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In this exploratory investigation we present the analysis of creative team strategies of remote sketching used during the meetings of three design teams while interacting with a clien

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Visual Representation in Design

Creative Collaborative Strategies of Remote Sketching on Design

Luz-Maria Jimenez-Narvaez and Arturo Segrera

Creation of New Fashion Illustration Painting Techniques by Use of India-ink Painting Techniques: Research into Line Drawing Techniques of Expression in Fashion Illustrations

Sachiko Nagasawa, Shin’ya Nagasawa and Kazunari Morimoto

How Uncertainty Helps Sketch Interpretation in a Design Task

Winger S.W Tseng and Linden J Ball

The Complementary Role of Representations in Design Creativity: Sketches and Models

Alejandro Acuna and Ricardo Sosa

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Creative Collaborative Strategies of Remote Sketching on Design

Luz-Maria Jimenez-Narvaez1,2 and Arturo Segrera3

1 National University of Colombia, Canada

2 MATI-Montréal, Canada

3 Industrial Design School of Montreal University, Canada

Abstract In this exploratory investigation we present the

analysis of creative team strategies of remote sketching used

during the meetings of three design teams while interacting

with a client that had requested their services for the design

of the graphic image of a research laboratory During the

experiment, the groupware softwares for synchronous work,

Skype and Vyew, were used The teams make the selection

of the ideas, once these are drafted, in a verbal way This

process involves work cycles in which the nominal work

requires verbal communication for the group idea selection;

as for the simultaneous work, the audio conference needs to

withstand the whole process of group idea formation

Without the synchronous verbal communication, the

exchange or the selection of ideas, which will lead to the

formation of group ideas, would not be possible

Keywords: creative team strategies, remote sketching, team

idea production, remote layout drawing, collaborative design

work

1 Introduction

1.1 Analysis of the Generation of Ideas in a Team

The generation of ideas is “the ability of the individual

to produce ideas expressed in language or other media

is an important human characteristic” (Carroll, 1993,

p 394) The quantitative factors of this ability can be

summed up in factors such as: “fluidity” and

“creativity” (Idem) For Caroll, the term “idea” has a

more broad meaning: “an idea can be expressed in a

word, a phrase, a sentence, or indeed any verbal

proposition, but it may be something expressed in a

gesture, a figure, a drawing, or a particular action”

(Idem) A creative idea differentiates itself from other

expressions because it is neither a process of

acknowledgement nor a descriptive process, but

manifests itself as a solution to a problem

According to Schneiderman (2000) the creative process of a team is completed when there exists the construction of novel knowledge based on the prior knowledge of the participants The work of a team would involve communication as the principle medium towards social refinement and the dissemination of ideas The creativity process of a group has not been described in depth (Paulus and Nijstad, 2003; Taggar, 2002) since the great majority of studies has focused

on the individual creativity and the incentives of personal strategies: “your (personal) creative power” (Osborn 1948; and specially Osborn, 1974, p 66)

In design, the Goldschmidt (1995) study evaluated through means of a protocol of parameters of productivity, the individual and group performance during the conception stage of a racing bike This study demonstrated that the creative work of a group is not necessarily superior to the one of an individual in terms of creative productivity (Lamm and Trommsdorff, 1973) The main difference concerns the reduced time needed to execute complex tasks in which there is no competence between one of the participants In any case, the group creativity can be described as the sum of individual processes or the result of the social interaction amongst the participants In general, the teams meet and interact informally during the process of the ideas production and in this process there exists a kind of auto-organized synergy that allows the participants to design as a team

1.2 Sketching in a Team

Arheim (1993) defines two types of visual representations: the mental images produced by memory and those that are generated by abstraction In team design, the exchanges performed by graphic

