Cambridge Primary Mathematics Skills Builder Activity Books are the latest addition to the Cambridge Primary Mathematics course.. This is a flexible and engaging course written specifica
Trang 1Cambridge Primary Mathematics Skills Builder Activity Books are the latest addition to the
Cambridge Primary Mathematics course This is a flexible and engaging course written specifically
for the Cambridge Primary Mathematics curriculum framework Stages to 6 The course offers a
discussion-led approach with problem-solving integrated throughout to encourage learners to think
and talk about mathematics in place of rote learning and drill practice The language throughout
the course is pitched to EAL / ESL learners with illustrations supporting visual understanding
and learning
The Skills Builder Activity Books are carefully designed to provide consolidation activities for children who need
extra teaching and learning opportunities in order to achieve success in the Cambridge Primary Mathematics
curriculum framework
Skills Builder Activity Book 3 consists of:
A full range of activities which support the breadth of the
Cambridge Primary Mathematics curriculum framework at Grade 3.
Carefully levelled activities which help gently raise a child’s
mathematical understanding and performance to match that of
their peers.
Helpful guidance and tips to help teachers or parents explain key
mathematical methods and concepts before each exercise.
For the first time, this flexible resource offers motivational parents
the Cambridge way for Maths work at home.
Trang 2Cherri Moseley and Janet Rees
Ordering, estimating and rounding 28–31
Doubling and halving (1) 32
Addition and subtraction (3) 33
Multiplication 34–35
Length, capacity, weight and time 36–38 Estimating 39 Sorting and representing data 40–41 Ordering 42 Multiplication (2) 43 Fractions 44–45 Doubling and halving (2) 46–47 Complements to 100 48–49 Multiplication and division 50–51 Time (2) 52 Capacity 53 Time (3) 54–55 Money 56–57 Weight 58 Photocopiable resources 59–76 Answers 77–79
Trang 3Th is Skills Builder activity book is part of a series of 12 write-in
activity books for primary mathematics grades 1–6 It can be used as a standalone book, but the content also complements
Cambridge Primary Maths Learners progress at diff erent rates, so
this series provides a Skills Builder and a Challenge Activity Book for each Primary Mathematics Curriculum Framework Stage to support and broaden the depth of learning
Th e Skills Builder books consolidate the learning already covered
in the classroom, but provide extra support by giving short reminders of key information, topic vocabulary and hints on how best to develop maths skills and knowledge Th ey have also been written to support learners whose fi rst language is not English.
How to use the books
Th e activities are for use by learners in school or at home, with adult mediation Topics have been carefully chosen to focus on those common areas where learners might need extra support
Th e approach is linked directly to Cambridge Primary Maths,
but teachers and parents can pick and choose which activities to cover, or go through the books in sequence.
Th e varied set of activities grow in challenge through each unit, including:
• closed questions with answers, so progress can be checked
• questions with more than one possible answer
• activities requiring resources, for example, dice, spinners or digit cards
• activities and games best done with someone else, for example, in class or at home, which give the opportunity to
be fully involved in the child’s learning
• activities to support diff erent learning styles: working individually, in pairs, in groups.
How to approach the activities
Space is provided for learners to write their answers in the book
Some activities might need further practice or writing, so students could be given a blank notebook at the start of the year to use alongside the book Each activity follows a standard structure.
• Remember gives an overview of key learning points Th ey
introduce core concepts and, later, can be used as a revision guide Th ese sections should be read with an adult who can check understanding before attempting the activities
• Vocabulary assists with diffi cult mathematical terms,
particularly when English is not the learner’s fi rst language
Learners should read through the key vocabulary with an adult and be encouraged to clarify understanding.
• Hints prompt and assist in building understanding, and steer
the learner in the right direction.
• You will need gives learners, teachers and parents a list of
resources for each activity
• Photocopiable resources are provided at the end of the book,
for easy assembly in class or at home.
• Links to the Cambridge International Examinations Primary
Mathematics Curriculum Framework objectives and the
corresponding Cambridge Primary Mathematics Teacher’s
Resource are given in the footnote on every page.
