rem a little time to study the cards, and then demonstratethe game with one of the students in front of the class
It will be found that the idca of the game is probablyeasier for studcnts to grasp from seeing the cards thanfrom a verbal explanation, and that as they become morefamiliar with the idea of the games and the techniquesused, any initiai problems caused by unfamiliarity lt'illquickly disappear Where more complicated card gamesare pla-ved in small groups, a Rules sheet is provided atthe back of the book and it is suggested that teachershand out a photocop-v of this to e ach group of students,together u'ith the cards Thesc games are indicated in theTeacher's notes r'r,ith the s-vmbol Fr-LEasHrr-r-ir_ 'l.
The teacher's rolc in all these activities is that ofmonitor and resource centre, moving trom group to group,listening, suppllting any necessary language, notlng errors!but not interrupting or correcting as this impedes fluencyand spoils thc atmosphere It is a good idea to carry paperand pen and to notc anlr persistc-nt crrors or areas ofdifficulty These can thcn be dealt rvith in a feedbacksession after thc game In manv cases the game couldthen be played again r.vith different partners or withdifterent cards
-fhe llerage icngth of time for the games in the book
is about 15 to 20 minutes
Trang 6R e s o u r c e m a n a g e m e n t
The resources required for each game fall into twocategories: reusable and disposable \Where a very smallnumber of photocopies are needed for a whole-classgame or where students may write on their cards, it isbest to treat these photocopies as disposable, and there
is no point in collecting up the photocopies in order touse them with another class when the game is finished
In contrast, some of the games require a larger number
of copies and an investment of the teacher's time in accuratecopying, cutting up and sorting, so it is worthwhilethinking of these materials as reusable resources andinvesting some time in making the photocopies into apermanent class set of materials If you have the timeand resources, obviously printing or pasting the materialsonto card or laminating them would help preserve theirshelf-life Flowever, this isn't absolutely necessary I havesets of games materials printed only onto paper that havedone their duty in workshops all over the world and aren'tmuch the worse for wear after several years
\i{4rat is more important is providing a system toprevent the materials getting lost and disorganised If youhave a class set of ten packs of cards, for example, it isworth putting each pack into an envelope clearly labelledwith the name of the game and the number of cards
It is then the students' responsibility to collect up all thecards at the end of the game, check that they are all there,put them back into the envelope and hand them back toyou If two packs of cards are required for a game, keepthem in two smaller envelopes inside the big one, andget the students to sort them back into their respectiveenvelopes at the end of the game
Finally, if you have no access to copying facilities atall, it is possible, though time-consuming, to makehome-made versions of the materials by getting thestudents to work with you to draw and write the cards
Trang 7- we can use d or arz before singular nouns
we use a before a singular noun beginning with a
a: lemon, yoghurt, tontato, lettuce, carcot, pear, chicken,
cucuntber, bdnana, sausage
(These words are provided with pictures on the cards.)
Materials and preparation
Copy and cut up one set of ,lRTtcI-E cARDS for each pair
of students in the class
Copy and cut up one set of t oon caRls for each pair
of students in the class If your students are familiar with
the vocabulary, white out the labels on a master copy
of the page before making multiple copies (Don't cut
the labels off - the cards must remain the same slze as
rhe aRtlcLE cenos.) If your students are not familiar
with the vocabulary, leave the words on the cards and
practise them before you play the game
Make one copy of the t-nrncp IICTURE for each student
in the class
How to use the game
Part 1
Check that your students are familiar with the grammar
in the Grarnrnar point and Other structures and
with the words listed under Vocabulary, above
Divide the class into pairs
Give each pair a set of aRrrcLE cARDS and a set of
FOOD CARDS.
They should shuffle the cards together and spread them
out face dorvn on the table
The players should take it in turns to turn up two cards Ifthey turn up an ARTICLE caru and a FooD caRn that
go together (e.g a and lemon, or an and orange) theymay collect and keep the cards If the two cards do not
go together, they should leave them lying face up If any cards are turned up later that go with thosealready face up, the first player to say the correctarticle and noun together, e.g 'A pear!' or 'An apple!',can collect the two cards and keep them
The obiect of this part of the garne is to match allarticles and food narnes correctly
The player with most cards at the end is the winner
Part 2 Ask each pair to discard the anrtcLs carus and
spread the FooD cARDS out on the table
Give each student a copy of the rRrocE prcruRE Students should select five foods from the FooDcaRus and draw them in the fridge They should nottell their partner which they have chosen
Students should then try to guess what is in their parmer'sfridge, e.g '/s rhere alan in the fridge?' The object of this part of the game is to guess thefoods in their partner's fridge
E alan or the (1)
Type of activity
Small group, matching game
G r a m m a r p o i n t
alan and the
we can use d or an before singular nouns
we use a before a singular noun beginning with aconsonant: a banana
\\.'e use an before a singular noun beginning with avowel: an apple
we use the wheo there is only one (the moon, the sun),
or when we know which of many we are referring to(the Queen lof Englanfl, the capital [of France])
Trang 8the: sun, moon, world, sfu), sea, Effil Tinoer, Queen of England,
capital of France, Thj Mahal
(These words are provided with pictures on the cards.)
Materials and preparation
Copy and cut up one set ofRRrrcr-E ceRos and one set
of ptcruns cARDS for each group of 3-4 students in
the class
How to use the game I R U L E S S H E E T I
Check that your students are familiar with the grammar
in the Grarnmar point and with the words listed
under Vocabulary for this game
Divide the class into groups of 3-4 students
Give each group a set ofARtICLE cARDS and a set of
PICTURE CARDS
Get them to put the pICTURE cARDS face down in a pile
in the centre of the table and to deal out the aRrrcr-s
CARDS They may look at their ARTICLE CARDS
The obiect of the garne is to pair up articles and
pictures correctly
Players take it in turns to take a prc-lung cARD from
the pile
The player who has taken the card can look to see if
it goes with any ARTICLE cano in his hand
If it does (e.9 the and moon, or an and apple), he can
lay down the two cards, saying the phrase aloud
Ifit does not, he can place the PICTURE caRl face up
on the table
The first player to pair it with a card in her hand, saying
the phrase made by the two cards, can lay the two
cards down
Then it is the next piayer's turn
The player to get rid of her eRrrcr-p cARDS first is
alan and the
- we use a the first time we mention something:
L o o k - t h e r e ' s a g i r a f f e
- we use the when we know which one we mean! or when
it has already been mentioned:
Look - the giraffe has got a baby
Other structures
Is there a ? Where is (Where\) the ?Place expressions: next to, between, o1>posite, at the end, on theleftlright
Vocabulary
Animals: elephant, ostich, alligator, antelope, monkeg, tiger,lion, bear, camel, girafle, kangaroo, zebra
(These words are provided with pictures on the cards.)
Materials and preparation
Copy and cut up one set of aNIl,LqL cARDS for each pair
of students in the class If your students are familiarwith the vocabulary, white out the labels on a mastercopy of the page before making multiple copies If theyare not, leave the labels on the cards and practise thevocabulary before you play the game
Make one copy of both the zoo IICTURES for eachstudent in the class
How to use the game
Check that your students are familiar with the grammar
in the Grarnrnar point and Other structures andwith the words listed under Vocabulary, above Divide the class into pairs
Give each pair a set of ANIl,Lqt canos and each studentthe two ZOO PICTURES
They should spread the ANIr\,r,\L cARDS out to iook at Each student should decide which six animals fromthe cards they want in their zoo, without telling theirpartner They should draw them in their My zoopicture, without showing the picture to their partner Players should then try to guess what animals are ineach other's zoo, by asking questions, e.g '1s there alan
in your zoo?' The obiect of this part of the game is to find outwhich six anirnals are in each other's zoo and make
a list of them
When they know which anirnals are in theirpartner's zoo, the object of the next part is tofind out exactly where each animal is, in order tocomplete the layout diagrarn in their tttv panrNER'szoo picture
In order to do this they imagine they are standing atthe entrance to the zoo They ask each other questions,
e g ' W h e r e ' s t h e ? ' , a n d c o m p l e t e t h e p i c t u r eaccording to their partner's answers This wiil involveworking out the layout like a puzzle, as pieces
of information are revealed, e.g:
A' Where's the zebra?
B: Between the lion and the giraffe
A: Oh Vltere's the lion then?
B: -Alexr to the elephant
A: And where's the elephant?
B: At the end, on the left
Trang 9alan and sorne with countabie and uncountable nouns
- some nouns are countable (e.9 carrot), some are
uncountable (e.e milk)
- countable nouns can be singular (carrot) or plural (carcots)
uncountable nouns do not have a plural form: milk
- we use alanwith singular countable nouns: a carrot,
an avocado
- we use some with plural countable nouns (sonte carrots)
and with uncountable nouns (sornze milk)
Other structures
There's alanlsome
Place prepositions: nexl to, on, in
Vocabulary
Food: salr, flour, sugar, milk, coffee, tea, rice, bread, butter,
cheese, apple, banana, orcntge, carrots, peas, to?natoes, biscuits,
potatoes (These words are provided with pictures on
the cards.)
Kitchen furniture: table, chair, sink, fridge, cooker, light,
xase, cupboard
Materials and preparation
Copy and cut up one set of rooo caRos for each pair
of students in the class Cut the words off if your
students are familiar with the vocabulary If they are
not, leave the words on the cards and practise the
vocabulary before you play the game
Make one copy of the xrrcuEN PIC'I'URES I and 2 for
each student in the class Cut I and 2 apart
How to use the game
Check that your students are familiar with the grammar
in the Grarnmar point and Other structures and
with the words listed under Vocabulary, above
Divide the class into pairs
Give each pair a set of FooD cARDS
Get them to spread these out face up on the table
Tell them that when you give the signal they should sort
the cards into two piles countable and uncountable
S a y ' G o ! '
V/hen they have done this, check they are right
Students should spread the FooD cARDS out again,
face up on the table
Give out KrrcHEN PICTURE l
Each student should mentally select l0 food items
(from the FooD cARDS) and draw them in on the picture
They should not show their picture to their partner
If you like, ask them to imagine that some childrenhave been cooking in the kitchen Ask them to imaginethe mess, and draw the items in as strange or sillyplaces as they like
Then give out KlrcHEN IICTURE 2 to each player.Each player should then describe their picture to theirpartner, e.g.'There's a banana in the flower aase There'ssome flour on the floor.'
The object of the garne is for each player to try
to draw the food items in on KITCHEN plcruRn 2.following their partner's description
- he, she, theg are subject pronouns
- him, her, them are object pronouns
- we use subject pronouns for the doer of an action:She smiles
- we use object pronouns for the object of an action:She sees hint
- after prepositions (e.9 at, ro) we use object pronouns:She smiles at hhn
Also' message, eaeryone, zrrorA (noun)
Materials and preparation
Copy and cut up one set ofrRuE RoMANCE (wonns)cards and one set of rnuE RoMANCE (lrcrurus) cardsfor each group of 3-4 students in the class
How to use the game
Check that your students are familiar with the grammar
in the Grammar point and Other structures andwith the words listed under Vocabulary, above Divide the class into groups of 3-4
Give each group a set of TRUE RortrA.Ncr (wonos)cards and a set oflnus RoTIANCE (lrcrunEs) cards You can play this as a competitive team game or as asmall-group card game
Trang 10Team game
Ask each group to spread the PICTURES and the \x'oRDS
out on the table
Tell them that the PICTURES and tt'ttRls tell a storl',
and that three vronos cards make up one sentence
for each picture
The object ofthe garne is, first, to arrange the
IICTURES in sequence to tell the story The students
then select three wonp cards and put them in the
correct order to rnake a sentence for each picture
Thc group that does this first correctl-v wins the game
Card game I RulFsrrirEr-_-.l
Get the groups to spread the PICTI.'RES out face up in
the centre of the table
They should deal out seven \\'oRDS cards each and put
the rest tace down ln a pllc to onc slde ol tnc PICTURES
The players may look at the words in their hands but
not show them to the others
The object of the garne is to find woRDS to make
a sentence that tells what is happening in each
ofthe pICTUREs Each sentence should be rnade
up ofthree woRDS cards
Player I goes first If he has the right \\'oRDS in his hand
to make a sentence about an-v of the prcru-Rl,s, he can lay
them dor'"'n underneath the picture and sa-v the sentence
The others can comment agree or disagree
If they agree, he takes another three \xroRDS cards from
the pile on the table
If he cannot hnd the right lr,ords, he can exchange some
or all of his cards from the \IoRDS cards on the table
He places his orm cards under the pile and takes the same
number of cards from thc top of the pile He can onl-v
do this once at each turn
Then it is the next player's turn
rX4ren the players have made sentences for all the pictures,
they can put them in the correct sequence to make the story
The story sequence is:
he sees her I she sees him i he sniles at her I she sntiles at him I
he uaz;es at her I she zoaaes at him I he urites a message to
her I she writes back to hint I eL-erione reads the messages I
they meet after wor* I eteryone watches then I thev all cheer
(Variations are possible! Also note that no punctuation
is used in the woRos cards so that the players are not
given too many clues.)
