Top tips to improve your art skills
Trang 1Rebecca Kimmel
COUNTRY: US Rebecca Kimmel runs the Artistic Anatomy and Figurative Art forum on CG Society
Her website has become
a valuable resource for artists studying life drawing Artists of all levels are welcome to take part in workshops
http://forums.cgsociety.
org/forumdisplay.
php?f=177
June 2007 92
BECOME A
BETTER ARTIST!
Get to grips with fundamental skills you need
to improve your art 40 unmissable tips on
colour, tone, anatomy and lighting…
Artist insight
o become a great artist, you need a solid grounding in the basics There’s no point trying to be a comic artist for instance, if you’re knowledge of anatomy isn’t all that Similarly, how could you ever expect to be a concept artist without an understanding of
colour, tonal values and lighting? Learn the basics first – and get them right – and your opportunities as an artist, both personally and professionally are certain to grow
In order to help you start your artistic journey, or simply refresh your memory, we’ve enlisted the services of four top
T digital painters – Rebecca Kimmel, Marta Dahlig, Michael Dashow and
Philip Straub
Over the following pages these artists show you some of the basics through snippets of essential advice Then it’s up to you to continue your development as an artist…
Trang 2Michael Dashow
COUNTRY: US Michael Dashow balances his time between illustration for fun and profit and Art Directing
at 3D avatar site Meez.
com He loves painting humorous science fiction, fantasy and children’s images
Michael lives in Oakland, California, USA, with his wife and newborn son
michaeldashow.com
Philip Straub
COUNTRY: US Philip Straub
is Art Director for games company NCSoft He’s an expert
in colour theory, and has worked with Universal Studios in the past.
www.philipstraub.com
Marta Dahlig
COUNTRY: Poland Marta Dahlig was born in
1986 She is a talented artist and freelance illustrator, and is a regular contributor
to ImagineFX.
www.marta-dahlig.com
93 June 2007
BECOME A
BETTER ARTIST!
Trang 394
Art Director Michael Dashow shares his favourite tips
for effective use of colour in your artwork
TOP TEN
10 TEST IT OUT
Don’t expect instant perfection Just as sketches are important for drawing
a finished piece, they’re equally helpful for colour composition Make some
colour thumbnails before
jumping into your painting
I try out different palettes
by using my paint program’s layers to block out areas of colour and shift their hues
Using several test thumbnails
will help you to come up with
the correct colours.
1 CONTRAST
Colours on opposite sides of the colour
wheel stand out against each other
Use this contrast to call attention to the
focus of your painting Balance intense
colour with more muted other colours
in the background
2 COLOUR VARIETY
Objects in nature incorporate a variety
of colours Paint natural objects with
many similar colours Especially keep
this in mind when painting skin Areas
where the blood is closer to the
surface show more reds Areas around
the eye reveal more purples
3 COLOUR MOODS
Choose colours that best convey the
mood you’re aiming for
Strong reds get the pulse
going, and impart a sense
of drama or danger Cool
blues and greens have a
more calming effect
4 ADD A LITTLE MAGIC
We’re used to seeing light in warm
colours such as red from light cast by
the sun Blues are familiar from light
reflected from the sky That leaves
green and purple as colours we don’t
normally see Incorporating them can
give a painting a mystical air
Colours on opposite sides
of the colour wheel stand out against each other
5 DRAMATIC SKIES
To really set a mood for your piece, choose an appropriate colour for the sky I rarely stick with the traditional blue Instead, I opt for colours to heighten the drama and emotions that I want the piece to illicit
6 AERIAL PERSPECTIVE
When there’s more distance between you and other objects, there’s more atmosphere between them
Add more depth to your painting by bringing your atmosphere colour into objects that are further away Traditionally, this means making them more blue and less saturated.
7 BOUNCE YOUR LIGHT
Shadows pick up bounced light from the environment Pull in your ambient colour, such as the colour of your sky Light bounces off other parts of your scene, too Grass, for example would add greens into your lower shadows
8 SIDE LIGHTING
Rather than just using a single light source, consider adding more light from a different direction The additional light helps round out the forms more, and can also have an exciting colour impact
9 CHECK YOUR VALUES
It’s important not to neglect the values while you’re working with colour If your colours are all
of a similar tone, your painting will have less impact
Checking the image in greyscale can help you here
The sky is orange so the buildings further back appear more dull orange too.
