applications for the iphone

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 3 potx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 3 potx

... NSLog(themessage); NSLog(@”Tweet button tapped!”); the picker the “%@” in the s tring format get replaced with the values w e pass in. To figure out what Mike chose on the picker, we need to ask the ... Once the count gets t o 0, the object’s dea lloc is called and the memory is f reed. Trang 27you are here 4 103objective-c for the iPhone Determine how many references are left at the end of the ... know from adding the picker and the button, match the magnet with the method or file that you’ll need to edit to add the text field Add an IBOutlet and @property declaration for the UITextField

Ngày tải lên: 14/08/2014, 20:21

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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 4 doc

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 4 doc

... reached the end of the arguments The last element in the array will be the value before the nil—nil won’t be added to the array. before our drink names? A: The @ symbol is shorthand for creating ... Call the new list DrinkArray.plist. 1 Format and populate the plist. Open up the file and change the root type to Array and the item types to strings Then you can populate the names for the drinks. ... Call the new list DrinkArray.plist. 1 Format and populate the plist. Open up the file and change the root type to Array and the item types to strings Then you can populate the names for the drinks.

Ngày tải lên: 14/08/2014, 20:21

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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 5 docx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 5 docx

... yet? The buttons along the top of the debugger function just like the buttons in the console By default the console prompt isn’t shown in the debugger; the debugger is a GUI on top of it. The ... is the call stack that led to the crash Here’s the stack at the time of the crash The top 5 frames are framework code, but frame 6 is code we wrote And here’s the line tha t caused the ... dictionary to the label text! For each drink, we use the for ingredients, and so on Instead of assigning the array value right to the text label, you’ll need to pull out the name value from the appropriate

Ngày tải lên: 14/08/2014, 20:21

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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 6 ppsx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 6 ppsx

... send them when I see the notification they were interested in I package up the notification information into a nice object for them and then call their method Doesn’t take me long at all; the ... taps in the Drink name field and the field becomes the first responder Now the iPhone OS needs to show the keyboard 1 The NSNotificationCenter invokes the target selector and passes it information ... notification-specific information in them. The notification object contains the name of the notifica tion and the object it pertains to (or nil if there’s no related object). The keyboard size is in the NSNotification

Ngày tải lên: 14/08/2014, 20:21

54 430 0
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 7 ppsx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 7 ppsx

... Then we’d tell the tab bar controller to load the first one as the Fugitive List and the second one as the Captured List Rather than do that, we just put all those controls for the list in the ... navbar.To change the title for the Fugitive List view controller, double-click on the title in the nav bar and type “Fugitives” For the tab, click on the first item, ⌘1, change the Bar Item Title ... controllers for the two table views, along with the detail view They’ll handle gettting the right data, depending on which view the user is in Frank: Plus a navigation controller for the table

Ngày tải lên: 14/08/2014, 20:21

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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 8 docx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 8 docx

... with the Managed Object Context, the template set up the rest of the stack for us Managed Object Context Persistent Store Coordinator Persistent Object Store The template set up the stack for ... write For security and stability reasons, the iPhone OS locks down the filesystem pretty tight When an application is installed, the iPhone OS creates a directory under /User/Applications on the ... in the application documents direc tory for the database, not the application bundle. We need to take a closer look at how those directories are set up Trang 12iPhone app structureThe iPhone’s

Ngày tải lên: 14/08/2014, 20:21

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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 9 potx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 9 potx

... have the controls laid out the way we want them, we need to actually give them some behavior Use the magnets below to implement the method that will handle the segmented control switching Then ... have the controls laid out the way we want them, we need to actually give them some behavior Use the magnets below to implement the method that will handle the segmented control switching Then ... detect the problem, you can warn the user and try to recover; other times there’s not too much you can do For example, if the error happens during the applicationWillTerminate method, there’s

Ngày tải lên: 14/08/2014, 20:21

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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 10 pps

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 10 pps

... more appealing in the works Trang 19Map Kit is new with iPhone 3.0With the latest major iPhone update, Apple opened up the API for the maps that are used on the iPhone The data for the maps comes ... CapturedPhotoView with the image Resize the image and the button then drag an MKMapView to the bottom half of the view Add the outlets and code for the MKMapView. Now that you have all the support stuff ... position information To try and make that a little smoother for the user, we enable it as soon as the view appears to give it a head start before the user needs the location. Q: Is there any

