1. Trang chủ
  2. » Công Nghệ Thông Tin

Naming Conventions

119 135 0
Tài liệu đã được kiểm tra trùng lặp

Đang tải... (xem toàn văn)

Tài liệu hạn chế xem trước, để xem đầy đủ mời bạn chọn Tải xuống

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Tiêu đề Naming conventions
Trường học Eclipse Foundation
Chuyên ngành Software Development
Thể loại Thông cáo
Định dạng
Số trang 119
Dung lượng 1,92 MB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

org.eclipse..[.*]- General form of package names The following subprojects are assigned at the time of writing: org.eclipse.jdt.[.*] - Java development tooling org.eclipse.pde.[.*] -

Trang 1

o 1.4 Internal Implementation Packages

o 1.5 Test Suite Packages

• 6 Plug-ins and Extension Points

• 7 System Files and Settings

General

Like other open source projects, the code base for the Eclipse project should avoid using names that reference a particular company or their commercial products

Eclipse Workspace Projects

When Eclipse is being used to develop plug-ins for the Eclipse project, the name of the Eclipse workspace project should match the name of the plug-in For example,

org.eclipse.core.runtime plug-in is developed in an Eclipse workspace project named org.eclipse.core.runtime

Java Packages

The Eclipse Platform consists of a collection of Java packages The package namespace

is managed in conformance with Sun's package naming guidelines; subpackages should not be created without prior approval from the owner of the package subtree The

packages for the open-source Eclipse project are all subpackages org.eclipse

The first package name segment after org.eclipse is generally the subproject name, followed by the component name

Trang 2

org.eclipse.<subproject>.<component>[.*]- General form of package names

The following subprojects are assigned at the time of writing:

org.eclipse.jdt.<component>[.*] - Java development tooling

org.eclipse.pde.<component>[.*] - Plug-in development environment

The following package name segments are reserved:

internal - indicates an internal implementation package that

org.eclipse.<component>[.*] - Eclipse Platform proper

org.eclipse.<component>.internal[.*] - Eclipse Platform internal package

org.eclipse.<component>.tests[.*] - Eclipse Platform tests

org.eclipse.<component>.examples[.*] - Eclipse Platform examples

The following components of the Eclipse Platform proper are assigned at the time of writing:

org.eclipse.ant[.*] - Ant support

org.eclipse.compare[.*] - Compare support

org.eclipse.core[.*] - Platform core

org.eclipse.debug[.*] - Debug

org.eclipse.help[.*] - Help support

org.eclipse.jdi[.*] - Eclipse implementation of Java Debug Interface (JDI)

org.eclipse.jface[.*] - JFace

org.eclipse.platform[.*] - Documentation

org.eclipse.scripting[.*] - Scripting support

org.eclipse.sdk[.*] - SDK configuration

org.eclipse.search[.*] - Search support

org.eclipse.swt[.*] - Standard Widget Toolkit

org.eclipse.ui[.*] - Workbench

org.eclipse.update[.*] - Plug-in live update

org.eclipse.vcm[.*] - Version and Configuration Management

org.eclipse.webdav[.*] - WebDAV support

Trang 3

For example,

org.eclipse.jdt.internal.core.compiler - Correct usage

org.eclipse.jdt.core.internal.compiler - Incorrect internal should immediately follow subproject name

org.eclipse.core.internal.resources - Correct usage

org.eclipse.internal.core.resources - Incorrect internal should never immediately follow org.eclipse

org.eclipse.core.resources.internal - Incorrect internal should immediately follow Eclipse Platform component name

of API packages should not contain internal, tests, or examples to avoid confusion with the scheme for naming non-API packages

Internal Implementation Packages

All packages that are part of the platform implementation but contain no API that should

be exposed to ISVs are considered internal implementation packages All implementation packages should be flagged as internal, with the tag occurring just after the major

package name ISVs will be told that all packages marked internal are out of bounds (A simple text search for ".internal." detects suspicious reference in source files; likewise,

"/internal/" is suspicious in class files)

Test Suite Packages

All packages containing test suites should be flagged as tests, with the tag occurring just after the major package name Fully automated tests are the norm; so, for example, org.eclipse.core.tests.resources would contain automated tests for API in

org.eclipse.core.resources Interactive tests (ones requiring a hands-on tester) should be flagged with interactive as the last package name segment; so, for example,

org.eclipse.core.tests.resources.interactive would contain the corresponding interactive tests

