muzzle RF-9 plasma gunbuilding, 44–48researching information about, 432texturing, 469–471 unwrapping, 140–143 My Editing keyboard shortcuts,635N nails slogre character example,477 NES Ni
Trang 1art directors,598
artifact,641
Artistic commands (Filter menu)
Paint Daubs, 266, 350Sponge, 220
artists See developers
asphalt textures,256–264
assets
compound assetsmesh creation, 26–27overview, 15
defined, 15
Atari,2
ATI Technologies Web site,664
audio-video interleave (AVI),641
Automatic: Planar wrapping,128, 134
Automatic Mapping feature,102–103
Automatic section (Command Panel),138
automatic U-V mapping,102–103
Avalon Web site,658
AVI (audio-video interleave),641B
B-Spline deformations,69
backpack (slogre character example),477
barrel (RF-9 plasma gun)
building, 44–48researching information about, 432–433texturing, 459–468
Black Knight Productions Web site,659
blood splat textures,350–352
Blue’s News Web site,666
Blur commands (Filter menu)
Gaussian blur, 220, 237, 246, 258, 273Radial Blur, 349
BMP file format,629
body (slogre character model)
researching information about, 477texturing, 502–503
unwrapping, 179
bone textures,402–406
Border command (Select menu, Modify),252
bounding boxes, creating,519–521
brick textures
cement/stucco appearance to, 206–216cloudy blend, 198
color of, 197craquelure, 199cropping, 204flaws in, correcting, 205mortar, 199–202noise, adding, 198overview, 196patterns, 202, 204sizing, 202
Brush Stokes commands (Filter menu)
Crosshatch, 456Spatter, 211, 275
BSP (binary space partitioning),642
Trang 2bullet hole textures
Caligari Web site,662
central processing unit (CPU),5
channel modification, keyboard shortcuts,637
Channels palette,212
character models
biped objectsattaching, 566–569matching to, 561–566brainstorming and process planning, 17–18compound asset example, 15
design pre-considerations, 68–69pivot points, 515–519
slogre characterappendages, aligning and combining,89–92
arms, building, 82–88arms, texturing, 502–503arms, unwrapping, 169–175body, building, 70–77body, texturing, 502–503body, unwrapping, 179cuffs, texturing, 505–506exporting to DeepUV, 159eyes, texturing, 492–495feet, texturing, 504first draft concept, 18–20
hands, texturing, 505harsh angles of, smoothing, 158head, texturing, 488–492head, unwrapping, 175–179legs, building, 78–82legs, texturing, 502–503legs, unwrapping, 160–169map, packing manually, 180mesh, editing, 152–154neck, texturing, 500–501researching information about, 477–479results of, updating and viewing in 3DStudio Max, 180–181
skin, adding, 513–515tusks, adding, 157tusks, texturing, 497–500weighting, 569–574
Character Studio
biped objectsadding, adjusting and aligning, 558–560attaching to character model, 566–569matching to character model, 561–566overview, 556
overview, 555
checkerboard map,440–443
Chisel Hard option,455
Chrome command (Filter menu, Sketch),339
ClassicGaming Web site,3, 666
claws (slogre character example),477
clipping, 643 Clone Stamp tool,205, 221, 228, 232
clothing textures
camouflage, 413–416wrinkles in, 417–419
Clouds command (Filter menu, Render),198,
209, 219, 230, 248, 250, 256, 265
CLUT (color look-up table),623
CMYK color mode,626–627
Codec (coding/decoding),643
cold lava textures,248–249
Trang 3brick textures, 197indexed color, 646
color depth
defined, 618RGB, 621–623
Color Dodge blending mode,302
color look-up table (CLUT),623
color modes
CMYK, 626–627grayscale, 627LAB, 628
color modification, keyboard shortcuts,637
Color Picker (PhotoShop),197, 199
Color Table command (Image menu, Mode),
218
Command Panel
Automatic section, 138Cylinder button, 135Interactive section, 140Last Optimize Status option, 152Modifier tab, 152
Pack All button, 144Packing and Type section, 122Relax option, 130
Selection button, 135Tools section, 127Unfold option, 124
Commander Keen,6
commands
Add Noise (Filter menu, Noise), 236, 254Canvas (Image menu), 222–223, 259Chrome (Filter menu, Sketch), 339Clouds (Filter menu, Render), 219, 230,
