1. Trang chủ
  2. » Kinh Doanh - Tiếp Thị

how to stay in touch with tomorrow’s consumer pdf

12 413 0
Tài liệu đã được kiểm tra trùng lặp

Đang tải... (xem toàn văn)

Tài liệu hạn chế xem trước, để xem đầy đủ mời bạn chọn Tải xuống

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Định dạng
Số trang 12
Dung lượng 117,01 KB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

The entertainment and media industry in the Netherlands expanded by 4.4 percent in 2006, up from the 3.1 percent rise in 2005 and the fastest increase during the past five years.. Advert

Trang 1

how to stay in

touch with tomorrow’s consumer.*

Trends in the Netherlands 2007-2011

Entertainment & Media Outlook towards 2011

Special pre-launch edition

Trang 2

how to stay in

touch with tomorrow’s consumer.*

Entertainment & Media Outlook towards 2011

Trends in the Netherlands 2007–2011

Trang 3

The entertainment and media industry in the Netherlands

expanded by 4.4 percent in 2006, up from the 3.1 percent

rise in 2005 and the fastest increase during the past five

years End-user spending, which comprised 76 percent

of the total market in 2006, rose by 4.0 percent, up from

the 3.4 percent rise in 2005 Advertising increased by

5.6 percent, its largest gain during the past five years and

well above the 2.1 percent growth in 2005 The rebound

in the economy in the Netherlands in 2006 contributed

to the jump in advertising

Fueling the improvement was a reversal in filmed

entertainment, which rose by 3.5 percent in 2006

after falling by 11.1 percent in 2005 Although recorded

music declined by 6.1 percent, that drop was a

10.4 percentage point improvement compared with the

16.5 percent decrease in 2005 Double-digit increases in

video games and sports also contributed to faster growth

in 2006 Sports benefited from spending associated with

the FIFA World Cup and Winter Olympics and video

games were bolstered by the introduction of new

console platforms

Video games and sports were the fastest-growing

segments in 2006 with increases of 17.1 percent and

11.6 percent, respectively, and the only segments to

generate double-digit growth The Internet, which was the

fastest-growing segment in 2005 at 15.6 percent, rose by

7.7 percent in 2006, falling to third place Slower growth

in broadband access spending and a faster decline in

dial-up accounted for the drop to single-digit growth

for the Internet, its first single-digit advance since 2000

Television was the next-fastest-growing segment with

a 7.2 percent advance, fueled principally by double-digit growth in subscription spending that offset a decrease

in the government contribution to public broadcasters Out-of-home advertising at 5.0 percent was the only other segment to grow by five percent or more Digital billboards and digital networks contributed to the increase in out-of-home growth in 2006

Recorded music, theme parks and newspaper publishing were the only segments to record declines in 2006 Physical sales of recorded music fell by 9.2 percent, offsetting a 200 percent increase in digital sales from a tiny base Falling admissions at De Efteling and Walibi World accounted for the 0.4 percent decline in theme park revenues, while a drop in newspaper circulation spending offset a rebound in newspaper advertising leading to a 1.1 percent dip in the newspaper market That drop, however, was substantially less than the 2.1 percent decrease in 2005

The entertainment and media (E&M) market as a whole

in 2006 benefited from a noticeably stronger economy

We expect economic growth to remain relatively healthy during the next five years, which should support continued E&M expansion We expect overall growth

to average 4.6 percent compounded annually during the next five years, comparable to the increase in 2006 Spending in 2011 will total an estimated ` 14.8 billion,

up from

We do not expect any segment to average double-digit growth during the next five years Video games, which rose at a 26.9 percent compound annual rate during the past five years, will drop to an 8.0 percent compound

Entertainment and Media Spending by Component in the Netherlands (`

Category 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2007-2011

CAGR*

Advertising 2,753 2,622 2,672 2,727 2,880 3,016 3,170 3,307 3,456 3,583

% Change –2.8 –4.8 1.9 2.1 5.6 4.7 5.1 4.3 4.5 3.7 4.5

End-User Spending 7,644 7,921 8,349 8,634 8,977 9,403 9,873 10,318 10,820 11,241

% Change 6.1 3.6 5.4 3.4 4.0 4.7 5.0 4.5 4.9 3.9 4.6

Total 10,397 10,543 11,021 11,361 11,857 12,419 13,043 13,625 14,276 14,824

% Change 3.6 1.4 4.5 3.1 4.4 4.7 5.0 4.5 4.8 3.8 4.6

*CAGR = Compound Annual Growth Rate Sources: PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates

Trang 4

annual increase during the next five years, but it will remain the fastest-growing segment New video game platforms and growth in online and wireless gaming will drive spending We expect television to be the second-fastest-growing segment with a projected 6.8 percent compound annual increase A surging video-on-demand and the effect of government contributions to public broadcasters will propel television, although growth will

be less than the 7.9 percent compound annual increase during the past three years as subscription spending growth moderates Continued double-digit growth in online advertising will support the Internet market at

a 6.3 percent annual rate

Out-of-home advertising will build on the momentum generated in 2006 and buoyed by increasing penetration

of digital technologies will expand at a 6.0 percent compound annual rate Our 5.6 percent compound annual growth for recorded music represents a dramatic turnaround following five years of decline We project recorded music to begin to increase in 2008 as the expanding digital music sector begins to become large enough to offset continued declines in physical music

We project sports to expand at a 5.4 percent compound annual rate, led by expanding television rights fees and continued growth in sponsorship gate revenues

Theme parks will grow at a 3.8 percent compound annual rate, as new rides, hotels, and new parks boost admissions Steady box office growth and increasing sell-through spending will offset a drop in the home video rental market, leading to a projected 3.2 percent rate compound growth for filmed entertainment We expect radio to expand at a 2.4 percent rate compounded annually, helped by a rise in government contributions

to public broadcasters Magazines will lead the publishing segments with a 2.8 percent compound annual increase, while book publishing and newspaper publishing will grow by 1.9 percent and 1.3 percent, respectively We

do not project any segment to decline during the next five years During the past five years, three segments – recorded music, newspaper and magazine publishing – declined

Trang 5

Entertainment and Media Spending in the Netherlands ( ` Millions)