E Personal pronouns: subject and object (2)
Type of activity Small group, ordering game
G r a m m a r p o i n t
Personal pronouns: I, you, zDe; t/ae, you, us
- I, yott, zrre are subject pronounsnrc, ))ou, rr.i are object pronouns
we use subject pronouns for the subject of an action orfeeling:
(These u'ords are provided on the cards.)
Materials and preparation
Copy and cut up one sct of r,rp AND you c'lRos for eachpair of students in the class They will need a sheet ofpaper each, and a pen or pencil
How to use the game
Check that your students are familiar with the grammar
in the Gramrnar point and Other structures andwith the words listed under Vocabulary, above D i v i d e t h e c l a s s in t o p a i r s
Give out one set of l,tn AND you canos per pair Ask students to spread the cards out face up on the table Ask them to take a sheet of paper and a pen or pencil Teli them they will have three minutes to 'uvrite down
as many sentences as possibie that are true forthernselves, using the words on the cards in
t h e q e n q f r e r n s '
I (don't) like llo",te i beliette in I hate
or (doesn't\ make I ntakes nrc
They can use the words on the cards as many times asthey like to create different true sentences
They should work individualll- and not show theirsentences to their partner
Trang 11Then ask them, n'orking individuaily for three minutes,
to use the cards to make as many sentences as possible
that they believe to be true about their partner, e.g:
You (dott't\ like I hate I lo:ne
o r
(doesrt't'y make I ntdkes you
Ask them to compare their sentences
Then ask each pair to use r,l'hat they have found out
about cach other to u'rite as man-v sentences as possible
that are true for both of them:
We (don't\
(doesn't) mdke I makes trs
Set a time limit
The object of the garne is to rnake as rnany true
sentences as possible in the tirne lirnit, individually
and as a pair
At the end of the time limit, ask for the totals
The pair with the largest number wins the game
Ask each pair to read out some of their sentences
Possessive adjectives: nu)) your) his, her, its, our, their
we use possessive adjectives before nouns: nty sister,
his mother
Other structures
She is intelligent I a good cook I good ar dancing
H e h d s ( e o t )
She uears (g/asses)
He likes reading I foorball
Vocabulary
Family members: ntother, father, brother, sister, aunt, ttncle
Appearance: tall, snull, broun hair, beard, glasses
Interests: reading, football
Possessions: bike, car, dog, cat
Characteristics: zlor*s ltard, intelligerft, attactiae, good cook,
good at dancing
Also: group, ice creant
(These words are provided on the cards.)
Materials and preparation
Copy and cut up two sets of sENTENCE FRA.cMENTS
for each group of 3-4 students
How to use the game
Check that your students are familiar with the grammar
in the Grarnrnar point and Other structures andwith the words listed under Vocabulary for this game Divide the class into groups of 3-4 students
Give each group two sets of spxrsxcr FIL{cI.IENTS Ask them to spread them out face up on the table The obiect ofthe garne is for each group to arrange
as possible that are true for their group
Give them a time limit, say five minutes
\7hen you say 'Go!' they may begin
When the time is up, find out n'hich group has made themost correct sentences and ask them to read theirs out
E Possessive 's
Type of activity
Pairwork, information gap game
G r a m m a r p o i n t Possessive 's
Family relationships; ntother, father, aunt, uncle, cousin,children, daughter, son, grandfather, grandmother,gredt grandfather lntother, great aunt I uncle, zuife, husband,brother, sister
Materials and preparation
Make one copy of the pelatlv rRtsES A and B for eachpair of students in the class Cut A and B apart Make one copy of the pnoro ALBUM for each pair ofstudents in the class
How to use the game
Check that your students are familiar with the grammar
in the Grarnmar point and Other structures andwith the words listed under Vocabulary, above Divide the class into pairs
Give each pair the pa*lrrr-v rRsns A and B Each studentshould take one FArtILy t-Rgg and not show it totheir oartner
Trang 12Give each pair one PHoro ALBUM.
Tell them they are cousins, looking at some family
photos They each know something about the people
in their family but not everything
They each know who some of the people in the
photos are
The object of the garne is to work out who all the
people in the photos are
To do this, drey will have to match up the names on their
FAMILY rnae (A or B) with the photos in the puoro
ALBUT.{ and tell each other, e.g.'That's Mary\ daughter.'
'John is Mary's husband.' etc.
They must not show each other their ralttLv rRse and
they should use 's in their sentences
As they work out who is in the photos, they should write
the missins names in on their FAMILY TREE,
E Possessive pronouns:
mine, yours, his, etc.
Type of activity
Game 1: Small group guessing game
Garne 2: Pairwork guessing game
G r a m m a r p o i n t
Possessive pronouns: ntine, yours, ours, his, hers,
its, theirs
- we can use these pronouns in the place of a possessive
adiective (my) and a noun (shoe), e.g:
It's nqy shoe > h\ mb@ It\ your bike ) h\ yotns
It's onr house ) It's ours It's her hat ) It's hers
Other structures
G a m e 1 : 1 r t
Game 2: Past simple of be: was, were
Whose ?' Whose was this? Whose uere these?
ThislThese: This was his These were his
I think .i I th;nk these were hers
Vocabulary
Personal possessions:
Game L: unicyle, poodle, tutu, elc
Game 2: doll, kite, ribbon, etc
(Students do not need to know the words for these objects
to play the games.)
Materials and preparation
GAME 1
Copy one page ofcoupr-s cRRos and one set of
POSSESSIONS CARDS for each group of 3, 4, 6 or 8
srudents (Groups of 6 and 8 play in pairs.)
Cut the coupi-E carus along the broken lines only, notalong the solid lines (giving you four cards) Cut up the
POSSESSIONS CARDS Each group will need paper and
a pen or pencil, to keep score
GAME 2
Copy one vrcroRIAN pHoro and one set of oelrctscAFtDS for each pair of students in the c1ass Cut upthe OBTECTS CARDS
How to use the games
Note: Game I practises ntitte, yours ours;
Game 2 practises his, hers, theirs
GAME 1 Check that your students are familiar with thegrammar in the Grammar point and Otherstructures for Game 1
Divide the class into groups of 3, 4,6 or 8 Give outthe couplr, cARDS as follows:
For groups of 3, leave out one couPLE ceno and itscorresponding possESSIoNS cARDS; give the players
o n e c o u P L E c a n o e a c h
- For groups of 4, give the players one cot'PLE c'cRD each.For groups of 6, divide the players into pairs; leaveout one coupI-E caRl and its correspondingpossESSIoNS cARDS, and give the players one coupt-ECARD per pa1r
For groups of 8, divide the players into pairs andgive each pair one couPLE cARD
Ask them to fold their coupr-E cARD over at the solidline and place them in front of them, so that the otherscan see their names
Give each group a set of possESSIoNS cARDS Ask eachgroup to put the possESSIoNS CARDS face down in a pile
in the middle of the table
Students take it in turns to take a possEssloNs cARDfrom the pile and put it on the table for everyone to see The obiect ofthe garne is to be the first to say correctlywho owns each possession
If they know (or think they can guess) who thepossession belongs to, they should call out, e.g.'It'syours!' 'It's mine!' 'It's ours!' etc They can cail outwhether the possession is theirs or someone else's If they are the first to identif]' the owner correctiy, theyget a point
The individual or pair with most points at the end winsthe game
GAME 2
Check that your students are familiar with the grammar
in the Grarnrnar point and Other structures forGame 2
Trang 13Divide the students into pairs.
Give them the vICTozuAN pHoro and ask them to put
it on the table where they can both see it
Ask them to imagine they found this photo, with some
objects, in the attic of their house
Give them the set of osTgcrs cARDS
They should put d1e oBIECTS cARDS in a pile, face down
The airn of the garne is to decide what oBJECT
belonged to each rnernber of the farnily
As they turn up each card they should discuss who it
beionged to, e.g 'Whose was rhis?' -'I think it was his.'
- 'A'o, / think it uas hers.'
\*rhen they agree, they should put the card next to the
family member (or members) they think it belonged to
lO be: affirmative
and negative
Type of activity
Game 1: \fhole class/large group, information gap game
Garne 2: Pairwork, arranging and guessing game
G r a m m a r p o i n t
ertr., q.?Tt not; is, isn't; are, aren't
- in affirmative sentences we say: I am (or I'm),you are
(or you're), helshelit is (or he's, she's, it's), we are
(or we're), they are (or they're)
- in the negative) we add not (I am not, he is not, etc.),
or we use short forms: I'nt not, you aren't, helshelit isn't,
zae aren't, they aren't
Other structures
None
Vocabulary
Game l: single, married, widower; sntdent, doctor, secretary,
postnlan, housezaife, dentist, nurse, teacher, accountant'
lawSler; at nurserj, at school, not working
Garne 2: Adjectives/phrases for physical description,
personal information and feelings: tall, small, rich,
English, busy, friendly, shy, married, single' famous, bored,
angry, hungry, thirsty, sad, happy, in loz:e' tired
Materials and preparation
GAME 1
Copy one sTREET l,tA.p for every student in the class
Follow the instructions below according to the number
of students you have in your class:
- 8 students: copy and cut up one set ofNEtcneouRs
carus and highlight one name on each card, e.g on
card t highlight either Jane or Mary
- 9 16 students: copy and cut up two sets of x'sIcueouRscanos (for 16 students you will need a third copy
of Number 8) Highlight a different name on eachcard and discard any spare cards
- Fewer than 8 students: copy and cut up one set of
so that there is one house per student Discard theNEIGHBOURS CARDS that go u'ith the houses youhave cut off Highlight one name on each card
- More than 16 students: divide the class into two orthree equal-sized groups Follow the above
instructions for each group
GAME 2
Copy and cut up one set ofwoRo cARDS for each pair
of students Each pair will need two sheets sr nonerand a pen or pencil
How to use the games
Note: Garne 1 practises affirmative forms; Game 2practises negative forms
GAME 1 Check that your students are familiar with the grammar
in the Gramrnar point and with the words listed underVocabulary for Game l
Divide the class into groups of 8-16 A class of l6 orfewer can play as one group
Give out the cards to each group in turn Give eachstudent a STREET l.tA.p and one NEIGHBOURs cano Ingroups of 8-16, check that each student has a differenthighlighted name from everyone else in the group Tell them to imagine they are the highlighted person
To do this they will have to talk to the other people intheir group, exchanging information
At first they will only be able to give their owninformation, e.g.'I'm Jane I'm at l,{umber I with myfriend Mary I'm single We're students.'\When theyknow more, they can pass on information aboutanyone in the street, e.g.'Peter and Stre dre at Number
2 They are married ' etc
G A M E 2
Check that your students are familiar with the grammar
in the Grarnrnar point and with the words iistedunder Vocabulary for Game 2
Dir-ide the class into pairs
Give each pair a set of woRo cARDS, and a sheet
of paper
Trang 14Ask them to spread the cards out on the table and
look at them
The obiect of the garne is to use the cards to
rnake as rnany sentences as possible that are
true for thern
To do this, they will have to arrange the cards into
sentences, e.g I'n not thirs4) We ttren't in loae
They should keep a note of their sentences on their
sheet of paper
Set a time limit (e.g five minutes) for this part of the
game Check totals at the end
Then give each pair another sheet of paper
Ask them to choose from their cards:
I a sentence beginning '1 drat applies to one of the pair
2 a sentence beginning '.1" that applies to the other
3 a sentence begrnning 'lY/e' that is true for both of them
They should indicate who wrote the sentences, e.g:
I{eiko: I'm not shy
Philippe: I'm not in loxe
I{eiko and Philippe: We aren't manied
Collect up these second sheets of paper
Read one out without saying the names, e.g.'Listen
Can you guess which pair this is? She isn't shy He isn't
in lotte They aren't married.'
Get the class to guess
Then redistribute the papers you've collected and ask each
pair to tell the class about the pair whose paper they hold
The class should suess the authors
I[ be: yes/no questions
- word order is reversed in questions, e.g:
She is an artist ) Is she an artist?
Other structures
Short answers: Yes, 1 ant Yes, ))oLt are Yes, she is etc
l'{o, I'm not No, you aren't -Nq ir isz'r etc
Vocabulary
Personal information (vocabular-v will be determined by
the students but may include the follow-ing areas):
marital status (single, married, etc.), age (twenty years old,
etc.), family (brother, s,ster, etc.), feelings (hoppy, sad, etc.),
appearance (tall, short, blue eyes, etc.), favourite colours/
sports/foods, talents (good at tennis, erc.)