248, 250, 256, 265Contract (Select menu, Modify), 246, 345Copy (Edit menu), 467
Crosshatch (Filter menu, Brush Strokes),456
Curves (Edit menu, Adjust), 280Define Pattern (Edit menu), 206
Desaturate (Edit menu, Adjust), 284Difference Clouds (Filter menu, Render),
230, 234, 236, 243, 250Dust & Scratches (Filter menu, Noise), 214Emboss (Filter menu, Stylize), 444
Expand (Select menu, Modify), 258, 406Fill (Edit menu), 206
Find Edges (Filter menu, Stylize), 248, 422Flatten Image (Layer menu), 290
Flip Horizontal (Edit menu, Transform),
130, 240Flip Vertically (Edit menu, Transform), 140,
164, 240Front (View menu), 169Gaussian blur (Filter menu, Blur), 220, 237,
246, 258Grain (Filter menu, Texture), 210Graphic Pen (Filter menu, Sketch), 325,356
Grid (View menu, Show), 241Guides and Grid (Edit menu, Preferences),260
Image Size (Image menu), 218, 238Import (File menu), 111
Inverse (Select menu), 258, 467Invert (Edit menu, Adjust), 213, 250Levels (Edit menu, Adjust), 213, 251Lighting Effects (Filter menu, Render), 213,
231, 235, 241, 244, 262Median (Filter menu, Noise), 256, 355Merged Linked (Layer menu), 285New Image (File menu), 197Ocean Ripple (Filter menu, Distort), 426Offset (Filter menu, Other), 220, 239Paint Daubs (Filter menu, Artistic), 266, 350Pointillize (Filter menu, Pixelate), 233Preferences (File menu), 78
Radial Blur (Filter menu, Blur), 349Right Hemisphere (Utilities Panel),145–147
Rotate (Edit menu, Transform), 260, 294Scale (Edit menu, Transform), 300
Trang 4Send UV Update (File menu, Export), 164,180
Show Rulers (View menu), 199Skew (Edit menu, Transform), 333Spatter (Filter menu, Brush Strokes), 211,275
Stained Glass (Filter menu, Texture), 422Stereolitho file type (File menu, Import),151
Stroke (Edit menu), 257, 269, 315, 376Texturizer (Filter menu, Texture), 415Variations (Edit menu, Adjust), 390Wave (Filter menu, Distort), 426Wind (Filter menu, Stylize), 294
compositing textures,189–190
compound assets
character model, 15mesh creation, 26–27
concept artist,596
Configuration Library icon,69
console games versus personal computers,5–6
content (asset) creation process,15–17
Contract command (Select menu, Modify),246,345
Control panel,248
Convert NURBS Patch to Polyhedron tool,71
Copy command (Edit menu),467
Corel Web site,663
Counter-Strike,9
CPU (central processing unit),5
Craquelure command (Filter menu, Texture),
cuffs (slogre character example)
researching information about, 477texturing, 505–506
culling,643
curves
Add Curve tool, 79function, 645isocurves, 72
Curves command (Edit menu, Adjust),280
Cut button (Mapping panel),106
cylinder
eight-sided, 44six-sided, 52ten-sided, 48
Cylinder button
Command Panel, 135Mapping panel, 106
cylindrical unwrapping technique,101D
decal textures
blast marks, 347–349blood splats, 350–352bullet holes
on cement, 344–347
on metal, inward, 335–338
on metal, outward, 338–343overview, 334
Selection button, 135Tools section, 127Unfold option, 124default interface, 101
Trang 5DeepUV (continued)
exporting to, 159Free Transform tool, 106installing, 99
Lasso tool, 120Mapping panelCut button, 106Cylinder button, 106Selection button, 107Sphere button, 109Material screen, 102Move tool, 106overview, 100Perspective view, 102Rectangular Selection tool, 104Rotate tool, 117
View menu, 104widget, 102Zoom tools, 117
Define Pattern command (Edit menu),202,
204, 206
Delete Face tool,92
Delete Row of Points tool,81
Desaturate command (Edit menu, Adjust),284
design (gaming)
history of, 3–4sketch art, 14–15U-V mapping, 99
designers, 598
developers, finding employment as,594–604
development teams, working on,598
Diablo,9
dialog boxes
Hide Objects, 556Import STL File, 111, 151Layer Styles, 223
Levels, 228Mirror Options, 155Object Properties, 113
diamond-plated metal textures,298–301
Difference Clouds command (Filter menu, Render),230, 234, 236, 243, 250
DigitalFlux Web site,659
DIMM (Dual Inline Memory Module),644
dinosaur skin textures,397–399
DirectX, SDK (Software Development Kit),8
Discreet Web site,663