Segment 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2007-2011

CAGR

Filmed Entertainment 648 639 642 571 591 606 619 636 662 693

% Change 39.1 –1.4 0.5 –11.1 3.5 2.5 2.1 2.7 4.1 4.7 3.2

Television 2,300 2,366 2,585 2,771 2,971 3,161 3,384 3,612 3,873 4,123

% Change 5.0 2.9 9.3 7.2 7.2 6.4 7.1 6.7 7.2 6.5 6.8

Recorded Music 467 444 411 343 322 320 337 359 391 423

% Change –6.2 –4.9 –7.4 –16.5 –6.1 –0.6 5.3 6.5 8.9 8.2 5.6

Radio 435 458 459 460 462 473 485 497 509 521

% Change 2.8 5.3 0.2 0.2 0.4 2.4 2.5 2.5 2.4 2.4 2.4

Out-of-Home Advertising 143 136 138 141 148 156 165 175 186 198

% Change –0.7 –4.9 1.5 2.2 5.0 5.4 5.8 6.1 6.3 6.5 6.0

Internet 1,020 1,137 1,342 1,551 1,670 1,818 1,954 2,077 2,175 2,268

% Change 16.3 11.5 18.0 15.6 7.7 8.9 7.5 6.3 4.7 4.3 6.3

Magazine Publishing 1,635 1,541 1,509 1,511 1,560 1,621 1,679 1,722 1,758 1,793

% Change –1.9 –5.7 –2.1 0.1 3.2 3.9 3.6 2.6 2.1 2.0 2.8

Newspaper Publishing 1,615 1,647 1,631 1,610 1,593 1,601 1,626 1,651 1,677 1,703

% Change –6.5 2.0 –1.0 –1.3 –1.1 0.5 1.6 1.5 1.6 1.6 1.3

Book Publishing 1,145 1,149 1,154 1,165 1,174 1,198 1,213 1,242 1,269 1,293

% Change 0.0 0.3 0.4 1.0 0.8 2.0 1.3 2.4 2.2 1.9 1.9

Theme Parks 265 259 267 278 277 286 296 312 323 333

% Change 1.1 –2.3 3.1 4.1 –0.4 3.2 3.5 5.4 3.5 3.1 3.8

Sports 560 565 605 645 720 745 810 840 930 935

% Change 6.7 0.9 7.1 6.6 11.6 3.5 8.7 3.7 10.7 0.5 5.4

Video Games 164 202 278 315 369 434 475 502 523 541

% Change 46.4 23.2 37.6 13.3 17.1 17.6 9.4 5.7 4.2 3.4 8.0

Total 10,397 10,543 11,021 11,361 11,857 12,419 13,043 13,625 14,276 14,824

% Change 3.6 1.4 4.5 3.1 4.4 4.7 5.0 4.5 4.8 3.8 4.6

Sources: PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates

Trang 6

The Economy

In addition to the industry-specific factors, the economy

plays an important role in the entertainment and media

industry The rebound in real GDP in 2004 contributed to

the improvement in industry growth and the slowdown in

economic growth in 2005 was a factor contributing to the

slowdown in entertainment and media growth In 2006,

real GDP rose by 2.9 percent, by far its best performance

during the past five years While we do not expect a

further meaningful acceleration in growth, we do expect

increases to be sustained during the next three years and

project 3.0 percent advances during 2007 and 2008 and

a 2.8 percent rise in 2009 Thereafter, the economy will

lose some momentum, a typical pattern in the fifth year

of a recovery, and project growth to moderate somewhat

Real GDP growth for the 2007–2011 periods will average

2.8 percent on a compound annual basis, comparable

to 2006 but a noticeable improvement compared with

2002–2005 In nominal terms the economy rose by

4.8 percent in 2006, also a significant pickup We expect

nominal GDP growth to continue to average 4.8 percent

through 2011

The entertainment and media industry is cyclical This

means that during weak economic periods many markets

in the E&M industry start to decline as companies look

for ways to reduce costs and advertising is often one of

the first expense items to be cut During expansionary

periods the opposite happens, as most markets in the

E&M industry start to grow since companies start to

focus on generating growth and advertising is one of

main tools used to boost sales Similarly for consumer

spending, the economy affects disposable income, which

in turn affects the resources available for entertainment and media The Netherlands experienced this pattern during the past five years During 2002–2003, when the economy was weakening, entertainment and media grew more slowly than nominal GDP growth A rebound in the economy in 2004 contributed to a jump in E&M growth that year Despite a modest increase in nominal GDP growth in 2005, real GDP slowed in 2005, leading to a slowdown in E&M growth In 2006, both the economy and the E&M market rebounded at comparable rates During the next five years, we expect entertainment and media growth to closely track nominal GDP growth

0

8

2 3

1

4 5 6 7

Entertainment and Media and Nominal GDP Growth (%)

2002 2003 2004 2005 2006 2007 2008 2009 2010 2011

Nominal GPD Growth E&M Nominal Growth

GDP Growth in the Netherlands (%)

2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2007-2011

CAGR

Real GDP Growth 0.1 –0.1 1.7 1.1 2.9 3.0 3.0 2.8 2.6 2.4 2.8

Nominal GDP Growth 3.9 2.4 2.6 2.9 4.8 4.9 5.0 4.9 4.6 4.4 4.8

Sources: Statistics Netherlands, PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates

Source: Statistics Netherlands, PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates

Trang 7

Advertising recorded its strongest performance during the

past five years with a 5.6 percent increase in 2006, nearly

three times the average growth during 2004–2005 and a

marked improvement compared with declines during

2002–2003 Each segment rose in 2006 with notable

turnarounds in newspapers and magazines Magazine

advertising increased 6.3 percent, except for the Internet

the fastest growing category in 2006 It also marked a 6.5

percentage point swing from the 0.2 percent decline in

2005 Newspaper advertising increased 0.6 percent

compared with a 1.8 percent decline in 2005,

repre-senting a 2.4 percentage point swing Television, radio,

and out-of-home advertising also grew faster in 2006

than in 2005 and Internet advertising continued to soar,

rising by 41.2 percent

Because we do not expect the acceleration in economic growth that occurred in 2006 to be replicated during the next five years, we do not expect the 2006 increase in advertising growth to be matched Nevertheless, with the economy expected to remain healthy during the next five years, we project advertising in the Netherlands to

be relatively strong as well The Internet, excluding key word and recruitment advertising, will pass out-of-home

in 2007 and will continue to grow at double-digit annual rates, boosted by the large broadband universe that attracts advertisers Growth, however, will moderate to 15.0 percent on a compound annual basis

