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Tiêu đề Advanced 3D Game Programming with DirectX 10.0
Tác giả Peter Walsh
Trường học Wordware Publishing, Inc.
Chuyên ngành Computer Games Programming
Thể loại Book
Năm xuất bản 2008
Thành phố Plano
Định dạng
Số trang 7
Dung lượng 1,26 MB

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Advanced 3D Game Programming with 10.0 Peter Walsh Wordware Publishing, Inc... Library of Congress Cataloging-in-Publication DataWalsh, Peter, 1980-Advanced 3D game programming with Dire

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Advanced 3D Game Programming with

10.0

Peter Walsh

Wordware Publishing, Inc.

Trang 3

Library of Congress Cataloging-in-Publication Data

Walsh, Peter,

1980-Advanced 3D game programming with DirectX 10.0 / by Peter Walsh

p cm

Includes index

ISBN 10: 1-59822-054-3

ISBN 13: 978-1-59822-054-4

1 Computer games Programming 2 DirectX I Title

QA76.76.C672W3823 2007

794.8'1526 dc22

2007041625

© 2008, Wordware Publishing, Inc.

All Rights Reserved

1100 Summit Avenue, Suite 102 Plano, Texas 75074

No part of this book may be reproduced in any form or by

any means without permission in writing from

Wordware Publishing, Inc.

Printed in the United States of America

ISBN 10: 1-59822-054-3

ISBN 13: 978-1-59822-054-4

10 9 8 7 6 5 4 3 2 1

0712

DirectX is a registered trademark of Microsoft Corporation in the United States and/or other counties

Other brand names and product names mentioned in this book are trademarks or service marks

of their respective companies Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on the property of others The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products

This book is sold as is, without warranty of any kind, either express or implied, respecting the contents of this book and any disks or programs that may accompany it, including but not limited to implied warranties for the book’s quality, performance, merchantability, or fitness for any particular purpose Neither Wordware Publishing, Inc nor its dealers or distributors shall be liable to the purchaser or any other person or entity with respect to any liability, loss, or damage caused or alleged to have been caused directly or indirectly by this book

All inquiries for volume purchases of this book should be addressed to Wordware Publishing, Inc., at the above address Telephone inquiries may be made by calling:

(972) 423-0090

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To my wife, Lisa

Peter

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sparse matrix, 410

specular highlight, 181

specular light, 181

specular maps, 452

specular reflection, 182-183

spherical coordinates, calculating, 449-450

spherical environment maps, 446-449

splines, 355

Split() function, 149, 152-153

spotlights, 185-186

sprites, 341

Standard Template Library, see STL

StartListening() function, 267

StartSending() function, 268

Startup() function, 266

static address, 256

steering, 210

algorithms, 211-230

stencil buffer, 325, 483

creating, 302-308

using, 483-484

STL, 517

containers, 518-519

functors, 521

iterators, 519-521

templates, 517-518

structures,

bSphere3, 176-177

color3, 178-180

D3D10_BLEND_DESC, 419-420, 422

D3D10_BUFFER_DESC, 326

D3D10_DEPTH_STENCIL_DESC, 303-304

D3D10_DEPTH_STENCIL_VIEW_DESC,

305-306

D3D10_INPUT_ELEMENT_DESC, 317

D3D10_MAPPED_TEXTURE2D, 52

D3D10_SHADER_RESOURCE_VIEW_DESC,

441

D3D10_SUBRESOURCE_DATA, 326-327

D3D10_TEXTURE2D_DESC, 46-50, 302

D3D10_VIEWPORT, 308

DIMOUSESTATE, 70-71

DSBUFFERDESC, 91-92

DXGI_SWAP_CHAIN_DESC, 58-59

matrix4, 166-167

MSG, 6

plane3, 143-144

POINT, 18

point3, 124-125

RECT, 18

WAVEFORMATEX, 92-93

subdivision schemes, 380-383

butterfly, 383

example application, 387-399

interpolating vs approximating, 382

modified butterfly, 383-387

stationary vs non-stationary, 383

triangles vs quads, 382

uniform vs non-uniform, 383

subdivision surfaces, 379 subtraction, vector, 127-128 surfaces, drawing, 367-368 Sutherland-Hodgeman algorithm, 150-151 swap chains, 46

creating, 58-61, 300-302 Synchronize() function, 290-291 system messages, 17

T

task generation, 210 TCP, 259

teapot example application, 369-376 tearing, 43

temporal independence, 293 texel, 424

texture addressing, 426-429 texture aliasing, 430-432 texture arrays, 443 texture chain, 46 texture coordinates, 424 texture description, 46 texture management, 436-437 texture mapping, 423-425, 443-483 texture wrapping, 429-430 textures, 44-45, 424 activating, 440-442 adding to shader, 441-442 complex, 46

creating, 52 describing, 46

in Direct3D, 436-437 loading, 51, 437-440 sampling, 442 sending to shader, 442 working with, 51-52 texturing example application, 465-483 ThreadProc() function, 262-263, 269-270 timing, 294

title bar, 4-5 ToInverse() function, 175 topology, 327

transformation matrix inverse, 163 transformations, 156

rotation, 158-159, 169-170 translation, 156, 168 TranslateMessage() function, 12-13 translation transformation, 156, 168 translocators, 502-503

Transmission Control Protocol, see TCP

transmission latency ping, 288 tri template class, 139 triangle fans, 139-140 triangle strips, 139-140 triangles, 138-139 true color, 42

U

UDP, 259 implementing, 260-292

528 n Index

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unit sphere, 123

unit vector, 123

universe box, 504

Unlock() function, 96

UpdateLights() function, 329

UpdateMatrices() function, 319

User Datagram Protocol, see UDP

V

vector, 121

equality, 130-131

length of, 123

magnitude of, 123

mathematical operators, 127-135

quantities, 121

vertex buffers, 325-326

using, 326-328

vertex shader, 310

creating, 312-313

vertex split, 401-402

vertical blank, 43

vertical retrace, 43

vertices, 153

view space, 162-163

viewing cone, 493

viewport, 308

creating, 308-309

Vista, see Windows Vista

Visual C++, setting up, 36-38

W

WAV files, loading, 96-103

WAVEFORMATEX structure, 92-93

Win32 API, 2

vs DirectInput, 68

Win32 example program, 7-11

window, 4

class, 13

handle, 6

initializing, 13-16 messages, 20-23 procedure, 7 Windows, message handling in, 5-6 Windows programming, 1-3

vs DOS programming, 1-2 Windows Vista, 1-2

WinMain() function, 11-12, 29-30 Winsock, 257

wipes, 485 WM_CLOSE message, 20 WM_CREATE message, 20 WM_DESTROY message, 17, 20 WM_ERASEBKGND message, 20 WM_KEYDOWN message, 21 WM_KEYUP message, 21 WM_LBUTTONDOWN message, 21-22 WM_LBUTTONUP message, 23 WM_MBUTTONDOWN message, 22 WM_MBUTTONUP message, 23 WM_MOUSEMOVE message, 21 WM_MOUSEWHEEL message, 23 WM_MOVE message, 20 WM_PAINT message, 17, 20 WM_QUIT message, 21 WM_RBUTTONDOWN message, 22 WM_RBUTTONUP message, 23 WM_SIZE message, 20 WndProc() function, 7, 15, 17 world coordinate space, 161 world space, 163

wrap addressing, 426-427

X

XOR, 240

Z

z-buffering, 323-325

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