xna game studio 4 0 book pdf

3D Graphics With XNA Game Studio 4.0

3D Graphics With XNA Game Studio 4.0

... Trang 23D Graphics with XNA Game Studio 4.0Create attractive 3D graphics and visuals in your XNA games Trang 33D Graphics with XNA Game Studio 4.0Copyright © 2010 Packt Publishing All rights ... In 2007, George's book XNA PC and Xbox360 C# Game Programming was published in Taiwan and promoted by Microsoft Taiwan George was also invited to translate the book Game Programming Gems 4 that ... 35 this.Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), aspectRatio, 0.1f, 1000000.0f); } public virtual void Update() { } } Creating a target camera Now that we

Ngày tải lên: 10/12/2013, 14:16

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Microsoft XNA Game Studio Creator’s Guide- P10 pdf

Microsoft XNA Game Studio Creator’s Guide- P10 pdf

... A.M11 = 0.0f; A.M12 = 0.0f; A.M13 = 0.0f; A.M14 = 0.0f; A.M21 = 1.0f; A.M22 = 4.0f; A.M23 = 0.0f; A.M24 = 0.0f; A.M31 = 4.0f; A.M32 = 2.0f; A.M33 = 0.0f; A.M34 = 0.0f; A.M41 = 0.0f; A.M42 = 0.0f; ... 2.0f; A.M12 = 1.0f; A.M13 = 0.0f; A.M14 = 0.0f; A.M21 =-1.0f; A.M22 =-2.0f; A.M23 = 0.0f; A.M24 = 0.0f; A.M31 = 3.0f; A.M32 = 1.0f; A.M33 = 0.0f; A.M34 = 0.0f; A.M41 =-3.0f; A.M42 = 2.0f; A.M43 ... size), you can use the follow-ing matrix equation: | 0 0 0 0 | X | 2 0 0 0 | | 1 4 0 0 | | 0 2 0 0 | | 4 2 0 0 | | 0 0 2 0 | | 0 0 0 0 | | 0 0 0 1 | By looking at the scaling matrix—and without

Ngày tải lên: 02/07/2014, 06:20

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Pro Entity Framework 4.0 - Apress_5 pdf

Pro Entity Framework 4.0 - Apress_5 pdf

... Trang 4144 Trang 5145 Model-First Development In the last chapter we focused on how to use text templates to customize the generation of the EDM T4 has been incorporated in many facets in EF 4.0, ... requested pieces of functionality Microsoft listened, and, with Version 4.0 of the Entity Framework, they delivered With version 4.0 of the Entity Framework, you now have a true “model-first” solution ... rider races in, 250 or 450 • Brand: This is the brand of each team (Yamaha, Honda, etc.) Begin by dropping four entities onto the designer from the Toolbox Tables 9-1 through 9-4 show the properties

Ngày tải lên: 18/06/2014, 16:20

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Microsoft XNA Game Studio Creator’s Guide- P5 ppsx

Microsoft XNA Game Studio Creator’s Guide- P5 ppsx

... Color.LightBlue; position = new Vector3(-0.5f, 0.05f, 0.0f);// top left propellerVertices[0] = new VertexPositionColor(position, color); position = new Vector3(-0.5f,-0.05f, 0.0f);// lower left propellerVertices[1] ... color); position = new Vector3(0.5f, 0.05f, 0.0f);// top right propellerVertices[2] = new VertexPositionColor(position, color); position = new Vector3(0.5f, -0.05f, 0.0f);// lower right propellerVertices[3] ... 1ro-earthRotation += gameTime.ElapsedGameTime.Milliseconds/1000.0f;earthRotation = earthRotation%(2.0f * MathHelper.Pi); moonRotation += (float)TargetElapsedTime.Milliseconds/750.0f; moonRotation