Distort commands (Filter menu)
Ocean Ripple, 426Wave, 426
Dodge tool,205, 304
DOOM II,7
dot pitch,644
Draw Objects tool,31
Drawing Exchange Format (DXF),644
drilling, 44 dry lake bed textures,422–424
Dual Inline Memory Module (DIMM),644
dummies, adding and manipulating,575–577
Dungeons and Dragons,18
Dust & Scratches command (Filter menu, Noise),214
DXF (Drawing Exchange Format),644
dynamic B-spline deformations,69
dynamic rendering modes,30–31E
earth textures,419–421
edges
Add Edges tool, 57defined, 607hiding, 62–63
Edit menu commands
Copy, 467Define Pattern, 202, 204, 206Fill, 204, 206
Preferences, Guides and Grid, 260Stroke, 257, 269, 315, 376
Transform, 106Flip Horizontal, 130, 240
Trang 6Flip Vertical, 140, 164, 240Rotate, 260, 294
Scale, 300Skew, 333
Edit Mesh modifier,153
egg-shaped sphere,37
electronics manufacturers,3
Elliptical Marquee tool,321
Elsa Inc Web site,664
Emboss command (Filter menu, Stylize),444
export, compound asset creation,16
Export command (File menu),164, 180
exporting
to DeepUV, 159RF-9 plasma gun example, 63–64
extended graphics array (XGA),6, 656
Extrude tool,80
Eye Move tool,31
Eye Rotate tool,31, 73
Eyeball Design Web site,659
eyes (slogre character example)
researching information about, 477texturing, 492–495
feet (slogre character example),504
field of view (FOV),645
file formats
3D Studio Max, 101BMP, 629
JPEG, 629Lightwave, 101PCX, 630PNG, 630PSD, 629TGA, 630TIFF, 630Wavefront, 101
File menu commands
Export, Send UV Update, 164, 180Import, 111, 151
keyboard shortcuts for, 633New Image, 197
BlurGaussian blur, 220, 237, 246, 258, 273Radial Blur, 349
Brush StrokesCrosshatch, 456Spatter, 211, 275Distort
Ocean Ripple, 426Wave, 426
Trang 7Filter menu commands (continued)
NoiseAdd Noise, 198, 201, 209, 236, 254Dust & Scratches, 214
Median, 256, 355Other, Offset, 220, 228, 239Pixelate, Pointillize, 233Render
Clouds, 198, 209, 219, 230, 248, 250,
256, 265Difference Clouds, 230, 234, 236, 243,250
Lighting Effects, 213, 231, 235, 241, 244,262
SketchChrome, 339Graphic Pen, 325, 356Stylize
Emboss, 444Find Edges, 248, 422Wind, 294
TextureCraquelure, 199, 201Grain, 210
Stained Glass, 400, 422Texturizer, 415
FOV (field of view),645
FPS (frames per second),645
frag,645
frames per second (FPS),645
Free Transform tool,106
Front command (View menu),169
function curve,645
fuzziness,251G
G-LoK.tsc file,28
Gamasutra Web site,666
game artists See developers game consoles versus personal computers,5–6
Game Developer Magazine,667
Game Development Search Engine,667
GameDev.Net Web site,666
games
Age of Empires, 9 Black Stone, 7 Commander Keen, 6–7 Counter-Strike, 9 Crystal Caves, 6
designhistory of, 3–4sketch art, 14–15U-V mapping, 99
Diablo, 9 DOOM II, 7 Dungeons and Dragons, 18 Final Fantasy, 4
future of, 10
Half-Life, 9
open-ended, 9
Opposing Force, 9 Phantasy Star, 4 Quake, 7, 9 Quake II, 7 Sonic Hedgehog, 4 Super Mario Brothers, 4
texturesanimated, 191compositing, 189–190hand-drawn, 187–188photo-based, 188–189seamless, 190–191
Trang 8types of, 186
Tomb Raider, 9 Tron, 3 Wolfenstein 3D, 7 Worms Armageddon, 8
gamma,646
gamut,646
GarageGames Web site,596, 667
Gaussian blur command (Filter menu, Blur),
220, 237, 246, 258, 273
Gearbox Software,10
glass textures,332–334
gourad,646
GPU (graphics processing unit),625
GR Site’s Web site,659
VGA (video graphics array), 6
graphics processing unit (GPU),625
grayscale color mode,627
Grid command (View menu, Show),241
Grid Snap tool,36, 44
grip (RF-9 plasma gun)
building, 48–52researching information about, 433texturing, 453–458
Guides and Grid command (Edit menu, Preferences),260
Hard Light blending mode,389
head (slogre character model)
texturing, 488–492unwrapping, 175–179
Hewlett-Packard Web site,665
Hide Objects dialog box,556
high polygon meshes,31–33
hoops (RF-9 plasma gun)
researching information about, 433texturing, 443–449
hose (RF-9 plasma gun)
researching information about, 433texturing, 450–453
hot lava textures,243–247
hue,646
Hue/Saturation command (Edit menu, Adjust),
