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Campaign setting credits lead designer a 160

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Tiêu đề Campaign setting credits lead designer a 160
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Physical Description: Like their more mundane cousins, twilight gnomes generally stand Twilight Gnome Racial Traits +2 Constitution, +2 Wisdom, -2 Strength: Twilight gnomes are a hardy a

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this through experiments and inventions Others venture out into the world to explore what lies beyond their home They also appreciate creativity

in all of its forms; and it is not only the result of creativity that they appreciate, but the journey and the process as well They are creatures of cleverness and invention, always forming

new ideas and new possibilities

in their minds, despite the limitations of practicality

Twilight gnomes are also very loyal to each other No matter how far one journeys from his home, he will always carry thoughts and memories of home with him in his travels, and

be anxious for the day he can return home

Physical Description:

Like their more mundane cousins, twilight gnomes generally stand

Twilight Gnome Racial Traits

+2 Constitution, +2 Wisdom, -2 Strength: Twilight gnomes are a hardy and insightful race Their small

frame, however, reduces thier ability to build muscle

Small: As small creatures twilight gnomes get a +1 size bonus to Armor Class and attack rolls, a -1

penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 bonus on Stealth

checks

Slow Speed: Twilight gnomes have a base speed of 20 feet.

Low-Light Vision: A twilight gnome can see twice as well as a human in conditions of low-light.

Defensive Training: Twilight gnomes get a +4 dodge bonus to AC against monsters of the giant type.

Hatred: Twilight gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian

and goblinoid subtypes due to special training against these hated foes

Elemental Resistance: Twilight gnomes have Cold Resistance 5 due to their affi nity for water

elemental energy

Elemental Magic: Twilight gnomes add +1 to the DC of any saving throws against any spells they cast

having the earth or water elemental properties (Acid and Cold energies respectively) Twilight

gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - Acid

Splash, Ray of Frost, Resistance and Obscuring Mist The caster level for these effects is equal

to the gnome’s level The DC for these spells is equal to 10 + the spell’s level + the gnome’s

Charisma modifi er

Keen Senses: Twilight Gnomes get a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Twilight gnomes treat any weapon with the word “gnome” in its name as a

martial weapon

Languages: Twilight gnomes begin play speaking Common, Gnome and Aquan Twilight gnomes with

high Intelligence scores can choose from the following: Draconic, Elven, Goblin, Sylvan, Terran and

Orc

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Ngày đăng: 21/10/2022, 11:09