xna game studio 4 0 free download

3D Graphics With XNA Game Studio 4.0

3D Graphics With XNA Game Studio 4.0

... Trang 23D Graphics with XNA Game Studio 4.0Create attractive 3D graphics and visuals in your XNA games Trang 33D Graphics with XNA Game Studio 4.0Copyright © 2010 Packt Publishing All rights ... 35 this.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), aspectRatio, 0.1f, 1000000.0f); } public virtual void Update() { } } Creating a target camera Now that we ... Vector3(300, 300, -1800), Vector3.Zero, GraphicsDevice); We need to update the camera in the Update() method: // Called when the game should update itself protected override void Update(GameTime gameTime)

Ngày tải lên: 10/12/2013, 14:16

292 553 0
Microsoft XNA Game Studio Creator’s Guide- P8 potx

Microsoft XNA Game Studio Creator’s Guide- P8 potx

... full cycle for sine wave is 2*PI. if (cycleIncrement < 1) cycleIncrement += 0.0000005f * (float)gameTime.ElapsedGameTime.Milliseconds; // adjust when sine wave cycle complete it rises and falls ... lapse between frames and keep value between 0 & 1000 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime = intervalTime % 1000; Trang 12// intervalTime has been reset ... Style controls the style of the font Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. > <Style>Regular</Style>

Ngày tải lên: 02/07/2014, 06:20

30 311 0
Microsoft XNA Game Studio Creator’s Guide- P9 doc

Microsoft XNA Game Studio Creator’s Guide- P9 doc

... gameTime.ElapsedGameTime.Milliseconds/170.0f; // game pad connected - car not moving forward or reverse if (gp.ThumbSticks.Left.Y == 0.0f && gp.IsConnected) return 0.0f; // don't Spin wheels // game ... downward The X and Z values remain the same, but the Y value is down 0.07 units from 0.9f: view = new Vector3(0.0f, 0.83f,-0.5f); Trang 5To adapt the camera’s look and feel for a car, obviously ... const float WHEELRADIUS = 0.126f; const float FRONT_MAX_X = 0.23f; const float FRONT_MAX_Z = 0.251f; const float BACK_MAX_X = 0.24f; const float BACK_MAX_Z = -0.29f; Trang 14// 3: build cumulative

Ngày tải lên: 02/07/2014, 06:20

30 271 0
Microsoft XNA Game Studio Creator’s Guide- P10 pdf

Microsoft XNA Game Studio Creator’s Guide- P10 pdf

... A.M11 = 0.0f; A.M12 = 0.0f; A.M13 = 0.0f; A.M14 = 0.0f; A.M21 = 1.0f; A.M22 = 4.0f; A.M23 = 0.0f; A.M24 = 0.0f; A.M31 = 4.0f; A.M32 = 2.0f; A.M33 = 0.0f; A.M34 = 0.0f; A.M41 = 0.0f; A.M42 = 0.0f; ... 2.0f; A.M12 = 1.0f; A.M13 = 0.0f; A.M14 = 0.0f; A.M21 =-1.0f; A.M22 =-2.0f; A.M23 = 0.0f; A.M24 = 0.0f; A.M31 = 3.0f; A.M32 = 1.0f; A.M33 = 0.0f; A.M34 = 0.0f; A.M41 =-3.0f; A.M42 = 2.0f; A.M43 ... size), you can use the follow-ing matrix equation: | 0 0 0 0 | X | 2 0 0 0 | | 1 4 0 0 | | 0 2 0 0 | | 4 2 0 0 | | 0 0 2 0 | | 0 0 0 0 | | 0 0 0 1 | By looking at the scaling matrix—and without

Ngày tải lên: 02/07/2014, 06:20

30 297 0
Microsoft XNA Game Studio Creator’s Guide- P11 pptx

Microsoft XNA Game Studio Creator’s Guide- P11 pptx

... MathHelper.Pi/180.0f; float sin = (float)Math.Sin(angle/2.0f); // create the quaternion. Vector4 quaternion = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); quaternion.X = axis.X * sin; quaternion.Y = axis.Y ... Vector4 RotationQuaternion(float degrees, Vector3 direction){ Vector4 unitAxis = Vector4.Zero; Vector4 axis = new Vector4(direction, 0.0f); // only normalize if necessary if ((axis.X != 0 && ... { // exit if no change to view if (X == 0 && Y == 0) return; float rotationX, rotationY; const float SCALEX = 50.0f; const float SCALEY = 2000.0f; Vector3 look = view - position; //