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P6 docx

Microsoft XNA Game Studio Creator’s Guide- P6 docx

... Vector2(0.0f, 0.0f); Vector3 pos = new Vector3(0.0f, 0.0f, 0.0f); Color color = Color.White; // top left uv.X= 0.0f; uv.Y= 0.0f; pos.X=-BORDER; pos.Y=0.0f; pos.Z=-BORDER; groundVertices[0] = new ... uv.X= 0.0f; uv.Y=10.0f; pos.X=-BORDER; pos.Y=0.0f; pos.Z=BORDER; groundVertices[1] = new VertexPositionColorTexture(pos, color, uv); // top right uv.X=10.0f; uv.Y= 0.0f; pos.X= BORDER; pos.Y=0.0f; ... uv);//A uv.X=0.0f; uv.Y=1.0f; pos.X=-BOUNDARY; pos.Y=0.0f; pos.Z=BOUNDARY; surfaceVertex[1] = new VertexPositionColorTexture(pos, color, uv);//B uv.X=1.0f; uv.Y=0.0f; pos.X=BOUNDARY; pos.Y=0.0f; pos.Z=-BOUNDARY;

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P7 pps

Microsoft XNA Game Studio Creator’s Guide- P7 pps

... withreal time: 170 An animated sprite in the game window Trang 14bool Timer(GameTime gameTime){ bool resetInterval = false; // add time lapse between frames and keep value between 0 & 500 ms The ... the Title Safe Region of the WindowWhen running games on the Xbox 360, some televisions will only show 80 percent ofthe game window The PC shows 100 percent of the window, so some adjustmentsmay ... the gamer, the light appears to blink on and off every 0.5 seconds This example begins with either the MGHWinBaseCode project or the MGH360BaseCode project found in the BaseCode folder on this book’s

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P8 potx

Microsoft XNA Game Studio Creator’s Guide- P8 potx

... full cycle for sine wave is 2*PI. if (cycleIncrement < 1) cycleIncrement += 0.0000005f * (float)gameTime.ElapsedGameTime.Milliseconds; // adjust when sine wave cycle complete it rises and falls ... lapse between frames and keep value between 0 & 1000 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime = intervalTime % 1000; Trang 12// intervalTime has been reset ... Style controls the style of the font Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. > <Style>Regular</Style>

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P9 doc

Microsoft XNA Game Studio Creator’s Guide- P9 doc

... gameTime.ElapsedGameTime.Milliseconds/170.0f; // game pad connected - car not moving forward or reverse if (gp.ThumbSticks.Left.Y == 0.0f && gp.IsConnected) return 0.0f; // don't Spin wheels // game ... downward The X and Z values remain the same, but the Y value is down 0.07 units from 0.9f: view = new Vector3(0.0f, 0.83f,-0.5f); Trang 5To adapt the camera’s look and feel for a car, obviously ... const float WHEELRADIUS = 0.126f; const float FRONT_MAX_X = 0.23f; const float FRONT_MAX_Z = 0.251f; const float BACK_MAX_X = 0.24f; const float BACK_MAX_Z = -0.29f; Trang 14// 3: build cumulative

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P11 pptx

Microsoft XNA Game Studio Creator’s Guide- P11 pptx

... MathHelper.Pi/180.0f; float sin = (float)Math.Sin(angle/2.0f); // create the quaternion. Vector4 quaternion = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); quaternion.X = axis.X * sin; quaternion.Y = axis.Y ... Vector4 RotationQuaternion(float degrees, Vector3 direction){ Vector4 unitAxis = Vector4.Zero; Vector4 axis = new Vector4(direction, 0.0f); // only normalize if necessary if ((axis.X != 0 && ... { // exit if no change to view if (X == 0 && Y == 0) return; float rotationX, rotationY; const float SCALEX = 50.0f; const float SCALEY = 2000.0f; Vector3 look = view - position; //

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P12 potx

Microsoft XNA Game Studio Creator’s Guide- P12 potx

... Matrix(); // zero matrix position.M14 = 1.0f; // set W to 1 so you can transform it // move to tip of launcher orbitTranslate = Matrix.CreateTranslation(0.0f, 0.0f, -0.85f); // use same direction ... UpdateProjectile(GameTime gameTime){ previousPosition = position; // archive last position position += speed // update current position * (float)gameTime.ElapsedGameTime.Milliseconds/90.0f; SetDirectionMatrix(); ... #endif gamepad = GamePad.GetState(PlayerIndex.One); // launch rocket for right trigger and left click events if (gamepad.Triggers.Right > 0 && gamepadPrevious.Triggers.Right == 0 #if

