... context,"sprite_sheet.png",11,1); What this code does is tell AndEngine to divide the sprite_sheet.png image into 11 individual segments, each 15 pixels wide (165 pixel wide image divided by 11 segments) ... accuracy of this information Current RAW Publication: September 2011 RAW Production Reference: 1260912 Published by Packt Publishing Ltd Trang 4Welcome to AndEngine for Android Game Development Cookbook, ... is a singleton which is used for general modification to the game-state Getting ready Refer to the project ClassCollection01 (GameManager.java) for the working code for this topic How to do it…
Ngày tải lên: 01/04/2014, 22:09
iphone game development
... Trang 3iPhone Game DevelopmentPaul Zirkle and Joe Hogue Trang 4iPhone Game Developmentby Paul Zirkle and Joe Hogue Copyright © 2010 Paul Zirkle and Joe Hogue All rights ... Although we use the term iPhone throughout the book, games made for the iPhone will also work on iPod Touch Some people will undoubtedly try tocreate an iPhone game using only the iPhone Simulator It ... portable code for cross-platformgames and what middleware solutions currently exist Either way, this book has gotyou covered Trang 11Organization of This BookChapter 1, Introduction to the iPhone,
Ngày tải lên: 24/04/2014, 15:22
... điện thoại Android [15] Hình 1.7 Lưới hiển thị và VRAM [15] Hình 1.19 Các mẫu trong OpenGL ES [15] Hình 1.20 Hệ tọa độ “world space” [15] Hình 1.22 Quay mẫu 45 độ [15] Hình 1.23 Mẫu được dãn 2 ... Hình 1.2 Nhân Linux trên Android [1] Hình 1.3 Hệ thống thư viện Android [1] Hình 1.4 Các thành phần khung ứng dụng của Android [1] Hình 1.5 Các thành phần ứng dụng của Android [1] Hình 1.6 Các ... nhật [15] Hình 2.10 Va chạm giữa hình tròn và hình chữ nhật [15] Hình 2.11 Kiểm tra điểm nằm trong tam giác [15] Hình 2.12 Kiểm tra va chạm giữa hình tròn và cạnh tam giác [15] Hình 2.13 Sơ đồ
Ngày tải lên: 21/05/2016, 13:31
Learn c++ for game development
... bits and add one The number 1 is represented in binary by 00000001 To flip 1 to -1 we first flip all of the bits to 11111110 (which is -2) , then add 1 to give us 11111111 This is a brief introduction ... number that can be stored in a char variable is 127 and is represented in binary by 01111111 Adding 1 to this number gives us 10000000, which is –128 and once again shows you how wrapping occurs ... 0x18 128 64 32 16 8 4 2 1 first 0 0 0 0 1 1 1 1 second 0 0 0 1 1 0 0 0 The result of the | on the two values is 0x1F We derived this using the following method from left to right In the 1s column
Ngày tải lên: 10/08/2016, 19:23
Learn c++ for game development
... bits and add one The number 1 is represented in binary by 00000001 To flip 1 to -1 we first flip all of the bits to 11111110 (which is -2) , then add 1 to give us 11111111 This is a brief introduction ... number that can be stored in a char variable is 127 and is represented in binary by 01111111 Adding 1 to this number gives us 10000000, which is –128 and once again shows you how wrapping occurs ... 0x18 128 64 32 16 8 4 2 1 first 0 0 0 0 1 1 1 1 second 0 0 0 1 1 0 0 0 The result of the | on the two values is 0x1F We derived this using the following method from left to right In the 1s column
Ngày tải lên: 09/02/2018, 20:05
Game Development for iOS with Unity3D 2012
... 1.6 Preproduction 9 1.7 Mind Mapping 10 1.8 Scripting and Storyboarding 11 1.9 Gantt Charts 11 1.10 Task List Management 12 1.11 Software for Word Processing and Writing 12 1.12 ... 12 1.12 Writing Game Design Documents 12 1.13 Why Project Manage? 20 1.14 Project Management for Guerillas 20 1.15 Set Work Time and Stick to It 22 1.16 Tasks Lists 22 1.17 Stay ... Always Room for Improvement 98 6 Making a Kart-Racing Game 101 6.1 Game Overview 101 6.2 Controls 102 6.3 Making the Game 102 6.4 Choosing Random Textures for the Cars 166 Trang 10Table
Ngày tải lên: 13/07/2018, 11:23
Rapid game development using cocos2d JS an end to end guide to 2d game development using javascript
... Chapter 1: Getting Started �������������������������������������������������������������� 1 1.1 Introduction 1 1.2 Environment Setup 1 1.2.1 Python Installation 1 1.2.2 Cocos Console Setup 2 1.3 ... Shaders 111 8.4 Motion Trail Effect 113 8.5 Accessing Local Storage 115 8.6 Schedule an Interval Callback 118 8.7 Accessing Current Language 120 8.8 Accessing System Capabilities 121 8.9 Optimization ... Deployment 10 1.6.1 Android Setup 10 1.6.2 iOS Setup 11 ■ Chapter 2: Architecture Overview ������������������������������������������������ 13 2.1 Engine Architecture 13 2.2 JSB 14 Trang 62.3
