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Wireframe view, 118 extrude group objects Extruded object with flat fill Extrude on curved path shape, with lighting, Enhanced view Wireframe view, 890 extrude group objects... Options a

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Although CorelDRAW is a 2D vector drawing application, the extrude feature adds objects to create an illusion of a third dimension, one of depth Depending on the intricacy of the parent object—and how you pose the object and light it—extruded objects can open up a whole new world of design opportunities and extend your style of illustration

to present your audience with scenes they can step right into! This chapter takes you through the rich feature set of the Extrude tool, offers some creative possibilities for its use, and gets your head around the initial challenges of navigating 3D space in CorelDRAW

Download and extract all the files from the Chapter19.zip archive to follow the tutorials in this chapter.

How Extrude Works

CorelDRAW’s extrude effect examines the geometry of an object, which can be a single or a compound path (two or more combined paths) Then, with your input, it creates extensions

to all path segments, which are dynamic objects that are created to suggest that they recede into the distance to a vanishing point (See Chapter 18 on perspective vanishing points.) Figure 19-1 is a rendered illustration of the 3D scene.cdr file, one of the several files you downloaded By the end of this chapter, you’ll know how to un-extrude the compositions, how these extrudes are designed, and how to create similar work One thing to remember: even the most complex object you extrude probably won’t convey a complete artistic idea— you need to use other CorelDRAW tools to complete a scene you’re happy with For example,

the train composition uses several extruded objects, the toaster uses a Contour effect to create

the shadow beneath the objects, and the tabletop was first created by extruding shapes, but then all the shadows you see were manually drawn on top of areas that look stark without a supporting shadow object here and there The Extrude tool can get you 75 percent of the way you want to go with design, but you need to be imaginative to place the extruded object

in context, within a scene, to build a complete graphical idea That’s what the rest of this

book is for!

When an extrude effect is applied to an object, the original becomes a control object, and

the extrude effect objects become a dynamically linked group Any editing you then perform

on the properties of the control object, such as fills and edits to the outline of the control object, are immediately updated in the linked extrude group The extrude group itself can also be modified in ways that increase the intricacy and photorealism of the effect; you can change the depth, color, lighting, and rotation of the extrude effect

Be aware that both lighting and the control object’s geometry have an impact on how many extrude group objects are created Although you don’t usually need to concern

yourself with how many objects are dynamically created to make an extrude, the sheer number of objects can slow down redraws of your page when you have, for example, hundreds of objects in the extrude group When CorelDRAW creates an extrude group, it

calculates lighting (when you use lighting, covered later in this chapter) and creates extrude

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group objects based on curved path segments in the control object Here you can see a

star-shaped control object with lighting; the object has a Radial fountain fill, and it’s an interesting

design in Enhanced view At right, the page is viewed in Wireframe, and 48 objects are

grouped in the extrude effect

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FIGURE 19-1 Imagine what an object looks like when projected into a third dimension, and

then manually add what’s missing from your complete idea

Extrude on straight path shape,

with lighting, Enhanced view Wireframe view, 48extrude group objects

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Here, a much more complex control object is used for an extrude It not only is a compound path, but also its path segments are curved In Wireframe view it’s evident that the extrude group is composed of more objects than the star-shaped extrude No lighting is used in the extrude effect, which in turn limits the number of extrude group objects

CorelDRAW has to create, and it is a fairly interesting design

If lighting is now applied, you can see that the number of extrude control objects created

to represent the curved paths with added lighting is an order of magnitude more This isn’t a

warning to fellow Corellians to limit the intricacy of extrude objects you design, but rather a point of information If you own a video card with lots of RAM yet suddenly find you’re getting slow screen redraws, consider going to a less refined view such as Normal or Draft via the View menu Also consider reading “Simplifying an Extrude” later in this chapter CorelDRAW uses fountain fills for extrude objects on two occasions:

● When the control curve (the parent object) has a fountain fill and your Color setting for the extrude shapes is set to Object Fill

● When you use the Color Shading setting for extrude objects

Either of these conditions not only can create a lot of extrude shapes, but each shape also has

a more complex fill than Uniform color As you learn to create elegant extrude objects, consider these two circumstances if you’re not printing the objects as seen on your monitor (you might not have enough printer memory), or if your screen redraws are slower than you expect (you’re commanding too many operations)

Wireframe view, 118 extrude group objects Extruded object with flat fill

Extrude on curved path shape, with lighting, Enhanced view

Wireframe view, 890 extrude group objects

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Choosing and Applying an Extrude Effect

The extrude effect can be applied interactively using the Extrude tool, located in the toolbox

with other effects tools, or you can choose from the Presets list to instantly create a 3D

object

While you’re using this tool, the property bar provides all the extrude options for setting

the properties of the effect Browse the property bar options, as shown in Figure 19-2

