... PATIENTS (TOTAL) P&PTOT* 6,6 Mean P&P T_TOT** 19,8 VR_TOT*** VRT_TOT**** 0,9 58,8 N 8 8 SD 2,5 10,4 1,72 17,25 Minimum 4,21 24,9 Maximum 36,42 77 *Total number of P&P mazes completed **Total P&P ... study: 1) to investigate basic age differences in Virtual Maze performance; 2) to investigate how cognitive impairment, due to cerebral lesions, can influence Virtual Maze performance; and 3) to compare ... patients’ sample was divided into groups, according to participants’ age: group A, composed of 15 subjects aged from 40 to 49 years old; group B, with 14 subjects aged from 50 to 59 years old; group...
Ngày tải lên: 19/06/2014, 08:20
... 38:331-49 Virtual reality as a evaluative tool Virtual reality has also been explored as a tool to assess disability Keshner, Streepey, Dhaher, and Hain used a virtual environment to measure ... experimental protocol developed in a virtual reality environment and designed to provide feedback about performance and quality of pointing movements to patients with motor disorders http://www.jneuroengrehab.com/content/4/1/18 ... nervous system to select pertinent sensory information after repeated exposure to sensory conflicts created by VR Lamontagne, Fung, McFadyen and Faubert used a virtual environment to investigate...
Ngày tải lên: 19/06/2014, 10:20
báo cáo hóa học: "Design of a complex virtual reality simulation to train finger motion for persons with hemiparesis: a proof of concept study" docx
... sessions using the Virtual Piano Trainer Patterns of change vary S1 increases average fractionation from 16 to 76 degrees S2 improved from -15 to 63 degrees and S3 from 27 to 34 degrees Lower ... the assistive force was reduced to six Newtons His ability to isolate his fingers diminished in response to this change but improved after further training from 54 to 80 degrees On training days ... fractionation to utilize the Virtual Piano Trainer On days one through four, the CyberGrasp provided 10 Newtons of force pulling his distal phalanges into extension His fractionation improved from 70 to...
Ngày tải lên: 19/06/2014, 08:20
báo cáo hóa học: " Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system" pot
... was attached to the participant's hand or to a held object The fourth task, 'Pinch', was performed using two PHANToM devices (SensAble Technologies) reconfigured to work together PHANToM was a Premium ... hand or directly onto the dorsum of the hand at the 3rd metacarpal head Blocks were configured to require progressively greater amounts of supination ranging from 15° to 150° (from a start position ... Shooting' requires the participant to reach and intercept a ball shot from a wall Both of these tasks were mapped to the individual by presenting stimuli in relation to his/her shoulder location (Figure...
Ngày tải lên: 19/06/2014, 10:20
báo cáo hóa học: " Pairing virtual reality with dynamic posturography serves to differentiate between patients experiencing visual vertigo" ppt
... head to their trunk to reduce head velocity in space from which we infer that they were relying on proprioceptive inputs to stabilize the head, perhaps as a result of learning to adapt to unreliable ... response to the questionnaires, all VS subjects report being bothered by elevator and motor vehicle travel, and by complex visual environments such as grocery stores Procedures Subjects stood barefoot ... Bessel) with a 500 Hz cutoff frequency prior to analog to digital conversion Rectification and low pass filtering was done digitally EMG data were examined for individual trials to determine the latency...
Ngày tải lên: 19/06/2014, 10:20
deutsche borse group - from trading floor to virtual marketplace
... beforehand) Looking onto the trading floor of the Frankfurt Stock Exchange, the Visitors Gallery is open to visitors from 10:30 a.m to p.m by appointment only (don’t forget to bring your passport) ... admissions to the stock exchange There are links to all Deutsche Börse Group business segments, as well as to several companies whose stocks are listed on the exchange Individual stock quotes ... 23, 1945 Closure of the stock exchange 1900–1950 27 Know futures ? Who has never dreamt of seeing into the future? Due to its distinctive relationship to the future, the stock exchange has developed...