Ngày tải lên: 14/08/2014, 20:21

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Creating 3D Game Art for the iPhone with Unity docx

Creating 3D Game Art for the iPhone with Unity docx

... mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility To the fullest extent of the law, neither the Publisher nor the authors, ... as well on another For instance, the faster processor in the iPhone 4 or iPad, in some cases, may help in the processing draw calls than the slower processor in the iPhone 3GS Another good example ... the fragment, is interpolated from the transformed vertices of the geometry or the texture in memory If the fragment passes the rasterization tests that are performed at the raster stage on the

Ngày tải lên: 27/06/2014, 08:20

273 398 1
Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Creating 3D Game Art for the iPhone with Unity Part 4 ppt

... The test is simple; install the scene on the iPad and iPhone while using the Internal Profiler to monitor the frame rate as I fill the entire screen with the transparent polygon I also used the ... Give the Illusion There’s More to the Level Trang 4Now, for the level showcased in this book, I didn’t go as far with the level tiles as to make them totally seamless, as it wasn’t necessary for ... level The whole manner in which you construct the level can bear great importance on the performance In Chapter 2, we looked at the creation of Tater and the process was fairly straightforward

Ngày tải lên: 08/08/2014, 13:21

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Creating 3D Game Art for the iPhone with Unity Part 5 pot

Creating 3D Game Art for the iPhone with Unity Part 5 pot

... to deform the mesh results in a pointless performance hit You don’t want to include these bones in the Vertex Groups so you can simply tell them to not deform the mesh by disabling the Deform ... from the Pelvis by Pressing the E-key 106 Trang 14FIG 5.21 Once the Bones Are Created, I Then Go Back and Position Them Correctly FIG 5.22 The Bones for the Arms Were Mirror Extruded Using the ... “T-Pose” for the purpose of rigging the character as shown in Fig 5.16 It’s important to point out that the arms and legs were pre-bent for the purpose of applying IK to the bones that make up the

Ngày tải lên: 08/08/2014, 13:21

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Creating 3D Game Art for the iPhone with Unity Part 6 pptx

Creating 3D Game Art for the iPhone with Unity Part 6 pptx

... IK for Legs The first thing I needed to do was to add another bone to the foot area that would act as the main controller for the leg and foot I selected the tail of the Foot Bone and aligned the ... in the IK Constraint for the Leg It Allows Me to Point the Knee.FIG 6.7 The Elbow Bone Is Set at the Pole Target in the IK Constraint for the Arm It Allows Me to Position the Elbow 123 Trang 3Finally, ... See the Position of the Pole Target for the Knee FIG 6.18 In This Image, You Can See the Basic Controls Working 130 Trang 10mesh vertices and disabling the Deform property for a bone is the easiest

Ngày tải lên: 08/08/2014, 13:21

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Creating 3D Game Art for the iPhone with Unity Part 7 pps

Creating 3D Game Art for the iPhone with Unity Part 7 pps

... parent it to the hand The script takes a variable of type Transform, which represents the IK_Hand.L Bone in the mesh In the script, the gun’s Transform is then parented to the hand, and its local ... 164 FIG 7.13 The Blending Mode for the Clip Is Set to Add in the Properties Panel for the Track FIG 7.14 You Can Adjust the Speed of a Clip in the Playback Settings by Changing the Scale Property ... option for baking animation, so you can bake the F-Curves in Blender before exporting the FBX file The quickest way is from the DopeSheet Editor First, hit the A key to select all of the keyframes

Ngày tải lên: 08/08/2014, 13:21

28 354 0
Creating 3D Game Art for the iPhone with Unity Part 8 potx

Creating 3D Game Art for the iPhone with Unity Part 8 potx

... Basis with the Scale in Lightmap Setting 197 Creating 3D Game Art for the iPhone with Unity that the resolution for one of the barrels... Quality for the Lightmap ... Contains the Settings for Controlling the Features... each other For example, in Fig 8. 6, you can see stair stepping in the top half of the map because the UVs are not scaled to the ... 7.38, you can see the completed logic for the target pieces. 178 Creating 3D Game Art for the iPhone with Unity FIG 7.35 The Bullet Physics Engine Defaults to 9.8. FIG 7.34 The Ground Is Set

