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18.Kiều Nhi A glance at the three pie charts provided reveals the variations of the popularity of electronic games in different players’ age, gender as well as the proportion of many ki

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18.Kiều Nhi

A glance at the three pie charts provided reveals the variations of the

popularity of electronic games in different players’ age, gender as well as the proportion of many kinds of best-selling games in south Korea during 2003

It is evident from the first chart that electronic game players who averaged 18-35 years old had the highest percentage, at 42% This is followed by groups aged under 18 and over 35, accounting for 35% and 23% respectively

As for the second chart, it is apparent from the information supplied that the proportion of male and female electronic game players, men outnumbered women

18 to 7 Some 72% of all players are men, while the remainder are female

The third chart shows that of these electronic games, action games were the most famous and tops the list in the year, at 42% in 2003 Next come sports and racing games witnessed approximately 21% and 17% respectively The remaining 6% of the sales, meanwhile, had the lowest level and went to other types of games

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