Ngày tải lên: 31/10/2014, 11:51
Virtual Reality 3 Explanations
... question is usually tough, and this one is no exception To PETRIFY means to turn to STONE Have you ever heard of the Petrified Forest in Arizona? It contains remnants from a prehistoric forest that ... 11, which adds up to So, the sum of all the odd integers from –11 to 29 is the same as the sum of all the odd integers from 13 to 29 The sum of all the odd integers from 11 to 29 is the same ... line to point A, so just draw a line to each of points C, D, and E From point C you have already drawn lines to A and B, so draw in a line to point D and one to point E, and finally draw a line from...
Ngày tải lên: 03/09/2013, 11:10
Virtual Reality 1
... ancestors Because of its pack structure it is susceptible to domination by, and attachment to, a pack leader – the top dog Its young are born into the world dependent, rearable without too much ... hard to forget something in his past ( E ) unsure about why he chose to come to the new place GO ON TO THE NEXT PAGE -4- Section 18 In lines 23-24, the phrase “a creature of temperature” refers to ... expecting him to go into camp or to seek shelter somewhere and build a fire The dog had learned fire, and it wanted fire, or else to burrow under the snow and cuddle its warmth away from the air...
Ngày tải lên: 03/09/2013, 11:10
Tài liệu VIRTUAL REALITY - A NEW TECHNOLOGY FOR THE MECHANICAL ENGINEER docx
... easily confused with virtual reality (technology or applications) Virtual, as used in virtual prototyping or virtual manufacturing, refers to the use of a computer to make a prototype or aid in manufacturing ... applies both to virtual prototyping and virtual manufacturing Virtual prototyping refers to the design and analysis of a product without actually making a physical prototype of the part Virtual here ... a tool to facilitate virtual prototyping and manufacturing However, note that virtual prototyping or manufacturing does not require the use of VR For more details on virtual manufacturing/prototyping...
Ngày tải lên: 23/01/2014, 07:20
MEDICINE MEETS VIRTUAL REALITY 13 pdf
... simulators rely on preset anatomical virtual environments (VE) The functionality of a simulator is typically fixed to anatomybased specific tasks This rigid design principle makes it difficult to reuse ... they offer a more reliable and controllable experience to the novice surgeon With imaging tools, reality is purposefully distorted to reveal to the clinician what the eye alone cannot see Robotics ... Teleoperators and Virtual Environments, 12(2):207-221, 2003 [7] Acosta E., Temkin B “Dynamic Generation of Surgery Specific Simulators – A Feasibility Study.” To appear in Medicine Meets Virtual Reality...
Ngày tải lên: 06/03/2014, 12:20
Designing a Virtual Reality Model for Aesthetic Surgery docx
... with great care to adhere to anatomical reality, using cadaveric dissection and literature review to ensure faithfulness to reality. 4 –11 Our final soft-tissue models, now fit to a skull model, ... skeletal anatomy.12,13 Cutting et al have described applications of threedimensional computed tomographic scanning to craniofacial surgical planning as they used virtual reality methods to intraoperatively ... Corp., Toronto, Ontario, Canada) according to the following protocol First, a series of horizontal planes was created with the same height (x axis) and width (y axis) proportions as the data from...
Ngày tải lên: 07/03/2014, 17:20
power madness immortality the future of virtual reality pptx
Ngày tải lên: 08/03/2014, 15:20
Virtual Reality in Psychological, Medical and Pedagogical Applications pptx
... book aims to contribute to the current state of the corresponding efforts in the area of further promising technology - the Virtual Reality - designed to give an overview and secondly to provide ... new journal dedicated to the study of virtual reality systems and teleoperations: Presence, Teleoperators and Virtual Environments In the first issue, Sheridan clearly refers to presence as an experience ... deceleration in response to a threat to the virtual body [31] The third feature of presence: we use it to monitor our actions As we have seen before, Lombard and Ditton defined presence as the...
Ngày tải lên: 23/03/2014, 15:20
Virtual Reality - Consciousness Really Explained! pptx
... its entirety to serve as an introduction: "The totality of our so-called knowledge or beliefs, from the most casual matters of geography and history to the profoundest laws of atomic physics ... holds me back I yield freely to the sacred frenzy; I dare frankly to confess that I have stolen the golden vessels of the Egyptians to build a tabernacle for my god far from the bounds of Egypt If ... I must try to restart this dialogue yet again as I have been so grossly misunderstood Reviewers just don’t seem to get it In my conclusion I will argue that you will have to come to the same...