Out-of-home will be the next-fastest growing segment

at 6.0 percent compounded annually New digital and interactive displays will make out-of-home a more appealing medium while making it an option for companies interested in time-sensitive ads

Advertising (` Millions)

Segment 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2007-2011

CAGR

Television 790 745 820 850 900 925 975 1,015 1,070 1,100

% Change 5.3 –5.7 10.1 3.7 5.9 2.8 5.4 4.1 5.4 2.8 4.1

Radio 240 260 265 270 280 290 300 310 320 330

% Change 4.3 8.3 1.9 1.9 3.7 3.6 3.4 3.3 3.2 3.1 3.3

Out-of-Home 143 136 138 141 148 156 165 175 186 198

% Change –0.7 –4.9 1.5 2.2 5.0 5.4 5.8 6.1 6.3 6.5 6.0

Internet 32 40 66 97 137 170 200 225 250 275

% Change 52.4 25.0 65.0 47.0 41.2 24.1 17.6 12.5 11.1 10.0 15.0

Magazines 770 696 666 665 707 755 795 830 860 890

% Change –4.2 –9.6 –4.3 –0.2 6.3 6.8 5.3 4.4 3.6 3.5 4.7

Newspapers 778 745 717 704 708 720 735 752 770 790

% Change –11.8 –4.2 –3.8 –1.8 0.6 1.7 2.1 2.3 2.4 2.6 2.2

Total 2,753 2,622 2,672 2,727 2,880 3,016 3,170 3,307 3,456 3,583

% Change –2.8 –4.8 1.9 2.1 5.6 4.7 5.1 4.3 4.5 3.7 4.5

Sources: Interactive Advertising Bureau Netherlands, PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates

Trang 8

Magazine advertising will grow at a 4.7 percent

compound annual rate, buoyed by new consumer

launches and improved growth in the highly cyclical

trade magazine category In the television market,

inflows associated with major sporting events such as

the FIFA World Cup and Olympics boost revenues in

even-numbered years On quadrennial-to-quadrennial

basis (comparing 2007–2010 with 2003–2006), growth will

improve to 4.4 percent compared 2.2 percent during the

previous quadrennial Actual growth during the next five

years will average 4.1 percent on a compound annual

basis Radio and newspapers will be the slowest-growing

segments with compound annual increases of 3.3 percent

and 2.2 percent, respectively

We project the overall advertising market to expand

at a 4.5 percent compound annual rate, a substantial

improvement compared with the past five years when

spending grew at a percent rate Advertising will rise

to an estimated ` 3.6 billion in 2011 from ` 2.9 billion

in 2006

End-User Spending

End-user spending, consisting of spending by consumers and other end users on products and services produced

by the entertainment and media industry, rose 4.0 percent

in 2006, the first time during the past five years that advertising grew faster than end-user spending End-user spending is less sensitive to economic fluctuations than advertising Additionally, new technologies such as broadband and new video game platforms overrode economic considerations and fueled spending End-user spending was less affected than advertising when the economy was weak but did not benefit as much as advertising from improved economic growth in 2006 During the next five years, end-user spending and advertising will grow at comparable rates

-10.0 -8.0 -6.0 -4.0 -2.0 0.0 2.0 4.0 6.0 8.0 10.0

Advertising and End-User Spending Growth (%)

2002 2003 2004 2005 2006 2007 2008 2009 2010 2011

End User Advertising

The end-user market in 2006 was led by video games

at a 17.1 percent increase and sports, which rose by 11.6 percent Television was next at 7.8 percent followed

by the Internet access spending, which dropped to 5.4 percent form double-digit increases during the prior four years With 80 percent of Internet households now

on broadband, migration to broadband is slowing

A strong box office performance led to a rebound in filmed entertainment Books and magazine rose by less than 1 percent and recorded music, radio, newspapers, and theme parks declined

Sources: Statistics Netherlands, PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates

Trang 9

Sources: PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates

End-User Spending (` Millions)