Trang 4

• Package names should contain only lowercase ASCII alphanumerics, and avoid underscore _ or dollar sign $ characters

Classes and Interfaces

Sun's naming guidelines states

Class names should be nouns, in mixed case with the first letter of each internal word capitalized Try to keep your class names simple and descriptive Use whole words - avoid acronyms and abbreviations (unless the abbreviation is much more widely used than the long form, such as URL or HTML)

Examples:

• class Raster;

• class ImageSprite;

Interface names should be capitalized like class names

For interface names, we follow the "I"-for-interface convention: all interface names are prefixed with an "I" For example, "IWorkspace" or "IIndex" This convention aids code readability by making interface names more readily recognizable

Additional rules:

The names of exception classes (subclasses of Exception) should follow the common practice of ending in "Exception"

Methods

Sun's naming guidelines states

Methods should be verbs, in mixed case with the first letter lowercase, with the first letter of each internal word capitalized

Trang 5

The named of methods should follow common practice for naming getters

(getX()), setters (setX()), and predicates (isX(), hasX())

Variables

Sun's naming guidelines states

Except for variables, all instance, class, and class constants are in mixed case with

a lowercase first letter Internal words start with capital letters Variable names should not start with underscore _ or dollar sign $ characters, even though both are allowed

Variable names should be short yet meaningful The choice of a variable name should be mnemonic - that is, designed to indicate to the casual observer the intent of its use One-character variable names should be avoided except for temporary "throwaway" variables Common names for temporary variables are i,

j, k, m, and n for integers; c, d, and e for characters

Sun's naming guidelines states

The names of variables declared class constants and of ANSI constants should be all uppercase with words separated by underscores ("_")

Examples:

• static final int MIN_WIDTH = 4;

• static final int MAX_WIDTH = 999;

• static final int GET_THE_CPU = 1;

Plug-ins and Extension Points

All plug-ins (and plug-in fragments), including the ones that are part of the Eclipse Platform, like the Resources and Workbench plug-ins, must have unique identifiers following the same style of naming convention as Java packages For example, the workbench plug-in is named org.eclipse.ui

The names of a plug-in and the names of the Java packages declared within the code library of that plug-in commonly align For example, the org.eclipse.ui plug-in declares

Trang 6

much of its code in packages named org.eclipse.ui.* While alignment is the

recommended practice, it is not an absolute requirement For instance, the org.eclipse.ui plug-in also declares code in packages named org.eclipse.jface.* The org.eclipse.ant.core plug-in declares code in packages named org.eclipse.ant.core and org.apache.tools.ant.*

The plug-in namespace is managed hierarchically; do not create plug-in without prior approval from the owner of the enclosing namespace

Extension points that expect multiple extensions should have plural names For example,

"builders" rather than "builder"

System Files and Settings

By convention, files or folders that start with a period ('.') are considered "system files" and should not be edited by users or, directly, by other components that do not "own" them

Of special note is the ".settings" folder in a workspace project This folder holds various forms of preference or metadata specific to that workspace project Files in this directory

do not have to start with a period (they are assumed "system files" as they are in a

"system folder") but they must follow the same naming conventions outlined elsewhere

in this guide That is, they must identify themselves with their Eclipse Project's

namespace (e.g org.eclipse.jdt, org.eclipse.jst, etc) and they should be as specific as possible to denote the package they come from, or the function they are serving For example,

Trang 7

Eclipse User Interface Guidelines

(Version 2.1 - 3.x Working Draft)

Nick Edgar, Kevin Haaland, Jin Li and Kimberley Peter

Last Updated: February 2004

Note: Please use the discussion page to add comments instead of embedding them in this

document

Note: We have created a section for hosting the drafts of ongoing Eclipse v3.x UI

guidelines (Best Practices) updates

Go to Eclipse UI Best Practices v3.x updates (Last updated in June, 2006) Notice

Your feedback can influence the ideas and guidelines described here If you have

suggestions, please provide us with your feedback on the UI mailing list or on the