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242 L.M Jimenez-Narvaez and A Segrera

representations will be done by means of comparison

within the group of layout drawings1, the abstract

representations and through the images (photos,

illustrations, realistic renderings or views of existing

objects) These graphic representations turn into a

visual language that allows a dynamic collaborative

communication

In this article, we will consider the layout draft as a

graphic language for the exchange of ideas within the

process of group idea conception This language

allows for the adequate tackling and resolution of any

design problems The proposal of sketching as a

language of ideas production is analysed by

Goldschmidt (1991) starting from verbal protocols

carried out by means of observation during the

execution of sketches With this as a starting point,

Goldschmidt deduced that the utilization of sketches is

an operation of “interactive imagery” (p.131) that

generates an internal and an external dialogue of

production and evaluation of ideas The drafts are not

pre-established images, but they rather develop

“within a context of explanation” (Idem) In addition,

the sketch facilitates the explanation of the

composition of the object and the interrelation between

the parts and its context

The sketching reflects a process of refinement of

the ideas, in the sense that the first ideas of the group

will be “tentative, generic, and vague” Subsequently,

the sketch becomes specific in a context like Arnheim

saids “rather it has the positive quality of a topological

shape As distinguished from geometrical shapes, a

topological shape stands for a whole range of

possibilities without being tangible committed to

anyone of them Being undefined in its specifics, it

admits distortions and deviations Its pregnancy

designer requires in the search for a final shape”

(p.71)

On this point, Pucell and Gero (1998) emphasize

the multidisciplinary use of sketching in all of the

phases of a product conception These authors affirm

the variation of the type of the layout draft produced,

depending on how advanced the stage of the project is

This way, in the first phases of the definition of a

product, the sketches will be vague and undefined

However, once the project is better defined, the

1 A layout drawing corresponds to: “The first step in transition from

idea to item is design Here the engineer (designer) takes the

pencilled notes, the scribbles on backs of envelopes, the brainstorm

ideas, the design sketches on cafeteria napkins, and weaves them

into the first designs of the new device Design begins when the

designer makes the first lines that begin to skeletonise the device”

(Bronikowski, 1986, p 387 in Termiun Plus, 2010)

industrial drawings, the realistic rendering and the construction plans will be used Pucell and Gero suggest that sketching has three concrete functions in the process of problem resolution Sketches perform an interrelation process amongst: “1) short term memory, 2) imagery reinterpretation and 3) mental synthesis” (Ibid) Likewise, Van der Lugt (2005) shows that sketches allow to: 1) support a new cycle of interpretation of the thought, 2) to uphold the reinterpretation of the ideas in group work and 3) improve access to ideas on an earlier stage

Inside the process of the ideation stage and the evolution of the design project (Eastman, 1999), the drawing is accompanied by a description paper with the technical characteristics of the product, whether structural or abstract, such as the mechanical structure,

of the “cinematic representations, the systematic force analysis, the structural resistance or the means of assembly” (Shah al., 2001, p 169) of the products Presently, there is an ongoing debate on the role of sketching in the process of the conception of ideas in design Gero, Pucell and Bilda (2006, also see: Gero and Bilda, 2008) propose a new perspective onto the idea production in design, that designers can design without drawing; however, in our article our aim is to understand how teams that work from a distance, share their ideas through the use of remote sketching Subsequently, we will discuss in more detail our considerations on remote collaborative working

1.3 Sketching in a Team

There are many reasons to evaluate the importance of remote sketching, principally, those related to new working conditions: the delocalization of teams, the interaction with external experts, as well as the other players in the design process: users, providers, to name

a few The evolution of computer technology and communications –ICT allows for a more dynamic exchange of information between all agents involved

in the execution of complex projects Ozkaya and Akin (2005, p.5) explain that “collaborative design implies the collaboration of distinct individuals with different areas of expertise or knowledge to work towards the accomplishment of common goals, simultaneously or chronologically, and co-locationally or remotely”

