When presented strongly to one or more undead creatures within 45 feet as a standard action, each must succeed at a DC 13 Will save or be unable to attack the wielder or the wielder's ap
Trang 1Mythos Items and Artifacts VI
165
DISK OF THE HYADES
Aura faint necromancy; CL 5th; Slot none; Price 12,000 gp;
Weight 1 lb.
This strange, emerald disk is covered in glowing runes
When presented strongly to one or more undead
creatures within 45 feet as a standard action, each must
succeed at a DC 13 Will save or be unable to attack the
wielder or the wielder's apparent allies for as long as the
wielder continues to present it as a move action each
round Any undead that succeeds on this saving throw
or that is attacked by a protected creature is immune to
that disk of the Hyades for 1 day.
CO N S T R U C T I O N
Cost 6,000 gp; Requirements Craft Wondrous Item,
command undead
FLUTE OF THE SERVITORS
Aura faint enchantment; CL 3rd; Price 6,000 gp; Slot none
When used to play even a single note (a standard
action), this musical instrument imprints the rest of
an alien melody on the mind of all listeners Once
heard, the melody makes it difficult to concentrate
for the rest of the duration (1d6 rounds) No save is
allowed against this effect Listeners suffer a -4 penalty
on concentration checks and skill checks and must
attempt concentration checks to cast spells (DC 15 +
spell level)
CO N S T R U C T I O N
Cost 3,000 gp; Requirements Craft Wondrous
Item, enthrall
IDOL OF CTHULHU
Aura strong illusion; CL 11th; Slot none; Price 96,000 gp;
Weight 5 lbs.
This small clay sculpture of the great god Cthulhu
allows the bearer to cast dream sending of Cthulhu (see
page 116) three times per day on command without
causing the target any detrimental effects aside from
insanity Once during the duration of dream sending of
Cthulhu, an affected target can also cast commune to
ask questions of Cthulhu Additional castings of dream
sending of Cthulhu do not worsen this insanity.
CO N S T R U C T I O N
Cost 48,000 gp; Requirements Craft Wondrous Item,
commune , dream sending of Cthulhu
LAMP OF ALHAZRED
Aura strong conjuration; CL 20th; Slot none; Price 150,000 gp; Weight 1 lb.
This odd stone lantern seems out of place no matter where it is located When lit in a dark area, the light
it casts on any wall reveals visionary windows to other times and places If no time and place is chosen when the lamp is lit, a random one manifests The viewed location must have a surface of at least comparable size for the window to appear on This window is two-way, but does not allow travel If creatures viewed can traverse the distance on their own, however (such as via teleportation), they might investigate the lamp’s subject The chosen subject can be in the future or the past and at any location, although the location
is accurate only to within 100 miles and the time is accurate only to within 10 years The lamp can be used once per hour by burning 1 pint of oil Extinguishing the lamp closes the window If fuel remains and the lamp is activated once more, it shows nothing unusual
A new window cannot be opened until the lamp has burned for 1 hour total, using up the entirety of its fuel Extinguishing the lantern and adding a new pint
of oil to refuel it is required before the lantern can open another window
CO N S T R U C T I O N
Cost 75,000 gp; Requirements Craft Wondrous Item,
greater scrying, foresight, vision
LENG GLASS
Aura strong divination; CL 13th; Slot none; Price 42,000 gp;
Weight 1 lb.
This thin, strange, jagged piece of glass is about 1
foot long When any creature looks through the Leng