... lược marketing cho sản phẩm All in one của công ty Lenovo Việt Nam giai đoạn 2012-2013.” 2 Mục đích nghiên cứu - Nghiên cứu tổng quan lý thuyết về quan niệm Marketing, chiến lượcMarketing hỗn hợp ... tổng thể về môi trường hoạt động marketing của dòng sản phẩmAll in one của công ty Lenovo, từ đó hoàn thiện chiến lược marketing để nâng caohoạt động kinh doanh của dòng sản phẩm này Đó cũng ... trạng và đánh giá chiến lược Marketing của sản phẩmmáy tính để bàn All in one tại công ty Lenovo Việt Nam - Đề xuất các biện pháp hoàn thiện chiến lược Marketing cho sản phẩmmáy tính để bàn AIO
Ngày tải lên: 07/01/2016, 20:02
... Windows XP SP3 Original ALL IN ONE (20/03/2009) Part1 Windows XP SP3 Original ALL IN ONE (20/03/2009) Part2 Windows XP SP3 Original ALL IN ONE (20/03/2009) Part3 Windows XP SP3 Original ALL IN ... Original ALL IN ONE (20/03/2009) Part4 Windows XP SP3 Original ALL IN ONE (20/03/2009) Part5 Windows XP SP3 Original ALL IN ONE (20/03/2009) Part6 Windows XP SP3 Original ALL IN ONE (20/03/2009) ... Trang 1Windows XP Service Pack 3 ALL IN ONE làWindows XP Service Pack 3 Original được cập nhập tất cả các hotfix mới nhất Bộ Windows XP Service Pack 3 ALL IN ONE gồm có: - Windows XP Service Pack
Ngày tải lên: 25/01/2014, 14:20
Tài liệu 3D Game Programming All in One- P6 doc
... using programming languages We then went off and started bullying the computer around, using one of those programming languages... I've done this in order to make it clearer what is happening ... your code with readability in mind Decompose large problems into small ones, and assault the small problems with functions... dimension, depth "into" the screen We call this on-screen three-dimensional ... involved here, but don't worry—I'll do the heavy lifting We'll also cover the stages and some of the components of the rendering pipeline—a conceptual way of thinking of the steps involved in
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P8 pdf
... is the last line, which is a call to DoMoveTest This allows us toload and run the program in one go, using the exec call After the Torque Engine compilesthe program, it loads it into memory and ... speak We're going to muck aroundwith our own hands examining things, creating things, and making things happen In this chapter we're going to hammer at the Torque Script for a while, writing actual ... in the strings Strings String constants are enclosed in single quotes or double quotes A single-quoted string specifies a tagged string—a special kind of string used for any string constant that
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P9 ppt
... action map. Finally, there is a list of stub routines All of these routines are called from within the mon code package We don't need them to do anything yet, but as before, in order to min- imize ... definition. It basically uses a profile defined in the common code—something we'll explore in a later chapter If we want to use our mouse to provide view manipulation, we must set thenoCursor property ... EmagaCh5KitInstall program. You will find it in the 3DGPAi1\RESOURCES folder After it does its business, it will have installed everything except the key modules that we're going to explore in detail
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P10 pptx
... have one in hand.When the Item inventory code detects a change in the inventory status, theWeapon::onInventory method is called in order to check if we are holding an instance of theweapon in a ... it if called for The first statement in the function uses InitContainerRadiusSearch to prepare the contain-er system for use It basically indicates that the engine is going to search for all objects ... in a mount slot, in case there are none showing in inventory When the weaponinventory has changed, make sure there are no weapons of this type mounted if there arenone left in inventory The method
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P11 ppt
... messaging can also be an important tool in the fight against online cheating in yourgame You can, in theory and in practice, require all user inputs to go to the server forapproval before executing ... at different times during theprocess of establishing, maintaining, and dropping game-related connections In theTorque demo software, many of these handlers are defined in the common code base,whereas ... handle. errorString String indicating the error encountered. Return: nothing Description: General connection error, usually raised by ghosted objects' initialization problems, such as missing files
