Ritual Descriptions ACID BLOOD CURSE School transmutation; Level 7 Casting Time 8 hours every three months for 1 year 4 phases; no penalty for interruption Components V, S, M rare herbs
Trang 18th-Level Rituals
Call Hunting Horror: Conjure an uncontrolled hunting horror
Contact Ithaqua: Invite Ithaqua's influence
Obscene Fertility Rites of Shub-Niggurath: Give Shub-Niggurath influence over an area
9th-Level Rituals
Avatar of the Black Goat with the Thousand Young: Conjure Shub-Niggurath bodily
Call Azathoth: Invite Azathoth's influence
Call Father Yog-Sothoth: Invite Yog-Sothoth’s influence
Hastur's influence
Ritual Descriptions
ACID BLOOD CURSE
School transmutation; Level 7
Casting Time 8 hours every three months for 1 year (4
phases; no penalty for interruption)
Components V, S, M (rare herbs, spices, and oils worth
100,000 gp)
Skill Checks Craft (alchemy) DC 26, 2 successes; Heal DC
26, 2 successes
Range touch
Target willing or helpless humanoid touched
Duration instantaneous
Saving Throw none; Spell Resistance no
This ritual protects the subject from acid, turning the
subject’s blood and bodily fluids highly acidic, which
damage and corrode any material they drip upon The
subject gains acid resistance 20, ignoring the first 20
points of acid damage from each attack The subject's
highly acidic blood damages weapons that penetrate
the skin Creatures that deal damage to the subject
with slashing or piercing weapons in melee take 1d6
points of acid damage from blood spatter Slashing and
piercing weapons that damage the subject also take this
damage, which ignores hardness
While these advantages are significant, the disadvantages are why it is called a curse The victim’s other body fluids are also acidic, though not to the same degree as the victim’s blood Any sweat will, over time, tatter and ruin all worn clothing, and any saliva will eventually tarnish and destroy eating utensils This effect also makes it hard for the victim to have
a romantic or social relationship except with another
subject of the acid blood curse.
Any armor the victim wears degrades over time, gaining the broken condition after 1d4 weeks of wear and becoming destroyed after twice as long If the subject is wounded, any worn armor is also exposed to the acid damage As a result, subjects generally belong
to character classes that do not normally wear armor
The acid blood curse is not normally performed on
Okkators other than the masked, because it prevents them from being able to interact easily with society
AVATAR OF THE BLACK GOAT WITH A THOUSAND YOUNG
School transmutation [chaotic, evil]; Level 9 Casting Time 24 hours (7 phases of 3 hours; fails
automatically if interrupted)
Components V, S, L (any area affected by the obscene
fertility rites of Shub-Niggurath)
Optional Components SC (up to 10, each of whom must
have at least 8 ranks in Knowledge [religion] or Profession (Yog-Sothothery philosopher) and chant from text; +1 bonus on ritual skill checks per 2 participants)
Skill Checks Knowledge (nature) or Profession
(Yog-Sothothery philosopher) DC 23, 1 success (diagram); Knowledge (religion) or Profession (Yog-Sothothery philosopher) DC 38, 6 successes
Range close (25 ft + 5 ft./2 levels) Diagram target must be in the center of a 5-foot circle
drawn entirely in blood throughout the casting
Target a living creature of at least Small size that has
Intelligence 3 or higher
Duration instantaneous Saving Throw Fortitude negates; Spell Resistance yes
This ritual blesses its willing or unwilling subject to be
an avatar through which Shub-Niggurath can manifest