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Intel museum, Education Program Descriptions

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Intel Museum Education Program Descriptions Below are descriptions of the Intel Museum’s tour and class offerings. Please note that the number of students in a class is limited to 18 because of the available seating in our learning lab. Groups of more than 18 students that schedule a museum class in conjunction with a tour will be split into two groups. One group will participate in a guided tour of the museum while the other group takes the class, and then the two groups will switch activities. Due to space constraints, we cannot accommodate more than 35 students during a twohour visit.

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Visit Expectations Prior to your visit to the museum, please take a few minutes to review these expectations with students and chaperones Thank you and we hope you enjoy your visit to the Intel Museum.

Chaperones:

A successful educational tour depends upon the leadership and cooperation among students, teachers and chaperones To participate in the school tour programs, you must have at least one adult chaperone for every ten students We request that chaperones allow the students to answer questions and interact first.

Lunches

Lunch facilities are not available at the Intel Museum This packet includes a list of places to eat that are near the museum Because lunch storage facilities are not available, please plan

on leaving bag lunches on the bus or in cars.

Bags and Coats

Bags or backpacks are not permitted in the Intel Museum or the Intel Museum Store Stu-dents should leave all bags at school or on the bus No lockers or coat check facilities are available.

Photography

The Intel Museum is a great location for photography Handheld cameras and video cameras are allowed in the museum Film is not available at the Intel Museum Store Please do not block driveways or take photographs near the street in front of the Intel facilities.

General Behavior Guidelines

The Intel Museum is located at the Santa Clara headquarters of Intel Corporation Please ask your students to refrain from running, yelling and roughhousing on the property Food and drinks, including gum and candy, are not allowed in the museum We ask that students visit the museum store with adult chaperones in groups of no more than ten.

With a little planning, your visit to the Intel Museum will be one to remember Below are a few suggestions for making your visit a valuable learning experience for your students, as well as

an entertaining one.

Prepare students for being in a museum

Showing students pictures from the Intel Museum will give them an idea of what they may see before they get to the museum Discuss bathroom breaks, lunch plans and whether or not they will be visiting the Intel Museum Store before the trip, so these issues don’t distract the students during their tours or classes.

Pre-visit Class work

Providing students with background information before their museum visit can help to make it

a more valuable learning experience Included in this packet is a set of vocabulary words, and pre- and post-visit activity sheets You may choose to use this information or create some classroom connections of your own.

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Intel Museum www.intel.com/go/museum 408-765-0503 2/02

Intel Museum Education Program Descriptions

Below are descriptions of the Intel Museum’s tour and class offerings Please note that the

number of students in a class is limited to 18 because of the available seating in our learning lab Groups of more than 18 students that schedule a museum class in conjunction with a tour will be split into two groups One group will participate in a guided tour of the museum while the other group takes the class, and then the two groups will switch activities Due to space constraints, we cannot accommodate more than 35 students during a two-hour visit

Museum Tour

• Level: Second through twelfth grades

• Educational Method: Presentation and hands-on exploration

• Maximum Size: 35 students

Participants explore the Intel Museum with an instructor, leaning about topics as

semiconductors, binary code, microprocessor design and manufacturing, clean rooms and bunny suits

Binary Beading

• Level: Second through third grades

• Educational Method: Inquiry (hands-on exploration)

• Maximum Size: 10 students

Working with beads, students will gain an understanding of how information is stored in computers We will explore how transistors or switches handle information by exploring binary notation Something that has only two states, like a transistor or switch, can be referred to as binary A 1 represents the transistors “on” state and a 0 represents the

“off” state Specific sequences and patterns of 1's and 0's generated by multiple

transistors can represent letters, numbers, colors, and graphics Students will pattern their initials into the binary code notation for each initial Students will take away their binary code in the form of a key chain or necklace

Schematics, Circuitry and Switches

• Level: Fourth through fifth grades

• Educational Method: Inquiry (hands-on exploration)

• Maximum Size: 18 students

Working with wires, batteries, bulbs and switches, students will gain an understanding of electrical circuits Students will explore basic schematic symbols and then work in

teams to build simple series and parallel circuits We will also explore the concept on conductivity by building a conductor tester

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Intel Museum www.intel.com/go/museum 408-765-0503 2/02

Conductivity Class

• Level: Fourth through fifth grades

• Educational Method: Inquiry (hands-on exploration)

• Maximum Size: 18 students

This class emphasizes the use of the “scientific method” (hypothesis, data collection, data analysis, conclusion) as students measure the electrical resistance of various

materials, including rocks, thimbles, rubber balls, etc

Puzzle Ball Instruction Guide

• Level: Sixth through twelfth grades

• Educational Method: Structured hands-on activities

• Maximum Size: 18 students

Microprocessors neither think nor reason They simply follow instructions given to them

by software programmers The smallest error in such a set of instructions can lead to large errors in the final results produced by the computers In this lab activity students will focus on instruction set writing, as well as problem solving and teamwork Working in teams of two, students disassemble a puzzle ball and write a step-by-step instruction guide for reassembly Teams trade instruction sheets and follow another team’s

instruction set to reassemble their puzzle ball Comparisons of writing instructions for computers instead of humans may be discussed