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P13 pptx

Microsoft XNA Game Studio Creator’s Guide- P13 pptx

... Vector3( END+5.0f, 0.4f, -5.0f); // end // 2nd line between Bezier curves (4th route) lineB[0] = new Vector3( END+5.0f, 0.4f, -5.0f); // start lineB[1] = new Vector3( END+5.0f, 0.4f, 5.0f); // end ... (1st route) bezierA[0] = new Vector3( END+5.0f, 0.4f, 5.0f); // start bezierA[1] = new Vector3( END+5.0f, 2.4f, 3.0f*END); // ctrl 1 bezierA[2] = new Vector3(-END-5.0f, 4.4f, 3.0f*END); // ctrl ... route) bezierB[0] = new Vector3(-END-5.0f, 5.4f, -5.0f); // start bezierB[1] = new Vector3(-END-5.0f, 4.4f, -3.0f*END); // ctrl 1 bezierB[2] = new Vector3( END+5.0f, 2.4f, -3.0f*END); // ctrl

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P14 potx

Microsoft XNA Game Studio Creator’s Guide- P14 potx

... the light with the camera inDrawIndexedGrid(): lightEffectPosition.SetValue(new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); When you run this version of the code, you will still see the point light It will ... controllers connected to your Xbox 360, theGamePadStateobject is of-ten declared as an array with a size of four: private GamePadState[] gamePadState = new GamePadState[4]; Although the array has room ... GamePad.GetState(PlayerIndex.One); gamePadState[1] = GamePad.GetState(PlayerIndex.Two); gamePadState[2] = GamePad.GetState(PlayerIndex.Three); gamePadState[3] = GamePad.GetState(PlayerIndex.Four);

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

... thumbstick Y DrawFonts("ThumbSticks.Left.X", ++line); DrawFonts("= " + X.ToString(), ++line); DrawFonts("ThumbSticks.Left.Y", ++line); DrawFonts("= " + Y.ToString(), ... DrawFonts("DPad.Left: pressed", ++line); else DrawFonts("DPad.Left: released", ++line); if (zunePad.DPad.Right == ButtonState.Pressed) // Right DrawFonts("DPad.Right: pressed", ... 1DrawFonts("DPad.Up: released", ++line);if (zunePad.DPad.Down == ButtonState.Pressed) // Down DrawFonts("DPad.Down: pressed", ++line); else DrawFonts("DPad.Down: released", ++line);

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P16 ppt

Microsoft XNA Game Studio Creator’s Guide- P16 ppt

... difference.Length(); if(lengthToNewCell==0) // prevent divide by zero return 0.0f; // weighted distance in current cell relative to the entire 430 Trang 4// distance to projected position return ... also Y to match the height of the terrain below: void UpdateShipPosition(GameTime gameTime){ const float HOVER_DISTANCE = 0.04f; // ship's X, Y, Z position without hover distance above the ground ... directionScalar){ float weight = 0.0f; float startWeight = 0.0f; float totalSteps = (float)numCells; Vector3 nextPosition; Vector3 cumulativeNormal = Vector3.Zero; for (int i = 0; i <= numCells; i++)

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P18 potx

Microsoft XNA Game Studio Creator’s Guide- P18 potx

... new Vector3( 0.5f, 0.9f, BOUNDARY - 0.5f); view = new Vector3( 0.5f, 0.7f, BOUNDARY - 1.0f); cam[0] = new Camera(position, view); position = new Vector3(-0.5f, 0.9f,-BOUNDARY + 0.5f); view ... Matrix.CreateScale(0.5f, 0.5f, 0.5f); translation = Matrix.CreateTranslation(Vector3.Zero); rotationY = Matrix.CreateRotationY(MathHelper.Pi); translationOrbit = Matrix.CreateTranslation(0.0f, 0.0f, 1.0f); ... show 80% of the window Vector2 start = new Vector2(); // starting pixel X & Y const float UNSAFEAREA = 0.2f; // 80% not visible on // Xbox 360 start.X = windowWidth * UNSAFEAREA/2.0f; start.Y