An extensive part of development in the area of remote creative collaboration, has been dedicated to

technologies CAD and technical collaboration (Kalay,

2004), such as, the use of file sharing software Although in the case of the remote sketching process,

we would have to highlight what Kalay explained as,

creative collaboration centred around a “process of

shared creation, where the exchange de ideas among the participants helps to stimulate and enrich their own

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Creative Collaborative Strategies of Remote Sketching on Design 243

creativity” (Ibid, p 405) One of the main

considerations one should have in mind concerning

working from a distance is the implementation of the

layout drawing The new groupware for online work:

the Web conference online programs or “virtual

collaborative space”, incorporate an interactive

whiteboard that allows users to visualize and share

every stroke that a participant performs We are

interested in analysing and verifying the potential of

such kind of tools for sketching and communicating

from a distance

Team sketching from a distance can be the visual

sharing of a digital copy of a pencil made sketch or of

a sketch created using specialized design computer

software An outline of project involves a verbal

discussion along with the synchronous execution of

sketching traces For the time being, several

limitations exist for this type of layout drawings;

primarily concerning the preference of designers for

the use of hand and paper drafts instead of computer

peripherals such as the graphic tablet As for the use of

the interactive whiteboard, teams are not accustomed

to sharing simultaneously the visualization and the

accompanying explanations of the sketches

In the area of team sketching, individual

participation depends on the internalization of personal

ideas and the exchange with others, in this case, “the

sketches are a useful tool for checking and conveying

ideas, for self and others They also serve as an

external display to facilitate inference and discovery,

to go from the intended to the unintended, to go from

the seen to the unseen” (Tversky, 2002) Heiser al

(2004) also highlights that group sketches “serve as a

platform for inference, reasoning and insight” (p.1)

and “the virtues of a shared sketch in creating and

maintaining common ground and in serving as a joint

product should be effective in enhancing collaboration

on abstract problems as well as concrete ones.”(p.9) It

is important to note that in team sketching the process

is focused on the “interaction between participants”,

the existence of an evaluation process, and the benefits

of collaboration (Ibid) So in other words, the role of

sketching in team work is oriented mainly towards:

 Exploring and triggering the iterations of

individual or group ideas in the dynamics of

the design process;

 Encouraging communication between

participants about the graphic externalization

of the first ideas without a clear verbal

explanation (See the work of Nagai and

Noguchi, about the transformation of key

words into images 2003; 2008)

 Highlighting and evaluating graphic proposals developed by the group

Although there are other creative techniques

fundamental to collaborative design work, such as,

c-Sketch by Shah al (2001) or Brainsketching by Van

der Lugt (2002), we consider this emerging field to be

in great need of exploration, particularly through the evaluation of repercussions in academic and professional design development

Through this study, our goal is to analyse the team work of designers in a synchronous space The new technological developments of the synchronous work systems (web conference systems and the interactive whiteboard), allow us to enquire into the possibility of team sketching from a distance, especially on which strategies and interactions manifest themselves during the exchange of ideas through electronic and synchronous sketching

2 Case Study

The main motivation behind this study is to explore creative strategies in the areas of computer science and remote team collaboration For this reason, we present the following case study which focuses on the analysis

of creative behaviour in teams at the initial stage of the design process

In a laboratory, experimental studies on creativity emphasize the quantitative measurement of the production of an individual's ideas (Smith al 2003) In our case, due to the explorative nature of the study and the conditions of the team activities, we couldn't determine beforehand the experimental variables; we only had access to the manipulation of the experimental task in our study proposal Creative experiments generally focus on the analysis of creative output, in other words, the quantity or quality of the ideas produced In our case, we wanted to analyze the creative group behaviour in collaborative activities So

we were only able to control the experimental task by introducing a problem within the professional scenario, that is to say, a problem which presents itself between a client and a designer (Cross, 2007) This simulation leads the participants to work collaboratively

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244 L.M Jimenez-Narvaez and A Segrera

