Move and rotate the model until you achieve the desired view 6.. From View pull down menu, select Color and Appearance Assign the desired color to the part.. From View pull down menu,
Trang 1ME-430 INTRODUCTION TO COMPUTER AIDED DESIGN
PhotoRender Pump Housing Pro/ENGINEER Wildfire
Dr Herli Surjanhata
The concept of PhotoRender can be described the followings
1 Retrieve the Model
2 Define and set appearances for the part or surfaces
3 Define a rendering room
4 Create and position lights
5 Move and rotate the model until you achieve the desired view
6 Render Model
Open the part file pump_housing.prt From View pull down menu, select
Color and Appearance
Assign the desired color to the part The view shown on the left is in isometric view
Trang 2From View pull down menu, select
Model Setup -> Render Control
Click on to define a rendering room setting
First orient the object so that it is sitting
on the floor of the room
While the object and the room in shaded view, using the Floor thumbwheel, rearrange the position of the floor so that the pump housing appears sitting
on the floor
Trang 3Floor is too high overlapping the object Object is sitting on the floor
Select the Rotate tab
Choose Room locked to Model
By spinning the object, the room will also spin in sync with the object
Trang 4Select the Display tab, and select the
Wireframe option
Select the Modify perspective icon The Perspective dialog box will appear
Trang 5To zoom in, use either the Eye Dist
slider or the Zoom slider
Sliders under Rotate Eye and Pan Eye
will change the pan location
Use dynamic spin to affect the orientation of the model Leave the Type
as Fly Through Increase the View Angle value to get more of a "slanted" perspective of the model
See Figure for the perspective orientation
of the model
Trang 6Change the Display Options back to
Shaded
Trang 7Apply the Floor texture
Double click the Floor box
Room Appearance Editor dialog box opens
Make sure the Map tab is selected
Under Color Texture, pick the texture
The Appearance Placement dialog box opens
From Texture pull down menu, select
Add or click
Trang 8Navigate the textures directory, and select the desired texture as the floor Click the Preview button to see the texture
In this case, select misc
directory, and pick blk-w-wht-grid.tx3 as texture to
be added
Click Open
Trang 9Pick the selected texture e.g blk-w-wht-grid.tx3 as the texture for the floor
Ensure that the Multiple radio button is enabled Manipulate the X and Y
thumbwheels under Copies until more realistic configuration is obtained
Click OK once the desired pattern is obtained
Repeat the same techniques to change the texture of the walls
Click the Wall 2 tile, and navigate through the graphic-library to the desired texture
as before In this case, the graphic-library\textures\brick\stretchr.tx3 Manipulate the X and Y thumbwheels under Copies until more realistic configuration is
obtained
Trang 10Select the Modify rendering settings icon
Trang 11
Change the Quality setting from Draft to High or
Maximum, and set any attributes such as shadows
or reflections
Click to render the image
Click
Trang 12Click to add a new spot light
Manipulate the spot light angle if desired
Trang 13Click to render it again
Click to save the image
Trang 14Select the desired format for the image In this case, jpeg format is chosen
Click OK The image is then can be inserted into Word document or PowerPoint slide