Materials and preparation
Copy and cut up three or four sets of eUESTIoN sr-lpsfor each group of 6 8 students
Have a bag ready for the completed eUESTION sups
How to use the game
Check that 1'our students are familiar with the grammar
in the Grarnrnar point and Other structures andwith the vocabulary topics shown under Vocabulary Divide the class into groups of 6-8 Groups should sitaround a table
Give each group three or four sets of quEs-ticrr.- sr-rls Ask the students to take one slip each and put the rest
in a pile in the middle of the table
Ask them to think of a question beginning with the word
on the slip This should be a question about personalinformation They should write down the next word
in the question on the slip
\ffhen they have written the word, they pass the slip
on to the person on their right, who writes the nextword and passes it on
The slip continues round the table until the question
is complete
The person who writes the last word adds a questionmark, puts the slip in the bag and takes another slip Do one example with the whole class to show them ho'uv
to do it For example, the slip has Are written on it.Student I writes your Student 2 writes eyes Student 3wrrtes blue, adds a question mark, puts the completedslip into the bag and takes a new slip
The object of the garne is to cornplete all the slipswith questions
The students continue until all the slips are completedand have been placed in the bag
They then take turns to draw a question out of thebag, read it out and answer rt, e.g.'Are your eyes blue?'
- 'Yes, they are I No, they aren't.'
Variations
I The person who completes the question passes the slip
on to the next personr who u'rites an answer underneathand puts it in the bag When students take quesrionsand answers from the bag, they try to guess whoanswered the question
2 This game can also be played with a 'general knowledge'theme instead of a 'personal information' theme.Questions would be, e.g '1s Paris the cdpital of France?''Are the Andes in Chile?' The vocabularv level requiredwould be higher
3 The bag of questions, when completed, can be used asforfeits in another game For example, students count
in a circle, each student saying a number Any numbers
Trang 15containing 3 or a multiple of 3 must be replaced b1'
'buzz' and any numbers containing 5 or a multiple of
5 m u s t b e r e p l a c e d b i r J i : : ' ( s o f o r ' 1 2 ' t h e s t u d e n t
should say 'buzz' and for '15' they sa5' 'y'::&i;::').
Students who make a mistake have to dip into the
bag, take a question and answer it
E he= wh- questions
Type of activity
Small group, matching game
G r a m m a r p o i n t
- word order is reversed in questions, e.g:
It is white ) Wdt colour is it?
- question words come at the beginning of a question
Materials and preparation
Copy and cut up one set of HaLI, sENTIINCES and one
set of poR-rR,c.trs for each group of 3 4 students Each
student needs a sheet of paper and a pen or pencil
How to use the game
Part 1 R U L E S S H E E T I
Check that your students are familiar with the grammar
in the Grarnrnar point and with the n'ocabulary topics
shown under Vocabulary, above
Divide the class into groups of 3 4
Give each group a set of HALF sF,NTENCl,s in twcr
separate packs 'beginnings' and 'endings'.
One student in each group deals out the 'endings' to
all players, rvhich they hold in their hand, and places
the 'beginnings' face down in a pile in the middle
' Player I begins b1' turning up a 'beginning' and
placing it on the table so everyone can see it
The object of this part of the game is to complete
each question using one ofthe 'ending' cards
The first person to do this, by producing the appropriate
'ending' card and placing it next to the 'beginning' to
form a question, asks all the other players the question
1n turn
They must answer
Completed questions should be left on the table
At the enC, the group should consider whether any ofthe 'beginnings' and 'endings' can be re-combined tomake better questions
Part 2
When the players have used all their cards, give eachgroup a set of pcrxt'ruur-s
Each student takes a poRTR{rf and, using the questions
on the table as a guide, r.vrites six questions about thecharacter on a sheet of paper (beginning What, IYhatcolour, Were, Hoza, Why si4 IY.ho) Wrtte these words
on the board for the students to refer to
W'hen thev have finished the questions they shouldpass their sheet of questions and the poR-rR{IT to thestudent on their right
'fhat student invents answers to the questions, as ifthey were the person in the IoRTR{IT, and writes them
on the same sheet
When they havc finishcd, they should swap and-answer sheets with another group They should iaythe ponrnqrrs on the table so that they can all see them They each take out one of the new question-and-answer sheets and read out the questions and answers The obiect of this part of the game is to guess whichPORTRAIT the questions and answers refer to
quesrion-lE this, that, these, those
Type of activity
'Whole class, collecting game
G r a m m a r p o i n tthis, that, these and those
- this and that arc singular, these and tltose are plural:this shoe, these shoes
this and these are used for nearby objectsthat and those are used for objects that are further awav
Materials and preparation
Play this game with a minimum of 8 students, as follows:For a class of 8 14 students, copy and cut up one set
of the four Losr pRopERTy oFFrcE cARDS for four ofthe students (one card pcr student) For the remainingstudents, copy and cut up one set ofthe Los'r ARTICLEScARDS I(eep one row ofthese cards for each student
Trang 16- For 15 24 students, copy and cut up two sets ofthe
LOST PROPERTY OFFICE CARDS (one each for eight
students) Copy and cut up a row of the Losr ARTTcLES
cARDS for each of the remaining students
For 25-36 students, copy and cut up three sets of the
LOST PROPERTY OFFICE CARDS (one each for 12
students) Copy and cut up a row ofthe Losr
ARTICLES CARDS for each of the remaining students
- If you have a larger class than this, it would be best
to play in two separate groups
How to use the game
Check that your students are familiar with the grammar
in the Grammar point and Other structures and
with the words listed under Vocabulary for this game
Give out the Losr PRoPERTY oFFICE cARDS first
Ask students with these cards to sit behind desks in
different areas of the room These are the 'Lost
Property offices'
They should keep the card so that they can see it but
it is not visible to the other students
Give out the Losr ARTICLES CARDS to the rest of the
students Each student receives the four cards
1n a row
The obiect of the garne is for the students to find
the things on their Losr ARTICLES CARDS
To do this they will have to visit each 'Lost Property
offrce' in turn, asking 'Have you got my shoes?' or
'Haae you got my jumper2', etc., until they find one
with their article(s)
\Vhen they have found the office with their article(s),
the Lost Property officer may show them the picture
of the lost articles and ask them which article is theirs,
e.g.'This one here?' ot'These ones here?' (for things that
are at the front of the office) or'That one oaer there?'
or'Those ones oaer there?' (for things that are at the
back ofthe off,rce)
Each Lost Property offrce has more than one of each
article so they will have to identifu the article(s) they have
lost by telling the Lost Property offrcer 'It's rhis one.'
ot'Those ones oaer there, look.'
The Lost Property officer can then mime giving them
the article and they may tick it off on their card
The Lost Property officer should cross out the item on
his drawing
Ask students to sit down when they have found all the
articles they have lost
l4l have got= affirmative
haae, haae got, haoen't got; has, has got, hasn't got
- after I, you, we, they we use' haxe, haue got ot 've got
- after he, sherir we use: has, has got or 's got
in the negative, we say: Ilyoulwelthey hazte not(haaen't) got and helshelit has not (hasn't) got
- to talk about possession, the short forms of haae ('s, 'ue,haaen't and hasn't) are not normally used without gor:He's got a car (Not He's a cat.)
Other structures None
Vocabulary
Physical appearance:
Garne l: long, short, curly, staight, brown, red, blonde,black, green, uhite, blue, yellow, hair, eyes, skirt, dress,jumper, ffousers, shoes
Garne 2: wings, webbed feet, arnts, heads, horns, eyes on stalks
Materials and preparation
For Game 1, copy and cut up two sets of srrono canosfor each group of 3-4 students You will also need
a paper bag per group
For Garne 2, copy and cut out one set of RttgN FA"MILIESrICTURES for each pair of students in your class
How to use the games
Note: Garne 1 practises the affrrmative; Game 2 practisesboth the affirmative and nesative
GAME 1 I R U L E 5 S H E E T
Check that your students are familiar with the grammar
in the Grammar point and with the words listedunder Vocabulary for Game 1, above
Divide the class into groups of 3-4 students
Give each group two sets of woRo cARDS
Ask them to deal out seven cards to each Derson inthe group
They should put the rest in a bag
Player I should look at her cards If she can make asentence that is at least four words long and true forsomeone or some peopie in her group, she can laydown the words to make the sentence, e.g.'He has gatbroun hair.' or 'We hatte blue jumpers.' (The studentmay make a word plural.)
If she cannot make a sentence she may exchange asmany \iloRD cARDS as she likes with cards from thebae She can then use them on her next turn
Trang 17El have got: yes/no lEl have got=
wh-questions
Then the turn passes to the next person
The obf ect of the garne is to rnake as rnany true
sentences as possible
The player with the most sentences on the table at the
end is the winner
GAME 2
Divide the students into pairs Check that they are
familiar with the words and phrases listed under
Vocabulary for Game 2
Give each pair a set of eLleN FAMILIES prcrunps and
ask them to take one each (Family A or Family B)
They should not show their picture to their partner
The obiect of the garne is to find as rnany
differences as possible between the pictures
To do this they have to imagine that they are the 'me'
in their picture and describe their pictures to each other,
e.g 'We'te all got four arms and tzuo heads.' or 'M1 mother
has wings but my sister hasn't got wings.' erc
There are six differences between the pictures
questions
Type of activity
Pairwork, matching game
Grammar point
hante got: yes/no questions and answers
- questions: Haae youlwell got ? Has helshelit got ?
- short answers: Yes, Ilyoulwelthey hazse Yes, helshelit has
- negative short answers: No, Illtoulwelthey haaen't
l{o, helshe hasn't
Pets: (shaggy) dog, poodle, cat, hantster, rabbit, ntouse, rat,
horse, tortoise, goldfish, parrot, canary, guinea pig, spider
Materials and preparation
Copy and cut up one set of rar'ULIES cARDS (A and B)
and one set of pgt: ceRns for each pair of students in
your ciass
How to use the game
Check that your students are familiar with the grammar
in the Grarnrnar point and with the words listed
under Vocabulary, above
Divide the class into parrs
For each pair give one student FAMILIES cano A andthe other FAMILIES caru B They should not show thepicture to their partner
Tell them that the ieft picture on their card is their familyand the right picture is their partner's family
Give each pair a set of pEr canos
Ask them to spread these on the table so that they canboth see them
The object of the game is to guess which pet eachrnernber of your partner's farnily owns
To do this they will have to ask questions, e.g 'Has youraunt got a parcot?' or 'Haz,e yosr grandparents got a cat?'Their partner may only give yes/no answers, e.g.'Yes(she has).' or'No (they haaen't).'
As they match each pet with its owner, they may takethe PET cnRp from the table
The game is finished when each player has matched allthe Dets with their owners
Type of activity
Small group, arranging game
G r a m m a r p o i n t
hazse got in'2r,ft- questions
- we use haxe got in zuft- questions like this:
What colour eyes haue youlwell got?
What colour eyes has helshelit got?
- note that word order is reversed in ouestions
Other structures
zllz* question phrases: IX4tar colour ? Iilhat kind of How many ?
Vocabulary Physical appearance: hair, eyes
Possessions: house, books, rooms, car, camera, telez;ision,bicycle, radio, pets
Family members: parents, grandparents, mother, father,aunt, uncle, brother, sister, children
(These words are provided on the cards.)
Materials and preparation
Copy and cut up a set of se,Nrsxcns cARDS for eachgroup of 3-4 students
Trang 18How to use the game
Check that your students are familiar u'idl the grammar
in the Gramrnar point and Other structures and
with the words listed under \bcabulary for this game
Divide the class into groups of 3-4 students
Give each group a set of sENTENCES cARDS
Ask them to spread them all out facc up on the table
so that they can all see them
Get them to appoint one person in each group as 'scribe''
The object of the garne is to rnake as rnany questions
as possible frorn the words on the table'
They can use each word more than once'
Give them a time limit, say five minutes
The 'scribe' writes down the questions as the group
think of them
The group with the most questions at the end is
the winner
Then, the students take turns asking a question to a
student in another group, e.g:
Group 7: IX'hat colour eyes has yttur nnther got, ILaria?
Group 2: Wat kind of car has your father got, Pedro?
El rnere is and There are=
There islisn't T'here arelaren't
we use the singular, islin't, to talk about single
countable objects and uncountable obiects:
There isn't a sofa There isn't atty strgar
we use the plural, arelaren't, for plural objects:
There aren't an! to))s
Other structures
lots of : There are lots of cuPs.
aryt in negative sentences' There ttren't any matches
(= There are no mdtches.)
