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Managerial decision modeling with spreadsheets by stair render chapter 07

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Identify for Each Activity: • Which other activities must be completed previously predecessors • Time required for completion • Resources required This completes the project planning pha

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Chapter 7 Project Management

© 2007 Pearson Education

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Project Management

• Used to manage large complex projects

• Has three phases:

1 Project planning

2 Project scheduling

3 Project controlling

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Phase 1: Project Planning

1 What is the project goal or objective?

2 What are the activities (or tasks) involved?

3 How are activities linked?

4 How much time required for each activity?

5 What resources are required for each activity?

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Phase 2: Project Scheduling

1 When will the entire project be completed?

2 What is the scheduled start and end time for

each activity?

3 Which are the “critical” activities?

4 Which are the noncritical activities?

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Phase 2: Project Scheduling (cont.)

5 How late can noncritical activities be w/o

delaying the project?

6 After accounting for uncertainty, what is the

probability of completing the project by a

specific deadline?

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Phase 3: Project Controlling

At regular intervals during the project the following

questions should be considered:

• Is the project on schedule? Early? Late?

• Are costs equal to the budget? Over budget?

Under budget?

• Are there adequate resources?

• What is the best way to reduce project duration

at minimum cost?

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Identifying Activities

• Subdivides a large project into smaller units

• Each activity should have a clearly defined

starting point and ending point

• Each activity is clearly distinguishable from every other activity

• Each activity can be a project in itself

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Work Breakdown Structure (WBS)

Divides the project into its various subcomponents and defines hierarchical levels of detail

Level

1 Project

2 Major tasks in project

3 Subtasks in major tasks

4 Activities to be completed

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Example Work Breakdown

Structure

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Identify for Each Activity:

• Which other activities must be completed previously (predecessors)

• Time required for completion

• Resources required

This completes the project planning phase

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Project Scheduling Phase

Commonly used techniques:

• Program Evaluation and Review Technique (PERT)

• Critical Path Method (CPM)

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Project Management Example:

General Foundry Inc.

• Have 16 weeks to install a complex air filter

system on its smokestack

• May be forced to close if not completed w/in 16 weeks due to environmental regulations

• Have identified 8 activities

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Drawing the Project Network

• AON – Activity on Node networks show each

activity as a node and arcs show the immediate predecessor activities

• AOA – Activity on Arc networks show each

activity as an arc, and the nodes represent the starting and ending points

We will use the AON method

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AON Network for General Foundry

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Activity Time Estimates

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Determining the Project Schedule

• Some activities can be done simultaneously so project duration should be less than 25 weeks

• Critical path analysis is used to determine

project duration

• The critical path is the longest path through the

network

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Critical Path Analysis

Need to find the following for each activity:

• Earliest Start Time (EST)

• Earliest Finish Time (EFT)

• Latest start time (LST)

• Latest Finish Time (LFT)

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Forward Pass

• Identifies earliest times (EST and EFT)

• EST Rule: All immediate predecessors must be

done before an activity can begin

– If only 1 immediate predecessor, then

EST = EFT of predecessor

– If >1 immediate predecessors, then

EST = Max {all predecessor EFT’s}

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• EFT Rule:

EFT = EST + activity time

Node Notation:

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Forward Pass: Earliest Start and Finish

Times

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Backward Pass

• Identifies latest times (LST an LFT)

• LFT Rule:

– If activity is the immediate predecessor

to only 1 activity, then

LFT = LST of immediate follower

– If activity is the immediate predeccor to

multiple activities, then

LFT = Min {LST of all imm followers}

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• LST Rule:

LST = LFT – activity time

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Backward Pass: Latest Start and Finish Times

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Slack Time and Critical Path(s)

• Slack is the length of time an activity can be

delayed without delaying the project

Slack = LST – EST

• Activities with 0 slack are Critical Activities

• The Critical Path is a continuous path through

the network from start to finish that include only critical activities

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Project Schedule and Slack Times

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Critical Path and Slack Times

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Total Slack Time vs Free Slack Time

• Total slack time is shared by more than 1

activity

Example: A 1 week delay in activity B will leave

0 slack for activity D

• Free slack time is associated with only 1 activity

Example: Activity F has 6 week of free slack

time

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Variability in Activity Times

• Activity times are usually estimates that are

subject to uncertainty

• Approaches to variability:

1 Build “buffers” into activity times

2 PERT – probability based

3 Computer simulation

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PERT Analysis

• Uses 3 time estimates for each activity

Optimistic time (a)Pessimistic time (b)Most likely time (m)

• These estimates are used to calculate an

expected value and variance for each activity

(based on the Beta distribution)

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• Expected activity time (t)

Go to file 7-1.xls

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Project Variance and Standard Deviation

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Probability of Project Completion

• What is the probability of finishing the project within 16 weeks?

• Assumptions:

– Project duration is normally distributed

– Activity times are independent

• Normal distribution parameters:

μp = expected completion time= 15 weeks

σp = proj standard deviation = 1.76 weeks

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Normal Probability Calculations

Z = (Target time – expected time)

σp

Z = (16 - 15) = 0.57

1.76This means 16 weeks is 0.57 standard deviations above the mean of 15 weeks

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Probability Based on Standard Normal Table

Prob (proj completion < 16 weeks) = 0.7158

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Project Duration for

a Given Probability

• What project duration does General Foundry

have a 99% chance of completing the project

within?

i.e Prob (proj duration < ? ) = 0.99

• From Std Normal Table, this corresponds to Z = 2.33

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Z = (? - 15) = 2.33 1.76

So ? = 15 + 2.33 x 1.76 = 19.1 weeks

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Scheduling Project Costs

1 Estimate total cost for each activity

2 Identify when cost will actually be spent

(we will assume costs are spread evenly)

3 Use EST and LST for each activity to

determine how costs are spread over project

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Monitoring and Controlling Project Costs

• While the project is underway, costs are tracked and compared to the budget

• What is the value of work completed?

Value of work completed

= (% of work completed) x (total activity budget)

• Are there any cost overruns?

Cost difference

= (Actual cost) – (Value of work completed)

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Project Crashing

• Reducing a project’s duration is called crashing

• Some activities’ times can be shortened (by

adding more resources, working overtime, etc.)

• The crash time of an activity is the shortest

possible duration, and has an associated crash

cost

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Steps in Project Crashing

1 Compute the crash cost per time period

2 Find the current critical path (CP)

3 Find the lowest cost way to crash the CP by 1

time period

4 Update all activity times If further crashing is

needed, go to step 2

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Crashing Using Linear Programming

Decision: How many time periods to crash

each activity?

Objective: Minimize the total crash cost

Decision Variables

Ti = time at which activity i starts

Ci = number of periods to crash activity i

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