• Calculators should be used to help learners understand
numbers and the number system, including place value and properties of numbers However, the calculator is not promoted as a calculation tool before Stage 5
Note:
When a ‘spinner’ is included, put
a paperclip fl at on the page so the end is over the centre of the spinner
Place the pencil point in the centre
of the spinner, through the paperclip
Hold the pencil fi rmly and spin the paperclip to generate a result.
Tracking progress
Answers to closed questions are given at the back of the book; these allow teachers, parents and learners to check their work When completing each activity, teachers and parents are advised to encourage self-assessment by asking the students how straightforward they found the activity When learners are refl ecting on games, they should consider how challenging the mathematics was, not who won Learners could use a ✓/ ✗ or red/ green colouring system to record their self-assessment anywhere
on each activity page.
Th ese assessments provide teachers and parents with an understanding of how best to support individual learners’
next steps.
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University Printing House, Cambridge cb2 8bs, United Kingdom
Cambridge University Press is part of the University of Cambridge
It furthers the University’s mission by disseminating knowledge in the pursuit of
education, learning and research at the highest international levels of excellence.
www.cambridge.org
Information on this title: education.cambridge.org/9781316509159
© Cambridge University Press 2016
This publication is in copyright Subject to statutory exception
and to the provisions of relevant collective licensing agreements,
no reproduction of any part may take place without the written
permission of Cambridge University Press.
First published 2016
Printed in India by Multivista Global Pvt Ltd.
A catalogue record for this publication is available from the British Library
isbn 978-1-316-50915-9 Paperback
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notice to teachers
It is illegal to reproduce any part of this work in material form (including
photocopying and electronic storage) except under the following circumstances:
(i) where you are abiding by a licence granted to your school or institution by the
Copyright Licensing Agency;
(ii) where no such licence exists, or where you wish to exceed the terms of a license,
and you have gained the written permission of Cambridge University Press;
(iii) where you are allowed to reproduce without permission under the provisions
of Chapter 3 of the Copyright, Designs and Patents Act 1988, which covers, for
example, the reproduction of short passages within certain types of educational
anthology and reproduction for the purposes of setting examination questions.
notice to teachers in the uk
The photocopy masters in this publication may be photocopied or distributed
(electronically) free of charge for classroom use within the school or institution that
purchased the publication Worksheets and copies of them remain in the copyright
of Cambridge University Press, and such copies may not be distributed or used in
any way outside the purchasing institution
Th is book is part of the Cambridge Primary Maths project
Th is is an innovative combination of curriculum and resources
designed to support teachers and learners to succeed in primary
mathematics through best-practice international maths teaching
and a problem-solving approach.
To get involved, visit
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Unit 1A Number and problem solving
CPM Framework 3Nn2, 3Nn5, 3Ps3; CPM Teacher’s Resource 1.1, 1.3
where to place 1 when
making a high number
How will that change
when making a low
number?
Use place value cards
to support reading each
number
Put your counter on START Throw the dice and move that number of spaces
Follow the direction the ants are walking Write the number you land on in any position on your score card
Once you have written the digit, it cannot be changed
Complete one score card at a time
The highest number I made was
The smallest number I made was
These are all my numbers, in order
_smallest highest
Vocabulary
hundreds, tens, ones, units, place value, digit
Remember
In a three-digit number, the fi rst digit tells you how
many hundreds there are, the second digit how
many tens and the third digit how many ones So,
for 327, the 3 represents 300, the 2 represents 20
and the 7 represents 7 ones
1, pages 59–61, a 1–6 dice, a counter
Marching ants
Unit 1A Number and problem solving
CPM Framework 3Nn2, 3Nn5, 3Ps3; CPM Teacher’s Resource 1.1, 1.3
Score cards
Highest
1234
Smallest
1234
START
SAMPLEOriginal material © Cambridge University Press 2016
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Remember
Remember text
[A] Title
CPM Framework 3Nn2, 3Nn3, 3Nn5, 3Nn6, 3Nc9, 3Pt1, 3Ps3, 3Ps6; CPM Teacher’s Resource 2.1
Unit 1A Number and problem solving
CPM Framework 3Nn2, 3Nn3, 3Nn5, 3Nn6, 3Nc9, 3Pt1, 3Ps3, 3Ps6; CPM Teacher’s Resource 2.1
value cards to make the numbers Change the tens card to add
When you add or subtract 10 from a two-digit or
three-digit number, the ones digit does not change
For example, 152 + 10 = 162 152 – 10 = 142.
