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Tiêu đề 2D Artwork And 3D Modeling For Game Artists
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Nội dung

muzzle RF-9 plasma gunbuilding, 44–48researching information about, 432texturing, 469–471 unwrapping, 140–143 My Editing keyboard shortcuts,635N nails slogre character example,477 NES Ni

Trang 1

art directors,598

artifact,641

Artistic commands (Filter menu)

Paint Daubs, 266, 350Sponge, 220

artists See developers

asphalt textures,256–264

assets

compound assetsmesh creation, 26–27overview, 15

defined, 15

Atari,2

ATI Technologies Web site,664

audio-video interleave (AVI),641

Automatic: Planar wrapping,128, 134

Automatic Mapping feature,102–103

Automatic section (Command Panel),138

automatic U-V mapping,102–103

Avalon Web site,658

AVI (audio-video interleave),641B

B-Spline deformations,69

backpack (slogre character example),477

barrel (RF-9 plasma gun)

building, 44–48researching information about, 432–433texturing, 459–468

Black Knight Productions Web site,659

blood splat textures,350–352

Blue’s News Web site,666

Blur commands (Filter menu)

Gaussian blur, 220, 237, 246, 258, 273Radial Blur, 349

BMP file format,629

body (slogre character model)

researching information about, 477texturing, 502–503

unwrapping, 179

bone textures,402–406

Border command (Select menu, Modify),252

bounding boxes, creating,519–521

brick textures

cement/stucco appearance to, 206–216cloudy blend, 198

color of, 197craquelure, 199cropping, 204flaws in, correcting, 205mortar, 199–202noise, adding, 198overview, 196patterns, 202, 204sizing, 202

Brush Stokes commands (Filter menu)

Crosshatch, 456Spatter, 211, 275

BSP (binary space partitioning),642

Trang 2

bullet hole textures

Caligari Web site,662

central processing unit (CPU),5

channel modification, keyboard shortcuts,637

Channels palette,212

character models

biped objectsattaching, 566–569matching to, 561–566brainstorming and process planning, 17–18compound asset example, 15

design pre-considerations, 68–69pivot points, 515–519

slogre characterappendages, aligning and combining,89–92

arms, building, 82–88arms, texturing, 502–503arms, unwrapping, 169–175body, building, 70–77body, texturing, 502–503body, unwrapping, 179cuffs, texturing, 505–506exporting to DeepUV, 159eyes, texturing, 492–495feet, texturing, 504first draft concept, 18–20

hands, texturing, 505harsh angles of, smoothing, 158head, texturing, 488–492head, unwrapping, 175–179legs, building, 78–82legs, texturing, 502–503legs, unwrapping, 160–169map, packing manually, 180mesh, editing, 152–154neck, texturing, 500–501researching information about, 477–479results of, updating and viewing in 3DStudio Max, 180–181

skin, adding, 513–515tusks, adding, 157tusks, texturing, 497–500weighting, 569–574

Character Studio

biped objectsadding, adjusting and aligning, 558–560attaching to character model, 566–569matching to character model, 561–566overview, 556

overview, 555

checkerboard map,440–443

Chisel Hard option,455

Chrome command (Filter menu, Sketch),339

ClassicGaming Web site,3, 666

claws (slogre character example),477

clipping, 643 Clone Stamp tool,205, 221, 228, 232

clothing textures

camouflage, 413–416wrinkles in, 417–419

Clouds command (Filter menu, Render),198,

209, 219, 230, 248, 250, 256, 265

CLUT (color look-up table),623

CMYK color mode,626–627

Codec (coding/decoding),643

cold lava textures,248–249

Trang 3

brick textures, 197indexed color, 646

color depth

defined, 618RGB, 621–623

Color Dodge blending mode,302

color look-up table (CLUT),623

color modes

CMYK, 626–627grayscale, 627LAB, 628

color modification, keyboard shortcuts,637

Color Picker (PhotoShop),197, 199

Color Table command (Image menu, Mode),

218

Command Panel

Automatic section, 138Cylinder button, 135Interactive section, 140Last Optimize Status option, 152Modifier tab, 152

Pack All button, 144Packing and Type section, 122Relax option, 130

Selection button, 135Tools section, 127Unfold option, 124

Commander Keen,6

commands

Add Noise (Filter menu, Noise), 236, 254Canvas (Image menu), 222–223, 259Chrome (Filter menu, Sketch), 339Clouds (Filter menu, Render), 219, 230,