The bright, warm colours pop against the cooler, whiter blues and greens.
June 2007
5 DRAMATIC SKIES 7 BOUNCE YOUR LIGHT
6 AERIAL PERSPECTIVE
1 CONTRAST
Trang 4Need some help with tonal values?
Philip Straub shares his secrets
VALUE TIPS
1 LIGHT All objects in nature are made visible to us by some form of light source The form of all objects in the world simply wouldn’t be apparent without light
My editorial illustration, below, is a simple
example of the importance of light.
10 LINE
Most drawing relies heavily upon line as a means of defining objects While painting also uses line as a means of
definition, it often relies upon it as a sort of infrastructure
upon which the rest of the value structure is built This infrastructure of line may be hidden in the final painting, but its influence dictates what the viewer sees.
2 SHADOW If an illuminated object is more or less opaque, when the light is obscured by that object, the resulting shadow
is a darker version of the object’s colour By virtue of shadow, all objects of nature assume form
or shape
3 HALFTONES Halftones that utilise texture and colour should be used in the area where light affects the surface of an object and should be made brighter than they appear Those that describe form should be applied to the shadow area
of the object and should be darker
5 CONTRAST Contrast is derived from a comparison between two or more elements Most concept artists
will create the highest point
of value contrast at the focal point, or the place where they want the viewer to look
6 POSITIVE/NEGATIVE
Positive space is usually defined by the areas of a painting or drawing that are occupied by a form Negative space is the areas of the painting or drawing that are not occupied by forms It’s important to remember the balance
of positive and negative shapes
7 UNITY Like contrast, unity is an element that describes a relationship between two or more elements or objects within a composition Unlike contrast, however, unity usually describes such relationships within the context of the composition as a whole
Unity can be said to define how any one element or group of elements is related to the rest of the composition
4 FORM It’s possible to have form
without line, and to have line without form, but usually where one exists so does the other I’d argue form truly defines the shape of an object
9 BACKGROUND, MIDDLE GROUND, FOREGROUND
Thinking of your value structure as three separate plains in space – background, middle ground, and foreground – will simplify how you deal with your overall value structure
8 HIERARCHY It’s one of the most important qualities to consider when dealing with value structure, yet the implications of hierarchy are often forgotten Put simply, hierarchy answers the question ‘what is important?’ in a composition By making his painting hierarchical, a painter places the greatest emphasis
on those things that are most important, and the least emphasis on those that are less important
An example of applying the use of line in unison with your value structure.
The consistent visual language used in the shapes and line within the image below shows unity at work.
Artist insight Become a better artist
My editorial illustration, below, is a simple
6 POSITIVE/NEGATIVE
UNITY Like contrast, unity is an element that describes a relationship between two or more elements or
7 UNITY UNITY
Trang 53 COLOUR CHOICES
While it doesn’t matter what basic colour you choose for the skin of your character, it’s extremely important to pick shadows and highlights correctly
Basically, when you choose shadows and highlights for your midtones, make sure they’re not only of a different brightness, but also a different hue
Marta Dahlig reveals ten of her favourite pieces of advice
on how to tackle lighting in your painting
4 CONVEXITY
Sketch an object’s most convex places (red lines) After you choose a light
source, mark the highlights (white lines) The most convex areas are going to
be the most highlighted, and will also create a slight shadow (blue lines)
1 HALO EFFECT
If you want to create an aura behind a character, place
the light source behind it This way, the hair will seem
to be glowing Shading hair like this is different from
usual because, aside from the ‘typical’ shading of the
strands in ambient light, you have to take into account
the additional light source, making the outer edges of
the hair lighter then run over the outer strands with a
moderately sized transparent airbrush to add ‘glow’
7 STRONG LIGHT SOURCES
While the general, ambient light is a good basis for a picture and it might be enough for simpler portraits, you might sometimes want to spice things up a bit There’s nothing better than a strong light source to add some drama
8 GOLD EXPLAINED
A common mistake in painting gold is
to only use colours from the yellow palette to render it Analyse a golden object and you’ll see hints of grey, brown and green, and remember that metal is reflective
2 LIGHT AND FLESH
When painting a body part that’s lit from the back, don’t limit yourself to merely adding
a white outline around it (0)
Remember the light will also beam between all the lit objects, creating rays (1)
Furthermore, the light will also shine through the skin and flesh To depict that, simply make the ‘softer’ parts of the body part more saturated (2 and 3).