discussion page

Introduction

In this document the Eclipse user interface guidelines are defined

Eclipse is a universal tool platform - an open, extensible IDE for anything, but nothing in particular The real value comes from tool plug-ins that "teach" Eclipse how to work with things - Java™ files, Web content, graphics, video - almost anything you can imagine Eclipse allows you to independently develop tools that integrate with other people's tools

so seamlessly, you won't know where one tool ends and another starts The very notion of

a tool, as we know it, disappears completely

The platform is very flexible and extensible, but this flexibility has a serious drawback In particular, there is no way within the program to ensure user interface consistency

between the registered components within the platform This document attempts to reconcile this problem, by defining standard user interface guidelines for the creation of new components If these guidelines are adopted within your own tools, it will lead to greater consistency with the platform and other tools, and an easier learning curve for your customers

These guidelines are intended for use by designers and implementors of an Eclipse user interface extension

Trang 8

The Workbench

To start out, let's take a look at the Eclipse workbench user interface, and the various

components within it

The workbench is a collection of windows Each window contains a menu bar, a toolbar,

a shortcut bar and one or more perspectives

A perspective is a visual container for a set of views and content editors The views exist

wholly within the perspective and are not shared, but any opened content editors are

shared across perspectives If two or more perspectives have the same view opened, they

share the same instance of the view although its layout may differ in the perspectives For

perspectives in different Workbench windows, neither editors nor views are shared A

perspective is like a page within a book It exists within a window along with any number

Trang 9

of other perspectives and, like a page within a book, only one perspective is visible at any time

The Workbench's main menu bar usually contains the File, Edit, Navigate, Project, Window, Help top-level menus Other top-level menus that are in between the Edit and Project menu are typically context specific, based on the current active perspective, front most editor (whether active or not), and active view

In the File menu you will find a New submenu, which contains menu items for Project, Folder, and File creation The File menu also contains menu items for Import and Export, which are used to import files into the Workbench, and export them out again In the Edit menu, you will find familiar commands like Cut, Copy, Paste, and Delete These

commands are known as global commands, and target the active part In other words, if the Delete command is invoked with the Navigator active, the actual implementation is performed by the Navigator In the Project menu, you will find project related commands such as Open project, Close project and Rebuild project are available In the Run menu, you will find commands related to running and debugging application code, and

launching external tools such Ant scripts In the Window menu, you will find the Open Perspective submenu to open different perspectives to suit to needs of your development tasks You will find perspective layout management menu items You will also find the Show View submenu to add views to the current Workbench window In addition, you will find the Preferences menu item, which is used to modify the functional preferences

of the Workbench

As a plug-in developer, you can contribute new views, editors, wizards, menu, and tool items to the platform These contributions are defined using XML, and once registered, integrate seamlessly with the components which already exist in the platform

Projects, Folders and Files

Eclipse can be used to create many different kinds of content - Java files, Web content, graphics, video - almost anything you can imagine These objects are stored as regular files within the Eclipse workspace The workspace consists of one or more top level projects Each project contains a collection of folders and files These objects are known

as resources

Getting Started

For most developers, an introduction to the platform can be overwhelming, and you may ask "where do I get started?" Here are a few basic guidelines which will help you This document is intended for UI designers and developers With this audience in mind,

we can talk about the two main layers of any application: the model layer and the user interface layer In the model layer of Eclipse, known as the Workspace, is a collection of resources (projects, folders and files) The user interface, or the Workbench, defines the presentation for those resources

Trang 10

As a UI developer, you will also have a model and a presentation If we assume that your goal is to make the model visible, through some presentation, most developers will start out by adding a new view or editor to the workbench

In Eclipse, an editor is used to contain the primary content, such as a document or data object, which users interact with In every case, this content is the primary focus of attention and a reflection of the primary task To illustrate this concept, let's look at some common examples

To do Java programming, the primary task is to create, edit, and debug Java code The primary focus is the Java code, so an editor is used to interact with that code The

navigator, outline, and properties view exist to support the primary task, but rarely hold your attention for an extended period of time while you are writing Java code

To read email, the primary task is to create, send, read, and reply to email The primary focus is a particular email message, so an editor is used to view or reply to an email message A view may be used to select an email message to read, and open an editor

To communicate using instant messaging, the primary task is the conversation The primary focus is a particular conversation, so an editor is used to carry on that

conversation A view may be used to list people with whom you can initiate a

contribute commands to the workbench's main menu bar and toolbar

A view may be used to save your favorite links, and reopen them At any time, you may decide to edit the page you are looking at This causes a new editor to open Views are used to support the primary task You use them to navigate a hierarchy of information, open an editor, or view properties for the active part Each view may have its own local toolbar and local menu bar

Once you have added a view or editor, an interesting question arises Where did this model come from? In Eclipse, most data is created using a creation wizard You may want to add a creation wizard too And once an object exists, you may need a way to edit the properties for that object using a properties page, or the properties dialog

All of these ideas will be discussed, in detail, in the following sections

General UI Guidelines

Trang 11

the Java dev

pse for guida

pse If so, ado

s

at you already

e basic UI dedback, aesthewledge, plea

y good user igiveness, feed

s, it may be terface Thisvironment, w

st experiencePractices seclipse platfor

orm lead for

uidelines that

r standard U

an Interface ult those gui

y have a basesign principetics, and sim

se read the r

interface desdback, aesth

form for toolhip of teams,

e, the usabil

by user inteappropriate loooling and th

y cases, the form's workfwith the platfo

tempting to

s interface wwhere other to

e, and force yction for exa

rm newsgrou

user interfac

t are unique

UI guidelinesGuidelines, idelines for b

sic understanples: user in mplicity If yrelevant docu

sign principlhetics, and si

l plug-ins Th

or the user mity of an indrface consistook and feel

he Plug-in Deworkflow yoflow and useorm and othe

ignore the wwill almost ceools adopt thyour customamples and mups to share

ce conventio

and specific

s such as Micand Java Lobasic UI des

nding of the control, direyou do not cuumentation f

les: user in cimplicity

hese plug-inmay assembdividual tool,tency

l for a tool, levelopment

ou imagine m

er interface c

er plug-ins,

workflow of ertainly stand

he platform cmers to learn more informinformation

ons

c to the Eclipcrosoft® Usook and Feelign and imp

Eclipse UI aectness, consurrently havefirst

ontrol, direc

ns may be deble a set of pl, and Eclipse

ook to the plEnvironmenmay alreadyconventions

and an easie

Eclipse and

d out like a sconventionsnew ideas

mation

with the com

pse platformser

l Guidelineslementation

architecture sistency,

e the

ctness,

eveloped by lug-ins from

e as a whole

latform first

nt (PDE) in

y exist in This will

er learning

implement sore thumb i You lose

mmunity

m

a

m ,

t,

a

in

Trang 12

he focus is, wwindow

mix UI met

n source proity, write a pplatform for pse.org and jo

teresting ide

or all

nventions of instance, theshaded titleswithin that pa

aphors It m

oject If you proposal, andproduct deveoin the Eclip

ea, work with

f Eclipse, be

e active part

s within an eart, but it wi

may blur the o

feel your ide

d work with elopment an

se UI mailin

h the Eclipse

careful not t

in a workbeeditor (see be

cept, and you

rally useful, community customer sati

clipse a

se

d

o

Trang 13

r example, "C

yle capitaliza

s, tabs, columouns, pronou

yle capitalizaboxes, radio bfirst word, a

ble on a variedifferent lan

d for the texresources fro

to a new locPractices se

s, tooltip, tababel

should be apChoose an op

ation for men

mn headingsuns, adjective

ation for all cbuttons, grouand any prop

ety of differeguages and n

xt and image

om the sourccale

ction for exa

he resources

the appropri

on for guidel

plug-in leadialog or wind

bs, and push

pplied to all ption for the

h plug-in Thplug-in itsel

, including thtalize the fir

Do not includ

g or window,

xt fields Capord Java

ty of locales

h, a localizatihis involves

ons, and

as a group

hose used forst and last

de ending

, including pitalize the

In ion strategy the

Trang 14

o notice, and

ccurs which municate the

g error occur

e occurrence logging faciall the correspuld provide th

name ame (user fri

guidelines wmentation acro

s visual sem

e following

n for guideli

requires eithhould be usedeal with th

duct, an erroThe error shves the user ture, and con

g information

e)

duct, commu

d for Eclipsehese guidelinimplementinamework

ure consistenpse tools andand implem

an opportunntact their sy

n in the deta

unicate the o

e follow a cones you will

ng Eclipse s

ncy of visual

d plug-ins Cmentation con

rrors occur in

t or immediarror to the us

t or immedia

ould be used

e logged usinnity to restarystem adminail area of the

occurrence w

mmon style find basic dstyle icons an

l user interfaConsistency onsiderations

n an editor,

ate attention ser This

ate attention

to

ng the

rt the nistrator

e error

with a dialog

called the design

nd wizard

ace elements

of these These topic

,

s

cs

Trang 15

e a consistenize confusionts whenever

ons have alre

ny of the icon

re concepts ispecific mean

ng is mainta

lipse style ic

er interface Tthat many h

cons, a visuaThese concehave come to

erience, und

er, we encou

eated in the cal elementsthe following

e should be t

al language wepts are now

o know throu

derstanding ourage you to

Eclipse visu

s you may ne

g table Eachtaken when u

was formed trepresentedugh using Ec

of concepts are-use Eclip

ual style so theed already e

h of these eleusing them t

to describe a

d by a large clipse tools

across the pse style

here is a exist A ements

to ensure tha

a

at

Trang 16

lette for crea

al 256 color p

ow

n the standarpalettes are creating Ecl

ive or selecte

ation and me

different pa

red to as "coective, view

ar, toolbar w

palette that c

rd windows NOT the samlipse style ic

ed state of al

eaning across

alettes used t

olor"— state , toolbar, wizard, and

consists of 2

.aco color

me and cons

Trang 17

e icons have specific locawhere they ar

tte

versions of y

of the 8 colo

te for creatinlbar icons

tte

d versions of palette, that

te for creatin

been categoation within

lor icons, yoelow:

ou will need

erspective, v

bled icons, yshown below

r,

d

Trang 18

A Product

The Product icon represents the branding of the product, and is always located on the far left of the window title bar before the perspective, document, and product name

B Perspective and Fastview

Perspective and fastview icons are found down the left side of the workbench These icons allow the user to quickly switch between different opened perspectives, or to invoke different views that have been created as fastviews

E View

View icons are found on the left side of the titlebar of each view within the workbench These icons indicate each view’s function

F Local (View) Toolbar

Local toolbar icons are found to the right of the view icon on the titlebar of each view within the workbench These icons invoke an command on objects in that view only

Trang 19

o found in tre

s as signifier

e in the locat

e style icons ixel space is

f empty pixe

e location of

c placement

e proper siziallotted scre

View Ico

Maximumcentered

f the empty pshown to en

ing of the seeen space

ons

m 16 pixels wxels must be

uding main, p

ws, and on Ed)

ws They areort of change

igned for wi

d within an a

r the image ifor proper plpixels in the nsure alignmeparate types

s of icons, an

ixels high, al and bottom

ow The ser interface

Trang 20

Empty pi

Toolbar Toolbar Local To

Maximumcentered

Empty pi

Model O

Maximumcentered

Model Obhigh

Object O

Object Ovpixel sizeMaximumIcon shouseparate iSee the nkeyline o

ifications for

ive Icons

w Icons

m 16 pixels wxels must be

Icons Wizard Ico oolbar Icons

m 16 pixels wxels should

Object Icons

m 16 pixels wbject icons m

Overlay Icon

verlays are o

e

m 7 pixels wuld have a w

it from the icext section o

ns

one of the ex

wide x 8 pixewhite outside con it is bein

on Icon Positypes of Obje

xceptions to

ls high, alwakeyline arou

ng appendedtioning for uect Overlay

d to

using the icons

d

Trang 21

Cut the icons with the specific placement shown to ensure alignment in the user interface.

Icon Positioning

To follow from the specific size and placement of the different types of icons within their allotted screen space, the following positioning guidelines will help with the alignment of these elements relative to one another, and will aid in creating a well organized and aesthetically integrated user interface (All measurements are in pixels.)