248, 250, 256, 265Contract (Select menu, Modify), 246, 345Copy (Edit menu), 467

Crosshatch (Filter menu, Brush Strokes),456

Curves (Edit menu, Adjust), 280Define Pattern (Edit menu), 206

Desaturate (Edit menu, Adjust), 284Difference Clouds (Filter menu, Render),

230, 234, 236, 243, 250Dust & Scratches (Filter menu, Noise), 214Emboss (Filter menu, Stylize), 444

Expand (Select menu, Modify), 258, 406Fill (Edit menu), 206

Find Edges (Filter menu, Stylize), 248, 422Flatten Image (Layer menu), 290

Flip Horizontal (Edit menu, Transform),

130, 240Flip Vertically (Edit menu, Transform), 140,

164, 240Front (View menu), 169Gaussian blur (Filter menu, Blur), 220, 237,

246, 258Grain (Filter menu, Texture), 210Graphic Pen (Filter menu, Sketch), 325,356

Grid (View menu, Show), 241Guides and Grid (Edit menu, Preferences),260

Image Size (Image menu), 218, 238Import (File menu), 111

Inverse (Select menu), 258, 467Invert (Edit menu, Adjust), 213, 250Levels (Edit menu, Adjust), 213, 251Lighting Effects (Filter menu, Render), 213,

231, 235, 241, 244, 262Median (Filter menu, Noise), 256, 355Merged Linked (Layer menu), 285New Image (File menu), 197Ocean Ripple (Filter menu, Distort), 426Offset (Filter menu, Other), 220, 239Paint Daubs (Filter menu, Artistic), 266, 350Pointillize (Filter menu, Pixelate), 233Preferences (File menu), 78

Radial Blur (Filter menu, Blur), 349Right Hemisphere (Utilities Panel),145–147

Rotate (Edit menu, Transform), 260, 294Scale (Edit menu, Transform), 300

Trang 4

Send UV Update (File menu, Export), 164,180

Show Rulers (View menu), 199Skew (Edit menu, Transform), 333Spatter (Filter menu, Brush Strokes), 211,275

Stained Glass (Filter menu, Texture), 422Stereolitho file type (File menu, Import),151

Stroke (Edit menu), 257, 269, 315, 376Texturizer (Filter menu, Texture), 415Variations (Edit menu, Adjust), 390Wave (Filter menu, Distort), 426Wind (Filter menu, Stylize), 294

compositing textures,189–190

compound assets

character model, 15mesh creation, 26–27

concept artist,596

Configuration Library icon,69

console games versus personal computers,5–6

content (asset) creation process,15–17

Contract command (Select menu, Modify),246,345

Control panel,248

Convert NURBS Patch to Polyhedron tool,71

Copy command (Edit menu),467

Corel Web site,663

Counter-Strike,9

CPU (central processing unit),5

Craquelure command (Filter menu, Texture),

cuffs (slogre character example)

researching information about, 477texturing, 505–506

culling,643

curves

Add Curve tool, 79function, 645isocurves, 72

Curves command (Edit menu, Adjust),280

Cut button (Mapping panel),106

cylinder

eight-sided, 44six-sided, 52ten-sided, 48

Cylinder button

Command Panel, 135Mapping panel, 106

cylindrical unwrapping technique,101D

decal textures

blast marks, 347–349blood splats, 350–352bullet holes

on cement, 344–347

on metal, inward, 335–338

on metal, outward, 338–343overview, 334

Selection button, 135Tools section, 127Unfold option, 124default interface, 101

Trang 5

DeepUV (continued)

exporting to, 159Free Transform tool, 106installing, 99

Lasso tool, 120Mapping panelCut button, 106Cylinder button, 106Selection button, 107Sphere button, 109Material screen, 102Move tool, 106overview, 100Perspective view, 102Rectangular Selection tool, 104Rotate tool, 117

View menu, 104widget, 102Zoom tools, 117

Define Pattern command (Edit menu),202,

204, 206

Delete Face tool,92

Delete Row of Points tool,81

Desaturate command (Edit menu, Adjust),284

design (gaming)

history of, 3–4sketch art, 14–15U-V mapping, 99

designers, 598

developers, finding employment as,594–604

development teams, working on,598

Diablo,9

dialog boxes

Hide Objects, 556Import STL File, 111, 151Layer Styles, 223

Levels, 228Mirror Options, 155Object Properties, 113

diamond-plated metal textures,298–301

Difference Clouds command (Filter menu, Render),230, 234, 236, 243, 250

DigitalFlux Web site,659

DIMM (Dual Inline Memory Module),644

dinosaur skin textures,397–399

DirectX, SDK (Software Development Kit),8

Discreet Web site,663

Distort commands (Filter menu)

Ocean Ripple, 426Wave, 426

Dodge tool,205, 304

DOOM II,7

dot pitch,644

Draw Objects tool,31

Drawing Exchange Format (DXF),644

drilling, 44 dry lake bed textures,422–424

Dual Inline Memory Module (DIMM),644

dummies, adding and manipulating,575–577

Dungeons and Dragons,18

Dust & Scratches command (Filter menu, Noise),214

DXF (Drawing Exchange Format),644

dynamic B-spline deformations,69

dynamic rendering modes,30–31E

earth textures,419–421

edges

Add Edges tool, 57defined, 607hiding, 62–63

Edit menu commands

Copy, 467Define Pattern, 202, 204, 206Fill, 204, 206

Preferences, Guides and Grid, 260Stroke, 257, 269, 315, 376

Transform, 106Flip Horizontal, 130, 240

Trang 6

Flip Vertical, 140, 164, 240Rotate, 260, 294

Scale, 300Skew, 333

Edit Mesh modifier,153

egg-shaped sphere,37

electronics manufacturers,3

Elliptical Marquee tool,321

Elsa Inc Web site,664

Emboss command (Filter menu, Stylize),444

export, compound asset creation,16

Export command (File menu),164, 180

exporting

to DeepUV, 159RF-9 plasma gun example, 63–64

extended graphics array (XGA),6, 656

Extrude tool,80

Eye Move tool,31

Eye Rotate tool,31, 73

Eyeball Design Web site,659

eyes (slogre character example)

researching information about, 477texturing, 492–495

feet (slogre character example),504

field of view (FOV),645

file formats

3D Studio Max, 101BMP, 629

JPEG, 629Lightwave, 101PCX, 630PNG, 630PSD, 629TGA, 630TIFF, 630Wavefront, 101

File menu commands

Export, Send UV Update, 164, 180Import, 111, 151

keyboard shortcuts for, 633New Image, 197

BlurGaussian blur, 220, 237, 246, 258, 273Radial Blur, 349

Brush StrokesCrosshatch, 456Spatter, 211, 275Distort

Ocean Ripple, 426Wave, 426

Trang 7

Filter menu commands (continued)

NoiseAdd Noise, 198, 201, 209, 236, 254Dust & Scratches, 214

Median, 256, 355Other, Offset, 220, 228, 239Pixelate, Pointillize, 233Render

Clouds, 198, 209, 219, 230, 248, 250,

256, 265Difference Clouds, 230, 234, 236, 243,250

Lighting Effects, 213, 231, 235, 241, 244,262

SketchChrome, 339Graphic Pen, 325, 356Stylize

Emboss, 444Find Edges, 248, 422Wind, 294

TextureCraquelure, 199, 201Grain, 210

Stained Glass, 400, 422Texturizer, 415

FOV (field of view),645

FPS (frames per second),645

frag,645

frames per second (FPS),645

Free Transform tool,106

Front command (View menu),169

function curve,645

fuzziness,251G

G-LoK.tsc file,28

Gamasutra Web site,666

game artists See developers game consoles versus personal computers,5–6

Game Developer Magazine,667

Game Development Search Engine,667

GameDev.Net Web site,666

games

Age of Empires, 9 Black Stone, 7 Commander Keen, 6–7 Counter-Strike, 9 Crystal Caves, 6

designhistory of, 3–4sketch art, 14–15U-V mapping, 99

Diablo, 9 DOOM II, 7 Dungeons and Dragons, 18 Final Fantasy, 4

future of, 10

Half-Life, 9

open-ended, 9

Opposing Force, 9 Phantasy Star, 4 Quake, 7, 9 Quake II, 7 Sonic Hedgehog, 4 Super Mario Brothers, 4

texturesanimated, 191compositing, 189–190hand-drawn, 187–188photo-based, 188–189seamless, 190–191

Trang 8

types of, 186

Tomb Raider, 9 Tron, 3 Wolfenstein 3D, 7 Worms Armageddon, 8

gamma,646

gamut,646

GarageGames Web site,596, 667

Gaussian blur command (Filter menu, Blur),

220, 237, 246, 258, 273

Gearbox Software,10

glass textures,332–334

gourad,646

GPU (graphics processing unit),625

GR Site’s Web site,659

VGA (video graphics array), 6

graphics processing unit (GPU),625

grayscale color mode,627

Grid command (View menu, Show),241

Grid Snap tool,36, 44

grip (RF-9 plasma gun)

building, 48–52researching information about, 433texturing, 453–458

Guides and Grid command (Edit menu, Preferences),260

Hard Light blending mode,389

head (slogre character model)

texturing, 488–492unwrapping, 175–179

Hewlett-Packard Web site,665

Hide Objects dialog box,556

high polygon meshes,31–33

hoops (RF-9 plasma gun)

researching information about, 433texturing, 443–449

hose (RF-9 plasma gun)

researching information about, 433texturing, 450–453

hot lava textures,243–247

hue,646

Hue/Saturation command (Edit menu, Adjust),

208I

icons

Configuration Library, 69Create New Channel, 212NURBS Sphere, 70Open Schematic View, 522

Image menu commands

AdjustCurves, 280Desaturate, 284Hue/Saturation, 208Invert, 213, 250Levels, 207, 213, 232, 243, 245, 251Variations, 390

Canvas Size, 222–223, 259Image Size, 202, 218, 238Mode, Color Table, 218Rotate Canvas, Arbitrary, 203

Image Size command (Image menu),202, 218,238

Trang 9

flattening, 201palletizing, 217–218resizing, 217–218

Import command (File menu),111, 151

Import STL File dialog box,111, 151

Import UV’s button,145–147

Intellvision,2

Interactive: Cylinder mapping,133

Interactive: Planar wrapping,128

Interactive: Sphere mapping,176

Interactive section (Command Panel),140

Jasc Web site,663

jobs See employment, finding

layer modification, 637most frequently used, 632

my editing, 635palette display, 636selection modification, 636toolbox, 634–635

views, 633

keyframes,647L

lab artist,597

LAB color mode,628

lakes, dry lake bed texture,422–424

Layer menu commands

Flatten Image, 201, 290Merge Linked, 285

layer modification, keyboard shortcuts,637

Layer Styles dialog box,223

unwrapping, 160–169

level designers,598

level of detail (LOD),35, 114, 529–532

Levels command (Edit menu, Adjust),207, 213,

232, 243, 245, 251

Trang 10

Levels dialog box,228

Light Wave Object (LWO),648

Lighting Effects command (Filter menu, Render),213, 231, 235, 241, 244, 262

Lightwave file format,101

lizard skin textures,397–399

LOD (level of detail),35, 114, 529–532

LWO (Light Wave Object),648M

Magic Ring,38

Magic Wand tool,326, 400

mane (slogre character example),477

Manipulation Res variable,71

manual U-V mapping,104–109

manufacturers, electronics,3

mapping See also U-V mapping

checkerboard map, 440–443MIP map, 649

Mapping panel (DeepUV)

Cut button, 106Cylinder button, 106Selection button, 107Sphere button, 109

marble textures,249–255

marching ants,648

Material screen (DeepUV),102

Maxforums Web site,660

Median command (Filter menu, Noise),256,355

medieval brick texture,265–277, 367

medieval castle textures, house gate

bindings, 370–373drop handle, 374–378overview, 365–366vertical boards, 367–369

metal textures,287–291basic, 278–279diamond-plated, 298–301from images, 281–286panels, 306–311peeling paint on, 302–305pipes, 311–317

rivets and screws, 320–324rusted

basic, 287–291dripping rust, 292–295rusted catwalk, 296–297shiny, 279–281

wires, 318–319

Midtones and Highlights markers,232

mineral rock textures,229–233

MIP map, 649 Mirror Options dialog box,155

Mode command (Image menu),218

modeling programs, misconceptions about,16

Modifier tab (Command Panel),152

Modify commands (Select menu)

Border, 252Contract, 246, 345Expand, 258, 406

Modpages Web site,661

monochrome,649

Monster.com Web site,594

mortar, brick textures,199–202

motion blur, 649 Move tool,36, 106

MPEG (Moving Picture Experts Group),649

Trang 11

muzzle (RF-9 plasma gun)

building, 44–48researching information about, 432texturing, 469–471

unwrapping, 140–143

My Editing keyboard shortcuts,635N

nails (slogre character example),477

NES (Nintendo Entertainment System),4

New Image command (File menu),197

Newtek Web site,663

Nintendo,4

Nintendo Entertainment System (NES),4

Nintendo64,7

node points, adding,522–526

Noise command (Filter menu)

Add Noise, 198, 201, 209, 236, 254Dust & Scratches, 214

NURBS Patch to Polyhedron tool,89

NURBS Sphere icon,70

nVidia Web site,665O

OBJ property (trueSpace),650

object geometry,606–608

Object Info panel (trueSpace),28–30

object origin, 607 Object Properties dialog box,113

Object Rotate tool,36

Object Subtraction tool,42–44

Object tool,36

Object Union tool,43, 47

Ocean Ripple command (Filter menu, Distort),

Pack All button (Command Panel),144

Pack Selection button,123

Packing and Type section (Command Panel),

Patch Edit: Points tool,73

PCX file format,630

PDF (Portable Document Format),650

peeling paint on metal textures, 302–305 per-pixel shading,650

personal computers versus game consoles,5–6

Perspective view (DeepUV),102

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