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P12 doc
... from happening and deletes any existing ones; turns off the heartbeat processing; deletes all of the server objects in MissionGroup,MissionCleanup, and ServerGroup; and finally, purges all datablocks ... functions in the preceding list are for sending server-type messages to vidual clients, all clients on a team, and all clients in a game There are also exception mes- indi-sages where everyone is ... // Inform the game code we're done OnMissionEnded(); // Inform the clientsfor( %clientIndex = 0; %clientIndex < ClientGroup.GetCount(); %clientIndex++ ) {// clear ghosts and paths from all
Ngày tải lên: 21/01/2014, 23:20
Tài liệu 3D Game Programming All in One- P13 docx
... whole nine yards First, you'll need to install Paint Shop Pro, if you haven't already run the Full Install fromthe CD Installing Paint Shop Pro If you want to install only Paint Shop Pro, do ... have graciously allowed us to include their great image processing tool, Paint Shop Pro, on the companion CD for you to use I've been using Paint Shop Pro for about 10 years, I think In the early ... continued Trang 4Chapter 7 ■ Common Scripts270common/client/metrics.cs FpsMetricsCallback TerrainMetricsCallback VideoMetricsCallback InteriorMetricsCallback TextureMetricsCallback WaterMetricsCallback
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P14 doc
... Paint Shop Pro uses a process called interpolation to min-imize the raggedness normally associated with expanding an image Asapplied here, interpolation smoothes out rough spots by estimating ... function prior to skinning a model Consider it part of the modeling process in the context of this book However, in this chapter we'll deal with the texture processing part of skinning a model and ... the ridges you often find in thoseplaces on tin cans The image file has now offi-cially become a skin for the can! The final step is to import the new skin intothe modeling program (or the game)
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P15 pdf
... skin(flesh) tones (the guy is going tohave a bald spot) Once theseare done, we are finished withthe skin part of the skin Orsomething like that Both of the next subsectionswill be using the skin ... back into Point to Point mode, and draw a gernail Make sure the line color is black, and use a fin-fairly bright pink for the fill color 6 Place your lines and fingernails appropriately (as in ... tool Draw everything in sketch form before you start working on your models It's a great help Finally, you can see that a fully featured image processing tool like Paint Shop Pro hasquite a few
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P16 docx
... terrain are unique Terrain is created in units called tiles The spread is related to these tiles in one of three ways: Infinite: A square terrain region is repeated, or tiled, in all cardinal ... approach is the internal method, where terrain is rendered by special code in the game engine often called a Terrain Manager Using the Terrain Manager approachallows game engine programmers to ... to all manner of indignities All 3D engines support thisapproach While flexible, it is usually an inefficient way to render complex large terrains Terrain Modeling 367 Trang 12The second approach
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P17 ppt
... to one of the three axes— sometimes all three in various combinations—but individual extrusion only occurs in one axis This technique is usually restricted to inanimate... Chapter 13 ■ Introduction ... deleted. Delete All All objects in the workspace regardless of their selection state are deleted. Select All All objects in the workspace are selected. Select None All objects in the workspace ... joint keyed bone Use this control to set the spacing of the grid lines in the wire-frame views The default grid size is 1ϫ1; this gives the smallest line spacing The grid size you use usually
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P18 doc
... category is the catchall category Often it is prudent to combine niques in a single model—use the approach that works best for the component being cre-ated If you find yourself mixing techniques, ... different effect In the Frontview, select all the vertices in the topthree rows, including the ones that are in the end caps 17 Hide these vertices, using Edit, HideSelection 18 Now in the Top view, ... similar to sculpting in clay Machinery lends itself well to modeling with this technique Topographical Shape Mapping Topographical Shape Mapping is a method usually used to model terrain, like AxialExtrusion
