In the situations above, we proposed a theme-based online collaborative learning model, which integrated the online thematic and collaborative learning.. Then, guided by the model, we de
Trang 1In the situations above, we proposed a theme-based online collaborative learning model, which integrated the online thematic and collaborative learning Then, guided by the model, we developed an online learning system, and performed a case study which can intuitively analyze the varying tendency of the participation in five stages of group lifecycle in some online collaborative learning activities, such as collecting and sharing learning resources, communications in online virtual forums, and so on Finally, we drew some conclusions and discussed some future works about the system
2 System Design
2.1 An Online Theme-Based Collaborative Learning Model: OTBCL Model
Based on the definitions and instruction design of online thematic and collaborative learning, we proposed an online thematic collaborative learning model, named OTBCL model acronym of Online Theme-Based Collaborative Learning (Fig 1) The model is composed of three circles: outside circle, middle circle and inner circle In the outside circle, there are eight explicit learning activities, which are typical and necessary steps to carry out an online thematic collaborative learning In the middle circle, it is learning portfolios that serve as tools scaffolding introspection of learners and evaluation of teachers The learning portfolios are represented by some participa-tory indicators which are educed by learners’ actions tracked and logged in outer circle Inner circle includes the processes of reasoning and thinking in the mind of learners: plan, action and reflection In the overview of the model, the learning portfo-lios in the middle circle, which serve as social media and technology tools, support and facilitate the process between interpersonal socialization in the outer circle and mental internalization in the inner circle
Choose a theme
Collect, transform and share learning resources
Communicate and collaborate
Synthetize group work
Sharing learning fruits
Evaluate collaborative
learning activities
Assign group task Identify individual roles
Design group learning activities
Form learning groups
Action
Plan
Refelction Learning portfolio
Learning portfolio
Fig 1 An online theme-based collaborative learning model (OTBCL model)
Trang 2The typical steps of online theme-based collaborative learning are explained below:
Choosing a theme The choice of a theme is central to the ultimate success of the
project [1] In this phase, teachers analyze the goals and contents of a curriculum, and divide the curriculum into several learning themes which have definite goals and specific tasks There are three principles when choosing a theme: 1) the theme is based to one problem or project; 2) the goals of the theme is attainable and measur-able; 2) the tasks of theme are practicable and can be divided into several subtasks
Forming learning groups Groups can be formed in many different ways: lecturer
assigned groups, students self-select, and random allocation/selection [6] The size of
a group usually is not more than 8 members Besides, when forming a group, it is necessary to assign a member to be the leader of the group, who manages the learning affairs and coordinates the correlations between members in the group
Assigning group tasks and identifying individual roles Based on the goals and
tasks of the theme, the members of a group need to further set up its goals and impose its tasks by communicating each other Then, members divide tasks of the group into several subtasks, and assign a certain role to each member who is charge with one or more subtasks
Designing group learning activities Learning activities are the schemes and
scaf-folds of collaborative learning process Designing group learning activities means transforming the tasks into a number of learning events which are arranged by a rea-sonable schedule Therefore, in this phase, members need give their attention to these aspects: the sequences of learning events, rationality of the timetable, the definite outcomes in each learning event Besides, the states of learning activities should dy-namically show the actual progress of learning event in real time When a certain learning event is dropped behind the schedule of learning activities, members of the group will be reminded in time
Collecting, transforming and sharing learning resources Learning resources
pro-vide contents for members of learning groups At the beginning of this phase, lec-tures/tutors need provide some learning resources about the theme, which can make students understand the basic knowledge about the theme Then, members of each group collect their learning resources by web searching engines, such as Google, Yahoo, Msn and so on Students construct their individual knowledge by assimilating learning resources, and share the learning resource in the group private or class public resource repositories Finally, members can rate and comment the learning resources shared by their peers
Communicating, collaborating and synthesizing group work Interactions and
communications rare the most important and fundamental components in online col-laborative learning Forming of individual identity, appearing of shared values and accumulating of learning outcomes are built on them In addition, by discussing the concepts, doubts and questions in learning themes, members of the group synthesize their individual work into group work collaboratively [7]
Trang 3Sharing learning fruits among groups After finishing group’s work, members of
the group need to share their learning fruits with the other groups in the class On the other hand, members of other groups can rate and comment the learning fruits of the group The score of the group work is an index to evaluate task-based performance of the group