Ngày tải lên: 08/08/2014, 13:21

28 364 0
Creating 3D Game Art for the iPhone with Unity Part 9 ppsx

Creating 3D Game Art for the iPhone with Unity Part 9 ppsx

... change their size within Unity iOS In Fig 9.11, you can see by checking Override for iPhone, you can then have access to setting the maxi-mum size as well as the format for the texture The size ... Seams Become Visible in the Lightmap In Photoshop, you can then adjust the strength of the dirt by adjusting the opacity of the layer Again, saving the file results in the lightmap automatically ... and the bottleneck for performance can fall to the GPU side with the higher resolution devices such as the iPhone 4 and iPad as we discussed in Chapter 1 If your game is already heavy on the

Ngày tải lên: 08/08/2014, 13:21

28 356 0
Creating 3D Game Art for the iPhone with Unity Part 10 docx

Creating 3D Game Art for the iPhone with Unity Part 10 docx

... a.18 This is the full scene for the standard definition version The Game Play Scene In this section, you can see various elements from the game play scene In the video walk-through for the app, I ... how the app was created, which will also cover the coding of the game as well I created two scenes to support the different resolution of the iPhone 4 and older iDevice generation The device the ... message to play the attached animation for the FBX take file and instantiate a particle Prefab for the explosion at the position of the target.Trang 16FIG a.26 This image shows the actual particle

Ngày tải lên: 08/08/2014, 13:21

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Praise for The iPhone Developer’s Cookbook 2nd phần 1 pdf

Praise for The iPhone Developer’s Cookbook 2nd phần 1 pdf

... 1, “Introducing the iPhone SDK”—Chapter 1 introduces the iPhone SDK and explores the iPhone as a delivery platform, limitations and all It explains the breakdown of the standard iPhone application ... gathers together many of the keys available for the iPhone’s Info.plist file, the file that describes an application to the iPhone operating system About the Sample Code For the sake of pedagogy, ... class rather than a new class) For those recipes, look for separate m and h files in addition to the skeletal main.m that encapsulates the rest of the story For the most part, the samples for this

Ngày tải lên: 13/08/2014, 18:20

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Praise for The iPhone Developer’s Cookbook 2nd phần 2 pdf

Praise for The iPhone Developer’s Cookbook 2nd phần 2 pdf

... Building for the iPhone Figure 2-14 The Clang static analyzer creates bug reports for source code and displays them in an Xcode feedback window. Building for the iPhone Building for and testing in the ... functionality based on these options.To detect if your code is com-piled for the simulator or for the iPhone, for example, use target defines: TARGET_IPHONE_SIMULATORandTARGET_OS_IPHONE The simple “OS ... and they load directly into the Organizer Make sure to load them into the device folder for the currently selected de-vice.The reports appear in IPHONE DEVELOPMENT > Crash Logs Once in the

Ngày tải lên: 13/08/2014, 18:20

88 477 0
Tài liệu Developing Hybrid Applications for the iPhone ppt

Tài liệu Developing Hybrid Applications for the iPhone ppt

... see The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK by Erica Sadun. From the Library of Wow! eBook ptg Developing Hybrid Applications for the iPhone From the Library ... dropping it outside the text field. The inspector now displays the information for the button instead of the text field. Select the blue cube in the upper right-hand corner of the Inspector dialog.This ... @end Although the GlassAppDelegate is more complex, the class is similar to the SimpleExampleAppDelegate class from the previous section. It is the delegate for the ap- plication and the delegate for other...

Ngày tải lên: 12/02/2014, 21:20

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Heat Transfer Applications for the Practicing Engineer potx

Heat Transfer Applications for the Practicing Engineer potx

... the power requirements for heating liquids in open tanks. The obvious variables would be the depth of liquid in the tank, the density and viscosity of the liquid, the speed of the agitator, the ... exchangers. The trap is usually attached at the bottom of the exchanger. When condensate enters the steam trap, the liquid fills the entire body of the trap. A small hole in the top of the trap permit ... and the nature of heat, and led to the development of the first law of thermodyn- amics of the conservation of energy. (4) The development of kinetic theory in the 19th century put to rest all other...

Ngày tải lên: 08/03/2014, 17:20

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