Ngày tải lên: 05/03/2019, 08:25
Learn sprite kit for iOS game development
... your game scene and characters • Handle sprite collisions and contacts with other game elements • Enhance game logic for sprite interaction, scoring, levels, and more This book is designed for ... controller for the entire game You can add and switch between game scenes all you want using just this one controller Figure 1-6 The SKBAppDelegate.m file, open in the code editor Trang 13Next, ... Figure 1-1 from Chapter 1), make sure that iOS - Application is selected from the list on the left and click on the Sprite Kit Game template icon Finally, click the Next button Trang 19Fill in
Ngày tải lên: 12/03/2019, 14:25
Cocos2d x game development essentials
... the accelerometer 108 Summary 109 Chapter 11: Problem Solving and What's Next 111 Problem solving 111 Positioning on different devices 112Moving an object on different devices 112Trouble generating ... new projects 113 Trang 14Cocos2d-x Game Development Essentials is your quick and easy guide to learning snippets of Cocos2d-x functionality for game development or how to make a game from scratch ... Trang 1www.it-ebooks.infoTrang 2Cocos2d-x Game Development EssentialsCreate iOS and Android games from scratch Trang 3Cocos2d-x Game Development EssentialsCopyright © 2014 Packt Publishing
Ngày tải lên: 12/03/2019, 16:12
Ebook Learn unity for 2D game development: Part 2
... scale is (1,1,1) and whose size is 100×100 world units will display in the camera view as 100×100 pixels in size In my case, my Quad Mesh displays at 150×184 pixels—the correct size for my textures ... whatever you want them to mean: 1 millimeter, 1 inch, 1 mile, and so on But for the Unity physics system, they correspond to real world meters: meaning 1 UU = 1m For this reason, most developers ... sufficient for most games Be sure this setting is specified either for all your quality presets, or for any presets intended for multiresolution support (see Figure 8-15) If your game supports
Ngày tải lên: 30/01/2020, 09:23
learning cocos2d js game development feronato 2015 01 12 Lập trình Java
... 2Learning Cocos2d-JS Game DevelopmentLearn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS Emanuele Feronato BIRMINGHAM - MUMBAI Trang 3Learning Cocos2d-JS Game DevelopmentCopyright ... should I make cross-platform games? 8 What Cocos2d-JS is and how it works 8 The structure of your Cocos2d-JS project 10 Hello Cross-World 11 Preloading and adding images 14 Removing images and ... bodies 132 Using your own graphic assets 134 Chapter 9: Creating Your Own Blockbuster Game – Setting up the game 138 Bonus – using the drawing API for a visual feedback 155 Where to go now 158
Ngày tải lên: 29/08/2020, 11:30
Cocos2d x game development essentials
... Next 111 Problem solving 111 Positioning on different devices 112 Moving an object on different devices 112 Trouble generating new projects 113 Trang 13www.ebook777.comTrang 14Cocos2d-x Game Development ... background music 103 Additional background music features 104 Summary 106 Chapter 10: Implementing Accelerometer Support 107 Setting up the accelerometer 108 Summary 109 Chapter 11: Problem Solving ... snippets of Cocos2d-x functionality for game development or how to make a game from scratch This book uses the concept of creating a game to teach you the essentials of game development with Cocos2d-x
Ngày tải lên: 14/09/2020, 16:29
Criteria for a lean organization development of lat (1)
... http://dx.doi.org/10.1080/00207543.2013.879614 37-41 Phố Mortimer, Luân Đôn W1T 3JH, Vương quốc Anh Đăng trực tuyến: 05/02/2014 Informa Ltd Đã đăng ký tại Anh và xứ Wales Số đăng ký: 1072954 Văn phòng ... 2006; Li 2013 ; Liker 1998 , 2004 ; Womack và Jones 1996; Womack, Jones, và Roos 1990) cho hoạt động sản xuất (xem Deflorin và Scherrer-Rathje 2012; Ehret và Cooke 2010; Ferdousi và Ahmed 2010; Hunter, ... tích hiệu suất; quản lý chất lượng; Hệ thống sản xuất Toyota (Nhận ngày 12 tháng 11 năm 2012; chấp nhận ngày 20 tháng 12 năm 2013) Việc sử dụng LAT trong thực tế sẽ được thảo luận trong phần kết
Ngày tải lên: 22/09/2023, 20:34
Marketing mix solutions to develop Agribank cards at Vietnam Bank for Agriculture and Rural Development – Thanh Xuan branch
