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Table 9-1: Random Starting Ages Race Adulthood Rogue, Sorcerer Barbarian, Paladin, Ranger Bard, Fighter, Monk, Wizard Cleric, Druid, Table 9-2: Random Height & Weight Race Base Height

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Table 9-1: Random Starting Ages Race Adulthood Rogue, Sorcerer Barbarian, Paladin, Ranger Bard, Fighter, Monk, Wizard Cleric, Druid,

Table 9-2: Random Height & Weight Race Base Height Base Weight Modifier Weight Multiplier

Nightling, Male 2 ft 8 in. 30 lbs. 2d4 x1 lb.

Nightling, Female 2 ft 6 in 25 lbs 2d4 x1 lb

Twilight Gnome,

Twilight Gnome,

Umbral, Male 5 ft 0 in 110 lbs, 2d8 x3 lbs

Umbral, Female 4 ft 10 in 90 lbs 2d8 x3 lbs

Valshari, Male 5 ft 5 in 100 lbs 2d8 x3 lbs

Valshari, Female 5 ft 4 in 90 lbs 2d6 x3 lbs

Age

To determine the starting age of your

character you can either determine it randomly

using the table below, or choose it If you choose

it, your chosen age must be above the minimum

age for your character’s race and class (see Table

9-1) For example, an umbral fighter must be

at least 40 years of age at character creation If

you choose to determine your character’s starting

age randomly simply find your character’s

chosen race and class on Table 9-1 and roll the

appropriate dice Then add the total of the roll to

the adulthood age for your chosen race

Height and Weight

To determine a character’s height roll the

modifier dice indicated on Table 9-2 and add

the result, in inches, to the base height of your

character’s race and gender To determine weight

simply multiply that roll by the weight multiplier

and add the result to the base weight for your

character’s race and gender

Skills:

There are some skills that may have alternate uses or different applications than their general description explains These new rules are completely optional, but they may add a much needed element or extra creative aspect to your game

Linguistics

There are several new languages that can be taken by exceptionally intelligent people or those who study languages Take note of any restrictions placed on who would commonly be allowed to learn a given language Such restrictions can be found in the language description Despite these normal restrictions, in the end it is up to the Game Master to decide if a person can know a particular language

Nightling: This language is a series of hoots,

clicks and growls It resembles a combination of animal sounds and can be very difficult for non native speakers to imitate Because of this only

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