Microsoft XNA Game Studio Creator’s Guide- P14 potx
... and forth between On and Off display settings in the window. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 386 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 390 Color.White); // color #endif } The cursor ... method: gamePadState[0] = GamePad.GetState(PlayerIndex.One); gamePadState[1] = GamePad.GetState(PlayerIndex.Two); gamePadState[2] = GamePad.GetState(PlayerIndex.Three); gamePa...
Ngày tải lên: 02/07/2014, 06:20
... alterations, such as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 212 FIGURE 14-8 Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 194 If you view ... will look MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 206 193 F ONT EXAMPLE: DISPLAYING TEXT IN THE GAME WINDOW This example explains the steps to display the st...
Ngày tải lên: 02/07/2014, 06:20
... blank MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 326 coordinates in your XNA code or send them to the vertex shader. For you to pass the point sprite size to your vertex shader from your XNA code, ... sprites when ZWriteEnable is true MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 332 With these objects in place, your shader can be loaded and compiled, and your XNA code ca...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P18 potx
... statement inside the InitializeBaseCode() method of the game class: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 496 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 508 The first parameter is the NetworkSessionType, ... until a controller is con- nected. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 494 506 THANKS to Microsoft XNA s developer-friendly frame- work, buildi...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... store texture // filter (like a brush) for showing texture MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 124 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 98 The vertices for the earth and moon are set ... decrease the size of your image files. CHAPTER 9 Texturing Your Game World FIGURE 9-2 Tiling effect MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 100 Next, the DrawMoon(...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... – p.s. interpolates between verts OUT.color *= IN.color; } MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 128 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 150 If you try the program now, you will see ... texture object is also needed at the top of the game project: private Texture2D grassTexture; CHAPTER 9 Texturing Your Game World MICROSOFT XNA GAME STUDIO CREATOR’S...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 168 const float TIME_SCALE = 20000.0f; // adjust V by time scale verticalAdjustment // time scale V increment -= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE; // ... replace the existing version of DrawIndexedGrid() with this one: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 184 171 bool Timer(GameTime gameTime){ bool...
Ngày tải lên: 02/07/2014, 06:20