2.1 Method

The study involved seven subjects that were

geographically dispersed2 The seven participants

consisted of the following: A director of a research

laboratory of cognitive ergonomics that appeared as a

client and 6 designers (4 female and 2 male) with more

than 5 years of professional experience each The

designers were divided in three teams of two T1, a

pair consisting of an industrial designer and a graphic

designer (two females), T2 two industrial designers

(males) The members of T1 and T2 have more than

15 years of individual professional experience and

personally know each other but had not worked

together before T3 consisted of 2 industrial designers

(females) that offer their services as a team to small

scale companies for the past 4 years

Task

The task at hand was to design the graphic image of a

research laboratory The task was proposed and carried

out having in mind that the participants assume

different roles in the function of the team On the

client side, the participant was required to express his

request within 15 minutes in a precise manner and to

supply sufficient information on the research

laboratory in order to create a credible

experimental/work scenario for the others participants

From their part, the designers had to have sufficient

design abilities in order to come up with several

different design proposals within a time span of 30

minutes

System and procedure

After a thorough evaluation of groupware programmes

for synchronous work in conjunction with the

investigation team (Blond, 2009; Jimenez, 2010), the

web video conference system and the interactive

whiteboard of Vyew (www.vyew.com) were chosen

along with Skype (www.skype.com) for audio

communication amongst the participants Vyew has

the advantage of offering a complete palette of design

tools and the ability to open several worksheets that

allow for simultaneous sketching amongst the

participants In figure 1 we present Vyew along with

its several functions Each participant was located in a

2 This experiment was performed by Blond (2009) and Jimenez

(2010) under the direction of profesor Jean-Marc Robert of

Polytechnic School of Montreal and the Maison de technologies de

information of Montréal (MATI-Montreal) at the Laboratory of

usability www.matimtl.ca

workplace, working on a notebook equipped with a web camera and a graphic tablet

The interactions amongst each and every one participant through the system, were recorded using the software Morae® This programme does not allow the creation of independent or free quotations during the observation of the activities of the participants For this reason, the recordings were transferred into AVI (Audio Video Interleave) format audio video so that they can be subsequently analysed with the content analysis software Atlas TI® version 5.2 This software allowed us to analyse the graphic content of each worksheet that was produced by the teams as well as the verbal content of their interactions

Work space Vyew – Interactive whiteboard

Oral Annotations

Client

Participant A

Participant B

Participant C

Audioconference - Skype

Fig 1 Graphical depiction of the utilized systems (Vyew

and Skype)

3 Analysis of Collaborative Sketching Production

Concerning the analysis of the collaborative sketching

production, Carroll cites the Kit of factor-referenced

cognitive test of Ekstrom and Harman (1976) which

includes a measuring instrument for the figurative fluidity, such as one's ability to “the ability to draw quickly a number of examples, elaborations, or restructurings based on a given visual or descriptive stimulus” (in Carroll, 1993, p 432) Each design sketch represents a unit which is measured without reference to its quality or legibility; what matters is the produced quantity

In the collaborative design teamwork analysis of Visser (2009) on the graphic ideas production, it is suggested that each idea represented graphically

should be analysed as a unit Smith al (2003) examine

whether this process of accounting of the verbal

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Creative Collaborative Strategies of Remote Sketching on Design 245

expression, whether graphical or gestural, by units, is

presented in all the tests of experimental analysis of

the ideas production In our study we use this approach

in order to identify the graphic units created within the

dynamic of the teams

3.1 Analysis of the Production of Work Ideas

The client has a meeting with each team, presenting to

them his demands in verbal form in order to define the

design in question, for 10 minutes Afterwards, the

teams verbally interact with the client for 11 (T1), 15

(T2) and 6 (T3) minutes During this period, the teams

formulate questions for the client in order to establish

common points of reference and make the request as

specific as possible

The first part of the work of the team is realised in

a verbal form, the sketches accompany the verbal

discussion that was centred around the selection of the

“work categories” (Vargas-Hernandez al., 2001), also

referred as “the work ideas” by Lawson (in Cross,

2007)