Vocabulary
Furniture and household obiects: soJa, cot, urntcltair,
knitting, cffie table, xases, bookcase) cttps' piano, photos,
uindow, toys, fireplace, cigarettes, music stand, natches,
ashtray, paints, xiolin, dog biscttits, neuspctper, sLtttc.tses
(These words are provided on the cards.)
Materials and preparation
Copy a RooM ptclruRg and a set of nar-p sENTENCEcanos for each pair of students in your class Cut upthe rt.ru sE\TENCE CARDS
How to use the game
Check that 1'our students are familiar with the grammar
in the Grarnrnar point and Other structures andwith thc rvords listed under Vocabulary for this game Divide the class into pairs
Give each pair a set of HALF sENTENcB canns and a
ROOIU PICTURIT.
Ask them to spread the cards out face down on thetable and to put the ROorI PICTURE where they canboth see it
They should take it in turns to turn up two HALFSE\TENCI] CARDS
The object of the garne is to find rnatching halfsentences that rnake a sentence that correctlydescribes the roorn,
If the player turning up the cards finds two that make
a true sentence about the room, she may put the halvestogether and lay them under dre picrure FL{LF SENTENCEcARDS may be left face up when they are turned over.Then a nen' half sentence can be combined with anvthat are visible
The player rvho can make the most sentences is the winner
Variation
For a harder version of this game, the cards can beturned face down again if they don't match Players willthen have to remember where the half sentences are
Is there ? Are there ?
we use the singuiar, lr', to ask about singie countableobjects and uncountable obiects:
Is there a chair? Is there any sugar?
- \4'e use the plural, are, for plural objects:
Are there arqy toys?
note that the lvord order is changed in questions
Other structures
arT, in questions' Are there any biscuits?
a lot of .' Are there a lot of bisctrits?
Trang 19Furniture and household objects: ashtray, cigarettes, ntLttcltes,
easel, pairtts, collar, dog lead, dog boul, (packet ttfl dog biscttits,
tttusic stand, t,iolin, boo/es, szzircases, knitting, cot, childrett's
toys babies' tot's
Materials and preparation
Cupy and cut up a set of eEosl-tt-lxo picturcs and a set
of r-oocERs for each group of 3 l students in -vour class
How to use the game
Check that -vour studcnts are familiar with the grammar
in the Grarnmar point and Other structures and
with the n'ords listed under Vocabulary, above
Divide the class into groups of 3 -l students
Give each group a set of BEDSITLT\\I) pictures and ask
them to take one each
In groups of 3, one person il'ill have to take tu'o
BEDSITLANI) pictures
They should not shou' their pictr-rrcs to each other
Give each group a set of LoD(;ERS Tell them these
eight iodgers live in thc eight rooms in the house
Ask them to spread the LctttctRs out on the table
where thev can a1l scc thcm
The object of the garne is to decide rvhich lodger
lives in which room
They first look at the ir o\\'n litDst-t.L.lxn picture and
decide which t-oncsn lives in i,vhich room, using the
objects in the room as clues
Then they trl to rvork out 'uvhere the othcrs 1ive To do
this they u'ill have to ask each other questions using
'Is there ' ot 'Are
there ', such as 'Is there cut ashtral'
it Room 1?' 'Are there a lot of books in Room 2?'
The game is finished r'r,hen thcy have rvorked out u'ho
Place prepositions and phrases
in, at, ort, ttnder, belou, next to, near, ahctL,e, opposire,
behind, in front o;t', beside, on the rightile.fr of
Other structures
&e in vesino questions: Are you ?
&e in short answers: Yes, I am No, I'nt not
There is ittre VocabularyFurniture and household objects: fridge, table, chair,cupboard, cup, saucer, jug, tLapot, trrilk bottle, sink, cooker,pan, cttrdboard box, toLrstet", kettle, floor
Materials and preparation
Make one copy of the car AND MousE tsoARD, the c,qrToIiEN and the t\vo IIOUSE'I'OKENS, and two copies ofthe crt' AND \rousE pIcruRE, for each pair of students
in -vour class Cut apart the 'roKENS You will alsoneed a dice for each oarr
Check that vour students are familiar with dre grammar
in thc Gramrnar point and Other structures andrvith the n'ords listcd under Vocabulary, above
D i v i d c t h e c l a s s in t o p a i r s Give each pair a c.\T AND IIOUSE BOARD, a dice, a cA.r-I'oKEN and one rlousE TOKEN.
Ask them to decide which of them will be the cat andll,hich the lnouse
They should place their tokens on START
Now give all the students a c.{T AND A.lousE prcruRE,and give the 'mice' another r'rousE ToIiEN
The 'mice' should place their secondlrousE ToKENan]'r,vhere they like on their picture (keeping it carefullyhidden from the 'cats'!).
The object of the garne is for the 'cat' to try tocatch the 'mouse', and the 'rnouse' to try toescape frorn the 'cat'.
The 'mouse'begins He should shake the dice andmove.the appropriate number of squares round theboard, missing out the POUNCE squares
If he lands on a SCURRY square, he may, if he wants,move the mouse to another place on his picture
Then it is the 'cat's' turn She should roll the dice andlnove the appropriate number of squares, missing outthe SCURRY squares
If she lands on a POUNCE square, she can ask the'mouse' a question about his whereabouts, e.g 'Are you
in the box rtear the sink?' or'Are vou on the chair on the
" i h t ^ f t l ' , ' t , ' h l n ) ' e t , The game cnds when the 'cat' catches the 'mouse' byfinding his hiding place, or r,vhen the 'mouse' gets tothe mousehole
Trang 20-EO lmperatives
Type of activity
Small group, board game
G r a m m a r p o i n t
lmperatives and negative imperatives
- we use the infinitive form of the verb for the imperative
in commands and instructions:
Sit down Conte here Tbuch your toes
- we use do not or don't in negative imperatives:
Don't laugh
Other structures
None
Vocabulary
Parts of the body, e.g hands, toes, stomach, earst nose' eres'
knees, elbow, feet, tongue, head, mouth
Game actions and expressions: say (the alphabet backwards),
miss (a go), pat $tour heaA1, rub $tour stomach) ) go (back
three squares), close Qtour eyes), moae, change (the rulesl
one instruction), land (on a square), and other actions as
invented by students; at the same time, it's your go) counter
Materials and preparation
Copy a r-AURA's cAME BoARD and set of INs-tRucrroxs
for each group of 6 8 students in your class You will
also need a dice for each group, and 3 4 differently
coloured counters for each group
How to use the game I R U L E S S H E E T I
Check that your students are familiar with the grammar
in the Gramrnar point and with the words listed
under Vocabulary, above You can write the
vocabulary up on the board for their reference
Divide the students into groups of 6-8 players
Ask players in each group to group themselves in pairs
Tell them they are playing together in these pairs
against the other pairs in the group
Give each group a I-AURA'S GAME BOARD, a set of
rNsrRUCTIoNs and a dice Give each pair in the group
a differently coloured counter
Ask all pairs to put their counters on START
Tell them to begin playing by shaking the dice and
moving the counters round the board
When they land on a shape (triangle, circie, square
or diamond) they should obey the instruction for
that shape Then it is the next pair's turn
\7hen a pair lands on '!', they may choose one of the
TNSTRUCTIoNS to change, for example, changing the
parts of the body when landing on a circle
The only condition is that they may not make an
instruction that allows a pair to move more than four
squares forward, or straight to FINISH
They may want to change rules to benefit their pair
or just to have fun
The obiect of the garne, as in a norrnal board game,
is to reach the end first
The pair that does so wins the game
EE Present simple:
affirmative and negative
Type of activity
Garne 1: Small group, card gameGarne 2: lfhole class, information gap game
Grammar point Present simple
- we use this tense to talk about things that are generallytrue:
Birds lay eggs Tigers hazse stipes
- we also use it for habits, routines and things that often,sometimes or aiways happen:
I go swimming on Sundays
- the present simple is like the infinitive form of the verb(like, want, etc.) except for the third person singularwhich has an -s (he likes, she wants) etc.)
- we use don't or doesn't in the negative:
Ilyoulwelthey don't like it Helshelit doesn't like it
Game 2' planet, ntountains, grass, trees, water, insects,insect lifu, bt1ds, bird life, sun, moon; telephones, signs, food,wilk, radios, guide, beetles, lights, flying chairs, woolly hats;haae, go round, write, use tools, speak, eat, need,
communicate, drink, walk, ffattel, wear
Materials and preparation
For Garne 1, copy and cut up a set ofpRearv ractscanls and a set ofvERe cARDS for each group of 3-4students in your class
For Garne 2, copy a soIAR sYSTEI,I u,Ll for everystudent in the class Copy one IL{NET ceRo andone INHABITANTS CARD fbr everV Student and cut
up these cards
Trang 21How to use the games
Note: Garne 1 practises the affirmative;
Garne 2 practises the affirmative and negative
GAME 1 R U L E S S H E E T I
Check that your students are familiar with the grammar
in the Grarnmar point and with the words listed
under Vocabulary for Game 1
Divide the class into groups of 3 4
Give each group a set of t RgRKy FACTS cRRos and a set
ofvens cARDS
Ask them to deai out eight FREAKv FACTS cARDS to each
player and to spread the rest face down on the table
They should place the \ERB cARDS face down in a pile
on the table
The object of the garne is to make sentences using
a verb frorn a vERB cARD to cornbine two of the
FREAKY FACTS CARDS
Each player should take it in turn to pick up a vERB
CARD from the pile
She should take two FREAKy FACTS cARDS from her
hand and make a sentence with them using the vrRn
CARD to connect them (and adding any other words
she likes), e.g.'Tigers have stripes.' 'The earth goes round
the sun.' 'Polar bears liae near the North Pole.' 'Pandas
live in China.'
To make some sentences she will need an extra 's' or
'es' card.
She will find that sometimes she holds the right
combination of cards to make a fact easily, e.g Cats
eat fish, but sometimes she will not have the right
combination of cards to make an obvious fact
In this case she should 'invent' a fact e.g Tigers eat
fish, and try to persuade the others that it is true
(She will obviously have more chance with a
'believable' fact like the above than with obviouslv
false statements like Birds hatte 8 legsl)
If the group accept the 'fact' as true or possibly true,
she may discard the cards and take another two FREAKv
FACTS CARDS from those on the table
If the group reject the sentence, she must keep the
cards but may change as many FREAKv FACTS cARDS
as she likes from her hand with those spread out on
the table The cards that she outs back on the table
must be face down
Then the turn passes to the next player
The winner is the player who gets rid of all her
cards first
GAME 2
Note: This is a whole-class activity
Check that your students are familiar with the grammar
under Other structures and with the words listed
under Vocabulary for Game 2
Part 1 Give each student a soLAR sysrEM lrqp and a
PLANET CARD
Ask them to read the pr-qNn.t caRo and work out whichplanet on the soL{R sysrEM rLlp they come from.They should mark it with its name on the map Ask them to rake their soL"\R sysrEM mt (but not thePLANET cano) and to stand up
The object of this part of the garne is to narne allthe planets on the rnap
Students can do this by talking to each other anddescribing their planet using affirmative and negativestatements such as:
Sl: IX'4tere do you come from?
32: Tharg
Sl: IX/hat's that like?
32: Well, it doesn't haz;e any mountains and it doesn'thave any grass But it has trees and water
Sl: Is it planet number 2?
52: No, Tharg doesn't go round the sun
etc
The students must not show their solqR sysrEM I,L{ps
to each other, nor say the number of their planet When they have written in the names of all the planets
on their map, ask them to sit down
Part 2 When everyone is sitting down, give each student anINHABITANTS cann This card should not corresoond
to the IIANET cARD they already have
Tell them that they are each on a mission in outer spaceand they have each found an alien (the one on theirINHABITANTS ceRl) from another planet who is lost
in space He/she doesn't speak their language so theydon't know where he/she comes from
The object of this part of the garne is to find outwhich planet the alien is from and return
hirn/her to it
To do this they will have to stand up and move aroundthe class 'radioing' each of the other planets rill theyfind out which planet the alien is from- They could say:
Sl Spaceship Deha to Gamma 3 Are you receiz;ing me?
32 Yes Go ahead
Sl: We haz,e an alien here He has two heads andfour arms.But he doesn't hazte any feet He's in a fllting chair.32: Yes! He\ from Plarg Can you bring him back?Variation
You can play this game in a more static version byseating students in groups of 8 or fewer around tables.For 8 students, make eight copies of the sor-cn sysrEMA.Ltp, and a copy of each of the eight pr-ANET cARDSand INHReit-Alirs CARDS For groups offewer than 8,make one copy of the soLA.R sysrEM l n and white outany unwanted planets Use this as your master to makethe required number of copies Select pt-tNpT cARDSand rNHaettaNTS cARDS to correspond with the map
Trang 22Present simple questions
we use do and does to form questions in the present
simple: Do Ilyoulwelthey like ? Does helshelit like ?