Overview

1 Toolbar icons

(Includes Toolbar and Toolbar Wizard Icons)

Trang 22

Item Positioning and Spacing

B Between left margin and handle 4 pixels

C Between handle and first icon 7 pixels

C Between icon and top of toolbar 3 pixels

C Between icon and bottom of toolbar 3 pixels

C Between icon and twisty 7 pixels

D Between twisty and hard rule 7 pixels

E Between hard rule and icon 6 pixels

G Between icon and hard rule 10 pixels

H Between hard rule and handle 2 pixels

2 Titlebar icons

(Includes View and Local Toolbar Icons)

Trang 23

Item Positioning and Spacing

B Between left margin and view icon 4 pixels

B Between view icon and text label 3 pixels

B Between title bar icons and top of title bar 3 pixels

B Between title bar icons and bottom of title bar 3 pixels

C Between local toolbar icons 7 pixels

D Between last local toolbar icon and closing

Trang 24

Perspective Icons Item Positioning and

Spacing

A Perspective bar 27 pixels wide

B Between left margin and

D Vertically between icons 6 pixels

E Between icon and hard

rule

6 pixels

Fastview Icons Item Positioning and

Spacing

D Vertically between icons

(same as perspective icons)

F Between top of fastview

section and first icon

3 pixels

F Between icon and right

margin

6 pixels

4 Tree View icons

(Model Object Icons)

Trang 25

Item Positioning and Spacing

A Between “+/-” widget and left of window 4 pixels

A Between “+/-” widget and top of window 4 pixels

B Between top of window and first icon 0 pixels

B Vertically between icons 0 pixels

B Between horizontal treeview branch and icon 0 pixels

B Between icon and text label 3 pixels

C Text is nested within the text label 3 pixels each on left and

top, 2 pixels on right, 4 pixels on bottom (length varies)

Icon Overlays

As stated under Icon Size & Placement, all overlays are consistently the same size: 7 x 8 pixels An additional white border keyline is included on Project Nature and Java Overlay types to visually separate them from the underlying Model Object icon The keyline location varies depending on the overlay's placement on the underlying icon

Project Nature Overlay

The project nature overlays are displayed in the Navigator and the Package views They are completely superimposed on the model object at the top right corner of the 16 x 16 icon space

Only a few project nature overlay icons have been created to prevent crowding in the

interface Project nature overlays quickly identify the various types of projects that can

be contained in the Navigator and mirroring views

Trang 26

to the right o

s A maximu

ch an overlagning Java oion of overla

s that alwaylow — of the

applied aroun

splayed in alobject at the

y identifies t

failure, and

yed in the Oumodel objec

of a model ob

um of 3 java

ay appears deoverlays, it isays without c

s display at t

e model obje

nd the image

ll tree viewsbottom left

the status of

success

utline, Hiera

ct icon, so thbject icon, ooverlays canepends on th

s important tcompromisinthe bottom r

ect: synchr

e to enhance

s This type ocorner of the

f an object E

archy, and Pahey extend thoverlapping t

n be put on t

he order in w

to make sure

ng readabilitright corner —

e the base ob

ty Note that

— 'C' positioethod) and

been bject icon can

t there are

on in the

run (class)

n

Trang 27

Java overlays identify attributes of an object Examples of Java overlays are static, final,

abstract, and synchronized

Note: In the Hierarchy and Outline views, the Java overlays are appended to the right of

the model object as shown, but in the Package view they are stacked over the model object

Version Control Overlay

Version control overlays are displayed in the Navigator view and in the Structure View of the Merge Editor in CVS When they are displayed in the Navigator view, the overlay is completely superimposed on the model object at the right of the 16 x 16 icon space

When the version control overlays are displayed in the Structure View of the Merge Editor in CVS, they are appended to the model object, so they extend the 16x16 space They are placed to the right of a model object icon, overlapping the 16x16 model object space by 3 pixels In CVS there is a maximum of 2 overlays on the right of the object

Trang 28

alette for cre

of an object

deleted, and

pes of icons

e 183 color pgned using a

Trang 29

f each wizarould not exce

d banner spaaphic Gener

ifications for

ng guideline

to fit withinright corner o

aphic will va

s wide x 45 p

n, there is noaphic is cent

o firm rule ftered vertica

aphics

g wizard banscreen space

d

ng on the ele

for where to ally, and off-

nner

e that is 75

ements

place the center to thee

Trang 30

Cut the wizard graphics with the specific placement shown to ensure alignment in the wizard banner area.