... BANKCARD1 1.1 General introduction about bankcard 1 1.1.1 History of bankcard 1 1.1.2 Concept and classification 2 1.2 Cards’ activities in commercial banks 5 1.2.1 Entities join card activities 5 1.2.2 ... 2.1 Introduction of Vietnam Bank for Agriculture and Rural Development (Agribank) - Thanh Xuan branch 9 2.1.1 Foundation and development of Agribank Thanh Xuan 9 2.1.2 Organization structure 10 ... cards 14 2.3 Bankcard activities in the branch 15 2.3.1 Introduction of Agibank cards 15 2.3.2 Actual state of Agribank card in the branch 17 2.3.2.1 Some results of development Agribank card 17
Ngày tải lên: 09/11/2012, 15:31
Modern method for guitar 1
... 81 " " D " 91 11 " A " 101 CHORD ETUDES 01, #2, #3, 14, #5 62, 72, 87, 93 101 CHORD FORMS (RHYTHM ACCOMPANIMENT) Introduction to 11 Baas notes and chords 17 ... of movable forms 45 Movable forms 47, 50, 56, 58 Movable f o r m s (rhy ace pt II) Basic and d e r i v a t i v e fingerings 67, 68, 72, 77, 83, 91, 97 105, 107, 110, 116, 121 R i g h ... also be called (natural) 11th.The root is on the same string as the sus 4 form For example in the aboveexercise you may substitute symbols "G11" and "A11" for sus 4.Trang 90Be sure
Ngày tải lên: 16/08/2013, 08:28
LINH DAM NEW TOWN - SOLUTION FOR THE HIGH-DENSITY DEVELOPMENT OF NEW SETTLEMENTS IN THE SOUTH-WEST OF HANOI
... Hà Nội điều chỉnh quy hoạch đất Linh Đàm (2011) 21 of June 2011.http://www.tinmoi.vn/ha-noi-dieu-chinh-quy-hoach-dat-linh-dam-06541479.html/ Katz, P (1994) The New Urbanism: Toward and Architecture ... phu/hethongvanban?class_id=2&_page=1&mode= detail&document_id=101900/ Shannon, K (2009) “Greater Hanoi - Megacity in the Making” In Topos, p.p 98 - 103 Thanh Thủy (2011) Điều chỉnh quy hoạch khu ... approved in 1991 and completed in 1993 In this plan, two New Towns, Linh Dam and Dinh Cong were projected The Master plan in 1993 became Hanoi’s planning blueprint, guiding its physical development
Ngày tải lên: 29/08/2013, 08:15
Microeconomics for MBAs 1
... prisoner-of-war camp.1 A market is the process by which buyers and sellers determine what they 1 R.A Radford, “The Economic Organization of a POW Camp,” Economica (November 1945), pp 180-201 F Trang ... offered in different bungalows A priest, for example, found that he could exchange a pack of cigarettes for a pound of cheese in one bungalow, trade the cheese for a pack and a half of cigarettes ... listening to nearby bombing, when 2 Ibid., pg 190 Trang 4the nervous prisoners had smoked up their holdings of cigarettes, prices fell Radford saw a form of social order emerging in these spontaneous,
Ngày tải lên: 29/10/2013, 01:15
Tài liệu Game Development Production P2 pdf
... Advance 10,000 $ 31,500 $ (1,468,500) 30,000 $ 94,500 $ (1,405,500) 100,000 $ 315,000 $ (1,185,000) 200,000 $ 630,000 $ (870,000) 300,000 $ 945,000 $ (555,000) 500,000 $ 1,575,000 $ 75,000 1,000,000 ... Parlor Games Games evolved from elegant board games full of culture to a wide variety of wagering games involving dice or cards Games like Parcheesi and Scrab-ble took solid form during the 1800s ... that Blizzard had for Diablo II on day 1 had a value that exceeds the market capitalization of 16 Chapter 3: What Makes Game Development Hard? Trang 10Interplay Entertainment1—a publisherwith
Ngày tải lên: 13/12/2013, 04:15
Cocos2d for iPhone 1 Game Development Cookbook pptx
... accelerometer for steering 99 Using the accelerometer for 3D rotation 10 1 Pinch zooming 10 3 Performing gestures 10 6 Chapter 3: Files and Data 11 1 Introduction 11 1 Reading PLIST data les 11 2 Reading ... many best-selling games. Do you want to take your Cocos2d game development skills to the next level and become more professional in Cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook ... this information. First published: December 2 011 Production Reference: 10 812 11 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 849 51- 400-2 www.packtpub.com Cover...
Ngày tải lên: 14/03/2014, 21:20
Cocos2d for iPhone 0.99 Beginner''''s Guide doc
... output: 2 010 -04 -13 14 :47 :10 .11 4 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :11 .13 2 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :12 .14 7 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :13 .16 4 ... 14 :47 :13 .16 4 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :14 .16 4 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :15 .18 0 HelloCocos2d [12 40:207] FIRED!!! 2 010 -04 -13 14 :47 :16 .18 0 HelloCocos2d [12 40:207] ... acon –losing the game 310 Time for acon –winning the game 312 Placing stac shapes 314 Summary 316 Chapter 11 : Integrang OpenFeint 317 Signing up and downloading the SDK 318 Time for acon – signing...
Ngày tải lên: 29/03/2014, 06:20