Table 9-1: Random Starting Ages Race Adulthood Rogue, Sorcerer Barbarian, Paladin, Ranger Bard, Fighter, Monk, Wizard Cleric, Druid, Table 9-2: Random Height & Weight Race Base Height
Trang 1Table 9-1: Random Starting Ages Race Adulthood Rogue, Sorcerer Barbarian, Paladin, Ranger Bard, Fighter, Monk, Wizard Cleric, Druid,
Table 9-2: Random Height & Weight Race Base Height Base Weight Modifier Weight Multiplier
Nightling, Male 2 ft 8 in. 30 lbs. 2d4 x1 lb.
Nightling, Female 2 ft 6 in 25 lbs 2d4 x1 lb
Twilight Gnome,
Twilight Gnome,
Umbral, Male 5 ft 0 in 110 lbs, 2d8 x3 lbs
Umbral, Female 4 ft 10 in 90 lbs 2d8 x3 lbs
Valshari, Male 5 ft 5 in 100 lbs 2d8 x3 lbs
Valshari, Female 5 ft 4 in 90 lbs 2d6 x3 lbs
Age
To determine the starting age of your
character you can either determine it randomly
using the table below, or choose it If you choose
it, your chosen age must be above the minimum
age for your character’s race and class (see Table
9-1) For example, an umbral fighter must be
at least 40 years of age at character creation If
you choose to determine your character’s starting
age randomly simply find your character’s
chosen race and class on Table 9-1 and roll the
appropriate dice Then add the total of the roll to
the adulthood age for your chosen race
Height and Weight
To determine a character’s height roll the
modifier dice indicated on Table 9-2 and add
the result, in inches, to the base height of your
character’s race and gender To determine weight
simply multiply that roll by the weight multiplier
and add the result to the base weight for your
character’s race and gender
Skills:
There are some skills that may have alternate uses or different applications than their general description explains These new rules are completely optional, but they may add a much needed element or extra creative aspect to your game
Linguistics
There are several new languages that can be taken by exceptionally intelligent people or those who study languages Take note of any restrictions placed on who would commonly be allowed to learn a given language Such restrictions can be found in the language description Despite these normal restrictions, in the end it is up to the Game Master to decide if a person can know a particular language
Nightling: This language is a series of hoots,
clicks and growls It resembles a combination of animal sounds and can be very difficult for non native speakers to imitate Because of this only
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