Implementation Conventions

Eclipse provides a set of directory names and structure for storing and accessing user interface graphics easily in any plug-in This section describes the naming conventions and directory path used in Eclipse If followed, the predefined directory names and path allow for the icon and wizard graphic files to be implemented directly into the plug-in structure without any need for modifications

From icon request to delivery, the naming and structure is the same If you use a different user interface directory name or more than one directory to store graphics than that specified at request time, notify your visual design contact of these changes so that they can maintain a parallel system Further, keeping the number of directories in which you store your graphics to a minimum, will reduce unnecessary duplication of graphics and ease resource management issues considerably

Directory Names and Structure

Once your icons have been conceptualized, designed, approved and cut, they are stored using the directory naming convention and structure described below

1 The name of the first level directory refers to the Eclipse platform: Icons used in

an Eclipse plug-in are called org.eclipse.pluginname.ui_0.0.0 Where

pluginname is substituted with the name of the plug-in and _0.0.0 is substituted with the Eclipse version number, for example, org.eclipse.debug.ui_2.1.0

2 Each plug-in that manages user interface elements for a tool set contains a second

level directory called icons

3 Within the icons directory, there are separate folders with names that indicate the

state, type and size of the icons, as follows:

1 The first letter of the folder name indicates the icon state The letter c for color, d for disabled, and e for enabled

2 The next 3 to 6 letters signify the icon type: toolbar (tool), local toolbar (lcl), view

or perspective (view), model object (obj), overlay (ovr), wizard banner (wizban)

3 The last two digits of the folder name indicate the size of the icons within

Usually it will be 16 (to indicate the 16 pixel by 16 pixel size), but there might be others (for example, 32 would indicate the 32 x 32 size) depending on the plug-in

requirements

Trang 31

in may not r

he complete here are some

e of icon thatourage you tstructure as

on has multiabled, and diided is impor

a complete d

ide the icons

n type foldernew plug-insectory structuequire all typset of icon tetimes excep

t is not cove

to get to kno shown

iple states, thsabled state rtant, and wi

e stored in th

ory structure

ames provid

phics within ctories

directory stru

s directory, th

rs This full

s The structuure

pes of icons types that yoptions to thisered by this s

ow the differ

he file namefolders Becill prevent y

ou may need

s list of typesstandard set

rent types an

e is the same cause of this

ou from havder

he sample T

d in your plug

s in plug-ins This is rare

nd their respe

across eachorganizationving to renam

s that have a , however, ective states,

Trang 32

oses not inte

nce, you wil

or File Nam

useful for m

an be used towing table

ed for icons lowing func ation:

oke a wizardhin a wizardoke executab

in an editor

in a navigat

no fit into anegories

disabled stat

re the icons ancepts they ruplicate file nbeing able t

e readily, esp

me Suffixe

making the di

o denote theshows how

with the ction or

d, or are grap

d ble files view tor view

ny of the oth

tes provided

are designedrepresent, annames If the

to quickly mpecially as th

es

stinction bet

e location or suffixes are

Icon T

phics WizardialogWizarToolband glToolband glToolband glLocal

of theView top, leher Toolband glView

d will help en

nd may preve

e names are make the disti

he volume of

tween types function of being used f

Type and L

rd banner gra

g windows

rd icons: usebar icons: uselobal toolbarbar icons: uselobal toolbarbar icons: uselobal toolbartoolbar icon title area ofand perspeceft corner of bar icons: uselobal toolbarand perspec

nsure appropent misuse owell consideinction betw

f your graph

of user inter

an icon or wfor image fil

rface wizard

le names in

d in wizard

d toolbars ding menus, ding menus, ding menus,

n the far rightfound in the ding menus, found in the

s

t

Trang 33

resent mode

model objecect palettes for commandsystem, e.g

el objects

ct icons on

ds that engag build comm

of Local

of theLocal

of the

et Local

of theView top, leModelist viModepalette

ge mand

Toolband glLocal

ay icons: pla

t icon to indition

ct icons: usedand propertiand perspeceft corner of toolbar icon title area oftoolbar icon title area oftoolbar icon title area ofand perspeceft corner of

el object icon

ew, and prop

el object icon

es bar icons: uselobal toolbartoolbar icon title area of

d in the tree ies view

n the far right

n the far right

n the far rightfound in the

he tree view,

object ding menus,

n the far right

Trang 34

m label, toolt

eloper, you cividual view

et, a set of ta

a view or ediation of the m

your file nam

can contribu

ws and editorask oriented tor is performmain areas o

mes if possib

ocation or fu

interface icon

to carry out bar In reflec

ge

ute command

rs Contributcommands wmed using in

ds to the winion to the wwhich the usndividual co

ndow menu bindow is perser can showommand

s a character)