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Intel Museum Education Programs Grades 2nd- 3rd Lab Activity

Title: Binary Beading

Level: Grades 2-3

Overview:

Working with beads, students will gain an understanding of how information is stored in computers We will explore how transistors or switches handle information by exploring binary notation Something that has only two states, like a transistor or switch, can be referred to as binary The transistor's “on” state is represented by a 1 and the “off” state is represented by a 0 Specific sequences and patterns of 1's and 0's generated by multiple transistors can represent letters, numbers, colors, and graphics Students will pattern their initials into the binary code notation for each initial Students will take away their binary code

in the form of a key chain or necklace

Possible Lab Activities:

Discuss uses of computers

Discuss different methods of data input

Hands on decoding of students initials into binary code

Each student will leave with a key chain or necklace they created with the binary notation of his or her initials

Pre-visit Activities:

Introduce vocabulary (provided in confirmation packet)

Binary Coloring Pages (provided in confirmation packet)

Post-visit Activities:

Binary Coloring Pages (provided in confirmation packet)

Decode the message from the Intel Museum (provided in confirmation pack)

Binary Code Word Search (provided in confirmation packet)

State of California Science Standards met in this class:

Grade 2 Statistics, Data Analysis and Probability

2.0 Students demonstrate an understanding of patterns and how patterns grow and describe them in general ways

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Intel Museum www.intel.com/go/museum Grades 2/3 Vocabulary

Intel Museum Grades 2 - 3 Glossary

Binary: Anything that has only two states such as

on/off or yes/no

Binary code: A coding system that relies on the

use of bits –0s and 1s – to encode information

Binary Digit (bit): A 0 or 1 used in the binary

number system

Bit (binary digit) – 0 or 1

Byte: - A grouping of eight adjacent binary digits,

0s and 1s, operated by the computer as a single

unit

Bunny suit – The suit worn by workers in a

chip-making factory to keep hairs and skin flakes from

falling on the chips

Chip – A tiny, thin square or rectangle that

contains electronic circuitry Chips form the tiny

“brains” in computers, allowing computers to

remember information and solve problems

Clean room – A really clean area in a factory

where computer chips are made

Conductor – A material that lets electricity or heat

pass through it For example, if you stick the bowl

of a metal spoon into hot soup, the handle of the

spoon will get warm That means the spoon is a

“conductor” of heat Wires made out of copper are

good conductors of electricity

Contaminate – To make something dirty

Companies that make chips have to be very careful

not to “contaminate” chips in their factories

Digit: any number 9 and under

Initial: the first letter of a word

Insulator – A material that is a poor conductor of

heat or electricity Examples of insulators include wood and plastic

Memory chip – Computer chips that store

information, but can’t solve problems

Particle – A very small piece of any material

Particles of dust so small that you can’t even see them can damage computer chips

Semiconductor – A material that can be either a

conductor or an insulator Silicon is an example of

a semiconductor

Silicon – The material from which wafers in a

chip-making factory are made Computer chips are built in layers on top of silicon wafers The main ingredient in sand at the beach is silicon

Smart chip (microprocessor) – A computer chip

that can solve problems A smart chip called a microprocessor forms the “brain” of a computer

Switch: a device for making or breaking an

electrical current Example: light switch

Transistor: A type of switch that contains no

moving parts and uses electricity to turn itself on and off

Wafer – A thin, round form (like a Vanilla Wafer

cookie) Computer chips are built in batches on wafers of silicon that are much thinner and larger than cookies

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Intel Museum www.intel.com/go/museum Binary Coloring Activity

Intel Museum Hidden Picture Binary Coloring

Computers use binary code or 0’s and 1’s to store information in computers Numbers, letters, sounds and pictures are stored by turning transistors or switches on and off Decode the hidden pictures below: Color each location marked 0 with black to represent off and leave the locations marked 1 white to represent on

Create your own pictures by coloring some of the pixels black and leaving others white

1 1 1 1 1 1 1 0 1 1 1 1 1 1 1

1 1 1 1 1 1 1 0 0 1 1 1 1 1 1

1 1 1 1 1 1 1 0 0 0 1 1 1 1 1

1 1 1 1 1 1 1 0 1 1 1 1 1 1 1

1 0 0 0 0 0 0 0 0 0 0 0 0 0 1

1 0 1 1 1 1 1 1 1 1 1 1 1 0 1

1 1 0 1 1 1 1 1 1 1 1 1 0 1 1

1 1 1 0 1 1 1 1 1 1 1 0 1 1 1

1 1 1 1 0 1 1 1 1 1 0 1 1 1 1

1 1 1 1 1 0 0 0 0 0 1 1 1 1 1

1 1 0 0 1 1 0 0 0 1 1 1 1 1 1

1 1 0 0 1 0 1 1 1 0 1 1 1 1 1

1 1 0 0 0 0 0 0 0 0 0 0 0 1 1

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Intel Museum www.intel.com/go/museum Binary Word Search