1, pages 59–61
Making chains
I started on 18 and ended on
Write + 10 or – 10 to make your own chain
Then complete this chain
I started on 23 and ended on
I started on 56 and ended on
Make a chain for your friend You can add or subtract 10, 20 or 30 but you must know the answer!
18
28
–10
–10
+10
SAMPLEOriginal material © Cambridge University Press 2016
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CPM Framework 3Nc3, 3Nc6, 3Nc7, 3Pt1, 3Ps6; CPM Teacher’s Resource 4.1
Unit 1A Number and problem solving
CPM Framework 3Nc3, 3Nc6, 3Nc7, 3Pt1, 3Ps6; CPM Teacher’s Resource 4.1
Base 10 apparatus to help you work out the double
This is a game for two players
Cut up the cards and put them in the feely bag
Take turns to take a card from the feely bag
Work out the answer Put a counter on the answer on your robot
Discard the card
The first player to cover all 20 numbers on their robot is the winner
If your answer has already been covered up by a counter,
miss a go
Vocabulary
double, twice, add, multiply
Remember
There are different ways to double a
number You can add it to itself (4 + 4) or
you can multiply it by 2 (4 × 2)
62–63, a feely bag, 20 counters each
26 24
22 20
2
SAMPLEOriginal material © Cambridge University Press 2016
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Remember
When you add several single-digit numbers, look
and near doubles to help you Make tens then
add the tens and ones to fi nd the total
Fact families are 3 numbers that are related
4, 6 and 10 are related: 6 + 4 = 10,
4 + 6 = 10, 10 – 4 = 6 and 10 – 6 = 4
Fact families
Unit 1A Number and problem solving
CPM Framework 3Nc1, 3Ps6; CPM Teacher’s Resource 5.1
Unit 1A Number and problem solving
CPM Framework 3Nc1, 3Nc12, 3Nc16, 3Pt1, 3Ps3, 3Ps6; CPM Teacher’s Resource 3.1
that each number sentence is correct
There is a fact family living in each of the houses in this row
Complete each house
Vocabulary
add, subtract, fact family, related, number sentence
Write a different fact family in each house
Use the numbers 1 up to 20
numbers in the number strip Place the numbers
in the circles then move them around to fi nd a solution Start with the corner numbers
Put the numbers 1–6 in the circles on each triangle so
that the numbers along each side have the same total
Vocabulary
ten, ones, number pairs or bonds for 10, near pairs, doubles, near doubles, add, addition, total, strategy
page 64
Put the numbers 1–9 in the circles so that the numbers
along each side have the same total
Now for a challenge!
Put the numbers 1–12 in the circles so that the
numbers along each side have the same total
Find a different way to do it
Find a different way to do it
10 − 3 = 7
− =
+ =+ =
− =
− =
+ = 9+ 5 =
9 − =
− 4 =
+ =+ =
− =
− =
5 + =+ =
− =
− =
+ =+ =
− =
− =
+ =+ =
− =
− =
+ =+ =
− =
− =
SAMPLEOriginal material © Cambridge University Press 2016
Trang 8Unit 1A Number and problem solving
CPM Framework 3Nn4, 3Nc3, 3Nc4, 3Pt1, 3Ps3, 3Ps6; CPM Teacher’s Resource 6.1, 6.2, 6.3
Unit 1A Number and problem solving
CPM Framework 3Nn4, 3Nc3, 3Nc4, 3Pt1, 3Ps3, 3Ps6; CPM Teacher’s Resource 6.1, 6.2, 6.3
to fi nd a multiple of the number you threw Use the multiples chart to fi nd multiples of the spinner numbers
This is a game for two players
You each need to climb the iceberg to find the ship
stuck in the ice Place your counters at the bottom of
the iceberg Take turns to spin the spinner
Move your counter to a number in the row above that
is a multiple of the number you spun If there is no
number, miss a turn
Keep moving towards the top of the mountain
The first player to reach 100 is the winner
Play the game a second time, but now cover up the
multiplication table
Vocabulary
multiple, row, column
Remember
a number by another number 8 is a multiple of 2
because it is 2 multiplied by 4
counter for each player
Can you see the ship?