Segment 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2007-2011

CAGR

Filmed Entertainment 648 639 642 571 591 606 619 636 662 693

% Change 39.1 –1.4 0.5 –11.1 3.5 2.5 2.1 2.7 4.1 4.7 3.2

Television 1,510 1,621 1,765 1,921 2,071 2,236 2,409 2,597 2,803 3,023

% Change 4.8 7.4 8.9 8.8 7.8 8.0 7.7 7.8 7.9 7.8 7.9

Recorded Music 467 444 411 343 322 320 337 359 391 423

% Change –6.2 –4.9 –7.4 –16.5 –6.1 –0.6 5.3 6.5 8.9 8.2 5.6

Radio 195 198 194 190 182 183 185 187 189 191

% Change 1.0 1.5 –2.0 –2.1 –4.2 0.5 1.1 1.1 1.1 1.1 1.0

Internet 988 1,097 1,276 1,454 1,533 1,648 1,754 1,852 1,925 1,993

% Change 15.4 11.0 16.3 13.9 5.4 7.5 6.4 5.6 3.9 3.5 5.4

Magazines 865 845 843 846 853 866 884 892 898 903

% Change 0.2 –2.3 –0.2 0.4 0.8 1.5 2.1 0.9 0.7 0.6 1.1

Newspapers 837 902 914 906 885 881 891 899 907 913

% Change –0.9 7.8 1.3 –0.9 –2.3 –0.5 1.1 0.9 0.9 0.7 0.6

Books 1,145 1,149 1,154 1,165 1,174 1,198 1,213 1,242 1,269 1,293

% Change 0.0 0.3 0.4 1.0 0.8 2.0 1.3 2.4 2.2 1.9 1.9

Theme Parks 265 259 267 278 277 286 296 312 323 333

% Change 1.1 –2.3 3.1 4.1 –0.4 3.2 3.5 5.4 3.5 3.1 3.8

Sports 560 565 605 645 720 745 810 840 930 935

% Change 6.7 0.9 7.1 6.6 11.6 3.5 8.7 3.7 10.7 0.5 5.4

Video Games 164 202 278 315 369 434 475 502 523 541

% Change 46.4 23.2 37.6 13.3 17.1 17.6 9.4 5.7 4.2 3.4 8.0

Total 7,644 7,921 8,349 8,634 8,977 9,403 9,873 10,318 10,820 11,241

% Change 6.1 3.6 5.4 3.4 4.0 4.7 5.0 4.5 4.9 3.9 4.6

Trang 10

Video games will continue to pace end-user spending

with a projected 8.0 percent compound annual increase

Television will be the second fastest-growing segment at

7.9 percent compounded annually, with sports and the

Internet next at 5.4 percent each We expect recorded

music to turn around and grow at a 5.6 percent

compound annual rate, fueled by online and music digital

distribution We also look for a rebound in theme parks

with a 3.8 percent increase compounded annually while

filmed entertainment will rise at a 3.2 percent annual rate

Books, newspapers, magazines and radio will each grow

at low rates We project total end user spending to

expand at a 4.6 percent compound annual rate, rising

to` 11.2 billion in 2011 from ` 9 billion in 2006

The Netherlands’

share of Western European Spending

The Netherlands in 2006 accounted for 4.0 percent of total entertainment and media spending in Western Europe, which is comparable to its share of population and GDP The share for theme parks was well above average at 8.0 percent as the Netherlands has one of the largest parks in Europe, De Efteling, which attracts visitors from other countries Magazines at 5.1 percent had the next-largest share followed by video games at 4.9 percent and television at 4.5 percent The Netherlands has a large magazine market and its high broadband penetration is reflected in the vibrant online video game market The Netherlands also has a competitive television distribution market which leads to high subscription household penetration

The Netherlands’ share of Western European entertainment and media spending has declined in recent years, falling from 4.3 percent in 2002 We anticipate that the Netherlands’ share will remain at 4.0 percent in 2007 and then dip to 3.9 percent during 2008–2011 We look for

a substantial share declines for the Internet and video games as the rest of the region closes the gap with the Netherlands in broadband penetration We also expect share declines for theme parks and a small drop in book publishing The Netherlands is behind the rest of the region

in digital music but growth in that component will lead to

an increase in share during the next five years of six-tenths

of a percent We also expect modest share gains in filmed entertainment, out-of-home advertising, magazine publishing, and sports The shares for television and newspaper publishing are expected to remain unchanged

Ngày đăng: 14/03/2014, 19:20

TỪ KHÓA LIÊN QUAN

🧩 Sản phẩm bạn có thể quan tâm

w