Microsoft XNA 4.0 Game Development Cookbook Over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm BIRMINGHAM - MUMBAI... Microsoft XNA 4.0 Gam
Trang 2Microsoft XNA 4.0 Game Development Cookbook
Over 35 intermediate-advanced recipes for taking your XNA development arsenal further
Luke Drumm
BIRMINGHAM - MUMBAI
Trang 3Microsoft XNA 4.0 Game Development
Cookbook
Copyright © 2012 Packt Publishing
All rights reserved No part of this book may be reproduced, stored in a retrieval system,
or transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the accuracy of the information presented However, the information contained in this book is sold without warranty, either express or implied Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly
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First published: June 2012
Production Reference: 1130612
Published by Packt Publishing Ltd
Livery Place
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ISBN 978-1-84969-198-7
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Cover Image by Sandeep Babu (sandyjb@gmail.com)
Trang 4Author
Luke Drumm
Reviewers
Jason Mitchell
Kenneth Dahl Pedersen
Acquisition Editor
Stephanie Moss
Lead Technical Editor
Kedar Bhat
Technical Editors
Rati Pillai
Ankita Shashi
Copy Editor
Insiya Morbiwala
Project Coordinator
Michelle Quadros
Proofreader
Joel T Johnson
Indexer
Rekha Nair
Production Coordinator
Melwyn Dsa
Cover Work
Melwyn Dsa
Trang 5About the Author
Luke Drumm is an experienced software developer and consultant who wrote his first computer game at age 10, and has been enthusiastically exploring the world of game
development ever since With the first public release of XNA in 2006, Luke quickly latched onto the technology and began creating and talking about how to create games within XNA at every possible opportunity This culminated in his regular presence at conferences, game camps, and user groups, and in his becoming a recipient of the Microsoft MVP Award, for XNA and DirectX, for at least four successive years Luke lives in Sydney, Australia, with his amazing, patient, and supportive wife Cheryl, and two dogs, who may or may not rule the roost
Trang 6XNA 4.0 Game Development
by Example: Beginner's Guide – Visual Basic Edition
ISBN: 978-1-84969-240-3 Paperback: 424 pages Create your own exciting games with Visual Basic and Microsoft XNA 4.0
1 Visual Basic edition of Kurt Jaegers' XNA 4.0 Game Development by Example The first book
to target Visual Basic developers who want to develop games with the XNA framework
2 Dive headfirst into game creation with Visual Basic and the XNA Framework
3 Focuses entirely on developing games with the free version of XNA
3D Graphics with XNA Game Studio 4.0
ISBN: 978-1-84969-004-1 Paperback: 292 pages Create attractive 3D graphics and visuals in your XNA games
1 Improve the appearance of your games by implementing the same techniques used by professionals in the game industry
2 Learn the fundamentals of 3D graphics, including common 3D math and the graphics pipeline
3 Create an extensible system to draw 3D models and other effects, and learn the skills to create your own effects and animate them
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