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+2 Constitution, +2 Dexterity, -2 Wisdom, -4 Charisma: Nightlings are extraordinarily hardy and quick, but their savage appearance and nature make it diffi cult for them to interact in

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+2 Constitution, +2 Dexterity, -2 Wisdom, -4 Charisma: Nightlings are extraordinarily hardy and

quick, but their savage appearance and nature make it diffi cult for them to interact in normal society

Small: As a small creature a nightling gets a +1 size bonus to Armor Class and attack rolls, a -1 penalty

to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 bonus on Stealth checks

Normal Speed: Nightlings have a base speed of 30 feet.

Low-Light Vision: A nightling can see twice as well as a human in conditions of low-light.

Practiced Hunter: Due to the skills in silence and survival needed to exist in the wastelands, nightlings

have developed a natural affi nity for these skills, granting them a +2 bonus to any Stealth or Survival

skill checks

Incorporeal Scent: This ability works identically to the Scent special ability, with the exception that it

only applies to incorporeal creatures Nightlings have developed a sixth sense that helps them locate

incorporeal creatures to help them survive in the wastelands

Languages: Nightlings begin play speaking Nightling Nightlings with high intelligence scores can

choose from the following: Common, Dwarven, Elven, Gnome, Sylvan or Umbral

Level Adjustment: +1

ancient than those of some more “civilized”

lands As a tribe they work together perfectly, with a precision that would be the envy of most military units Each member of the tribe knows their role and their place Though they constantly strive to raise their standing in their role (i.e the hunters always fi ght amongst themselves when not hunting to determine a pecking order) these attempts never end up negatively affecting the tribe, or going so far as to incapacitate one of its members

Despite their savage appearance they do have their own defi ned culture

They practically worship their tribal shamans and will die to protect them, for the shamans are the only thing standing between them and the shadows of the wasteland

The standard nightling has little communication with the world outside of their tribe They tend to be quick to anger and slow to forgive

An angered nightling tends to react

to a slight with violence, though not necessarily deadly violence

If prevented from doing so, they will remember the slight and, in time, hunt down the offender and remedy the offense by whatever means they deem necessary

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