1. Trang chủ
  2. » Thể loại khác

Sandy petersens cthulhu mythos (1) 351

1 3 0

Đang tải... (xem toàn văn)

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Định dạng
Số trang 1
Dung lượng 300,32 KB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

Gnorri CR 1/2 XP 200 Gnorri ranger 1 N Large monstrous humanoid aquatic Init +2; Senses deepsight 120 ft.. with gnorri longspear Special Attacks favored enemy aberrations +2 S TAT I S T

Trang 1

Gnorri

CR 1/2

XP 200

Gnorri ranger 1

N Large monstrous humanoid (aquatic)

Init +2; Senses deepsight 120 ft (darkvision only

underwater), low-light vision; Perception +6

D E FE N S E

AC 11, touch 9, flat-footed 11 (+2 Dex, –1 size)

hp 12 (1d10+2)

Fort +3, Ref +4, Will +4

Defensive Abilities amorphous entrails

O FFE N S E

Speed 20 ft., swim 40 ft.

Melee gnorri longspear +3 (1d10+3/x3) or

gnorri shardsword +3 (1d8+2/x3)

Space 10 ft.; Reach 5 ft (10 ft with gnorri longspear)

Special Attacks favored enemy (aberrations +2)

S TAT I S T I C S

Str 15, Dex 14, Con 13, Int 10, Wis 14, Cha 6

Base Atk +1; CMB +4; CMD 16 (can’t be tripped)

Feats Iron Will

Skills Bluff –2 (–4 with humanoids), Craft (alchemy) +6,

Diplomacy –2 (–4 with humanoids), Heal +8, Knowledge

(nature) +6, Perception +6, Sense Motive +2 (+0 with

humanoids), Swim +14, Survival +6 (+7 tracking); Racial

Modifiers –2 Bluff with humanoids, +2 Craft (alchemy),

–2 Diplomacy with humanoids, +2 Heal, +2 Knowledge

(nature), –2 Sense Motive with humanoids

Languages Common, Gnorri

SQ gnorri science, hard to discern, limb allocation (currently

3 arms), track +1, undersized weapons, wild empathy -1

E CO LO G Y

Environment any ocean

Organization solitary, pair, patrol (3–7), or tribe (8–26)

Treasure NPC gear

S PE CI A L A B I L I T I E S

Amorphous Entrails (Ex) A gnorri’s internal organs shift

and slither around, and are never in exactly the same

place from one moment to another As a result, they have

a 25% chance to ignore additional damage caused by critical hits, sneak attacks, and precision-based damage This ability also grants gnorri immunity to damage caused by water pressure

Amphibious (Ex) Gnorri have the aquatic subtype and can

survive indefinitely on land

Gnorri Science (Ex) Gnorri gain a +2 racial bonus on all

Craft (alchemy), Heal, and Knowledge (nature) checks Gnorri are adept with poisons, and never risk accidentally poisoning themselves when applying poison to a weapon or using toxic materials when crafting alchemy

Limb Allocation (Ex) Gnorri can absorb or extrude their

arms, although the process is somewhat painful and slow, and can only be performed once per day A gnorri must concentrate for ten minutes to adjust the number of arms

it currently has, during which time it is considered to be flat-footed If its concentration is disrupted during this time, it must begin the process of limb allocation from the beginning, but it does not lose its once per day usage

of this ability A gnorri can’t attack with more than two arms during a full attack but can otherwise use a third or fourth hand normally (carrying shields, using items, etc.) Added hands are always off-hand, even when making attacks of opportunity

Two Arms: If a gnorri elects to have two arms, it can

concentrate more of its muscle mass in those limbs and as a result gains a +2 bonus to its Strength

Three Arms: If a gnorri elects to have three arms, it must

allocate its muscle mass more evenly and gains no bonus to Strength, but neither is it forced to self-cannibalize its body to maintain a fourth arm, so it takes no additional penalty to its Constitution

Four Arms: If a gnorri elects to have four arms, it must

allocate additional muscle mass, flesh, bone, nerves, and circulatory system reserves to the fourth arm It takes no penalty to its Strength score, but takes a –2 penalty to its Constitution as a result of overburdening its body

Undersized Weapons (Ex) Although gnorri are Large

sized, their upper torsos are the same size as that of a Medium humanoid As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most gnorri)

Gnorri are amphibious Dreamlands entities that range

in size from slightly larger than a human up to about twice as large They weigh from 250 to 1,500 pounds They can function on land as well as in the sea While some have two arms, many have three or four arms,

This creature has a newt-like head,

a long tapering body that ends in a

prehensile tentacle, and a variable

number of arms.

What You See

Ngày đăng: 24/10/2022, 14:10

TỪ KHÓA LIÊN QUAN