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Tài liệu PhotoRender Pump Housing docx

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Tiêu đề PhotoRender Pump Housing
Người hướng dẫn Dr. Herli Surjanhata
Trường học Standard University
Chuyên ngành Computer Aided Design
Thể loại Bài báo
Định dạng
Số trang 14
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Move and rotate the model until you achieve the desired view 6.. From View pull down menu, select Color and Appearance Assign the desired color to the part.. From View pull down menu,

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ME-430 INTRODUCTION TO COMPUTER AIDED DESIGN

PhotoRender Pump Housing Pro/ENGINEER Wildfire

Dr Herli Surjanhata

The concept of PhotoRender can be described the followings

1 Retrieve the Model

2 Define and set appearances for the part or surfaces

3 Define a rendering room

4 Create and position lights

5 Move and rotate the model until you achieve the desired view

6 Render Model

Open the part file pump_housing.prt From View pull down menu, select

Color and Appearance

Assign the desired color to the part The view shown on the left is in isometric view

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From View pull down menu, select

Model Setup -> Render Control

Click on to define a rendering room setting

First orient the object so that it is sitting

on the floor of the room

While the object and the room in shaded view, using the Floor thumbwheel, rearrange the position of the floor so that the pump housing appears sitting

on the floor

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Floor is too high overlapping the object Object is sitting on the floor

Select the Rotate tab

Choose Room locked to Model

By spinning the object, the room will also spin in sync with the object

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Select the Display tab, and select the

Wireframe option

Select the Modify perspective icon The Perspective dialog box will appear

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To zoom in, use either the Eye Dist

slider or the Zoom slider

Sliders under Rotate Eye and Pan Eye

will change the pan location

Use dynamic spin to affect the orientation of the model Leave the Type

as Fly Through Increase the View Angle value to get more of a "slanted" perspective of the model

See Figure for the perspective orientation

of the model

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Change the Display Options back to

Shaded

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Apply the Floor texture

Double click the Floor box

Room Appearance Editor dialog box opens

Make sure the Map tab is selected

Under Color Texture, pick the texture

The Appearance Placement dialog box opens

From Texture pull down menu, select

Add or click

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Navigate the textures directory, and select the desired texture as the floor Click the Preview button to see the texture

In this case, select misc

directory, and pick blk-w-wht-grid.tx3 as texture to

be added

Click Open

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Pick the selected texture e.g blk-w-wht-grid.tx3 as the texture for the floor

Ensure that the Multiple radio button is enabled Manipulate the X and Y

thumbwheels under Copies until more realistic configuration is obtained

Click OK once the desired pattern is obtained

Repeat the same techniques to change the texture of the walls

Click the Wall 2 tile, and navigate through the graphic-library to the desired texture

as before In this case, the graphic-library\textures\brick\stretchr.tx3 Manipulate the X and Y thumbwheels under Copies until more realistic configuration is

obtained

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Select the Modify rendering settings icon

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Change the Quality setting from Draft to High or

Maximum, and set any attributes such as shadows

or reflections

Click to render the image

Click

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Click to add a new spot light

Manipulate the spot light angle if desired

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Click to render it again

Click to save the image

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Select the desired format for the image In this case, jpeg format is chosen

Click OK The image is then can be inserted into Word document or PowerPoint slide

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