Lab 10 - Advanced goal and instanter. The topics discussed in this chapter are: Fantasy particle (advanced goal): What is fantasy particle? How to create a fantasy particle? Advanced instanter: Some special particle instanter, create falling leaves.
Trang 1Maya Dynamics Basics
Lab 10 : Advanced Goal & Instanter
Author: Khieu Van Bang
Email: tribang.nd@gmail.com
Trang 2 What is Fantasy Particle ?
How to create a Fantasy Particle ?
Advanced Instanter
Some special particle instanter
Create falling leaves.
Trang 3Advanced Goal & Instanter
1) FANTASY PARTICLE
Trang 41.1) What is Fantasy Particle ?
1) FANTASY PARTICLE
Are the special visual effects.
Made up of particles.
Trang 51.2) How to create a Fantasy Particle ?
1) FANTASY PARTICLE
Practical situations
Create VTC text fantasy.
Trang 61.2) How to create a Fantasy Particle ?
1) FANTASY PARTICLE
The steps:
Step 1: Modeling Object(Polygon).
Step 2: Create a Emitter.
Step 3: Add Fields.
Step 4: Create Particle Goals.
Step 5: Set key attributes.
Step 6: Create Particle Disk Cache.
Trang 7 Step 1: Modeling Object(Polygon).
1) FANTASY PARTICLE
Trang 8 Step 2: Create a Emitter.
Trang 91) FANTASY PARTICLE
Step 2: Create a Emitter.
Trang 101) FANTASY PARTICLE
Step 3: Add Fields.
Trang 111) FANTASY PARTICLE
Step 3: Add Fields.
Trang 121) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => V1)
Trang 131) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => T)
Trang 141) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => C)
Trang 151) FANTASY PARTICLE
Step 4: Create Particle Goals.
o Create Goal (particle => V2)
Trang 161) FANTASY PARTICLE
Step 5: Set key attributes
o Set key Rate
Rate = 4000 Rate = 2000 Rate = 0
Trang 171) FANTASY PARTICLE
Step 5: Set key attributes
o Set key Magnitude
Frame: 1 -> 200 -> 201 -> 220 -> 221 -> 320 -> 325 -> 340 -> 341 -> 405 -> 420 -> 450 -> 451Magnitude= 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0
Trang 181) FANTASY PARTICLE
Step 5: Set key attributes
o Set key Shape V1
o Set key Shape T
o Set key Shape C
o Set key Shape V1
Frame: 1 -> 240 -> 241 T1Shape= 0 -> 0 -> 0.15
Frame: 1 -> 340 -> 341 -> 400 T1Shape= 0 -> 0 -> 0.2 -> 0.2
Frame: 1 -> 440 -> 445 T1Shape= 0 -> 0 -> 0.25
Trang 191) FANTASY PARTICLE
Step 6: Create Particle Disk Cache.
Trang 21Similar examples
1) FANTASY PARTICLE
Trang 22Similar examples
1) FANTASY PARTICLE
Trang 232) ADVANCED INSTANTER
Advanced Goal & Instanter
Trang 24ADVANCED INSTANTER
2.1) Create particle instanter with nParticle.
nParticles is a particle generation system that uses Maya® Nucleus TM , the same dynamic simulation framework that generates nCloth simulations An nParticle object natively collides and interacts with other nParticle objects, as well as with nCloth and passive collision objects nParticles can also self-collide, meaning that particles from the same nParticle object can collide with each other.
Nucleus dynamics allows you to create particle effects and dynamic simulations that cannot be achieved with Maya classic particles For example, you can use Liquid Simulation attributes to create particle systems that behave like liquids You can also create effects in which particles interact and drive nCloth animations and deformations.
Trang 262.2.1) Example: Instancer And Curve Flow.
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PRACTICAL SITUATIONS
Trang 272.2.1) Example: Instancer And Curve Flow.
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PRACTICAL SITUATIONS
Trang 282.2.1) Example: Instancer And Curve Flow.
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PRACTICAL SITUATIONS
Trang 29“Ctrl + h”
2.2.1) Example: Instancer And Curve Flow.
PRACTICAL SITUATIONS
Trang 30Similar examples
Trang 31Thanks!