Project planning Project planning involves breaking down the work into parts and assign these to project team members, anticipate problems that might arise and prepare tentative solutio
Trang 1Chapter 23 – Project planning
Trang 3Project planning
Project planning involves breaking down the work into parts and assign these to project team members,
anticipate problems that might arise and prepare
tentative solutions to those problems
The project plan, which is created at the start of a
project, is used to communicate how the work will be
done to the project team and customers, and to help
assess progress on the project
Trang 4Planning stages
At the proposal stage, when you are bidding for a
contract to develop or provide a software system
During the project startup phase, when you have to plan who will work on the project, how the project will be
broken down into increments, how resources will be
allocated across your company, etc
Periodically throughout the project, when you modify
your plan in the light of experience gained and
information from monitoring the progress of the work
Trang 5Proposal planning
requirements
The aim of planning at this stage is to provide
information that will be used in setting a price for the
system to customers
Project pricing involves estimating how much the
software will cost to develop, taking factors such as staff costs, hardware costs, software costs, etc into account
Trang 6Project startup planning
requirements but do not have design or implementation information
Create a plan with enough detail to make decisions
about the project budget and staffing
This plan is the basis for project resource allocation
The startup plan should also define project monitoring mechanisms
A startup plan is still needed for agile development to
Trang 7Development planning
project progresses and you know more about the
software and its development
The project schedule, cost-estimate and risks have to be regularly revised
Trang 8Software pricing
Trang 9Software pricing
Estimates are made to discover the cost, to the
developer, of producing a software system
You take into account, hardware, software, travel, training and effort costs.
There is not a simple relationship between the
development cost and the price charged to the customer
Broader organisational, economic, political and business considerations influence the price charged
Trang 10Factors affecting software pricing
Contractual terms A customer may be willing to allow the developer to retain
ownership of the source code and reuse it in other projects The price charged may then be less than if the software source code is handed over to the customer.
Cost estimate
uncertainty If an organization is unsure of its cost estimate, it may increase its price by a contingency over and above its
normal profit.
Financial health Developers in financial difficulty may lower their price to
gain a contract It is better to make a smaller than normal profit or break even than to go out of business Cash flow is more important than profit in difficult economic times.
Trang 11Factors affecting software pricing
Market opportunity A development organization may quote a low price
because it wishes to move into a new segment of the software market Accepting a low profit on one project may give the organization the opportunity to make a greater profit later The experience gained may also help it develop new products.
Requirements volatility If the requirements are likely to change, an organization
may lower its price to win a contract After the contract is awarded, high prices can be charged for changes to the requirements.
Trang 13Pricing to win
The software is priced according to what the software
developer believes the buyer is willing to pay
If this is less that the development costs, the software functionality may be reduced accordingly with a view to extra functionality being added in a later release
change and these may be priced at a higher level to
make up the shortfall in the original price
Trang 14Plan-driven development
Trang 15Plan-driven development
to software engineering where the development process
is planned in detail
Plan-driven development is based on engineering project
management techniques and is the ‘traditional’ way of
managing large software development projects
A project plan is created that records the work to be
done, who will do it, the development schedule and the work products
Managers use the plan to support project decision
Trang 16Plan-driven development – pros and cons
that early planning allows organizational issues
(availability of staff, other projects, etc.) to be closely
taken into account, and that potential problems and
dependencies are discovered before the project starts, rather than once the project is underway
is that many early decisions have to be revised because
of changes to the environment in which the software is to
be developed and used
Trang 18Project plan supplements
Configuration management plan Describes the configuration management procedures
and structures to be used
Deployment plan Describes how the software and associated hardware
(if required) will be deployed in the customer’s environment This should include a plan for migrating data from existing systems
Maintenance plan Predicts the maintenance requirements, costs, and
effort
Quality plan Describes the quality procedures and standards that
will be used in a project
Validation plan Describes the approach, resources, and schedule used
for system validation
Trang 19The planning process
Project planning is an iterative process that starts when you create an initial project plan during the project
startup phase
Plan changes are inevitable
As more information about the system and the project team
becomes available during the project, you should regularly
revise the plan to reflect requirements, schedule and risk
changes.
Changing business goals also leads to changes in project plans
As business goals change, this could affect all projects, which may then have to be re-planned
Trang 20The project planning process
Trang 21Planning assumptions
You should make realistic rather than optimistic
assumptions when you are defining a project plan
project, and these lead to project delays
Your initial assumptions and scheduling should therefore take unexpected problems into account
You should include contingency in your plan so that if
things go wrong, then your delivery schedule is not
seriously disrupted
Trang 22Risk mitigation
If there are serious problems with the development work that are likely to lead to significant delays, you need to initiate risk mitigation actions to reduce the risks of
project failure
In conjunction with these actions, you also have to
re-plan the project
This may involve renegotiating the project constraints
and deliverables with the customer A new schedule of when work should be completed also has to be
established and agreed with the customer
Trang 23Project scheduling
Trang 24Project scheduling
Project scheduling is the process of deciding how the
work in a project will be organized as separate tasks,
and when and how these tasks will be executed
task, the effort required and who will work on the tasks that have been identified
complete each task, such as the disk space required on
a server, the time required on specialized hardware,
such as a simulator, and what the travel budget will be
Trang 25Project scheduling activities
Split project into tasks and estimate time and resources required to complete each task
use of workforce
caused by one task waiting for another to complete
experience
Trang 26The project scheduling process
Trang 27Scheduling problems
Estimating the difficulty of problems and hence the cost
of developing a solution is hard
Productivity is not proportional to the number of people working on a task
Adding people to a late project makes it later because of communication overheads
contingency in planning
Trang 28Schedule presentation
Graphical notations are normally used to illustrate the
project schedule
should not be too small They should take about a week
or two
Bar charts are the most commonly used representation for
project schedules They show the schedule as activities or
resources against time.