Ngày tải lên: 02/07/2014, 06:20

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Microsoft XNA Game Studio Creator’s Guide- P19 pot

Microsoft XNA Game Studio Creator’s Guide- P19 pot

... 406–407GetAccelerationVolume method,480–481 GetCue method, 463–464, 479, 482GetPositionOnCurve method, 348GetPositionOnLine method, 348GetRuntimeReader method, 403,408–409 GetRuntimeType method, 403, 408GetState method ... 97GamePadState classinput, 494, 497Quake II animation, 453states, 41, 380–381, 390GamerEnded event, 508GamerJoined event, 508–509GamerJoinEvent method, 509, 512,521–522 GamerLeft event, 508GamerServices ... property, 446Content node, 34 Content pipeline and processors, 402ContentImporter, 403ContentTypeReader, 404example, 404–417images, 34overview, 33Content Pipeline Extensionprojects, 405 ContentImporter

Ngày tải lên: 02/07/2014, 06:20

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Think 4 Student book pdf

Think 4 Student book pdf

... Student's Book with Online W orkbook and Online Practice Level 4 ISBN 978-1-107-57369-7 W orkbook with Online Practice Level 4 ISBN 978-1-107-57416-8 Teacher's Book Level 4 ISBN 978-1-107-57423-6 ... 4 ISBN 978-1-107-57423-6 Class Audio CDs Level 4 ISBN 978-1-107-57428-1 Video DVD Level 4 ISBN 978-1-107-57432-8 Presentation Plus DVD-ROM Level 4 Additional resources for this publication at ... to the glacier, about 1,000 metres below 3 Joe slipped and landed awkwardly, breaking his leg Both Simon and Joe were in shock They were at aheight of 6,000 m etres.4 _ They were freezing

Ngày tải lên: 18/02/2022, 09:21

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XNA Game Studio 4.0 Programming ppt

XNA Game Studio 4.0 Programming ppt

... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone 7 device. Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number of components.The XNA Framework consists of ... You Want to be a Game Developer? 1 A Brief History of XNA Game Studio 1 What Is Available in Game Studio 4. 0? 3 Why This Book? 4 1 Getting Started 5 Installing XNA Game Studio 4. 0 5 Downloading...

Ngày tải lên: 08/03/2014, 13:20

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Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

... 397 GameInfo.cs 397 Adding the Dice Model 40 4 Die.cs 40 5 Creating the MainGame Screen 41 4 MainGame.cs 41 4 Creating the DiceSelect Screen 41 7 DiceSelect.cs 41 7 Enhancing Your Game 42 3 Summary 42 4 CHAPTER ... for everyone. c01.indd 4c01.indd 4 2/12/ 201 1 9 :02 :44 AM2/12/ 201 1 9 :02 :44 AM ffirs.indd iiffirs.indd ii 1/31/ 201 1 3:36: 50 PM1/31/ 201 1 3:36: 50 PM PROFESSIONAL Windows đ Phone 7 Game Development ffirs.indd ... Gestures 44 Tap 47 DoubleTap 47 Hold 48 HorizontalDrag 48 VerticalDrag 48 FreeDrag 48 DragComplete 49 Flick 49 Pinch 49 PinchComplete 50 Seeing Results 50 Custom Gestures 50 Designing for Touch Games...

Ngày tải lên: 16/02/2014, 00:20

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Microsoft® XNA™ Game Studio 3.0 Unleashed pot

Microsoft® XNA™ Game Studio 3.0 Unleashed pot

... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg 602 2785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two ... 3 94 Ambient Lighting 397 Directional Lighting 399 Bump Mapping 40 3 Normal Mapping 40 3 Parallax Mapping 40 7 Relief Mapping 41 0 Texture Animation 41 4 20 Special Effects 41 7 Transitions 41 7 Cross-Fade ... Struct 44 2 Microsoft XNA Game Studio 3 .0 Unleashed x From the Library of Neil Preston ptg 602 2785 24 CHAPTER 2 XNA Game Studio and the Xbox 3 60 FIGURE 2.6 Before and after deploying a game to...

Ngày tải lên: 29/03/2014, 02:20

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