Intel Museum

B I N A R Y W O R D S E A R C H Search forward and down for the hidden words associated with computers

Good luck and have fun!

q BINARY

q DIGIT

q BIT

q ZERO

q ONE

q ON

q OFF

q BYTE

q TRANSISTOR

q SWITCH

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Intel Museum For Further Study Revised 3/27/02

Learn More By Using These Resources

Want to learn more about the chip-making industry? Check out the following Web sites, books and video

Web sites

How a chip is made; basic transistor

www.intel.com/education/teachtech/learning/chips/index.htm

How a microprocessor works

www.intel.com/education/teachtech/learning/mpuworks/index.htm

How a transistor works

www.intel.com/education/teachtech/learning/transworks/index.htm

Memory technology

www.intel.com/intel/intelis/museum/memory_final/index.htm

History of the microprocessor

www.intel.com/intel/museum/25anniv/index.htm

Clean rooms

www.intel.com/education/teachtech/learning/chips/clean.htm

Technical glossary

www.intel.com/education/teachtech/learning/glossary.htm

Books

Accidental Empires, Robert X Cringely, Addison-Wesley Publishing Company, Inc., 1992 Being Digital, Nicholas Negroponte, Alfred A Knopf, Inc., 1995

Bit by Bit: An Illustrated History of Computers, Stan Augarten, Houghton Mifflin Co., 1984 Building IBM, Emerson W Pugh, MIT Press, 1995

Building the Information Highway, Les Freed and Frank J Derfler, Jr., Ziff-Davis Press, 1994 Creating the Digital Future: The Secrets of Consistent Innovation at Intel, Albert Yu,

Free Press, 1998

The Dream Machine—Exploring the Computer Age, Jon Palfreman and Doron Swade, BBC

Books, 1991

Fire in the Valley—The Making of the Personal Computer, Paul Freiberger and Michael Swaine,

Osborne/McGraw-Hill, second edition, 2000

Gates, Stephen Manes & Paul Andrews, Simon & Schuster, 1993

The History of Computers, Les Freed, Ziff-Davis Press, 1995

History of the Personal Computer, Stan Veit, WorldComm, 1993

How Computers Work, Ron White, PC Computing, Ziff-Davis Press, 1993

How Microprocessors Work, Greg Wyant, Tucker Hammerstrom, K Daniel Clark (Illustrator),

Ziff-Davis Press, 1994

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How the Internet Works, Joshua Eddings, Ziff-Davis Press, 1994

How the Internet Works, Millennium Edition, Preston Gralla, Ziff-Davis Press, 1999

Inside Intel: Andy Grove and the Rise of the World’s Most Powerful Chip Company,

Tim Jackson, Plume, 1998

Integrated Circuits (Making the Miracle Chip), Bill Pletsch, Pletsch & Associates, 1978

Living With the Chip (How the chip affects your business, family, job and future), David Manners

& Tsugio Makimoto, Chapman & Hall, 1995

The Making of Silicon Valley: A Hundred Year Renaissance, Ward Winslow editor, Santa Clara

Valley Historical Society, 1995

Microchip Fabrication, Peter Van Zant, McGraw Hill, 1997

The Microprocessor: A Biography, Michael S Malone, Springer Verlag, 1995

One Digital Day, How the Microchip Is Changing Our World, Rick Smolan and Jennifer Erwitt,

Against All Odds Productions, Inc., Times Books/Random House, 1998

Portraits in Silicon, Robert Slater, MIT Press, 1987

State of the Art, A Photographic History of the Integrated Circuit, Stan Augarten, Ticknor and

Fields, 1993

Video

Silicon Run I and II, Ruth Carranza Productions, P.O Box 391025, Mountain View, CA 94039

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Intel Museum Location and Directions

Intel Corporation's Robert Noyce Building

2200 Mission College Boulevard Santa Clara, California 95052-8119 (408) 765-0503

Getting There and Parking

Turn left into the Intel Corporation campus Visitor parking is on the right Enter the museum through the double doors marked Intel Museum to the left

of the main lobby

Boulevard Turn left into the Intel Corporation campus Visitor parking is on the right Enter the museum through the double doors marked Intel Museum

to the left of the main lobby

Expressway exit Turn left on Mission College Boulevard Turn left into the Intel Corporation campus Visitor parking is on the right Enter the museum through the double doors marked Intel Museum to the left of the main lobby

Noyce Building at 2200 Mission College Boulevard

Buses may discharge passengers front of the Robert Noyce Building Buses are not allowed to park in front of the building or in the RNB lot Bus drivers may park in the Freedom Circle parking lot

Public

Transportation:

For instructions on using the various public transportation resources, contact Valley Transportation Authority at (408) 321-2300 or check the Web site at

www.vta.org

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