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Lecture Computing for management - Chapter 5

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Chapter 5 - Video and sound. After studying this chapter you will be able to understand: Monitors, monitors and video cards, video cards, ergonomics and monitors, data projectors, sound systems.

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Lecture 5

Video and Sound

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 Input data by light

 Other input types, e.g audio, video etc

 When to use which input device?

 Practical

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 The word ‘multimedia’ comes from the

Latin word multus means ‘numerous’ and

media which means ‘middle’ or Centre.

 Multimedia consists a large number of visual media like graphics, image, animation etc

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Visual Display Devices

 Primary user hardware for displaying visual media such as graphics, text, images.

 Consists of components such as Monitor, Video adapter card, video adapter cable.

 Various such devices are CRT, color CRT, DVST, Flat Panel Displays (LCD & Plasma), LED monitors, etc.

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 It is a most common output device

A monitor or display (also called screen

or visual display unit) is an electronic

visual display for computers.

 Originally, computer monitors were used for data processing while television receivers were used for entertainment

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Monitor

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 They are categorized by color output.

 Monitors connects to the video card of a

computer system.

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Monochrome Monitor

A monochrome monitor is a type of CRT computer

display which was very common in the early days of computing

 From the 1960s through the 1980s, before color monitors became popular.

 They are still widely used in applications such as computerized cash register systems

Green screen was the common name for a

monochrome monitor

 They are abandoned in early-to-mid 1980’s

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Monochrome Monitor

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Grayscale Monitors

 A special type of monochrome monitor capable

of displaying different shades of gray.

 They are also known as black-and-white, are composed exclusively of shades of gray, varying from black at the weakest intensity to white at the strongest.

 Early grayscale monitors can only show up to sixteen different shades

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Grayscale Monitor

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Color Monitors

 A display monitor capable of displaying many colors

 Color Monitors works like a monochrome one, except that there are three electron beams instead of one

 The three guns represent additive colors (red, green and blue) although the beam they emit are colorless

 Each pixel includes three phosphors, red, green and blue, arranged in a triangle

 When the beam of each of these guns are combined and focused on a pixel, the phosphors light up

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Color Monitors

 The monitors can display different colors by combining various intensities of three beams

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Mixing of Colors

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 The most popular display today remains

Color monitors CRT

 It has been available for more than 70 years.

 Cost less than LCD monitors

What is being used today?

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History of the Cathode Ray

 1855- Heinrich Geissler creates the mercury pump, the first good vacuum tubes Sir William Crookes uses these to produce the first cathode rays.

 1858- Julius Plücker bends cathode rays using a magnet

 1869- J.W Hittorf establishes that the “rays” travel in straight lines

 1883- Heinrich Hertz concludes incorrectly that cathode rays are not made up of particles because they are not deflected by electrically charged metal plates

 1895- Jean-Baptiste Perrin shows that cathode rays are particles because they deposit a negative charge where they impact

 1897- J.J Thomson discovers electrons using cathode rays

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How Monitor Works?

 Most use a cathode-ray tube as a display device

 CRT: Glass tube that is narrow at one end and opens to a flat screen at the other

end

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 Electrons travel through a vacuum sealed container from the cathode (negative) to the anode (positive).

 Because the electrons are negatively charged, they are repelled away from the cathode, and move across the tube to the anode.

 The ray can be affected by a magnet because of its relation to positive and negative charges

How Monitor Works?

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Some Anatomy of the CRT

 Anode- Positively Charged, Ray travels towards this

 Cathode- Negatively Charged, Ray travels away from this

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Cathode Ray Tube (CRT) Monitors

 A CRT monitor contains millions of tiny red, green, and blue phosphor dots that glow when struck by an electron beam Electron beam travels across the screen to create

a visible image

 In a CRT monitor tube, the cathode is a heated filament

 The heated filament is in a vacuum created inside a glass tube The electrons are negative and the screen gives a positive charge so the screen glows

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Basic Cathode Ray Tube

 Electrons excite phosphor to glow

 Electrons fired from the back

 Phosphor is arranged in dots called pixels

 Dot mask ensures proper pixel is lit

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 It is a semi-conducteur material which emits visible radiation in response to the impact of electrons.

(i.e when it absorbs energy from some source such

as an electron beam, it releases a portion of this

energy in the form of light).

