3rd-Level Rituals Contact Formless Spawn: Draw attention of a formless spawn of Tsathoggua.. 5th-Level Rituals Bind Byakhee: Force a byakhee to serve.. Bind Star Vampire: Force a star va
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Contact Deep Ones: Draw attention of nearby
deep ones
3rd-Level Rituals
Contact Formless Spawn: Draw attention of a
formless spawn of Tsathoggua
Create Elder Sign: Outer Gods, Great Old Ones,
and their servants can't touch warded object
Inscribe the Yellow Sign: Sign maddens insane or
knowing creatures and compels them to serve the King
in Yellow
Secret Mouth: Give target a bite attack on any
body part
4th-Level Rituals
Brew Space Mead: Year-long brewing allows
survival in space
Protective Aura: Gain stoneskin and protection from
chaos /evil/good/law while casting another ritual.
5th-Level Rituals
Bind Byakhee: Force a byakhee to serve
Bind Star Vampire: Force a star vampire to serve
Bride of Sathla: Ritual drowning protects large
area from extraplanar creatures
Call Byakhee: Conjure 1d4 uncontrolled byakhee
Call of Cthulhu: Invite Cthulhu into caster's mind
Call Star Vampire: Conjure 1 uncontrolled star vampire
Contact Yithians: Draw attention of Yithians in present time
Dragon Ascending: Revive essential salts.
Dragon Descending: Dissolve creature subject to
essential salts.
Essential Salts: Prepare corpse to be revived by
dragon ascending.
Mao Ceremony: Gain magic power by ritual killing
7th-Level Rituals
Acid Blood Curse: Target becomes resistant to and bleeds acid but corrodes gear
Bind Dimensional Shambler: Compel dimensional shambler to serve
Call Dimensional Shambler: Conjure uncontrolled dimensional shambler
The Red Sign: Blood sacrifice enhances non-humanoid's mind
Occult Rituals
Pathfinder Roleplaying Game: Occult Adventures introduces rules for occult rituals with some similarities to
these rules If your game uses occult ritual rules, these rituals can be adapted to function within that
system with the following adjustments:
Casting Time: Increase the number of phases to equal the ritual’s level The casting time generally
changes to 10 minutes per ritual level, with a skill check every 10 minutes If the casting time is already at
least 2 hours, it is generally 1 hour per ritual level with a skill check every 1 hour instead
Components: The ritual automatically fails if any of the casters are killed, incapacitated, separated by
more than 100 feet, or are removed from line of effect to each other If a ritual’s casting is aided by at least
four secondary casters, all casters gain a +1 bonus on all skill checks attempted as part of casting the ritual
This bonus increases by 1 for every four secondary casters beyond four (up to a maximum bonus of +5 for 20
or more secondary casters) This replaces any bonus listed in the ritual’s description for secondary casters
Skill Checks: Increase the number of skill checks to equal the ritual’s level The ritual doesn’t fail from
failed skill checks until a number of failures equal to or greater than half the number of skill checks
required occurs The primary caster can choose any order in which to attempt the skill checks