- note that we put the subject (1, -,-ott, etc.) after do and does
Other structures
Short answers: Ye.r, 1do ,\1L I don't
Vocabulary
Places, things, activities: ice crean,.football, cat, dog, g/a-sse.s,
club, theatre, bicycle, tear tennis, cltess, stantps, guitar, PiLttto,
I a r t g t t a ge s, o.lfi c e c h t t ol alc *zr' loqg i t t g
Activity verbs: p/a1,, watch, go (clubbinglto the theatre),
gct up, ride la biq'tle\, tollecr sptak, iLttt'k driz'(
Other verbs: like, enjoy, haxe, zcear
Materials and preparation
Copy and cut up one set of cul caRns lbr each pair
of students in your class Each pair u'ill need a sheet
of paper and a pen or pencil
How to use the game
Check that I'our students are familiar lr'ith the grammar
in the Grarnrnar point and Other structures and
with the q'ords listed under Vocabulary, above
You can u'rite the verbs, from the list, on the board
for students to refer to
Divide the class into pairs
Give each pair a set of cuE cARDS
Ask them to put them in a pile face dorvn on the tab1e
Player I should take the top card and look at dre picture,
then ask Player 2 a question based on the picture,
e.g (picking up the picture of an ice cream) 'Do you l;ke
ice creant?'
Player 2 should answer and ask Player 1 the same
question, e.g 'I?s, I do Do 1'ou?'
The object of the garne is to ask and answer as
many questions as possible
Players should take it in turns to pick up cards from
the pile
Give a time limit, sav three minutes
At the end of this time, join pairs together with
another pair
Pair A should put their chairs so they are back to back
and cannot see each other
Pair B should quiz Pla1'er I about Player 2's ans\\'ers, e.g.'Does he like icc crednt?'They may use the cards as cues,
Pla-ver 1 must tr)r to remember
\flhcn she has ans'nl'crcd, Plal,er 2 ma1' say whether sher.vas right or not
The-v can then ask Pla ver 2 about Player 1, and Player Ican confirm or disagree s'ith the answer
Pair B should keep a score of dre number of right answersthat Pair A give about each other
Then it is Pair A's turn to question pair B
The pair who got the most right answers at the end arethe u'inncrs
EE Present simple:
wh- questions
Type of activitySmall group, matching game
G r a m m a r p o i n tPresent simplc zr,ft- questtonsw-e form thcsc questicrns u'ith do and does:
Wtere do Itl,ouiweithe-t' liue?
Where does hetshelit lite?
\ve put the subject (1, /ri, etc.) after do and docsquestion u'ords (arlro, u,here, uhj, tuhat, hou, tuhen)
go at the beginning of the question
Students will need to know these u.ords to make thequestions for the game (the-v can be q'ritten up on theboard): lir-te, eat, la1 (eggs), fl15 keep, Jur, lortg necks, ltuntp,cheeks, bqg c1'cs, lortg tongues
Materials and preparation
Copy and cut up onc set of lNtllqI- IICTURES and oneset of aNtir,t,rr- A\s\\-ERS for each group of 3 4 students
in the class
Trang 23How to use the game I R U L E S S H E E T I
Check that your students are familiar r"'ith the grammar
in the Grarnmar point and Other structures and
with the words listed under Vocabulary for this game
Divide the students into groups of 3.-4
Give each group a set of axlNlLL t,tc-ruRgs and
ANIMAL ANS\\''ERS.
They should spread the A\INIAL ANSwERS out face up
on the table and put the ANI\,L\L PICTURES face down
in a pile
Players should take it in turns to turn up a card from
the ANIMAL PICI'uRES pile and lay it on the table
The obf ect of the game is to find a question for
the pICTURE that rnatches one ofthe ANSwERS on
the table Questions rnust begin with a ztsh- word
and use do or does
The player who can do this correctly frrst, for example
by asking (matching a picture of a tiger with the answer
India) 'II/here do tigers lite?', rnay keep both cards
The plaver with most cards at the end is the wtnner
EEI some and any
Type of activity
Small group, exchanging and collecting game
G r a m m a r p o i n t
sorne and any
- we use some and azy with plural nouns (sonte pills,
any batteries) and uncountable nouns (sotne ntoney,
any shamPoo)
- we use sorne in affirmative statements (I haxe sorne
money), in offers (Wotid you like sorne ntoney?) and
requests (Can you gioe me sorne monel'?)
- we use any in negative statements (I haxen't got any
ntoney) and in questions, except for offers and requests
(Have you got any money?)
- some and any may be used on their own without a noun
when the noun has been previously mentioned:
I haaen't got any shampoo Haxe you got any?
Other structures
need' We need some starn4s
haae got in questions and short ans\{'ers
Vocabulary
Holiday necessities: film, suncream, insect repellent, tltoilq)'
plasters, batteries, shampoo, toothpdste, soap, travel pills,
aspirin, rlssz.res (These words are provided in the game.)
Materials and preparation
Copy and cut up one set of t'acxtllc PICTURES, onesuITCASE and one cHECKLIST for each group of j-4students in your class Put all the PAcKING PICTURESthat you have copicd together and mix them up
Check that your students are familiar with the grammar
in the Grarnrnar point and Other structures andwith the u'ords listed under Vocabulary for this game Divide your class into groups of 3-4
Give each group a sUITCIASE and a r:uscKLISt
Tell them the-v are going on holiday and this is theirpacking list
Ask tu'o plavers in each group to take the surrcasn andthe other t\\'o to take the cIlECKLlsr (In a group of 3,one play'er can take either the sLrn-cASE or *re cHEcr<usr.) Give out the mixed-up PACKING I']ICTURES to the playerswith the suitcases onl.v 12 pictures to each pair.Because the pacrctNc PI(t'fuRES have been mixed up,each group will be missing some items and have morethan one of othcr items
The pair should spread the racrtNc; PI(lruRES out wherethey can both see them, but conceal them from theother pair in their group
The obiect of the garne is to 'pack' the sulrcAsEwith all the iterns on the cHECKLIST
The pair n'ith the cHECKLISI' should ask the other pair
if they have items on the list, e.g.'We need some suncreanl.Hatte ue got any (suncrednt)?'
The players with the sUITCASE and t'aczuNc PICTURESshould answer, e.g 'Yes, we'ae got sonte.' or'No, weharen't got ttny.'
If they have an item, they can put it in the SUITCASEand the pla-vers rvith the cHECKLIST can tick it off If they haven't got an item, the players with thecHtscKlIST should underline or circie the item
If they have more than one of any item, they should putone in thc suITCASh,, but keep the other on the table $flhen they have finished going through the cuncrLtst,thel' should decide u,'hat items they need to get,e.g.'l'W htn-ten't got.tlry batteries We need to get some.'-'Yes, and we neetl sonrc pl(lsters too.'
Groups may then send out two players to go to othergroups to try to obtain those items
They should visit other groups and ask for items,c.g.'We need sonte shdntpoo Hatte you got any?', Groups can give away any of the items not in theirsuITCASl (Items do not need to be exchanged theycan be given away.)
The group to finish packing first are the winners
Trang 24El uow much ,? and EEI Quantifiers: much,
How many ?
Type of activity
Pairwork, information gap game
Grammar point
Hoz.u rnuch 2 and Hozts ntany ?
- we use hou much with uncountable nouns:
How rnuch flour ?
we use how ntanl' with plural nouns:
How many apples ?
Other structures
haxe got
There islare
Vocabulary
Shop goods: apples, flour, cffie, jam, sottp' oratTges' tea'
tomatoes, sugar, bread
Amounts: gram, loaflloaaes
Containers: bag, packer, jar, rin
Materials and preparation
Copy and cut up a set ofcupsoaRD PICTURES
for each pair of students in your class
many, a lot of,
- we use much with uncountable nouns: tnuch time
- we use many with plural nouns: tnany books
- we use a lot of with uncountable and plural nouns:
a lot of time a lot of books
- much and many tend to be used in questions andnegatives In affirmative statements we tend to use
a lot of rnstead of much or many
- a few (meaning 'not many') is used with plural nouns:afeza books
- a little (meaning 'not much') is used with uncountablenouns: a little time
Other structures
haae got: affirmative negativc questionsThere is arc: affirmative, negative, questionsPresent simple: affirmative, negative, questions
Vocabulary
These words are provided on the board: brothers, ntone)),books, letters, cffie, tea, languages, hobbies, rooms, rain, pets,kilometres, time, exercise, problems, good friends, aunts,frce ritne, lrolidays releaision prograntntes, sisters
Materials and preparation
Copy a eUESTIoNS BoARD and a set of l,rucu oR \,LA.NYcarus for each group of 3 4 students in your class.Cut up the uucn oR MANv cARDS For each group youwill need a dice and 3-4 differentlv coloured counters
Check that your students are familiar with the grammar
in the Grarnrnar point and Other structures andwith the words listed under Vocabulary, above
Divide the class into groups of 3-4
Give each group a eIJESTIoNS BoARD, a dice and a shufledset of llucu oR MANy cARDS Give each student adifferently coloured counter
Ask them to place their counters on START and todeal out five uucn oR I,LA.Ny cARDS to each student The rest of the cards should be placed in a pile face down Player I throws the dice and moves forward thatnumber of squares
The object of the garne is to rnatch picture squaresand nucu oR MANY CARDS to rnake questions
(A and B)
How to use the game
Check that your students are famiiiar with the grammar
in the Grammar point and Other structures and
with the words listed under Vocabulary, above
Divide the class into patrs
Give cupBoARD picruRn A to one student in each pair
and cupgoaRo pICTURE B to the other student Thev
should not show their pictures to each other
The object of the game is to find as many
differences as possible between the two pictures
To do this they will have to ask questions about each
other's pictures, e.g.'Hozu many apples are there in your
cupboard?' 'How much flour is there in your cupboard?' ,
and answer, e.g 'There are fiae apples in my cupboard.'
or'I'z:e got 500 grams o;f flour.'
There are eight differences
Trang 25\Xlhen a player lands on a picture square he should look
at the MUCH oR r'IANy cARDS in his hand to see if he
can make a question to ask one of the other players
For example, if he lands on 'books' and he has a 'How
many' card he can make a question such as 'How many
books haae you got?' ot'Hou many books do you read eaery
month?' He can ask any of the other piayers, u'ho must
reply, e.g 'I don't haxe many books.' or 'N'ot many!' or
'(I reaQ two books (eaeryt month).'or'(1 reaQ a lot (of
books).'The player can then put his card down on the
table in front of him But, if he only has 'Hou'much'
cards in his hand, he cannot make the question and
must take a card from the pile and miss a go
Then it is the next player's turn
The player who uses all the cards in his hand first is
the winner
EllFrequency adverbs:
always, sometimet etc.
Type of activity
Pairwork and small groups, connecting game
Pairwork/whole class, information gap game
G r a m m a r p o i n t
Present simple * frequency adverbs and adverbial phrases
- frequency adverbs (always, often, frequently, usually,
sometintes, occasionally, rarely, nexer, etc.) precede the
verb (1 nezter eat fish), and the main verb in questions
(Do you sotnetitnes go skating?)
- adverbial phrases (ez;ery day, once a ueek, twice a week,
on Sundays, on Monday nights, etc.) go at the end of
the sentence: I go swimming on Tuesdays
Other structures
None
Vocabulary
Garne 1: Family and friends: brother, sister, aunt, uncle,
parents) cousin, friend, neighbours
Other people: boss, teacher, children, politicians, babies,
people, group, British
Animals: dogs, sheep, cat
Game 2: theate, ballet, orchestra, church, Italian lessons,
ztiolin, skating, birdwatching, parachuting, hiking, c anoe i r t g,
yoga, football, boxing, art, cookery, philosophy, astononty,
clinic, sewing, finance, climbing
Garnes I and 2: Activitv expressions: go walking I
birdwatching I swimming I hiking I parachuting, go to a class
I to church I to the clinic I to the hairdresser I to orchesta
practice I to the ballet I to the theatre, do astronomy I yoga,
play football I tennis
Materials and preparation
For Game 1, copy and cut up one set of pEopLEcarus and one set of rRnqutNcy cARDS for each pair ofstudents in your class Each pair will need a sheet ofpaper and a pen or pencil
For Game 2, copy one sheet of caLENoaRS and oneset of pEopLs prc'ruREs for each pair of students inthe class Cut up the pBoplE prcruR-Es
How to use the games
Check that your students are familiar with the grammar
in the Grammar point and with the words listedunder Vocabulary for this game
G A M E 1 Divide the class into oairs I
RULES sHEEr I
Give each pair a set of pEopLE caRns and a set ofFREQUENCY CARDS Ask them to put them in twoseparate piles face down on the table
Player I should take the top card from each pile andput them face up on the table for both players to see The object of the garne is to rnake a true or falsesentence cornbining the two phrases
Players should take it in turns to take the top cardfrom each pile and make a sentence using the words
on the cards, e.g 'A lot of my friends go skating onFriday nighrs.' or'My boss often shouts.'