 In response to a sudden change in the electron beam(from on to off), the light emission does not fall instantaneously, there is a gradual reduction challed

‘fluorescence’

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Scanning Pattern of CRT Electron Gun

The electron gun scans from left to right and

 From top to bottom

 Refreshing every phosphor dot in a zig-zag pattern

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Advantages of CRT

 The cathode rayed tube can easily increase the monitor’s brightness by reflecting the light

 They produce more colours

 The Cathode Ray Tube monitors have lower price rate than the LCD display or Plasma display

 The quality of the image displayed on a Cathode Ray Tube is superior to the LCD and Plasma monitors

 The contrast features of the cathode ray tube monitor are considered highly excellent

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Disadvantages of CRT

 They have a big back and take up space on desk

 The electromagnetic fields emitted by CRT monitors constitute a health hazard to the functioning of living cells

 CRTs emit a small amount of X-ray band radiation which can result in a health hazard

 Constant refreshing of CRT monitors can result in headache

 CRTs operate at very high voltage which can overheat system or result in an implosion

 Within a CRT a strong vacuum exists in it and can also result in a implosion

 They are heavy to pick up and carry around

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CRT Monitor

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Liquid Crystal Display - Monitor

 It is a flat panel display, electronic visual display, or video display that uses the light modulating properties of liquid crystals

(LCs)

 LCs do not emit light directly

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 Until recently, was only used on notebook computers and other portable devices

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From CRT to LCD

 CRT

Bulky, heavy, use vacuum tube technology

Using technology that was

developed in the 19th century

 LCD

First LCD laptop monitors were very small due to manufacturing costs but now are available in a variety of sizes

Light, sleek, energy-efficient, have sharp picture

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Liquid Crystal Display

 There are mainly two categories of LCD.

The passive matrix LCD

The Active matrix LCD

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Passive Matrix LCD

 Monochrome passive-matrix LCDs were standard in

most early laptops

 Still being used today for applications less demanding than laptops and TVs

 It consisting of a grid of horizontal and vertical wires

 At the intersection of each grid is an LCD element

which constitutes a single pixel, either letting light through or blocking it

 Passive matrix LCD

 Pixels arranged in a grid

 Pixels are activated indirectly

 Row and column are activated

 Animation can be blurry

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Passive Matrix Display

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Active Matrix LCD

Active-matrix LCDs depend on thin film

transistors (TFT).

 TFTs are tiny switching transistors and capacitors

 They are arranged in a matrix on a glass

substrate

 Each pixel is activated directly

 Pixels have 4 transistors

 One each for red, green, blue

 One for opaqueness

 Animation is crisp and clean

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TFT LCD Screen

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 Screens are perfectly flat

 Thin, with a small footprint Consume little electricity and produce little heat

 The LCD display unit is very light and can be put

anywhere or moved anywhere in the house

 Lack of flicker and low glare reduce eyestrain

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Disadvantages of LCD

 After a while the LCD display the some of the pixels will die you will see a discoloured spot on

a black spot on the display.

 The cost of a LCD is considerably at a high

price.

 The LCD display will have slow response times.

 The LCD display has a fixed resolution display and cannot be changed.

 The viewing angle of a LCD display is very

limited.

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Other types of Monitors

 Paper-white displays

High contrast between fore and background

 Electro-luminescent displays (ELD)

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Paper White Display

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NASA -Electroluminescent displays

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Plasma Monitors

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 A monitor’s size affect how well we can see images

 With a larger monitor, we can make the objects on the screen appear bigger

 Monitors are measured diagonally, in inches, across the front of the screen

 A 17 inch monitor measures 17 inches from the lower left

to the upper right corner

 CRT monitors viewing area is smaller than the monitor’s overall size

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 The images you see on your monitor are made of tiny

dots called pixels

 The term resolution refers to the sharpness and clarity of

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 Actual resolution is determined by the video controller

 Most monitors can operate at several different resolutions They are

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Resolution Settings

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Super VGA is 800 x 600 and 1024 x 768.

 Today, nearly all color monitors can be set

to higher resolution.

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 If the screen is not refreshed, it will appear to flicker.