Options are grouped into areas for saving your applied extrusions as Presets, controlling the

shape, depth, vanishing point position, rotation, lighting, color, and bevel effects

19 FIGURE 19-2 The property bar holds all the options for defining and saving the look of

an extrude

Preset options

Extrusion type

Vanishing point coordinates Depth

Vanishing point properties

Extrude Rotation

Page or object vanishing point

Copy Extrude Properties Color Bevels

Lighting

Clear Extrude

Reset Rotation

Extrude tool

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This happens to almost all CorelDRAW users: you’ve made only one copy of an object you’ve extruded, and now that you’ve extruded and rotated it, you want to save a copy

of the object in its original form—not extruded, and not distorted or rotated Do

not copy and paste the Control Curve; doing this does not return it to its original

orientation on the page Instead, make a copy of the entire extrude group, double-click the group using the Pick tool to display Extrude options on the property bar, click the Extrude Rotation button, click the Reset Rotation icon at bottom left, and then click the Clear Extrude button on the property bar Your original shape now contains the same number of nodes, the same curve segments, and the same color.

Navigating the Interactive Markers

When you decide to manually extrude a shape, interactive markers appear around the resulting object after you perform the first step in an extrude: you click-drag the face of the object you want to be the control object The interactive markers offer you control over the position, depth, and vanishing point position for the 3D object You’ll be creating a 3D object by hand in the following tutorial, so it’s good to familiarize yourself now with the elements that surround a 3D extruded shape, as shown in Figure 19-3

FIGURE 19-3 These control handles are used after an object is initially extruded, to change

the appearance of the extrude

Extrude outline preview Extrude group

Vanishing point marker

Depth slider

Extrude Tool cursor

Original object Center marker

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Alternatively, you can apply a Preset extrude effect to receive a 3D version of a shape in

lightning time; however, you might want hands-on control over the creation of an extrude

effect Follow this tutorial to get a handle on what some of the property bar options do to an

extrude effect; in no time, you’ll be able to “sculpt” whatever you envision as a scene that

has objects with depth

Getting Deep with the Extrude Tool

1. Create an object to be the control object for the extrude A rectangle will produce

results that make the relationship between the face of the object and the sides very

clear, but not very artistic unless you’re into cubism Try a star shape for more

dramatic extrude results Give the shape a fill (a fountain fill will produce a stunning

effect), and give the outline a contrasting color such as white so you can visually

track where the extrude objects are created

2. Choose the Extrude tool, and your cursor changes to the Extrude Tool cursor, hard to

mistake for the Pick or a pen tool When held over your object, the cursor indicates a

start extrude position by using a tiny shape with a direction line below the symbol of

an extruded cube

3. Drag from the center of your object outward in any direction, but don’t release the

mouse button The control object now has interactive markers and a wireframe

preview of the front and back boundaries of the extrude, the front of the object is

bound by a red outline, and the back of the 3D shape is bound by a blue outline The

preview indicates the length and direction of the extrude effect and the X symbol

you’re dragging is the vanishing point As discussed in Chapter 18, a vanishing point

is a geometric indicator of where parallel lines on a surface would converge at the

horizon if the surface actually were to extend into the horizon

4. Drag the vanishing point X symbol around the page; not only does the preview

outline change, but more importantly, the view on the 3D object also changes When

the vanishing point is above the control object, you’re looking down on the object;

similarly, you move your view to expose the side of an object in direct correlation to

the position of the vanishing point

5. As you use the Extrude tool, you define both the direction of the 3D object and the

depth Try dragging the Depth slider toward and then away from the control object

Notice how you first make the extrude a shallow one, and then a deeper one, all the

while the sides extend in the direction of the vanishing point At any time from when

you create the object by releasing the cursor, you can also set the object depth by

using the depth spin box on the property bar

6. Click outside of the object, and the extrude operation is complete However, because

extrude is a dynamic effect, you can change the appearance of the extrude at any

time in the future by double-clicking either the extrude group or the control object

with the Pick tool to once again display the interactive handles

19

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Using the Extrude Tool and Property Bar

Like other effects, extrusions can be set using the property bar Using the Extrude tool, you’ll see several cursor states depending on where the cursor is, which indicate what operation can be performed at any given point on the extrude group Let’s take a look at the different cursors and what they indicate in the following sections

Interactive Extrude Tool States

The Extrude Tool cursor, shown here, changes appearance based on what it’s over in your document When the cursor is held over an object that can be extruded, the cursor features a start symbol If an object cannot be extruded, the cursor features the international “No” (x) symbol Most shapes you draw with the pen tools except artistic media can be extruded

If you have your heart set on extruding artistic media strokes, the strokes need to be first broken from the control path (CTRL+K) and then grouped; bitmaps cannot be extruded at all (but the 3D effects on the Bitmaps menu can be used to make perspective and emboss effects) You can only extrude one object at a time: you’ll get the “No Can Do” cursor if you select more than one object and then try to use the tool Grouped objects can be successfully extruded; however, you can no longer ungroup them—you need to clear the extrude before you can select and edit only one of the group

Objects you want to extrude don’t have to be filled You can create interesting wireframes similar to those you’d see in a technical drawing by extruding objects that have an outline width but no fill.