Trang 9Remember text
Remember
two halves that are mirror images of each other
Shapes and patterns can have more than one line
of symmetry
Squares, squares and more squares
Remember
Squares and rectangles have four straight sides
and four right angles
Cubes have 6 square faces Cuboids can have
square or rectangular faces
out fl at
Straw models
Unit 1B Geometry and problem solving
CPM Framework 3Gs5, 3Ps3; CPM Teacher’s Resource 8.1
Unit 1B Geometry and problem solving
CPM Framework 3Gs1, 3Gs2, 3Gs3, 3Gs4, 3Pt8, 3Pt9; CPM Teacher’s Resource 7.1, 7.2, 7.3
squares together to make a cube Use 3 pairs of rectangles or squares to make a cuboid
Cut some straws into
3 cm lengths
Vocabulary
square, rectangle, cube, cuboid, right angle
straws, pipe cleaners (or modelling clay or
dough), ruler, scissors
Cut some straws into
5 cm lengths
Cut some straws into 8 cm lengths
Make different sized squares and rectangles with your straws Can you make a
pentagon, or a hexagon? How many sides
do they have?
Use small pieces of bent pipe cleaner (or small balls of modelling clay or dough)
to join straws together
Use your squares and rectangles to
make different-sized cubes and cuboids
Carefully open your cubes to see the nets Now, join 6 squares together so that
this net will not make a cube Find more than one way to do this
fi nd and check the lines
of symmetry
Use 4 tiles from resource 4 to make a 2 by 2 square
What symmetrical patterns can you make? The first one has been done for you
Draw the line or lines of symmetry for each 2 by 2 square
Vocabulary
symmetry, symmetrical, line of symmetry
4, page 65
Which patterns have:
1 line of symmetry 2 lines of symmetry more than 2 lines of symmetry?Use 6 square tiles to make a 2 by 3 rectangle
What symmetrical patterns can you make? Draw the line or lines of symmetry
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CPM Framework 3Gs2, 3Pt8; CPM Teacher’s Resource 7.1
Unit 1B Geometry and problem solving
CPM Framework 3Gs2, 3Pt8; CPM Teacher’s Resource 7.1
the river Label each shape with the number of sides
Check your shapes each time you use the spinner
This is a game for two players
Choose three animals and a colour each
Place them on your chosen starting rock
Take turns to spin the spinner The number you spin tells you the number of sides of the shape Place a counter on the shape with that number of sides, next to the riverbank
on your side of the river Continue, building a path with your coloured counters to the other side of the river
Miss a turn if the new shape does not join on to your path
When you complete your path, take one animal across the river Remove your path and start a new path for the next animal The first player to get all their animals to the other side of the river is the winner
How many of your shapes are regular? How many are irregular?
Compare with your partner
Vocabulary
triangle, square, quadrilateral, pentagon, hexagon, polygon, regular, irregular
Remember
In a regular polygon, all the sides are the same
length and all the angles are the same
In an irregular polygon, the sides and angles
are different sizes
page 66, 12 red counters,
PLAYER 1
SAMPLEOriginal material © Cambridge University Press 2016
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CPM Framework 3Gp1, 3Ps3; CPM Teacher’s Resource 8.2
Unit 1B Geometry and problem solving
CPM Framework 3Gp1, 3Ps3; CPM Teacher’s Resource 8.2
This is a game for one or two players
Cut out the bricks and position cards
Place the position cards in the box above the wall, face down
Take turns to take the top position card Place a brick in the matching position in the wall ‘Beside’ could be used to put one brick beside another, beside the edge of the wall or beside the pile of cement Return the position card to the bottom of the pile
Continue until the wall is complete
In a two-player game, the winner is the player who places the last brick in the wall
your brick – for example, ‘I am putting my brick on the bottom row’
Vocabulary
under, middle, edge, above, between, up, below, next to,
down, top, beside, left, right, bottom, side,
Remember
Position words tell you where something is or
where to place something
page 67, a set of brick cards for each player, a set of position cards to share
Building the wall
SAMPLEOriginal material © Cambridge University Press 2016