These initial ideas are key-words directly

originating from the client's request The teams

concentrate in making sketches that describe these

words and explore the images within their figurative

context as demonstrated in figure 2

Fig 2 Details of the worksheets of “work ideas” of T3

concerning client’s request

Once the teams have selected the work ideas and the

keywords to take into account, we observe that there

exist two types of work inside the group: a) a nominal

work, in which each participant draws their layout

sketch on the same page in a parallel way and b) a

simultaneous work, in which one participant draws

while the other watches, talks or adds details This

kind of work organisation directly relates to the time

the members of each team have spent working together

and is a behaviour that has been observed by Isaksen

(1994) and has been defined as the time of maturing of the group

We assume that in the context of this experiment, these characteristics were found in the participating teams, in which the form of organization of work depends on the time of maturity in working together The T1 and T2 teams, who were not accustomed to

work together demonstrated a nominal work, while the T3 team remained a working simultaneously Two

of the T1 and T3 participants expressed a preference for working alone on a sheet of paper However, one designer of T1 expressed the preference to working alone, so that after this designer has understood the customer demand and had sufficient sketches; this participant began the process of sharing ideas

In table 1 we can see that the way of individual ideas production obtains two different dynamics in accordance to this work organisation

Figure 3 summarizes the work performed by the teams in the ideas production as well as the interactions amongst the iterations of ideas between team’s members This type of organisation of the ideas production, observed at table 1, has a direct impact on the transformation of the ideas of the group The ideas generated by the group are the result of the sharing, integration and elimination of the individually produced ideas

In order to recognize them, we used the identification criteria proposed by Badke-Schaub and Frankenberger (2002); that consist of the analysis of the critical moment in which the designers intervene with the purpose of guide the ideas and align them to the restrictions imposed by the client's request, when they generate concepts that resolve the problem at hand or when they take decisions concerning the proposed ideas of their co-workers

Table 1 Ways of work organisation to share “work ideas”

Team organization

Type of team idea integration

Nominal/

Parallel

Selective Team assorts one idea of one member

Additive Team takes one idea of each member

Interactive/

Synergy

Integrative Team joints all ideas of all members

Inclusive The team takes one main idea

of one member and adds details

Idea 1 Detail 2 Detail 3

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246 L.M Jimenez-Narvaez and A Segrera

During the collective idea production: co-production,

in the nominal/parallel work, we note that the teams

T1 has a selective comportment and T2 has a additive

comportment, these teams seem to show more

individual iterations on the same “work idea” and that

the team units correspond to the selection of the

sketches of the others On the other hand, during

interactive/simultaneous/synergic work, the team T3

shows an integrative and inclusive comportment, in

this team T3, theirs group idea integrates the

interpretations of the work ideas of the participants: it

shows more ideas integrations and more of the group

ideas iterations like are showing for the team T3 in

figure 3

In Figure 3, we find a summary of the analysis of

production of the graphic units drawn, in order to

express the teams' ideas As we have already

mentioned, a unit is an idea expressed by the use of a

word, a drawing or a gesture (Carroll, 1993) In the

teams' general work we observed that verbal

communication occupied an important place in the

expression of ideas, this behaviour has also been

observed by Johnson (2005) especially in the process

of ideation Once the corresponding verbalizations

toward the work ideas have been expressed, for

example, "we can use the USB symbol" (participant in

T2), the participant proceeds to draw the "work idea”