They should keep a list of their sentences as they say them Then get each pair to work with another parr
Each pair in the group should take it in turns to readtheir sentences out
Each pair should guess whether the other pair's sentencesare true or false
If they are right they get a point If they are wrong,the other pair get a point
The pair with most points at the end is the winner
Variation
You can adapt this game to practise only the frequencyadverbs (always, often, frequently, usually, sont eti n t e s,occasionally, rarely, neaer) if you prefer Simply discardthe adverbial phrases (on Saturday nighrs, etc.) fromthe FREeUENCv cARDS and copy more of the adverbs
GAME 2
Divide the students into pairs
Give one student in each pair (Student A) a sheet ofcALENDARS He should not let his partner see it Give the other student (Student B) a set of psopLE,PICTURES She should spread these out on the table
in a way that she, but not her partner, can see them
Trang 26The obiect of the garne is to match the prcrunes
to the CALENDARS
Student A begins He should describe the activities in
the first calendar in his sheet of calexoans, e.g 'FIe
sometimes goes to the theatre He goes to ballet lessons once
a week I eaery Tuesday.'
Student B should look at her ppopLn PICTURES to see if
she has a picture that corresponds to this description
She should give this to Student A, who should put it
on the correct calendar
Halfivay through, the students can exchange roles
(Student B has the set of cRLExoaRs and Student A
the PICTURES)
Variation
If you prefer a whole-class activity for this game, copy
and cut out as many calendars from the CALENDARS
sheet as you have students in the class, and copy the
corresponding pEopLE PICTURES Give each student an
individual calendar and one of the pgopr-E PIC'I'URES
(not the picture that corresponds with their calendar)
They should then go round the class trying to find the
person who has 'lost' the calendar that they have, by
asking and answering questions e.g:
Sl: Do you sometinles go skating?
32: Yes!
Sl And do you go birduatching at weekends?
S2: Yes! I loae birdwatching
Sl: Is this your calendar?
EEI Present continuous:
He's feeling sad
- we form the present continuous with the present tense
forms of be + [verb]-ing' I'n lyou're lhe's lshe's I
we're lthey're + [verb]-ing
we can form the negative like this: I'm not I you're not
(or you aren't) I he's ttot (or he isn't) I she's not (or she
isn't) I we're not (or we aren't) I they're not (or they aren't)
to ride bikes), enjoying (Spanish food I rhe tour), playing(z,olley b al[), burying
Materials and preparation
Copy one set of caprroN cRRos and one PHoro ALBUN'I(left and right pages) for each group of 3-4 students
in your class Cut up the cAPTIoN cARDS, keeping thepEopLE caRos and vERB CARDS separate
How to use the game ] R U L E S S H E E T I
Check that your students are familiar with the grammar
in the Grarnrnar point and with the words listedunder Vocabulary, above
Divide the class into groups of 3-4
Give each group a PHoro ALBUM and a set ofcep.ltoxcARDS, separated into psopLE, cARDS and vERB cARDS Ask each group to put both pages of the PHoro ALBUNIface up on the table where they can all see them Ask them to take the pEoPLE caRls and to spreadthem out face up on the table
Ask them to take the vERB cRRns and to spread themout face down on the table
Players then take it in turns to turn up the vERB cARDS,one at a time They should leave the cards face up The object of the garne is to make a caption foreach photo, using the cAPTIoN cARDS Each caption
is made up of three cards
The players should look at the cards on the table andtry to spot a combination of caprroN cARDS thatmakes a sentence that describes one of the photos,e.g for photo 1: We are arrizting in Spain
When one of them 'spots' a caption, she should saythe words and point to the photo
The first player to do this can put the appropriatecAprIoN canos under the photo and claim a point The player with the most points at the end is the winner
Variation
This can be played as a team game, where the firstgroup to match all the photos and captions correctlywins the game
Trang 27EE Present continuous: EO Present continuous:
Type of activity
Small group, lotto game
G r a m m a r p o i n t
Present continuous questions
the word order is changed in questions:
Are Stottiucithg-1, + [verb]-iiig? Am I + [verb]-l)rg?
Is heishelit + [verb]-rizg)
Other structures
Present continuous negatives: He isn't dancing
Vocabulary
Activities : dancing, rtmning, jumping, kicking (a baltl,
drinking, typittg, singing, climbing (d tee), ironing, cooking,
washing ttp, riding (a bike), driz-ing, eating, writing, playing
(the gtital, painting, sleepittg, shopping, uatching (Tl),
reading, Jighting, skating, repairing (a car)
Materials and preparation
Copy and cut up one set of four Lorro eoaRDs and
one set of 24 lolro IICTURES for each group of 3 4
students in 1'our class For groups of 3, discard one
board and its set of six picture cards
How to use the game ] R U L E S S H E E T I
Check that your students are familiar r.l'ith the grammar
in the Gramrnar point and Other structures and
with the words listed under Vocabulary, above You
can write the u'ords on the class board for the students
to refer to
Divide the students into groups of 3-4
Give each group a set of Lorro BOARDS and a set of
LOTTO PICTURES
They should put the LOTTo pICTURES face dou'n in a
pile on the table and take one LOTTo uolRl each
The object of the garne is to rnatch the pictures
in the pile with the pictures on the boards
Player 1 begins He takes a picture from the pile and,
without showing it to the others, tells them three
things that aren't happening in dre picture, e.g.'He isn't
dar'tcing He's not eating He isn't laughing.'
The other players then ask questions to find if the card
corresponds to one on their boards, e.g '1s he cooking?'
'Is he zuriting?' 'Is
he driz;ing?' The player u'ho gets the answer 'Vs' may take the picture
and place it on her board on the matching square
Then it is the next pla.ver's turn to pick up a picture and
say what is not happening in his picture
If any player picks up a picture that matches one on her
own board, she should replace it at the bottom of the
pile and take another
The player rvho completes his board first is the wrnner
Type of activity Small group, ordering and matching game
G r a m m a r p o i n t
Present continuous zr'lz- questionsthe word order is changed in questions:
lVhat ate youlzuelthey + [verb]-ing?
LVhere arn I + lverbl-ing?
lY./hen is helshe + fverb]-ing?
- question words (what, uho, when, why, where, how, which)come at the beginning of the question
on the cards.)Also: watch, see, catch, dreaming, trying (to reach); sad,film, hot-air balloon, bus, flouers, fried eggs, cupboard, ghost
Materials and preparation
Copy and cut up one set ofplc.tunp eUESTIONS, oneset of ptc-tuRl, ANS!ilERS and one set of woRo cARDSfor each group of 3-4 students in your class
How to use the
Part 1
game
Check that your students are
in the Grarnrnar point andunder Vocabulary, above
Divide the class into groups of 3-4 students
Give each group a set of IICTURE eUESTIoNS and a setofshuffled \roRD cARDS
Ask them to spread out the \(/oRD cARDS face up onthe table where they can all see them
Ask them to put the IICTURE eUESTIoNS face down in
a pile on the table
The object of this part of the garne is to make anappropriate question using four wono carus foreach picture
Player I should turn up the first rICTURE euESTioNand put it face up on the table where everyone in thegroup can see it
The first player to see the four wono canos that make
an appropriate question for the picture should say thequestion If the others agree it is correct, he can thentake the four vroru canos and the prcrunr euESTIoNjplacing the picture in front of him with the four wonDcARps underneath
t RriLEs sHEErlfamiliar with the grammarwith the words listed
Trang 28Then it is the next player's turn to turn up a IICTURE
QUESTION
The player u'ith most woRD cARDS at the end is
the winner
Part 2 R U L E S S H E E T I
V/hen they have made all the questions correctly, ask
them to put away the \x'oRD caRos and give each group
a set of PICTURE ANS\vERS
Ask them to put the IICTURE euESTIONS face down in
a pile on the table and to deal out all the ptcrune
ANS$(/ERS to the players
The object of this part of the game is to rnatch
question and answer
Player I takes the first pICTURE QUESTIoN from the pile
and asks the question, without showing dre others the card
The player who thinks she has the right IICTURE ANS\x,T,R
can reply, e.g 'llet crying because he's uatching a sad
film.' The other players can check that the question
and answer cards match; if they do, she can keep the
pair of cards
Then it is the next player's turn to turn up a PICTURE
eUESTI()N and ask the question.
Present continuous or present simple
- we use the present simple to taik about actions repeated
every day, often, or sometimes (I get up at 7.30 eaery
morning) and about feelings (He lihes chocolate)
we use the present continuous for ongoing actions
taking place at the time of speaking:
She can't conle to the phone nowl she's haz:ing tt bath
Other structures
None
Vocabulary
$ilork activities' drive (a btts), delixer (letters), repair (cars),
teach (maths), work (in a restaurant I in an olfice I on a
building site I in a shop), painr (picuues), direct (films), fly
Qtlanes), clean (windows), zuear (a unfornt)
Llkes: like (chocolate I dogs I music I coffee I bikes I ballet [t'ilnts I cats I
chewing gumlbooks)
Common actions: do (some gardening), eat (lwtch), drink
(cffie), driae (a car), read (a book), watch (balletla filmlTV),
talk (on the phone), play (tennislfootballlgolfl, ride (a bike)
Materials and preparation
Copy and cut up one set oflon caRts and one set ofACTION IICTURES for each group of 3-4 students inyour class
How to use the game I R U L E S S H E E T ]
Check that your students are familiar with the grammar
in the Grarnrnar point and with the expressionslisted under Vocabulary for this game
Divide the class into groups of 3 4
Give each group a set of 1on canos and a set ofACTION PICTURES
Ask them to place the JoB cRnos in a pile face down inthe centre of the table and to deal out all the acrroNPICTURES to the players
The obiect of the garne is to rnatch 1on cRnos andACTION PICTURES
Player I should take a 1on c,qRn from the pile and look
at it, without showing the others He should give theothers three clues about what the person on his JoecaRo does for a living and any likes, hobbies or habits
he can see, e.g 'He wears a unform He driaes a bus
He likes chocolate.' Then he asks'll/hat is he doing now?' The player holding the matching ACTIoN IICTURE cananswer, e.g.'He's doing sonte gardening.', and producethe card
If she is correct, she can keep both matching cards(.Joe cano and acrrclN t,tcrunr) If she is wrong, shemust give her actIoN IICTURE to Player 1
Then it is the next player's turn to draw a JoB cARDfrom the pile
The olaver with most cards at the end is the winner
EE can and can't
I can szpitn run'jump
can is used without an infinitive in short answers:Can you swim? - Yes, I can
we use canlcannotlcan 'r to talk about abilities(I can swimlcooklsew), and to ask and give or refusepermission (Can I join your team? - Yes, you can I
No, you can't.)
Trang 29Other structures
None
Vocabulary
Activities: juggle, ride (a horse), somersauh I turn
somersauhs, walk (the tightope), eat (ffue), Li.ft (weighn), run,
do (the long jump I the high jump I gltrnnasrics), swim, throw
(the jaaelin), play (rhe violitt I the piano I the guita),
conduct (an orchestra), sing, dance, cook, sezt,, make
(furniture), sail (a boat), spin, weaxe, gizte (firsr aiQ
Llso' desert island, castazuay
Materials and preparation
Whole class: first mentally divide your class into four
teams For each team, copy and cut up enough reer,r
caRps and their correspondingIALENT rICTURES for
each student to have one of each, e.g each student who
will be in the circus team should have the 'clncus
TEtuM' CARD and a different 'crRCUS'TALENT PICTURE
(If there are fewer than 6 in a team, you will have to
make a choice of rar-sNr pICTURES and white out the
corresponding items from the TEAII cARD If there are
more than 6, simply copy some TAI.ENT PICTURES twice.)
Small groups: if you prefer to play the game in small
groups, copy and cut up one set of rgal.r canos
and one set ofraLsxr IICTURES for each group of
3 4 students For groups of 3 students remove one
TEA-M cARD and its corresponding TALENT IICTURES
How to use the game
Check that your students are famiiiar with the grammar
in the Grarnrnar point and with the expressions
listed under Vocabulary, above
For a whole-class activity, give each student in the
class a TALENT pICTURE and a -tnRlt cnno
Each student's TALENT pICTURE should correspond to
one of the people described on their TEAM cARD
The obiect of the garne is for the class to group
thernselves into four teams, by finding the other
people described on their TEAM cARD
To do this, they should get up and walk around the
room, asking other people 'Can you ?' questions,
e.g 'Can you juggle?' 'Can you cook?'