newint_wiz

unless the

s, may appeabutes for the

bar and rformed

w or hide

)

ar

Trang 35

In this section we'll look at general command guidelines For information on window,

view, or editor specific guidelines, see Windows, Views, and Editors

Appearance

Each command must have a label, tool tip, and image If the command appears in a

toolbar, the command image will be displayed on all platforms If the command appears

in a menu, the image will only be displayed on some platforms, such as Windows® 2000 The label and tool tip should use Headline style capitalization, as defined in General UI

Guidelines

Each command must provide one full color image This image will be displayed if the

mouse is placed over the command It will also be used to generate the enabled, disabled, and pressed images which appear in normal command use Commands which are

contributed in code also have the option to define explicit images for enabled, disabled,

and roll over This option can be used for greater control over image appearance

Trang 36

ed on, and th

e version 2.1for the commShow Type H

oltip should

se the text sa

any commanuld adopt the

ws the valid u

label, tool tiptalization

should descrcurrent stateutton For tog

he label shou

1, it is recommand label

Hierarchy bu

describe theame as that f

nd which ha same termin

use of Headl

p, and full co

ribe the beha

For push bggle buttonsuld not changmmended thaFor instanceutton is show

e result of thfor the comm

as a similar bnology

g on the state

p for a commowing snapstool tips tex

, not the curr

existing comm

oolbar

nd tool tip

e command idecribe the ffect when

e of the mand uses theshot the

Trang 37

ng an existin

n object insidterm "Add"

ement shouldtimistically anot be comp

for modal inack

rst opens, thquired from ontrol is fou

or requires

e default but

e term "NewProject" and

ng resource

de a resource should be u

ld calculate

d be quick Iand display aleted

nteraction wi

e initial focuthe user Thund where insimple confitton

w" should be

"New Java

e (e.g., a tagused; the use

If command

an appropria

ith the user

us should behis control caformation isfirmation from

used in an cClass" The

enablement ate message

file; a methsomething to

te and Add c

essfully If t

essfully

xpensive to clly enabled

f the dialog pthe initial fo

r wizard Forte" should be

quick, enablemand is

information,

ol where tab order of provides cus may also

Trang 38

on

atever is sele

e selected ite(whether the

ave the followelected buck

ected on the ems from the

wing controlkets

l buttons, in

ight

m left to righcontrol butto

tainer If button

m the left to

for moving

ource objectsrder

s

Trang 39

o avoid distra

to prompt thrmation is in

a more poliseach wizard

monly used fo

o be used foruld be used ider

nsisting of m

a header, conmage represeale palette foacting the us

he user for invalid The pshed feel, an

or consistencser from the nformation wresence of th

nd greater peext, Finish, a

on of new reion of any tamany steps in

which must b

anner graphiizard task, a

cy with otherimportant fiwhich is abse

he header, werception of and Cancel b

sources, resoask involving

n the task, an

be completed

c and a text and should be

r banners in ields of the went, and dispwith banner gquality to thbutton should

Trang 40

ate to display

with a promp

of the wizardNew File wiz

or folder, thname, and poes not poin

y an error m

pt, not an err

d should be dzard, the curr

he wizard wiput cursor foc

nt to a valid pstead, it will ection is on folder or pro

a banner gra

xt, Finish, an

uld be placeader should

message At th

ror message

derived fromrent workbenill pre-populcus in the neparent projecleave the fie

a file, a wizaoject of the f

ct or folder, eld blank andard may alsofile

ext area for uttons in the

t field requirprompt the us

e user hasn't

t where it is

n is examine

nt field with uiring user inthe wizard w

d put the cur

o go through

user footer

ring ser for the

t done

opened For

ed If it pointthe parent nput If the will not pre-rsor focus in

h these

r

ts

n

Ngày đăng: 23/10/2013, 15:15

Xem thêm

TỪ KHÓA LIÊN QUAN

TÀI LIỆU CÙNG NGƯỜI DÙNG

  • Đang cập nhật ...

TÀI LIỆU LIÊN QUAN

w