Setting Extrusion Shape

The Extrusion Type selector, shown next, offers six different shape types with which you can control both the direction of the extrude and whether you need wide-angle, small perspective, or totally isometric (no perspective) 3D objects Depending on the type you choose, your extrusion can extend toward the back or front relative to the control object Choosing a front style causes the vanishing point to project from the front of your object; choosing a back style does the opposite Because you’re working with geometric solids,

Normal state Start object Chosen object can’t be extruded (itneeds to be simplified or it’s a bitmap).

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when you choose a back style, the direction of the extrude will looked mirrored, although in

wireframe view it’s clear that the object inverted itself, its back side projecting forward

instead of into the distance Icons in the selector indicate each shape type, with the darkened

outline indicating your original object Here are examples of the six different perspectives,

which were created in order from the selector; see how the selector icons fairly represent

each style

Small Back This option (the default setting) causes the extrusion and vanishing

point to be layered behind your original object Small Back is perhaps the most

commonly applied extrusion type

Small Front This causes the extrusion and vanishing point to be layered in front

of your original object

Big Back This option causes the extrusion to be layered behind your original

object, while the vanishing point is in front

Big Front This causes the extrusion to be layered in front of your original object,

Small Back Small Front Big Back

Big Front Front Parallel

Back Parallel

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Front Parallel This causes the extrusion to be layered in front of your object so that the extruded surfaces appear parallel to the original surfaces When this option

is selected, the vanishing point sets the depth of the extrusion, while the actual depth option is unavailable It’s interesting to note that if you light a Back Parallel and a Front Parallel extrude with the same light setup, the two extrude groups appear to be lit differently

Back Parallel This option causes the extrusion to be layered behind your original object so that the extruded surfaces appear parallel to the original surfaces When this option is selected, the vanishing point sets the depth of the extrusion, while the actual depth option is unavailable No true vanishing point is used in this style

Setting Extrude Depth

Extrude Depth is based on the distance between the control object and the vanishing point You will get different appearances using the same Depth value but different styles, and Extrude Depth can be set as high as 99 Figure 19-4 shows a shallow and a deep extrude, using two different Depth values but the same extrude style You can control object depth manually by dragging the interactive depth slider on top of the object, or enter values in the num box on the property bar (pressENTERafter typing a value; the spin box controls update the object without the need to pressENTER)

FIGURE 19-4 Go for the subtle—or the dramatic—by changing the Depth setting on the

extrude effect control object

Depth set to 65 Depth set to 25

Depth sliders indicate relative depth.

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Setting Vanishing Point Properties

The direction of the vanishing point determines only the point toward which objects

diminish; it does not control whether the extruded portion extends from the front or back of

the object

Vanishing points can be set on four of the six extrusion styles: Small Back, Big

Back, Small Front, and Big Front The sides of the extruded portions created in the

Front Parallel or Back Parallel types never converge; these are isometric views, and

therefore there is no horizon, so no vanishing point.

Using the property bar options shown here, you can lock an extrusion’s vanishing point,

copy vanishing points from an existing extrusion, and share vanishing points between

extruded objects

Here are the options for vanishing points—how they can be set and shared between

different extruded objects:

Locking to the object Choosing the VP Locked To Object option (the default

setting) fixes the vanishing point to a position relative to the object, regardless of

where the original extruded object is positioned

Locking to the page VP Locked To Page offers the option to tack the vanishing

point to your page, forcing the extrusion to diminish toward a fixed page position, no

matter where the original object is moved Try this out to see for yourself the worth

of this setting: lock the vanishing point of an extruded object to the page, and then

move the object; you’ll see that the sides of the extrude dynamically update to

always show the correct perspective of the object

Copying VP from Copying a vanishing point by using the Copy VP From

command lets you set up several extruded objects on a page; in a few clicks the

objects all appear to be facing the same direction, at a common point of view from

the audience’s perspective Immediately after you choose Copy VP From, your

cursor changes to a vanishing point targeting cursor (a really, really large arrow),

which you use to target any other extruded object on your document page, with the 19

Vanishing Point Position

Vanishing Point Properties Selector

VP Object/VP Page (vanishing point relative page/object center) option

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