 Refresh rate is measured in Hz or Cycles per second

 If the monitor refresh rate is 100 Hz, it means that it refreshes its pixels 100 times every second

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Refresh Rate

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Dot Pitch

 It is the distance between the same color dots

 Ranges between 15 mm and 40 mm

 Smaller creates a finer picture

 Should be less than 22

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Dot Pitch

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Video Cards

 Interface between computer and a display device

 Unless a computer has graphics capability built into the motherboard, the video card is required

 The CPU, working in conjunction with software applications, sends information about the image to the video card The video card decides how to use the pixels

on the screen to create the image It then sends that information to the monitor through output interface

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Evolution of Video Cards

 IBM introduced first video card in 1981, named Monochrome Display Adapter

(MDA).

 MDA provided text-only displays of green

or white text on a black screen.

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Parts of Video Card

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How Video card works?

 At most common resolution settings, a screen displays over a million pixels, and the computer has to decide what to do with every one in order

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 The CPU, working in conjunction with software applications, sends information about the image

to the graphics card.

 The graphics card decides how to use the pixels

on the screen to create the image.

 It then sends that information to the monitor through a cable.

 It is capable of rendering 3D images.

How Video card works?

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Video Card - GPU

 Similar to CPU but designed specifically to

perform complex mathematical and geometric calculations necessary for graphics rendering.

 Less congestion on the system bus

 Reduction in the workload of CPU

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Graphics GPU

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Video Card - GPU

 Operations: bitmap transfers, painting, window resizing and repositioning, line drawing, font scaling and polygon drawing etc.

algorithms built-in.

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Video Card - GPU

 Some of the latest GPUs

have more transistors

than average CPU and

produce a lot of heat

Heat-sinking and fan

cooling are required

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Video Card - Memory

 When a video card is connected within the motherboard, it will use the computers random access memory (RAM)

 If it is not connected to the motherboard though, the video card often has its own memory known as Video RAM (VRAM)

 The capacity of VRAM in modern video cards ranges from 125 to almost 800 MB

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Video Card Memory

 In 2006, DDR technology was the base of the VRAM

 The clock rate of the memory was between 300 MHz and 1.7 GHz

 The Z-buffer is an important part of the video memory It takes care of the depth coordinates in 3D graphicsModern cards have up to 512 MB RAM

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Ergonomics and Monitors

 Eyestrain

It is the fatigue of the eyes

Steps to avoid

 Choose a good monitor

 Place the monitor 2 – 3 feet away

 Center of screen below eye level

 Avoid reflected light

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Ergonomics and Monitors

 Electronic magnetic fields (EMF)

Generated by all electronic devices

EMF may be detrimental to health

Steps to avoid

 Keep the computer at arms length

 Take frequent breaks

 Use an LCD monitor

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Data Projectors

A video projector is an image projector

that receives a video signal and projects the corresponding image on a projection screen using a lens system.

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Data Projectors

 They replaced overhead and slide projectors.

 Project image onto wall or screen

 LCD projectors

 Most common type of projector

 Small LCD screen

 Very bright light

 Require a darkened room

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Data Projectors

 Digital Light Projectors

A series of mirrors control the display

May be used in a lighted room

Example is Cinema Projectors

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Sound Systems

 Sound card are the,

Converts digital sounds to analog

Can be connected to several devices

Modern cards support Dolby Surround Sound

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Sound Card

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Sound Systems

 Headphones and headsets

Replacement for speakers and microphones

Offer privacy

Does not annoy other people

Outside noise is not a factor

Headsets have speakers and a microphone

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Practical

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Goal for your display settings

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Changing your computer’s display settings

Then, click here 

to open the  Control Panel Click Start button

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Opening “Display” window

Double­click on 

“Display”

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Getting to “Dots Per Inch”

Then, click the “Advanced”  button to set Dots Per Inch

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Resetting Dots Per Inch (DPI)

Change DPI  setting to “Large  Size” (120 DPI)

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How does everything look now?

 At this point, close the Display settings window and see how your desktop screens look If nothing has changed, try rebooting

 If you find that everything, including desktop icons and text, is now very, very tiny, you may also need to reset your base font size

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Resetting base font size

Click the 

“Appearance”  tab

Set to “Large  Fonts”

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 We have learnt

Different types of monitors and their uses

Cathode Ray Tube

Video Cards

Sound Cards

Practical

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THE END

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