Ngày tải lên: 02/07/2014, 06:20

30 306 0
Microsoft XNA Game Studio Creator’s Guide- P12 potx

Microsoft XNA Game Studio Creator’s Guide- P12 potx

... Matrix(); // zero matrix position.M14 = 1.0f; // set W to 1 so you can transform it // move to tip of launcher orbitTranslate = Matrix.CreateTranslation(0.0f, 0.0f, -0.85f); // use same direction ... UpdateProjectile(GameTime gameTime){ previousPosition = position; // archive last position position += speed // update current position * (float)gameTime.ElapsedGameTime.Milliseconds/90.0f; SetDirectionMatrix(); ... #endif gamepad = GamePad.GetState(PlayerIndex.One); // launch rocket for right trigger and left click events if (gamepad.Triggers.Right > 0 && gamepadPrevious.Triggers.Right == 0 #if

Ngày tải lên: 02/07/2014, 06:20

30 358 0
Microsoft XNA Game Studio Creator’s Guide- P13 pptx

Microsoft XNA Game Studio Creator’s Guide- P13 pptx

... Vector3( END+5.0f, 0.4f, -5.0f); // end // 2nd line between Bezier curves (4th route) lineB[0] = new Vector3( END+5.0f, 0.4f, -5.0f); // start lineB[1] = new Vector3( END+5.0f, 0.4f, 5.0f); // end ... (1st route) bezierA[0] = new Vector3( END+5.0f, 0.4f, 5.0f); // start bezierA[1] = new Vector3( END+5.0f, 2.4f, 3.0f*END); // ctrl 1 bezierA[2] = new Vector3(-END-5.0f, 4.4f, 3.0f*END); // ctrl ... route) bezierB[0] = new Vector3(-END-5.0f, 5.4f, -5.0f); // start bezierB[1] = new Vector3(-END-5.0f, 4.4f, -3.0f*END); // ctrl 1 bezierB[2] = new Vector3( END+5.0f, 2.4f, -3.0f*END); // ctrl

Ngày tải lên: 02/07/2014, 06:20

30 250 0
Microsoft XNA Game Studio Creator’s Guide- P14 potx

Microsoft XNA Game Studio Creator’s Guide- P14 potx

... the light with the camera inDrawIndexedGrid(): lightEffectPosition.SetValue(new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); When you run this version of the code, you will still see the point light It will ... controllers connected to your Xbox 360, theGamePadStateobject is of-ten declared as an array with a size of four: private GamePadState[] gamePadState = new GamePadState[4]; Although the array has room ... GamePad.GetState(PlayerIndex.One); gamePadState[1] = GamePad.GetState(PlayerIndex.Two); gamePadState[2] = GamePad.GetState(PlayerIndex.Three); gamePadState[3] = GamePad.GetState(PlayerIndex.Four);

Ngày tải lên: 02/07/2014, 06:20

30 224 0
Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

... thumbstick Y DrawFonts("ThumbSticks.Left.X", ++line); DrawFonts("= " + X.ToString(), ++line); DrawFonts("ThumbSticks.Left.Y", ++line); DrawFonts("= " + Y.ToString(), ... DrawFonts("DPad.Left: pressed", ++line); else DrawFonts("DPad.Left: released", ++line); if (zunePad.DPad.Right == ButtonState.Pressed) // Right DrawFonts("DPad.Right: pressed", ... 1DrawFonts("DPad.Up: released", ++line);if (zunePad.DPad.Down == ButtonState.Pressed) // Down DrawFonts("DPad.Down: pressed", ++line); else DrawFonts("DPad.Down: released", ++line);

Ngày tải lên: 02/07/2014, 06:20

30 170 0
Microsoft XNA Game Studio Creator’s Guide- P16 ppt

Microsoft XNA Game Studio Creator’s Guide- P16 ppt

... difference.Length(); if(lengthToNewCell==0) // prevent divide by zero return 0.0f; // weighted distance in current cell relative to the entire 430 Trang 4// distance to projected position return ... also Y to match the height of the terrain below: void UpdateShipPosition(GameTime gameTime){ const float HOVER_DISTANCE = 0.04f; // ship's X, Y, Z position without hover distance above the ground ... directionScalar){ float weight = 0.0f; float startWeight = 0.0f; float totalSteps = (float)numCells; Vector3 nextPosition; Vector3 cumulativeNormal = Vector3.Zero; for (int i = 0; i <= numCells; i++)