Ngày tải lên: 26/01/2014, 18:20
Tài liệu 3D Game Programming All in One- P19 pptx
... stepthat you might be inclined to thank me for insisting that you retain mesh groups for thedifferent model components like arms and feet and so on! Rigging the Head We'll begin with the head, just ... again, no? Well, yes…I mean no, actually No duck soup for this one! The head mesh is attached to the head node, and that is fine Tilting or rotating the headnode will indeed move the head in ... should be working as expected now The torso and the head meshesbend over in unison, and all the bones attached above the lower spine bend in unison, as shown in Figure 14.81 As you've probablydeduced,
Ngày tải lên: 26/01/2014, 18:20
3D Game Programming All in One- P22
... appear in that window; otherwise a new project window will open. Close Closes the current project window. Save Project Saves the current Audacity project file in AUP format. Audacity projects ... watermark. The program is now recording from the microphone. You can see the progress of the recording and the waveforms of the sounds in the window as the recording proceeds, as shown in Figure 19.3. 3. ... different AudioProfiles that have incremental names starting with Insult1 and ending with Insult6 . Each should uniquely point at one of the six recordings you made. Then in the message handler...
Ngày tải lên: 18/10/2013, 00:15
3D Game Programming All in One- P25
... watermark. else if( %inInfoBlock && %line $= "};" ) { %inInfoBlock = false; %MissionInfoObject = %MissionInfoObject @ %line; break; } if( %inInfoBlock ) %MissionInfoObject = %MissionInfoObject ... according to the matching files it finds in the path indicated by $Server::MissionFileSpec . This variable is set in the file C:\koob\control\serv- er\initialize.cs with the following line in the ... that it is similar in that small way to the checkpoint scoring. Again, until the client code is in place, you can insert echo statements there to verify that things are working properly. Deaths We...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P26
... trouble interesting people in being beta testers. And this will introduce a problem (it's a problem you want to have, but still a problem), which is that many beta testers will be playing the ... 681 DeactivateKeyboard() Parameters: none Return: nothing Description: Disables DirectInput polling of the keyboard. Usage: DeactivateKeyboard(); DeactivatePackage(name) Parameters: name String containing the name of the package. Return: ... z); ContainerFindNext() Parameters: none Return: numeric Handle of object found. Description: Find the next object in the container specified by immediately previous call to containerFindFirst ,...
Ngày tải lên: 24/10/2013, 18:15
3D Game Programming All in One- P27
... offset into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the field-string sub for the word-string found at index in the string text . Usage: %rec ... start of substring from. count Number of characters to get. Return: string The processed resultant string. Description: Gets the substring of string that begins at loc , continuing for count characters ... GetVersionNumber(); GetVersionString() Parameters: none Return: string Description: Obtains the hard-coded engine version string of the current build. Usage: %vs = GetVersionString (); GetVideoDriverInfo() Parameters: none Return:...
Ngày tải lên: 29/10/2013, 01:15
3D Game Programming All in One- P28
... char) Parameters: str String to be processed. char String containing the character to be found. Return: string Description: Finds the first substring in the string that begins with char . Usage: %file ... records. index Record-based offset into the text string. subst Substitute string. Return: string The resultant string. Description: Substitutes the record-string sub for the record-string found at index in ... textList.getSelectedId() textList.setSelectedById(id) textList.setSelectedRow(index) textList.clearSelection() textList.clear() textList.addRow(id,text,index) textList.setRow(id,text) textList.getRowId(index) textList.removeRowById(id) textList.getRowTextById(id) textList.getRowNumById(id) textList.getRowText(index) textList.removeRow(index) textList.rowCount() textList.scrollVisible(index) textList.sort(colId{,increasing}) textList.sortNumerical(colId{, increasing}) textList.findText(text) continued Team...
Ngày tải lên: 29/10/2013, 01:15
Bạn có muốn tìm thêm với từ khóa: