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In the rarest of cases there have been umbrals born with eyes of silver, sparkling in appearance like polished metal.. Alignment: While individual umbrals can be of any alignment, their

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They have no pupils, furthering the otherworldly

impression provided by their appearance In

the rarest of cases there have been umbrals born

with eyes of silver, sparkling in appearance like

polished metal These umbrals are said to have

the eyes of Carius and are considered blessed,

unless they later prove otherwise

Alignment: While individual umbrals can

be of any alignment, their race as a whole tends

towards neutrality There are organizations within

their race that show the various possibilities of

their belief systems There are groups that act

within the laws of the Illurian Empire, even as

they seek to subvert its citizens Others are truly

loyal to the same empire; and still others thrive on

the chaos found in a life of crime Examples of

any and every alignment can be found within their

home city alone

Religion: Almost without exception

umbrals worship their progenitor, Carius, as a

deity (see chapter 11 for details) Their devotion

to him is absolute, and those of their race who do

not worship their god are generally cast out of

umbral society for their ignorance

Umbral Lands: The largest population

of umbrals can be found in the Undercity, an

underground city just east of the wastelands in

the Illurian Empire Here they thrive, living their

lives in relative contentment Despite this, if one

were to ask an umbral where their true home is

they would tell you it was the city of Illuria In

general they seem to believe that the Emperor

evicted them from their rightful homes in order to

Umbral Racial Traits

+2 Dexterity, -2 Charisma: Umbrals tend to be very agile, but their distrustful nature and general

demeanor tend to put others on edge

Medium: Umbrals are medium creatures and have no bonuses or penalties due to their sizze.

Normal Speed: Umbral base land speed is 30 feet.

Darkvision: Umbrals have Darkvision to a range of 60 feet.

Stealthy: Umbrals get a +2 racial bonus to Stealth checks due to their uncanny knack for such skills.

Spell-Like Abilities: Umbrals can cast Chill Touch 1/day as a spell-like ability Their effective caster

level equal to ½ character level (minimum caster level 1)

Cold Resistance 5: Because of their unique nature, umbrals are resistant to all forms of natural and

magical cold

Languages: Umbrals begin play speaking Common and Umbral Umbrals with high Intelligence scores

can choose from the following: Dwarven, Elven, Gnome, Goblin, Halfl ing and Orc

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