VII 181 Opener of the Way Cult The Opener’s followers are typically lone sorcerers, wizards, or other outcasts who seek Yog-Sothoth’s power and knowledge.. They walk a reckless path, as
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Opener of the Way Cult
The Opener’s followers are typically lone sorcerers,
wizards, or other outcasts who seek Yog-Sothoth’s
power and knowledge They walk a reckless path,
as the Opener wants them to help him return to the
world, which is likely to destroy everything mortal
They view their role as support for the Opener and his
minions: the god itself is supposed to do the greatest
tasks while his worshipers merely assist
Generally, followers of the Opener owe him
their loyalty out of carnal obsession and/or familial
obligation Yog-Sothoth often breeds with them
directly or with their descendants, producing outer
mutants, abominations, or spawn Thus, the follower’s
descendants can inherit the world
At times, a group of like-minded spellcasters may
band together under Yog-Sothoth’s guidance for a
short time, but the Opener’s worship more often
produces a wider, looser fraternity Such a far-flung
network involves wizards in several places, all working
together, who maintain contact through periodic
travel, sending of familiars, or spells Joseph Curwen
leads such a loose-knit group in Lovecraft’s The Case of
Charles Dexter Ward.
More importantly, Yog-Sothoth is a widely known
entity among those who study the arcane, so wizards
almost everywhere can access his powers, summon him
or his servants (by mistake or otherwise), and try to tap
into the arcane influence he commands Thus, while
Yog-Sothoth does not have a tight or strict organization,
he is respected, feared, and spoken of among other
Mythos cults Thus, it is possible for almost any cult’s
members to access Yog-Sothoth’s eldritch powers and
summon his monsters The Opener’s purpose is always
the same and quite direct—to expand his influence
and enter the world
Opener Cult Gifts
Channel Power: Many of the Opener’s
worshippers have great mystical might but lack physical strength They can channel mystical power into their own bodies in order to gain physical strength and prowess when fighting They favor the Arcane Strike
feat and the spell ferox (page 116).
Immortality: The Opener can greatly extend
the life of his worshippers, though there is always
a cost Always The Case of Charles Dexter Ward
contains one such cost: the horrific demise of one’s descendants to allow for self-resurrection
Summoning: The Opener can be brought
physically (at least in part) to the mortal realm, where he can carry out his will, including the creation of outer mutants, abominations, and spawn (page 358–page 364)
They Break Through: Yog-Sothoth's followers
are more easily able to create gates to other places,
or portals through which the Old Ones can come In addition, the gates they create can often access times or realms unavailable to other cults
Followers of the Opener often take the ritualist wizard archetype (page 68) and have an easier time procuring obscure focuses for plane shift
Time and Space: When a cultist of the Opener
is traveling through space or time via magic or technology, the Opener can act as a guide so no error is made, and they arrive where they intend
Treasures: Cultists can usually access
Abhoth slime, gates, Plutonian drugs,
space mead, and silver keys.