Ngày tải lên: 28/03/2014, 23:20
Virtual Reality & Augmented Reality in Industry
... setup for VND: scaling VND from simple desktop-version to fullscale simulator application 12 Virtual Reality & Augmented Reality in Industry The prototypic integration into our VND-system simulates ... of a real prototype 10 3.2 Virtual Reality & Augmented Reality in Industry Virtual Prototyping of Headlight Systems Modern automobiles contain more and more mechatronic components to support the ... Virtual Reality & Augmented Reality in Industry Preface Virtual reality and augmented reality (VR/AR) are key technologies for virtual engineering They are the basis for functional virtual prototyping,...
Ngày tải lên: 28/04/2014, 15:30
virtual reality and the built environment
... xii Using virtual reality What is virtual reality? Historical context Focus on applications 18 Maps, models and virtual reality Representations Maps and models Understanding virtual reality Revealing ... what virtual reality is, how it has developed and how virtual reality models are created In Chapter we will look at how virtual reality and other forms of representation are different from reality, ... using virtual reality as a medium is to better understand the built environment as a product and to gain insight into the processes of its construction and operation Virtual reality systems Virtual...
Ngày tải lên: 29/04/2014, 15:46
Báo cáo hóa học: " Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation" pot
... onto the movements of the virtual arms The latter thus mimic the movements of the user In Spheroids, spheres move towards the user and these are to be intercepted through the movement of the virtual ... a prerecorded audio statement to move one of the hands from a resting position to a new position indicated by a number corresponding to a position on the table top In each trial every hand and ... system The virtual version of the task is identical to the physical one and the user observes on the computer screen a virtual replica of the table top with the numbered dots and the task is to be...
Ngày tải lên: 19/06/2014, 08:20
Báo cáo hóa học: " Testing the potential of a virtual reality neurorehabilitation system during performance of observation, imagery and imitation of motor actions recorded by wireless functional nearinfrared spectroscopy (fNIRS)" potx
... shown fNIRS to be a reliable tool to measure brain oxygenation related to motor imagery performance [20-27], confirming the well-known cortical areas located in primary and secondary motor areas ... 20 s) as shown in the VR video (from top left to bottom right) Page of 13 ▪ ‘Motor imagery (MI)’: same as condition O&MI, but without visual input - subjects had to imagine performing the action ... primary motor cortex (M1) and secondary motor areas, such as premotor cortex (PMC), supplementary motor area (SMA) and the parietal cortices, are not only activated during overt motor execution,...
Ngày tải lên: 19/06/2014, 08:20
báo cáo hóa học: " Influence of virtual reality soccer game on walking performance in robotic assisted gait training for children" doc
... resulting from verbal instructions by a therapist Therefore, VR represents a valuable tool to keep patients and healthy control children participating actively during RAGT Abbreviations VR: Virtual reality; ... 25:29-44 Holden MK: Virtual environments for motor rehabilitation: review Cyberpsychol Behav 2005, 8:187-211 discussion 212-189 Sveistrup H: Motor rehabilitation using virtual reality J Neuroeng ... muscles to ensure that they had the ability to respond and adapt their walking and could follow different walking instructions (3) ability to signal pain, fear, discomfort and (4) willingness to meet...
Ngày tải lên: 19/06/2014, 08:20
báo cáo hóa học: "Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury" pdf
... ABI volunteered to participate in the study To be included, participants had to 1) be aged between 18 and 65, 2) have the ability to use at least one hand to operate the touch monitor, 3) attain ... desktop computer connected to the internet with a 27" touch monitor that closely represents the anticipated actual dimensions of a real ATM The objective in developing the VR-ATM was not to employ ... feedback to the individual is enhanced by visual and auditory feedbacks to the results of actions In each task, a cueing system, consisting of five levels of cues, was programmed to respond to the...
Ngày tải lên: 19/06/2014, 08:20