Activity networks
Trang 29Project activites
Project activities (tasks) are the basic planning element Each activity has:
a duration in calendar days or months,
an effort estimate, which shows the number of person-days or person-months to complete the work,
a deadline by which the activity should be complete,
a defined end-point, which might be a document, the holding of
a review meeting, the successful execution of all tests, etc.
Trang 30Milestones and deliverables
Milestones are points in the schedule against which you can assess progress, for example, the handover of the system for testing
Deliverables are work products that are delivered to the customer, e.g a requirements document for the system
Trang 31Tasks, durations, and dependencies
Task Effort
(person-days) Duration (days) Dependencies
Trang 32Activity bar chart
Trang 33Staff allocation chart
Trang 34Agile planning
Trang 35Agile planning
Agile methods of software development are iterative
approaches where the software is developed and
delivered to customers in increments
Unlike plan-driven approaches, the functionality of these increments is not planned in advance but is decided
during the development
The decision on what to include in an increment depends on
progress and on the customer’s priorities
The customer’s priorities and requirements change so it makes sense to have a flexible plan that can
Trang 36Agile planning stages
and decides on the features that should be included in a release of a system
Iteration planning, which has a shorter term outlook, and focuses on planning the next increment of a system This
is typically 2-4 weeks of work for the team
Trang 37Approaches to agile planning
Covered in Chapter 3
done) with daily reviews of progress and problems
Developed originally as part of Extreme Programming (XP)
Dependent on user stories as a measure of progress in the
project
Trang 38Story-based planning
The planning game is based on user stories that reflect the features that should be included in the system
The project team read and discuss the stories and rank them in
order of the amount of time they think it will take to implement the story
Stories are assigned ‘effort points’ reflecting their size and difficulty
of implementation
The number of effort points implemented per day is measured giving
an estimate of the team’s ‘velocity’
This allows the total effort required to implement the system to be estimated
Trang 39The planning game
Trang 40Release and iteration planning
Release planning involves selecting and refining the
stories that will reflect the features to be implemented in
a release of a system and the order in which the stories should be implemented
Stories to be implemented in each iteration are chosen, with the number of stories reflecting the time to deliver
an iteration (usually 2 or 3 weeks)
The team’s velocity is used to guide the choice of stories
so that they can be delivered within an iteration
Trang 41Task allocation
During the task planning stage, the developers break
down stories into development tasks
A development task should take 4–16 hours
All of the tasks that must be completed to implement all of the stories in that iteration are listed
The individual developers then sign up for the specific tasks that they will implement
Benefits of this approach:
The whole team gets an overview of the tasks to be completed
in an iteration
Trang 42 The delivery schedule is never extended
Trang 43Agile planning difficulties
Agile planning is reliant on customer involvement and
availability
This can be difficult to arrange, as customer
representatives sometimes have to prioritize other work and are not available for the planning game
traditional project plans and may find it difficult to engage
in an agile planning process
Trang 44Agile planning applicability
Agile planning works well with small, stable development teams that can get together and discuss the stories to be implemented
distributed, or when team membership changes
frequently, it is practically impossible for everyone to be involved in the collaborative planning that is essential for agile project management
Trang 45Estimation techniques
Trang 46Estimation techniques
Organizations need to make software effort and cost
estimates There are two types of technique that can be used to do this:
Experience-based techniques The estimate of future effort
requirements is based on the manager’s experience of past
projects and the application domain Essentially, the manager makes an informed judgment of what the effort requirements are likely to be.
Algorithmic cost modeling In this approach, a formulaic approach
is used to compute the project effort based on estimates of
product attributes, such as size, and process characteristics,
such as experience of staff involved.
Trang 47Estimate uncertainty
Trang 48Experience-based approaches
on experience of past projects and the effort expended in these projects on software development activities
Typically, you identify the deliverables to be produced in
a project and the different software components or
systems that are to be developed
individually and compute the total effort required
It usually helps to get a group of people involved in the effort estimation and to ask each member of the group to
Trang 49Problem with experience-based approaches
The difficulty with experience-based techniques is that a new software project may not have much in common
with previous projects
project will often use unfamiliar techniques such as web services, application system configuration or HTML5
If you have not worked with these techniques, your
previous experience may not help you to estimate the effort required, making it more difficult to produce
accurate costs and schedule estimates
Trang 50Algorithmic cost modelling
Cost is estimated as a mathematical function of
product, project and process attributes whose
values are estimated by project managers:
Effort = A Size B M
A is an organisation-dependent constant, B reflects the disproportionate effort for large projects and M is a multiplier reflecting product, process and people attributes.
estimation is code size
Most models are similar but they use different values for
A, B and M
Trang 51Estimation accuracy
accurately when it is finished
Several factors influence the final size
Use of reused systems and components;
Programming language;
Distribution of system.
estimate becomes more accurate
The estimates of the factors contributing to B and M are subjective and vary according to the judgment of the
Trang 52Effectiveness of algorithmic models
estimate the effort required to develop a system
However, these models are complex and difficult to use
uncertainty in estimating their values
This complexity means that the practical application of algorithmic cost modeling has been limited to a relatively small number of large companies, mostly working in
defense and aerospace systems engineering