Players can answer 'Yes, I can.' or'Aro I can't.' or offer
information, e.g 'I can't juggle but I can ualk the tightrope!
Can I joit your circus?'
When they find someone who has one of the abilities
described on the card, they should join together and
go in search of more people to join their team
When everyone has joined a team, ask the four teams
to go to different corners of the room
Ask each team member to describe the abilities of the
person or people standing next to them, e.g 'He can juggk.'
'She can ride a horse.' 'They can both walk the tightope.'
The other teams must guess what the team does,e.g.'You're a ciruts teant.'
on the TEAM CARD
Player I takes one TALENT IICTLRE from the pile, withoutshowing it to the others He should check if the picturematches one of the six talents on his rr,Rlt cano If itdoes, he should replace the card at the bottom of thepile and take another
When he has a picture ttrat does not match the talents
on his rna"r'r CARD, the others may ask questions,e.g.'Can you juggle?' 'Can you cooA?' based on thelist on their TEAI'{ cARD
The player who asks the question that gets the answer'Yes' may keep the picture and add it to her'team'.
Then it is the next player's turn to turn up a TALENTPICTURE
The winner is the player who gets her 'team' together first At the end, players can go through their raI-eNrPICTURES 'introducing' their teams to each other,e.g.'He can juggle.' etc., but not say what their team is The other players must guess what each team does
EE must, m.tstnt and needn't
Type of activity
Pairwork, matching game
G r a m m a r p o i n t
tnust, tttustn't and needn't
- must has no -s in the third person:
I lyou I he I she lit lwe I thelt nr.ust
- the negative of rnust is tttust not or ntustn't
- an alternative form to doldoes not need to is needn't:You do not need to run You needn't run
- mltstlmustn'tlneedn't are followed by an infinitive(without ro):
I musr buy some food today
You mustn't be late
You needn't do any shopping
we use nlust to tell people to do things
- ntustn't is used to tell people not to do thingsneedn't is used to say there is no obligation/necessity
to do something
Trang 30Other structures
Comparatives' eat trtore) do tnore exercise
Vocabulary
(These words and expressions are provided on the cards.)
Activities: do my homework, clean the house, cut the grass,
go on a diet, do the shoppittg, see nry bank ntanager' go to the
dentist, haae a holidalt, haae a good night's sleep, do ntore
exercise, eat more, wash my hair, get up early toddy, rush,
take warm clothes, go to the bank
Transgressions' be late again, forget to phone the taael agent,
lose my temper, fall asleep in the meeting, spend a lot oJ monelt
on holiday, spend a lot of time watching Tll lose the ke1,s,
burn the dinner, park on that yellow line agairt
Materials and preparation
Copy and cut up one set ofxncesslTY cARDS and one set
of RcrroN cARDS for each pair of students in the class
How to use the game
Check that your students are familiar with the grammar
in the Grarnrnar point and Other structures and
with the words and expressions listed under
Divide the class into pairs
Give each pair a set of NECpssITY cARDS and a set of
ACTION CARDS
Ask them to spread the two sets out, face down, in
different areas on the table
They should take it in turns to turn up two cards, one
from each set
The obiect of the garne is to match cards to rnake
rneaningful sentences
If the two 'half sentences' can reasonably be combined,
e.g.'I needn't' and'getup early today', or'You mustn't'
and'be late again', the player can put them together to
make a sentence, adding a phrase to 'justifu' his sentence,
e.g.'I needn't get up early today because I don't start work
until eleaen.' or 'You mustn't be late again or your boss
zaill be angry.'
The player can then collect the two cards
If the two 'half sentences' can't be combined, or the
player can't think of a situation in which they would
make sense - e.g.'I rnltstn't' and'do my homeuork'
would be hard to combine (though ingenious students
may be able to find a reasonl) - the two cards should
be left face up on the table
The next player can then turn up two cards and try to
make a sentence
Any new 'half sentence' can be combined with one that
has previously been turned up and left on the table
The winner is the player with most cards at the end
of the game
EEI was and were
Type of activityGarne 1: Vhole class/small group, ordering gameGarne 2: Small group guessing gamc
G r a m m a r p o i n t
zpas and ztsere' sirnple past of be
we use zrras and r.aere ro talk about situations that existed
at a definite time in the past
in the affirmative the form is:
Ilhelsheiit zpas .) youlztelthelt Tpere
in the negative thc form is:
Ilhelshelit ztsasn't ., youluelthey zaeren't
- in questions the u'ord order is changed:
Was Ilhe lshelit ? Were youlzcelthey ?
(These words are provided on the cards.)
Garne 2: Places: in the bath, in the steet, irt a boat (ort thesea), on the roo.[, irt the sea, up a sk)tscraper) oil a rtntnttaitr,
in a treela gardenld police car, in hospital, on a horseAlso: a.m b.m
Materials and preparation
Game 1: Copy and cut up one set of soal opER{ cARDS(v'onos and ptc-ruRr,s) for each group of 3 4 students
in the class
Garne 2: Copy and cut up two sets of srR\NGE BUTlnus cards (pictures with times) for each group of3-4 students in the class Cut the times off the bottom
of one set of cards for each group
How to use the games
Note: Garne 1 practises affirmative and negative forms;Garne 2 practises questions and negatives
GAME 1 Check that your students are familiar with the grammar
in the Grammar point and with the words andexpressions listed under Vocabulary for Game l Divide the class into groups of 3 4
Give each group a set of soAP oPER{ ceRls (n oxnsand Rrcrurus)
You can play this as a competitive team game or as asmall-group card game
Trang 31The object ofthe garne is to arrange the PICTURES
in sequence to tell the story and then to select and
order words frorn the woRDS cards to rnake a
sentence for each picture
The group can re-order the IICTURES to match with
the sentences if they need to
The group that does this first is the winner
Card game t RULEisHTET I
Get the groups to spread the soAP oPERA PICTURES out
face up in the centre of the table, in any order
They should deal out seven woRDS cards each and put
the rest face down to one side of the pICTURES
The players may look at the \iloRDS in their hands but
not show them to the others
The obiect of the game is to find three wonns cards
to make a sentence that tells what is happening
in one ofthe PICTURES
Player I goes first If he has the right words in his hand
to make a sentence about any of the prc-IuRBs, he can
lay them down underneath the picture and say the
sentence
The others can comment accept or reject the sentence
If they agree with it, he can take, from the wonos cards
on the table, three new voRDS cards
If he cannot find the right vonns in his hand, he can
exchange as many \(/oRDS cards as he likes from the
cards on the table
Then it is the next player's turn
\7hen every pICTURE has its sentence, then the players
can arrange them to make the story
The story is:
They were in loae (rrcrunl 1)
The meeting place was under the clock (vrcr:oxn 2)
He was there at 7 o'clock (ttcrunr 3)
She wasn't there (vtctuvs.4)
lYhere was s/ref (ltcruru 5)
He wasn't happy (vtcluRE 6)
She was /are (rtcrurc 7)
He was angry (rrcrunr 8)
She was angry (rrcrunn 9)
He was rrzde (lrcrunr 10)
She was rzda (tlcrunr I l)
She wasn't happy (rrcruR-E 12)
He was sorry (rrcruRE l3)
She still wasn't happy (rrcrunr 14)
He was L)ert sony (lrcrunn 15)
They were in loz.te again (r'Icrunr 16)
(But variations are possible!)
GAME 2 [ RUCasHiE]-_l
Check that your students are familiar with the words
and expressions listed under Vocabulary for Garne 2
Divide the class into groups of 3 4 students
Give each group a set ofstruqNGE BUT lnuE cardswithout the times
Ask them to deai them out equally to all piayers.Now give each group the srp-qNcc BUT TRUE cards withthe times on Ask them to put these in a pile face down
in the middle of the table
The obiect of the game is to match the two sets ofSTRANGE BUT TRUE cards
Player I begins He takes a card from the pile
If it matches one in his hand, he shouid replace it atthe bottom of the piie and take another
If it does not match one in his hand, he should look atthe card but not show it to the others, and he shouldask the rest of the group: 'Guess where I was at
' ( s a y i n g th e t i m e o n t h e c a r d a n d n a m i n gtwo places not pictured on the card)
The rest of the group have to guess where he was,basing their guesses on the pictures they hoid,e.g.'Were you in the bath?'
ThE player with the matching picture, who guessescorrectly, can take both cards and discard them.The player who gets rid of her cards first is the wrnner
EE Past simple: affirmative
Past simple: affirmative and negative
- in the affirmative this tense is formed by adding -ed:walk + usalked, look + Iooked
- in the negative this tense is formed wirh did notldidn't:
I didn't usalk She didn't look
there are many common verbs which have irregularpast simple forms: go + taent, see + sazt)
Other structures
None Vocabulary
Common actions: beginlbegan, breaklbroke, bringlbrought,build I buih, bug I b ott g ht, c atch I c aug ht, co m e I c am e, drink I drank,eatl are, :t'alllfell, findlfound, fly lflezu, forgetlforgor, getl got,gia e I gav e, go I went, haa e I h ad, h e ar I h e ard, le axe I left, lo s e I lo st,makelmade, nteetlmet, pay lpaid, putlput, readlread, ringlrang,say lsaid, seelsazu, selllsold, sitlsat, sleeplslept, speaklspoke,spill I spih, stand I sto o d, s tick I s tuck, rak e I to o k, tell I told,thinklthought, winlwon, write lwrote
Trang 32Garne l' job, cup, chocolates' wall, hat, ball, room, tea,
spagheti, tase, Jloor, key, Paris, name, book, flowers' yesterday,
haae (a bath), o'ul, house, cake, pal (b! cheEte), food, fridge'
marryr;t'ilm, car, cloun, tent, chat, glass, water, class, stand up,
paper, slice of cake, child, think about, cuplrrophy, letter
Garne 2' hole, wall, mistake, door, plant pot, accident,
hantnter, piano kegs, glue, curtains, blowtorch, windou, glass,
carpet, paint pot, table, saw, shelaes, fountain, plans,
living roont, garden, uallPaPer;
need, admit, drop, glue, burn, get (in the way o;f), smash,
Itan, walk, saw (in half), pur up, notice;
thin, backwards, silly, sorry, not straight, back to front
Materials and preparation
Garne 1: Copy and cut up one set ofvsns MATCH
cards (rRrsENr and PAST) for each pair of students in
the class Copy and cut up one set of ecrrox PIcTURES
(1 and 2) for each group of 4 students; for weaker
classes keep the verbs on the cards as support - for
stronger classes cut the verbs off
Garne 2: Make one copy of the pavE THE BUILDER
prcruRr and one copy ofthe cuLPzuT cARDS for each
group of 4 10 students in the class Cut up the
CULPRIT CARDS
How to use the games
Note: Garne 1 is a simple game to help students memorise
irregular pasts; Game 2 practises negative past forms
GAME 1
Part 1
Check that your students are familiar with the grammar
in the Gramrnar point for this game
Divide the class into pairs
Give each pair a set of vERB MATCH cards, PnesENT
and past
Ask them to shuffle them and then spread them out
face down on the table
They should take it in turns to turn up two cards at
a time
The object of this part of the garne is to find
matching pairs of rasr and pnrsent verbs
If a player turns up two cards which have the past and
present form of the same verb on them, e.g begin and
began, she can pair the cards and collect them
The player with the most cards at the end is the winner,
Part 2 I R U L E S s H E E r I
Check that your students are familiar with the words
listed under Vocabulary for Game 1
\il1-ren the pairs have finished the first part of the game,
join them up n'ith another pair to make a group of 4
and give them a set ofactlox PICTURES (1 and 2)
Ask them to put these face down in a pile in the centre
of the table
Ask them to take the vERB ivATCH cards and separatethem so that only the IAST forms are left
Check that students have all the PAST cards Ask them
to deal out the pasr- cards equally to all players Players may look at their cards
The object of the garne is to rnatch pictures andverbs, and to rnake a sentence, using the pastsirnple, describing the picture
Player I begins He takes a card from the pile ofACTIoN IICTURES and lays it face up on the table sothat the other players can see it
A11 the players must try to match the correct verb to thepicture and to make a sentence in the past, e.g for thepicture of a girl dropping a cup and breaking it, a studentmust produce the card broke and say 'Sfte broke the cup.'The first to do this may collect the RcltoN PICTUREcard and put her vERB MATCH (tasr) card on thediscard pile
The player with most ACTIoN PICTURE cards at theend is the winner
Variation \ilfhen the students are familiar with the past forms,
this game can be played without the vERB MATCH(lasr) cards: students turn up an ACTIoN PICTUREfrom the piie and the first one to describe it correctiygets the card
G A M E 2 Check that your students are familiar with the wordslisted under Vocabulary for Game 2
Divide students into groups of 4 10
Give each group a DAVE THE BUILDER ptc-ruRn and aset of cur-pzuT cARDS Each student should have onecuLPzuT CARD If the group is smaller than 10, somestudents will need to take two (or more) cards The object of the garne is for each group to workout who did what
There is one snag - they are only allowed to denyactions; they cannot make positive statements nor askany questions Ted, for example, can say'I didn'tsmash the windou.' or'I didn't burn the curtains.'butnot 'I broke the plant pot.' (They must tell the truththough - Ted can't say'I didn't break the plant pot.') It is up to each group to work out how to solve ttre puzzle The group that solves the puzzle first are the winners When the puzzle is solved and everyone knows who isguilty, they can all make their excuses, e.g.'I put thefountain in the middle of the room I had the plans back
to front!'