In this way, we are able to present the sum of

individual ideas within each group, see the first row of

Figure 3

Fig 3 Collaborative team ideas production in relation to the

“work ideas” and individual interactions

Next, we can see in the second row, the average

number of iterations each team directed at their own

individual work ideas We can see that the creative

behaviour in regards to the presentation of ideas of T1

is purely individual Each participant works independently, without modifying nor intervening in the generating of their teammates ideas Then in the third row, we see the integration of the individuals' proposed ideas, T2 and T3 are able to integrate their

individual ideas and generate some group units

observable in the fourth row Finally, in the fifth row

we see that only T3 succeeded at iterating in the ideas developed by the group

Although, remote collaborative sketching was a new experience for all three groups, the participants expressed their satisfaction with the interaction, in the stage of ideation and in the use of synchronous tools (Blond, 2009) The teams relied mainly on verbal brainstorming and remote sketching as a tool for producing ideas in groups

While the result of the quality variable (quality of the outputs: originality or rarity of the ideas) in regards

to ideas was not studied, it was observed that in the strategies of creative collaboration two kinds of productivity could be seen: individual and group Group productivity depends largely on the individual comportment or the individual ability to effectively integrate the ideas developed by all team members, which in turn depends on the environment and conditions of social interaction (Taggar, 2002; VanGundy, 1984), including those working in remote collaboration

4 Discussion and Future Investigation

In synchronous remote work, the presentation of the client’s request and the work of selection of work ideas develop through verbal communication On the

stage of co-production the participants can organise

themselves in order to exchange their ideas in a

nominal/parallel way or in an organisation of ideas

presented in an interactive/simultaneous/synergic

way This form of organisation seems to be in relation with the time of work maturity of the team (Isaksen, 1994) Only, T3 was showing this comportement –they

are the team with more time of previous work together

Each way or organization will generate different patterns of communication and integration of the individual “ideas of work” The teams make the selection of the ideas, once these are drafted, in a verbal way This process involves work cycles in which the nominal work requires verbal communication for the group idea selection; as for the simultaneous work, the audio conference needs to withstand the whole process of group idea formation Without the synchronous verbal communication, the

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Creative Collaborative Strategies of Remote Sketching on Design 247

exchange or the selection of ideas, which will lead to

the formation of group ideas, would not be possible

In the beginning of this investigation, we were

hoping that within a digital synchronous workspace, a

sketching strategy would be the re-utilisation of the

sketch traces created by the co-workers However, the

re-utilisation of the sketches or the copy/paste action

was not observed in any of the teams The designers

prefer to re-utilise the work ideas that are expressed in

a verbal manner and then initiate a new cycle of

individual graphic interpretation of a “work idea”

expressed verbally, than the copy of the drawings

(which expressed initially those ideas of work) of their

co-workers

In future investigations, we would like to verify

whether this characteristic manifests itself due to the

lack of specific computer aptitudes from the

participants, concerning these collaborative

technologies or the use of electronic devices

The choice of the Vyew system was made taking

into account the several different sketching tools that

are available in this software and the ease of use that

the interactive worksheets of the whiteboard offer

However, the participants had difficulties using them

for several reasons: Difficulties with digital sketching

using a pencil and a graphic tablet, their preference for

individual alone sketching on paper, as well as the

discontentment the designers showed with the lag that

there exists between the making of a sketch and the

actual appearance of the image within the system Also,

two participants expressed a non agreement to have to

sketching in a shared space; they would prefer the

unaccompanied work in the sheet of paper –like an

individual space (Blond, 2009)

The above mentioned difficulties justify our

interest in continuing our investigation on the digital

and synchronous sketching, as well as on the work

forms that can optimize the dynamic of collective

sketching and of course the development of new

aptitudes that will allow participants to interact

remotely, using these new technologies of

synchronous work

Acknowledgements

The authors would like to thank the Fonds québécois

de la recherche sur la nature et les technologies

(FQRNT) for the scholarship awarded to teacher

Jimenez-Narvaez for her work in the project “Virtual

spaces for the innovation” Also, they extend their

gratitude to Nikolaos Gryspolakis for the translation of

the Spanish text into English and Debora McKinley for

the last revision of the text

The authors would appreciate receiving your comments at the e-mail: arturo.segrera@umontreal.ca

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