The keyboard and mouse is a useful general-purpose interface but, for sound work, it may be worth considering an additional controller.. Commenting upon the ubiquity of the computer in h
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Of equal importance is the monitor
system Small computer speakers are
rarely adequate for serious sound work
and, without high-quality monitoring, it
is difficult to make precise adjustments
Headphones too require some thought,
especially since low frequencies are
normally felt rather than heard and
headphones cannot reproduce this effect
Microphones are important too The best
quality is obtained from large condenser
microphones but these require a power
source Not all audio interfaces offer this
option so this may need to be taken into
consideration when choosing an interface
The keyboard and mouse is a useful
general-purpose interface but, for sound
work, it may be worth considering an
additional controller Especially where
performance is under consideration, a
THE COMPUTER
11 Commenting upon the ubiquity of the computer in his fascinating book Electric Sound: The Past and Promise
of Electronic Music (1997, New Jersey: Prentice Hall), Joel Chadabe observes: ‘Indeed, one could say that
by the late 1980s the age of computer music was over because everything was computer music.’
USB MIDI controller and keyboard may prove a useful and relatively inexpensive way of entering data and controlling the system Many high-end software manufacturers offer their own dedicated controllers but these are often restricted
to particular applications; in this respect
at least, the cheaper units are often more flexible
Left: Tascam workstation controller
It may be worth considering an additional controller to the general-purpose keyboard and mouse interface when working with sound.
Image courtesy of TEAC Corporation, Tokyo.
Far left: USB audio interface
A useful and relatively inexpensive way
of entering data and controlling a system.
Image courtesy of M Audio.
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PROCESS AND PRACTICE
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Operating systems and software
At present, the two main platforms –
Macintosh and Windows – have little to
choose between them for most sound
activities Recently, applications previously
unique to one or other have become
cross-compatible, allowing the exchange of files
between the two systems and so the
choice, at present, is largely one of
individual preference rather than of
Multitrack audio recording and mixing is
one of the more demanding
computer-based activities and there are many
applications that cater for this at varying
levels The de facto commercial standard
most audio sequencers such as Logic or
Cubase will carry out many of the
intended although, almost inevitably, more slowly and with somewhat less flexibility
A major part of such applications is the M‘plugin’.The ability to handle plugins is
an increasingly important capability of audio software, especially since their functionality now extends to generating and manipulating sound by synthesis and sampling Short of using a full-scale synthesis programme, this is currently perhaps the most popular approach to creating sound in the computer and has the great advantage of being tightly integrated with the recording environment
of the audio sequencer
12 Some very high-end applications such as, for example, SuperCollider, remain platform-specific but others such as MAX/MSP are now cross-compatible (subject to some relatively minor limitations).
Right: Cubase
Created by Steinberg and originally developed to control MIDI instruments, it has expanded to include audio recording and processing as well as synthesis and sampling using ‘plugin’ software.
Image courtesy of Steinberg.
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THE COMPUTER
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Left: Workstation controller
Digidesign® ICON workstation controller for ProTools®.
Image © 2007 Avid Technology, Inc.
All rights reserved.
Plugins are programmes that run within a main application and add specific functionality to it For example, programmes such as Cubase and ProTools® make extensive use of plugins for specific processes such as reverberation, dynamics processing or sound synthesis.
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Above: Reason
Essentially similar to, but much simpler and less extensive in its possibilities than, MAX/MSP, it provides a versatile and user-friendly resource for sound programming.
‘THIS DANGER OF OVERKILL IS
PARTICULARLY ACUTE WITH THE
COMPUTER – PROCESSING OF
SOUND AS ANYTHING AND
EVERYTHING CAN BE DONE.’
TREVOR WISHART, ‘AUDIBLE DESIGN’
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1000 frequency (Hz)
amplitude envelope
filter envelope
filter envelope scale
read/write settings
Audio on/off
filter envelope base (Hz) filter Q (0.- 1.)
duration (ms) waveform sine
clear
clear
write read play
1000.
1000.
0.3
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Programming
More sophisticated and flexible forms of
synthesis (and other processes) are
offered by dedicated applications such as
Reaktor and Reason with even more
programming flexibility available from
environments such as MAX/MSP and
SuperCollider This, however, is only the
start of work with such applications that
are designed to go far beyond the
sequencer plugin in terms of offering the
user the opportunity to work with every
conceivable sonic variable Inevitably, this
is a complex and demanding process but,
as suggested above, there are several
useful levels of approach to this area
Applications such as Reason create an
on-screen environment that is reminiscent of
the physical setup of a studio and its
equipment racks, complete with jackfields,
patchcords etc and for the beginner, this
can provide a useful and familiar point of
entry Beyond a certain point, however, the
ability to provide a physical equivalent
becomes less possible and, arguably, less
useful At this point, higher-level systems
such as MAX/MSP and SuperCollider
come into their own by offering advanced
functionality and ultimately flexible
programmability Although sometimes
difficult to master, these systems allow for
a radically different approach to
computer-based creative practice
Summary
At this point, the user begins to define the nature of the technology with which she/he wishes to work rather than accepting the capabilities of a given system as a series of constraints upon what may be achieved Here the computer genuinely starts to become a creative tool that is at the service of the artist and a vast panorama of possibilities appears before us This exciting new landscape is, however, by no means an entirely safe place: there are many pitfalls that await the unwary Not the least of these is the temptation to do things simply because it
is suddenly possible to do them Trevor Wishart has made a number of cautionary
Design, warning that when we design or customise a system that can vary any possible parameters of a given process, we must carefully ensure that these are used
in a considered and purposeful fashion
We need, in short, to make judgments and decisions that are based upon what we intend for a particular work This is almost entirely at odds with the open-ended approach suggested by Brian Eno and deciding whereabouts along this spectrum our course of action will lie is perhaps one of the more difficult choices that we encounter in creating certain types of sonic art
THE COMPUTER
Above: MAX/MSP synthesis patch
A simple synthesiser created in Cycling ‘74’s MAX/MSP software.
On-screen objects are used to designate processes similar to those found in an analogue synthesiser (oscillators, filters etc.) and are even connected by virtual patchcords.
Image © Tony Gibbs.