In the rarest of cases there have been umbrals born with eyes of silver, sparkling in appearance like polished metal.. Alignment: While individual umbrals can be of any alignment, their
Trang 1They have no pupils, furthering the otherworldly
impression provided by their appearance In
the rarest of cases there have been umbrals born
with eyes of silver, sparkling in appearance like
polished metal These umbrals are said to have
the eyes of Carius and are considered blessed,
unless they later prove otherwise
Alignment: While individual umbrals can
be of any alignment, their race as a whole tends
towards neutrality There are organizations within
their race that show the various possibilities of
their belief systems There are groups that act
within the laws of the Illurian Empire, even as
they seek to subvert its citizens Others are truly
loyal to the same empire; and still others thrive on
the chaos found in a life of crime Examples of
any and every alignment can be found within their
home city alone
Religion: Almost without exception
umbrals worship their progenitor, Carius, as a
deity (see chapter 11 for details) Their devotion
to him is absolute, and those of their race who do
not worship their god are generally cast out of
umbral society for their ignorance
Umbral Lands: The largest population
of umbrals can be found in the Undercity, an
underground city just east of the wastelands in
the Illurian Empire Here they thrive, living their
lives in relative contentment Despite this, if one
were to ask an umbral where their true home is
they would tell you it was the city of Illuria In
general they seem to believe that the Emperor
evicted them from their rightful homes in order to
Umbral Racial Traits
+2 Dexterity, -2 Charisma: Umbrals tend to be very agile, but their distrustful nature and general
demeanor tend to put others on edge
Medium: Umbrals are medium creatures and have no bonuses or penalties due to their sizze.
Normal Speed: Umbral base land speed is 30 feet.
Darkvision: Umbrals have Darkvision to a range of 60 feet.
Stealthy: Umbrals get a +2 racial bonus to Stealth checks due to their uncanny knack for such skills.
Spell-Like Abilities: Umbrals can cast Chill Touch 1/day as a spell-like ability Their effective caster
level equal to ½ character level (minimum caster level 1)
Cold Resistance 5: Because of their unique nature, umbrals are resistant to all forms of natural and
magical cold
Languages: Umbrals begin play speaking Common and Umbral Umbrals with high Intelligence scores
can choose from the following: Dwarven, Elven, Gnome, Goblin, Halfl ing and Orc
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