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Lecture Maya dynamics basics: Lab 10 - Khieu Van Bang

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Lab 10 - Advanced goal and instanter. The topics discussed in this chapter are: Fantasy particle (advanced goal): What is fantasy particle? How to create a fantasy particle? Advanced instanter: Some special particle instanter, create falling leaves.

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Maya Dynamics Basics

Lab 10 : Advanced Goal & Instanter

Author: Khieu Van Bang

Email: tribang.nd@gmail.com

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 What is Fantasy Particle ?

 How to create a Fantasy Particle ?

 Advanced Instanter

 Some special particle instanter

 Create falling leaves.

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Advanced Goal & Instanter

1) FANTASY PARTICLE

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1.1) What is Fantasy Particle ?

1) FANTASY PARTICLE

 Are the special visual effects.

 Made up of particles.

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1.2) How to create a Fantasy Particle ?

1) FANTASY PARTICLE

 Practical situations

 Create VTC text fantasy.

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1.2) How to create a Fantasy Particle ?

1) FANTASY PARTICLE

 The steps:

 Step 1: Modeling Object(Polygon).

 Step 2: Create a Emitter.

 Step 3: Add Fields.

 Step 4: Create Particle Goals.

 Step 5: Set key attributes.

 Step 6: Create Particle Disk Cache.

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 Step 1: Modeling Object(Polygon).

1) FANTASY PARTICLE

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 Step 2: Create a Emitter.

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1) FANTASY PARTICLE

 Step 2: Create a Emitter.

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1) FANTASY PARTICLE

 Step 3: Add Fields.

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1) FANTASY PARTICLE

 Step 3: Add Fields.

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1) FANTASY PARTICLE

 Step 4: Create Particle Goals.

o Create Goal (particle => V1)

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1) FANTASY PARTICLE

 Step 4: Create Particle Goals.

o Create Goal (particle => T)

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1) FANTASY PARTICLE

 Step 4: Create Particle Goals.

o Create Goal (particle => C)

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1) FANTASY PARTICLE

 Step 4: Create Particle Goals.

o Create Goal (particle => V2)

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1) FANTASY PARTICLE

 Step 5: Set key attributes

o Set key Rate

Rate = 4000 Rate = 2000 Rate = 0

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1) FANTASY PARTICLE

 Step 5: Set key attributes

o Set key Magnitude

Frame: 1 -> 200 -> 201 -> 220 -> 221 -> 320 -> 325 -> 340 -> 341 -> 405 -> 420 -> 450 -> 451Magnitude= 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0 -> 0 -> 5 -> 5 -> 0

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1) FANTASY PARTICLE

 Step 5: Set key attributes

o Set key Shape V1

o Set key Shape T

o Set key Shape C

o Set key Shape V1

Frame: 1 -> 240 -> 241 T1Shape= 0 -> 0 -> 0.15

Frame: 1 -> 340 -> 341 -> 400 T1Shape= 0 -> 0 -> 0.2 -> 0.2

Frame: 1 -> 440 -> 445 T1Shape= 0 -> 0 -> 0.25

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1) FANTASY PARTICLE

 Step 6: Create Particle Disk Cache.

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Similar examples

1) FANTASY PARTICLE

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Similar examples

1) FANTASY PARTICLE

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2) ADVANCED INSTANTER

Advanced Goal & Instanter

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ADVANCED INSTANTER

2.1) Create particle instanter with nParticle.

 nParticles is a particle generation system that uses Maya® Nucleus TM , the same dynamic simulation framework that generates nCloth simulations An nParticle object natively collides and interacts with other nParticle objects, as well as with nCloth and passive collision objects nParticles can also self-collide, meaning that particles from the same nParticle object can collide with each other.

 Nucleus dynamics allows you to create particle effects and dynamic simulations that cannot be achieved with Maya classic particles For example, you can use Liquid Simulation attributes to create particle systems that behave like liquids You can also create effects in which particles interact and drive nCloth animations and deformations.

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2.2.1) Example: Instancer And Curve Flow.

1

2

PRACTICAL SITUATIONS

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2.2.1) Example: Instancer And Curve Flow.

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5

PRACTICAL SITUATIONS

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2.2.1) Example: Instancer And Curve Flow.

7 6

PRACTICAL SITUATIONS

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“Ctrl + h”

2.2.1) Example: Instancer And Curve Flow.

PRACTICAL SITUATIONS

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Similar examples

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Thanks!

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