Ngày tải lên: 02/07/2014, 06:20

30 309 0
Microsoft XNA Game Studio Creator’s Guide- P17 docx

Microsoft XNA Game Studio Creator’s Guide- P17 docx

... the game class to store, transform, and draw the model: Model ship0Model, ship1Model; Matrix[] ship1Matrix, ship0Matrix; 473 Adding Audio to Your Game C H A P T E R 474 MICROSOFT XNA GAME ... bool Timer(GameTime gameTime){... ship0Cue.Play(); } } } else{ if (!soundEngine.IsDisposed){ #if !XBOX // update mouse state 481 Adding Audio to Your Game C H A P T E R 482 MICROSOFT XNA mousePrevious ... gpPrevious.Triggers.Right==0.0f #if !Xbox || mouseCurrent.LeftButton == ButtonState.Pressed && mousePrevious.LeftButton != ButtonState.Pressed #endif 479 Adding Audio to Your Game C H A P T E R 480 MICROSOFT XNA

Ngày tải lên: 02/07/2014, 06:20

30 283 0
Microsoft XNA Game Studio Creator’s Guide- P18 potx

Microsoft XNA Game Studio Creator’s Guide- P18 potx

... new Vector3( 0.5f, 0.9f, BOUNDARY - 0.5f); view = new Vector3( 0.5f, 0.7f, BOUNDARY - 1.0f); cam[0] = new Camera(position, view); position = new Vector3(-0.5f, 0.9f,-BOUNDARY + 0.5f); view ... Matrix.CreateScale(0.5f, 0.5f, 0.5f); translation = Matrix.CreateTranslation(Vector3.Zero); rotationY = Matrix.CreateRotationY(MathHelper.Pi); translationOrbit = Matrix.CreateTranslation(0.0f, 0.0f, 1.0f); ... show 80% of the window Vector2 start = new Vector2(); // starting pixel X & Y const float UNSAFEAREA = 0.2f; // 80% not visible on // Xbox 360 start.X = windowWidth * UNSAFEAREA/2.0f; start.Y

Ngày tải lên: 02/07/2014, 06:20

30 206 0
Microsoft XNA Game Studio Creator’s Guide- P19 pot

Microsoft XNA Game Studio Creator’s Guide- P19 pot

... 406–407GetAccelerationVolume method,480–481 GetCue method, 463–464, 479, 482GetPositionOnCurve method, 348GetPositionOnLine method, 348GetRuntimeReader method, 403,408–409 GetRuntimeType method, 403, 408GetState method ... 97GamePadState classinput, 494, 497Quake II animation, 453states, 41, 380–381, 390GamerEnded event, 508GamerJoined event, 508–509GamerJoinEvent method, 509, 512,521–522 GamerLeft event, 508GamerServices ... property, 446Content node, 34 Content pipeline and processors, 402ContentImporter, 403ContentTypeReader, 404example, 404–417images, 34overview, 33Content Pipeline Extensionprojects, 405 ContentImporter

Ngày tải lên: 02/07/2014, 06:20

21 215 0
Building your First Mobile Game using XNA 4.0 docx

Building your First Mobile Game using XNA 4.0 docx

... 101Fields 101 Update 103 Scene Implementation 104Path 104Fields 105 Initialize 105 Update 105 Scene implementation 106 Fields and properties 107 Initialize 108 RandomizeButtons method 108 Update 109 ... our game XNA Game Studio 4.0—the development environment for XNA—is part of the Windows Phone SDK This toolset is an extension for Visual Studio 2010, and is available for free Using XNA Game Studio ... the GameSprite class 24Fields 37 Initialize 37 Update 37Result 38 Trang 12Mixing 2D and 3D 44Properties 46 Constructor 46 Methods 46 Fields 48 Constructor 48 Methods 48 Fields 49 Initialize 49

Ngày tải lên: 16/03/2014, 07:20

159 894 0
Apress Introducing dot NET 4 0 with Visual Studio 2010_1 pot

Apress Introducing dot NET 4 0 with Visual Studio 2010_1 pot

... 22Console.WriteLine(a * 2); Console.ReadKey(); Surely the result is 4000000000? Running this code will give you the following answer: -294967296  NOTE VB.NET won't even let you compile the equivalent ... two main ways: BigInteger bigIntFromDouble = new BigInteger(4564564564542332); BigInteger assignedFromDouble = (BigInteger) 4564564564542332; BigInteger has a number of useful (and self-explanatory) ... Publications, 2008) A revised version for NET 4.0 is currently on its way (http://csharpindepth.com/) I spoke to Jon about his thoughts on C# 2010 What Do You See as the Top Feature(s) in C#2010, and