Evaluating collaborative learning activities There are two kinds of methods to
evaluate the task-based collaborative performance, one is teacher evaluation, and the other is peers evaluation In the moel, we integrated the two kinds of evaluation method Firstly, members of a group score and remark the other members of the same group Then the teacher of the class evaluates each member based on the scores and remarks from their peers and indicators in the learning portfolios
2.2 System Architecture
Guided by the OTBCL model described in above section, we designed the architec-ture of the system (Fig 2), which is composed of eight modules: theme basic informa-tion module, task assignment module, learning resources module, learning activities module, interaction module, learning fruits module, learning portfolio module and evaluation module The main modules are described briefly below:
Fig 2 Architecture of the system
Theme basic information module Once a teacher chooses a theme, he/she will
define the basic information of the theme, such as the title and descriptions, goals and
tasks, the starting and ending time, and so on
Task assignment module The functions of the module include: forming the groups,
assigning group task, identifying the individual roles and responsibilities The module support three ways of forming a group: lecturer assigned groups, students self-select, and random allocation/selection by system
Learning Portfolio Module
Interaction Module
Learning Portfolio Module
Learning Resource Module
Learning Fruits Module
Trang 4Learning resources module In this module, there are two kinds of learning resource
repositories: 1) one is group private where members in the same group share and comment resources; 2) the other is class public where the resources shared by mem-bers of a group can be read, downloaded, modified, and commented by the all the students of the class Besides, the module provides powerful searching functions for the members to search their needed resources
Learning activities module The leader of a group can design the learning activities
which is composed of a number of learning events All the learning events are schemed by a timetable Besides, the sequences, the starting and ending time of
learn-ing event of learnlearn-ing activities can be changed by the leader of a group
Interaction module There are four kinds of tools supporting the interactions and
communications among members of a group The BBS and Wiki support asynchro-nous communication, the chat-room supports students’ synchroasynchro-nous communication, and the short message tool supports both kinds of communications All the actions, such as posting, reading, replying, and building on, are tracked and logged into the database of the system The details about the process will be explained in the next section
Learning fruits module Groups can present and share their group learning fruits
with other groups of the same class in the class public workspace On the other hand, members of a group can share their personal learning fruits with their peers in the group private fruits workspace Moreover, members of groups can rate learning fruits
of other groups with five grades: best, better, medium, worse, and worst
Learning portfolio module This module consists of two sub learning portfolios, one
is group learning portfolio which archives the interacting behaviors and collaborative works of a group, the other is member’s individual leaning portfolio which archives those of every member of the group The specific indicators in learning portfolio will
be discussed in the fourth section of this part
Evaluation module In this module, we can assess the task-based performance of
online collaborative learning As described in the OTBCL model, the integrated evaluation can conduct peers evaluation and teacher evaluation
2.3 User Interface Design
The interface of collaborative learning system must meet with four principles: 1) is convenient to operate for users, 2) can easily track and log users’ actions, 3) can navi-gate a user to further take actions, 4) can effectively support and scaffold collabora-tive learning task Two examples of interface design are represented below:
In the first example, the notes posted by members in online virtual forums are dis-played with a tree structure The design has many benefits Firstly, a student, at a glance, will perceive and understand the outline and structure of knowledge repre-sented Secondly, the system will log the reading action into database when a student clicks the note’s hyperlink to read the content of it Thirdly, the interface display different levels of knowledge with different image icons and colours, which scaffolds the met cognition of students
Trang 5Fig 3 Tree structure of notes
Fig 4 User interface for posting notes
In the second example, we designed the interface where members post a note in the online virtual forums, as illustrated in figure 4 When a member posts his/her notes,
he will classify it one of five knowledge construction levels in the interaction analysis model [6] And after he selects one level in the classification, the system will auto-matically generate the corresponding thinking scaffolds In this study, thinking scaf-folds are composed of all kinds of sentence openers representing different implica-tions and situaimplica-tions, which can guild students to construct high level knowledge In addition, eWebEditor, a kind of multimedia editor based web, is embedded into the interface, so students can publish notes with images, animations, sounds, videos and
so on
2.4 Learning Portfolio Design
Referring to the unified framework of interaction analysis [8], we designed the schemes of learning portfolio formation, as shown in the figure 5 Learning activities influence the choice of indicators used to conduct further analysis Indicators chosen
in learning activities determines the design of system interfaces, which is responsible