Trang 33Past simple: yes/no questrons
we use did to forrn questions in the past simple
(Did I lyoulhelshe litla:elthey ):
Did you go to the cinema?
note that we put the subject (1, you, etc.) after did
Other structures
None
Vocabulary
tinenta, filnt, cafc, coffee pizza rcstatrrant qttcue lfor a ra.ri\
party, gerloffer (a lift), pub, folk concert, ballet, catch (a bus),
nightclub
Materials and preparation
Copy and cut up the cROSSED par.gs cards for each
group of 4 6 students in the class If using the game
with groups of 4 or 5, simply discard one or t\vo
cRossED pa.rss cards
How to use the game
Check that your students are familiar u'ith the grammar
in the Grammar point and with the words and
expressions listed under Vocabulary, above
Divide the class into groups of 4-6 students
Give each group a set of cRossED p.q-rus cards and ask
them to take one each
They should not show it to the other players
The card shows u'hat each of them did yesterday evening
At some point in the evening they met each of the other
members of the group
The object of the garne is for each player to work
out where he saw the other players
To do this they should use the information on their
c a r d a n d a s k e a c h o t h e r ' D i d y o u y e s t e r d a y
eaening?', e.g 'Did yotr go to Luigi's restaurant yesterdal'
eaening?', until they find a place that they both have
in common They must answer onl.v'Yes' or'Nb'
rWlhen they find a place they have in common, they can
write the other person's name against that place on
their card
The group who are the first to work out u'here evervone
saw ever-vone else wins the game
EZ Past simple:
w,h- truestions! ' l r '
Type of activitySmall group, lotto game
G r a m m a r p o i n tPast simple: zlh- questions
- question wotds (zohat, why, uhen, uhere, who, how oruhich fthing]) come at the beginning of a question
we can make zu/r- questions with zlas or were followedb1' the subject:
When u;ere you in London?
we can also make zr,/r- questions with did follor.l,ed bythe subject and an infinitive (without ro):
lY/here did you stay? IX/ho did jtou nteet?
Other structuresWhat kind of: What kind of shoes did yotr buy?
What colour: What colout'was it? What colour tie did hewear?
Vocabularytoast, cffie, pocket, cup, Italy, year, bike, scared, plane, funny,red, white, bhte, theate, party, pizza, restalffant, mother,night, best friend, ueek, foot, train, aanilla, orange, black,stripes, nice (These words are provided on the cards.)Students should be familiar with a range of common verbs,
€.9.go, do, eet, get to, like, prefer, buy, find, keep, nleet, go,see catch choose
Materials and preparation
Make one copy of the lorro BOARDS for every 4 students
in the class (cut each copy of the sheet to create 4identical boards) Copy and cut up one set of RxswERcaRos for each group of 3 4 students You will alsoneed a paper bag for each group
How to use the game R U L E S S H E E T ]
Check that your students are familiar with the grammar
in the Grarnrnar point and Other structures andwith the words listed under Vocabulary, above Divide the class into groups of 3-4 students
Give each student a Lorro BOARD and give each groupone set of ANSU,ER c.qnos and a paper bag
Ask them to put the ANS\x/ER caRrs in the paper bag The obiect of the garne is to rnake questions thatmatch the answers on the ANSwER cARDS
Player I begins He takes a card from the paper bagand reads it out
Trang 34The other players must trv to make a past simple
question using a question
"vord or phrase from theirLo'flo BOARD to which the words read out from the
card could be the answer The first player to do this
correctly takcs the card and places it on her LoTTo
BoARD For example ' rf Pizza is read out, a player
could use WHAT from the Lorro BoARD and make
the question 'lWat did i'ort eat for dinner?'
' In thc event of two pla1'ers asking a question at the same
time, the other players can decide which question is the
best in terms of grammatical correctness or inventiveness'
Then it is the next pia-ver's turn to dip in the bag and
read out an ANSwER
Once pla-vers have covered a space on their Lorro
BOARD, the-v cannot use that question word or phrase
an_v more
The winner is the player who fi1ls in her Lorro
eoaRn first
Note: If you are concerned to restrict the questlons to
object questions only and to avoid students making
subject questions (e.g you $'ant them to ask'I'Y,/ho did
yott xisit yesterday?' but not 'Wo ztisited yott yesterday?'),
make the rule that questions must begin: 'lY4tatllWerellY44t
(etc.) did ?' Or write in 'DID' after each question
u,ord or phrase on your master copy of the Lorro BOARDS'
Etr rime prepositions:
we use irz with months (in Janttary), veats (in 1999),
seasons (in the spring), and parts of the day (in the
n or nirtg i aJter no on I ev enntg)
we use ar'"vith times (of 9.30), festivals (at Christmas)'
and in expressions like al night and at tlte weekend
we usc oz u'ith days and dates: oz Monday, on Tuesday
morning, on 17th APril
Other structures
Present simple: affirmative, negativc and questtons
Past simple: affirmative, negative and questions
Vocabulary
Times (e.g cr six o'clock), da1,s (e.g on Monday),
months (e.g in June), years (e.9 in 1999), festivals
(e.g nr Nett, Yedr)
Materials and preparation
Copy a TIME BoARD and a set of pRrposrrroN cARDSfor each group of 3-4 students in your class Cut upthe pREposITION cARDS You will also need a dice foreach group and a different coloured counter for eachstudent in the group
How to use the game I R U L E S s H E E r I Check that 5'our students are familiar with the grammar
in the Gramrnar point and Other structures andwith the expressions listed under Vocabulary forthis game
Divide the class into groups of 3 4
Give each group a TIME BoARD, a dice and a set ofpREposITIoN CARDS, and a different coloured counterfor each student in the group
The students should put the TIME BoARD in the middie
of the table and place their counters on START They should deai out four pREposITIoN cARDS to eachplayer and put the rest face down in a pile on the corner
If a player does not have the correct PREPoSITIoN cARD
in her hand she must miss her go, but can pick up acard from the pile
The player who gets to FINISH first is the winner,
Trang 35Present continuous for future plans
the present continuous is used u'ith a future meaning
when we are talking about plans and intentions:
I'nt going to the theatre tonight
Other structures
zulz- questions: What are )'oLt doing tonight?
Vocabulary
Leisure activities and places: nteal, restaurctnt, piano recital,
concert (hall), theatre, nightclub, skating (rink), nteerittg,
caf6, film, cinenn, pub, badninton, sports hall, su,inunittg
(b ar hs), foo tb all pitc h l m atch
Materials and preparation
Copy and cut out one I,tlp and one RoLE cano for each
student in the class For classes and groups smaller
than 12, just use the appropriate number of Role
CARDS but make sure the cards for 'Sam' and 'Amv'
are included
How to use the game
Check that your srudents are familiar with the grammar
in the Grarnrnar point and Other structures and
with the words listed under Vocabulary, above
Give each student a ROLE cARD
Make sure 'Sam' goes to a man and'Amy'to a woman,
if possible, because these are the only tu'o people who
are going out together tonight
Tell them that what is written on the card is what each
ofthem has arranged to do tonight
Give everyone a copy of the 'r,Lqp
The object of the garne is to find out which two
people are going out together tonight
' To do this thel'will have to get up and walk round the
class, asking each other zr,/z- questions and answering
For example, they ask 'lYhat are you doing tonight?' or
'Where
are yolt going tonight?', and answer 'I'm haxing '
or'I'm going ' They fiIl in on the map u,'ho is going
to be where
Variations
You can adapt the game to practise yes/no questions
and short answers by adapting the rules: specify that
students should guess by asking e.g 'Are you gtting
to the theate tonight?', and should reply'Yas I am I
No I'nt not.'
You can practise the third person forms (Sarzt going IAmy\ going , etc.) in addition to 1 and yoz by giving
a (deliberately short) time limit, and then seating srudents
in pairs or threes to pool their information and completetheir maps
I'rn going to finish this book tonight
We're going to buy a small hotel near the sed
- in negatives we use I'm not , helshe isn't , andyoulwelthej, aren't '
I'tn not going to cook tonight
in questions \ve pur the subject after anlislare
Wat aye you going to do tonight?
we usually avoid saying going rrt goI'rn going to bed (tather than I'nt going to go to bee
hazse a partyldinner party, paint, dining room, play (drums),
do (honrcwork), zuatch (TL1a aideola foorball match),
go to bed early, go to d rest.nffdntlthe cinerna, go sztiuuuittg
Materials and preparation
Copy and cut out one of the RolB cARDS for eachstudent in the class For classes or groups of fewerthan 12, cut the fourth person offthree RoLE cARDS
in a family and discard the fourth card (e.g cut 'Alice'off three cards and discard the 'Alice' card), ordiscard a whole familv Each student needs a cardwith a name in bold
How to use the game
Check that your students are familiar with the grammar
in the Gramrnar point and Other structures andwith the expressions listed under Vocabulary, above
Part I
Give each student a ROLE cARD
Tell them to imagine they are the character in bold ontheir card The thought bubble shows what thev havedecided to do this evenrns
Trang 36' The obiect of the garne is to frnd the rest of yourfamily and discover what they are hoping to do.' To do this, students will have to walk around the classuntil thei/ find the rest of their family, by asking, forexample, 'Are yott in the Brozan family?' and answerlng'Yes, I ant I'nt Mrs Brown.' or ',No, I'tt not.'
When they have grouped into their families, they shouldthen find out what the others in their family are planning
to do, by asking'IV/hat areyou going to do this evening?'and answering, for exampl e, 'I'ttt going to play m! drums.' S7arn them there will be a conflict! Give them a fewminutes to argue, e.g 'Ato, you're not going to play yourdrunts because I'nt going to haxe a dinner party!' 'Oh noyou're not going to haae a dinner Part! [s.tttt I'm going
to painr the dining room this exening!'
Part 2
Regroup them into groups of 3 like this: ask all the
'Browns' to put up their hands and give them a numbereach, counting from l Do the same with the 'Blacks'and the 'Greens'.
Then ask'all the ls'to sit at a certain table, a1l the 2s
at another and so on, until the whole class is sitting ingroups of 3 In each group of 3 there should be oneperson from each family If the number of students isnot divisible by three, add the extra students to othergroups, e.g if you have 14 students you will have 2students 'ieft over' Add one to each of two other groups
so you have two groups of 3 and two groups of 4 In thegroups of 4 there will be 2 people from the same famiiy.Try to ensure these are different family members! Ask them to tell the others about their famiiy
argument For example,'My ntum thinks she's going tozuatch EastEttders, but she's wrottg becattse I'm going towatch a aideo!'
Then see if they can offer the other families in theirgroup some advice Can they solve the problem so thateveryone gets what they want? For example,'Tbll yourMum's friends they can come to dinner, but you're allgoing to paint the dining room first!'
Regroup students in their original 'families' and getthem to tr1, to find a solution
Ask 'families' to report back on any solutions Forexample, 'Well, I'rn going to watch the aideo after Mum's
TV progranmte and Susie isn't going to haae a party.She's going to inz;ite her friends to Llatch the ztideo too.And Dad is still going to bed earlY!'
Trang 37The following pages contain games material to be
photocopied and cut up for your class The Teacher's
notes explain how to use this material for each game
All sheets are for single-sided photocopying
O n s e v e r a l p a g e s ( p a g e s 5 3 , 7 8 , 7 9 , 9 0 a n d 1 0 6 ) , t h e
numbers that identifu different cards are printed outside
the cards It is important that you cut aiong the
that students do not see them on their cards The numbers
are printed to show you the correct answers for the games
On pages 123-8 you will find Rules sheets for some of
the games These can be photocopied too, and given to
students to help them remember how to play the game
Trang 39Elementary Grammar Games
Pearson Education Limited O J Hadfield 2001
Trang 40Elementary Grammar Games
Pearson Education Limited @ J Hadfield 2001