Ngày tải lên: 18/06/2014, 16:20

45 541 0
Apress Introducing dot NET 4 0 with Visual Studio 2010_3 ppt

Apress Introducing dot NET 4 0 with Visual Studio 2010_3 ppt

... filterName="MatchAllFilter" endpointName="ServiceInstance1" /> <add filterName="MatchAllFilter" endpointName="ServiceInstance2" /> <add filterName="MatchAllFilter" ... <p:Variable x:TypeArguments="CorrelationHandle" Name="handle" /> <p:Variable x:TypeArguments="x:Int32" Name="data" /> </p:Sequence.Variables> ... 2009/06/19/workflow-tracking-profiles-in-net-4-0-beta-1.aspx • Run your workflows on “Dublin” or Azure platform (see Chapters 7 and 16) I talked to an experienced WF user John Mcloughlin, a freelance

Ngày tải lên: 18/06/2014, 16:20

45 585 0
Apress Introducing dot NET 4 0 with Visual Studio 2010_4 ppt

Apress Introducing dot NET 4 0 with Visual Studio 2010_4 ppt

... [Address1] nvarchar(100) NOT NULL, [Address2] nvarchar(100) NOT NULL, [Address3] nvarchar(100) NOT NULL, [City] nvarchar(100) NOT NULL, [PostalCode] nvarchar(100) NOT NULL ); GO Trang 10CHAPTER 8  ... [CustomerID] int NOT NULL, [Firstname] nvarchar(100) NOT NULL, [Lastname] nvarchar(100) NOT NULL, [Company] nvarchar(100) NOT NULL, [Phone] nvarchar(100) NOT NULL ); GO Creating table 'Addresses' ... Open With 4 Add the following inside the previous section: <Function Name="LongFilmDescription" ReturnType="Edm.String"> <Parameter Name="Film" Type="BookModel.Film">

Ngày tải lên: 18/06/2014, 16:20

45 890 0
XNA Game Studio 4.0 Programming ppt

XNA Game Studio 4.0 Programming ppt

... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone 7 device. Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number of components.The XNA Framework consists of ... 40 5 Presence 40 6 Privileges 40 6 With Friends Like This 40 7 Summary 40 8 16 Multiplayer Networking 40 9 Multiplayer Games 40 9 Getting Ready for Networking Development 41 0 Main Menu and State Management 41 2 Creating...

Ngày tải lên: 08/03/2014, 13:20

526 4,8K 3
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

... 397 GameInfo.cs 397 Adding the Dice Model 40 4 Die.cs 40 5 Creating the MainGame Screen 41 4 MainGame.cs 41 4 Creating the DiceSelect Screen 41 7 DiceSelect.cs 41 7 Enhancing Your Game 42 3 Summary 42 4 CHAPTER ... for everyone. c01.indd 4c01.indd 4 2/12/ 201 1 9 :02 :44 AM2/12/ 201 1 9 :02 :44 AM ffirs.indd iiffirs.indd ii 1/31/ 201 1 3:36: 50 PM1/31/ 201 1 3:36: 50 PM PROFESSIONAL Windows ® Phone 7 Game Development ffirs.indd ... Gestures 44 Tap 47 DoubleTap 47 Hold 48 HorizontalDrag 48 VerticalDrag 48 FreeDrag 48 DragComplete 49 Flick 49 Pinch 49 PinchComplete 50 Seeing Results 50 Custom Gestures 50 Designing for Touch Games...

Ngày tải lên: 16/02/2014, 00:20

554 2,6K 2
Microsoft® XNA™ Game Studio 3.0 Unleashed pot

Microsoft® XNA™ Game Studio 3.0 Unleashed pot

... Mapping 40 3 Normal Mapping 40 3 Parallax Mapping 40 7 Relief Mapping 41 0 Texture Animation 41 4 20 Special Effects 41 7 Transitions 41 7 Cross-Fade (Dissolve) 42 2 Directional Wipes 42 3 Making ... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg 602 2785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two ... Unleashed x From the Library of Neil Preston ptg 602 2785 24 CHAPTER 2 XNA Game Studio and the Xbox 3 60 FIGURE 2.6 Before and after deploying a game to the Xbox 3 60, XNA Game Studio Connect shows that it is waiting...

Ngày tải lên: 29/03/2014, 02:20

792 828 0

Bạn có muốn tìm thêm với từ khóa:

w