9 SKIN TONES MADE EASY
Use Photoshop’s Colour Balance tool
to match skin tones, highlights and shadows if you have characters lit by
a boldly coloured, strong light source
10 TEXTILES
Different textiles react differently to light Silk highlights are bold and strongly separated from the shadows with a fast, smooth transition Linen highlights are much more diffused and the transition is seamless
Placing your light source behind your character helps if you
want to achieve a halo effect in your painting.
To depict rays of light between the lit
objects, I ran over the hand with a light
transparent airbrush.
Here you can see, by following the arrows, how the dress interacts with the skin and the skin with the dress This was done by adding some extra shades with a low opacity brush.
June 2007
96
Workshops
6 SHADOWS
In general, there are two types of shadows: form and cast While the form shadow (1) is naturally generated
by an object in range of the light source, the cast shadow (2) is created
by another object, placed in front of our primary one, blocking the light from the source
5 REFLECTED LIGHTING
One of the crucial things for a painter to remember is that all objects interact with each other by reflecting light rays that fall on them back on to other objects In practice, you can easily implement this effect by adding some extra coloured shades with a low opacity brush (see arrows below for examples)
Trang 6TOP TEN ANATOMY TIPS
1 BASIC SHAPES
Always think of big, basic shapes
instead of anatomy The major forms
of the body – the head,
neck, torso, pelvis, arms,
and legs can be broken
down into spheres,
cylinders and boxes
Learning to draw anatomy is a lifelong process Rebecca
Kimmel offers some wise words to get you started
2 LIFE DRAWING
It’s always best to draw from life Try to
spend as much time working in front of
live models as you can If
you can’t draw from a life
model, do a series of
self-portraits to ensure you get
a grasp of life drawing
3 OUTLINES DON’T EXIST
Think across form instead of in terms of
a form’s outline Outlines don’t exist Try
doing several cross-contour drawings,
in which you map the topology of form
by drawing what you might think of as
an ant’s tracks across the form This will
give you a better feeling for depth
5 TIMED POSES
Draw and paint in timed
exercise sets of two, five, ten
or 15-minute poses Usually a
rendered drawing turns out to
lack the life and vitality that a
fast sketch captures
Remember that you are half
of the ‘life’ in a life drawing
9 BUILD A SINGLE VISION
Look at figurative work and build your library
of mental imagery Find the Renaissance masters that you love and analyse what makes drawings and paintings work for you Figure out what you want to say as much as how you want to say it, and combine your artistic
goals into a singular vision over time.
6 SKETCH ANATOMY
Draw large with charcoal to understand whole forms and gesture, but draw in a sketchbook with ballpoint pen or pencil
to learn anatomy Copy drawings from various anatomy book There is no shortcut to understanding anatomy and drawing: you have to practise
7 MASTER COPIES
A master copy is using a great artist’s work as reference, doing your best to imitate that artist’s form and style Use your eye to develop forms on the page
Studying master work enables you to pick up how artists denoted form and
to incorporate this into your own work
8 IMAGINE
Intersperse your drawings from reference with drawings from your imagination Test yourself by seeing what you know without using any reference but what’s in your mind
You’ll be surprised at what you know well – and what you don’t
4 STUDY GESTURE
Gesture is the heart of drawing
– if the gesture has no life, then
the drawing won’t either
Gesture is about quickly finding
the essence of the pose It’s an
art form to capture something
quickly and accurately.
Artist insight Become a better artist!
9 BUILD A SINGLE VISION BUILD A SINGLE VISION Look at figurative work and build your library
offers some wise words to get you started
6 SKETCH ANATOMY
Test yourself by seeing what you know using only what’s in your mind as reference
10 THINK NATURAL
Draw organic forms that aren’t human, things that twist and have human-like characteristics I wrote an article for the CGSociety called Opposing Curves, which describes how offset curves interact to create form Notice how there are rarely
in nature curves which are related to one another as parentheses; rather curves in nature are offset in a DNA/
double helix fashion This perspective will change the way that you draw