208I
icons
Configuration Library, 69Create New Channel, 212NURBS Sphere, 70Open Schematic View, 522
Image menu commands
AdjustCurves, 280Desaturate, 284Hue/Saturation, 208Invert, 213, 250Levels, 207, 213, 232, 243, 245, 251Variations, 390
Canvas Size, 222–223, 259Image Size, 202, 218, 238Mode, Color Table, 218Rotate Canvas, Arbitrary, 203
Image Size command (Image menu),202, 218,238
Trang 9flattening, 201palletizing, 217–218resizing, 217–218
Import command (File menu),111, 151
Import STL File dialog box,111, 151
Import UV’s button,145–147
Intellvision,2
Interactive: Cylinder mapping,133
Interactive: Planar wrapping,128
Interactive: Sphere mapping,176
Interactive section (Command Panel),140
Jasc Web site,663
jobs See employment, finding
layer modification, 637most frequently used, 632
my editing, 635palette display, 636selection modification, 636toolbox, 634–635
views, 633
keyframes,647L
lab artist,597
LAB color mode,628
lakes, dry lake bed texture,422–424
Layer menu commands
Flatten Image, 201, 290Merge Linked, 285
layer modification, keyboard shortcuts,637
Layer Styles dialog box,223
unwrapping, 160–169
level designers,598
level of detail (LOD),35, 114, 529–532
Levels command (Edit menu, Adjust),207, 213,
232, 243, 245, 251
Trang 10Levels dialog box,228
Light Wave Object (LWO),648
Lighting Effects command (Filter menu, Render),213, 231, 235, 241, 244, 262
Lightwave file format,101
lizard skin textures,397–399
LOD (level of detail),35, 114, 529–532
LWO (Light Wave Object),648M
Magic Ring,38
Magic Wand tool,326, 400
mane (slogre character example),477
Manipulation Res variable,71
manual U-V mapping,104–109
manufacturers, electronics,3
mapping See also U-V mapping
checkerboard map, 440–443MIP map, 649
Mapping panel (DeepUV)
Cut button, 106Cylinder button, 106Selection button, 107Sphere button, 109
marble textures,249–255
marching ants,648
Material screen (DeepUV),102
Maxforums Web site,660
Median command (Filter menu, Noise),256,355
medieval brick texture,265–277, 367
medieval castle textures, house gate
bindings, 370–373drop handle, 374–378overview, 365–366vertical boards, 367–369
metal textures,287–291basic, 278–279diamond-plated, 298–301from images, 281–286panels, 306–311peeling paint on, 302–305pipes, 311–317
rivets and screws, 320–324rusted
basic, 287–291dripping rust, 292–295rusted catwalk, 296–297shiny, 279–281
wires, 318–319
Midtones and Highlights markers,232
mineral rock textures,229–233
MIP map, 649 Mirror Options dialog box,155
Mode command (Image menu),218
modeling programs, misconceptions about,16
Modifier tab (Command Panel),152
Modify commands (Select menu)
Border, 252Contract, 246, 345Expand, 258, 406
Modpages Web site,661
monochrome,649
Monster.com Web site,594
mortar, brick textures,199–202
motion blur, 649 Move tool,36, 106
MPEG (Moving Picture Experts Group),649
Trang 11muzzle (RF-9 plasma gun)
building, 44–48researching information about, 432texturing, 469–471
unwrapping, 140–143
My Editing keyboard shortcuts,635N
nails (slogre character example),477
NES (Nintendo Entertainment System),4
New Image command (File menu),197
Newtek Web site,663
Nintendo,4
Nintendo Entertainment System (NES),4
Nintendo64,7
node points, adding,522–526
Noise command (Filter menu)
Add Noise, 198, 201, 209, 236, 254Dust & Scratches, 214
NURBS Patch to Polyhedron tool,89
NURBS Sphere icon,70
nVidia Web site,665O
OBJ property (trueSpace),650
object geometry,606–608
Object Info panel (trueSpace),28–30
object origin, 607 Object Properties dialog box,113
Object Rotate tool,36
Object Subtraction tool,42–44
Object tool,36
Object Union tool,43, 47
Ocean Ripple command (Filter menu, Distort),
Pack All button (Command Panel),144
Pack Selection button,123
Packing and Type section (Command Panel),
Patch Edit: Points tool,73
PCX file format,630
PDF (Portable Document Format),650
peeling paint on metal textures, 302–305 per-pixel shading,650
personal computers versus game consoles,5–6
Perspective view (DeepUV),102